Add graceful SCUM stop, restart, and version update flow
SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。
run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
installed/latest/update=yes|no|unknown。
platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。
plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。
platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
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@@ -40,6 +40,7 @@ type RuntimeDependencyProbeBody struct {
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TargetKey string `json:"targetKey"`
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Required bool `json:"required,omitempty"`
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MinimumVersion string `json:"minimumVersion,omitempty"`
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SteamAppID string `json:"steamAppId,omitempty"`
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Platforms []string `json:"platforms,omitempty"`
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}
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@@ -243,7 +244,7 @@ func (body GamePluginRuntimeProfilesBody) ToDomain() domain.GamePluginRuntimePro
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profiles.LifecycleProfiles = append(profiles.LifecycleProfiles, domain.RuntimeLifecycleProfile{Key: item.Key, Mode: item.Mode, Capabilities: domain.CopyStringSlice(item.Capabilities), ActionRefs: item.ActionRefs.ToDomain(), TransportKeys: domain.CopyStringSlice(item.TransportKeys), DLLExtensionRefs: domain.CopyStringSlice(item.DLLExtensionRefs), Platforms: domain.CopyStringSlice(item.Platforms)})
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}
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for _, item := range body.DependencyProbes {
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profiles.DependencyProbes = append(profiles.DependencyProbes, domain.RuntimeDependencyProbe{Key: item.Key, Kind: item.Kind, TargetKey: item.TargetKey, Required: item.Required, MinimumVersion: item.MinimumVersion, Platforms: domain.CopyStringSlice(item.Platforms)})
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profiles.DependencyProbes = append(profiles.DependencyProbes, domain.RuntimeDependencyProbe{Key: item.Key, Kind: item.Kind, TargetKey: item.TargetKey, Required: item.Required, MinimumVersion: item.MinimumVersion, SteamAppID: item.SteamAppID, Platforms: domain.CopyStringSlice(item.Platforms)})
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}
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for _, item := range body.InstallPlans {
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plan := domain.RuntimeInstallPlan{Key: item.Key, Title: item.Title, Platforms: domain.CopyStringSlice(item.Platforms)}
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@@ -281,7 +282,7 @@ func runtimeProfilesFromDomain(profiles domain.GamePluginRuntimeProfiles) GamePl
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body.LifecycleProfiles = append(body.LifecycleProfiles, RuntimeLifecycleProfileBody{Key: item.Key, Mode: item.Mode, Capabilities: item.Capabilities, ActionRefs: lifecycleActionsFromDomain(item.ActionRefs), TransportKeys: item.TransportKeys, DLLExtensionRefs: item.DLLExtensionRefs, Platforms: item.Platforms})
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}
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for _, item := range profiles.DependencyProbes {
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body.DependencyProbes = append(body.DependencyProbes, RuntimeDependencyProbeBody{Key: item.Key, Kind: item.Kind, TargetKey: item.TargetKey, Required: item.Required, MinimumVersion: item.MinimumVersion, Platforms: item.Platforms})
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body.DependencyProbes = append(body.DependencyProbes, RuntimeDependencyProbeBody{Key: item.Key, Kind: item.Kind, TargetKey: item.TargetKey, Required: item.Required, MinimumVersion: item.MinimumVersion, SteamAppID: item.SteamAppID, Platforms: item.Platforms})
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}
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for _, item := range profiles.InstallPlans {
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plan := RuntimeInstallPlanBody{Key: item.Key, Title: item.Title, Platforms: item.Platforms}
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