Add graceful SCUM stop, restart, and version update flow
SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。
run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
installed/latest/update=yes|no|unknown。
platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。
plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。
platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
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@@ -100,6 +100,8 @@ type Core interface {
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StartServerInstanceForSession(string, domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error)
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StopServerInstance(domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error)
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StopServerInstanceForSession(string, domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error)
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RestartServerInstanceForSession(string, domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error)
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UpdateServerGameForSession(string, domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error)
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QueryServerInstanceProcessForSession(string, domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error)
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GetServerInstance(string) (domain.ServerInstance, error)
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GetServerInstanceForSession(string, string) (domain.ServerInstance, error)
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@@ -1194,7 +1196,7 @@ func (svc *CoreService) executeBridgeJobDispatch(sessionID string, base domain.P
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return base
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}
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lifecycleAction := domain.ServerLifecycleAction(strings.TrimSpace(payload["lifecycleAction"]))
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if lifecycleAction == domain.ServerLifecycleActionStart || lifecycleAction == domain.ServerLifecycleActionStop {
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if lifecycleAction == domain.ServerLifecycleActionStart || lifecycleAction == domain.ServerLifecycleActionStop || lifecycleAction == domain.ServerLifecycleActionRestart || lifecycleAction == domain.ServerLifecycleActionUpdate {
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expectedVersion, _ := strconv.Atoi(payload["expectedConfigVersion"])
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command := domain.ServerLifecycleCommand{
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ServerInstanceID: instance.ID,
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@@ -1218,6 +1220,20 @@ func (svc *CoreService) executeBridgeJobDispatch(sessionID string, base domain.P
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return base
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}
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result, err = svc.StopServerInstanceForSession(sessionID, command)
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case domain.ServerLifecycleActionRestart:
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if capability != domain.LifecycleCapabilityStop {
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base.Status = "denied"
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base.Error = &domain.PluginBridgeSafeError{Code: "capability_denied", Message: "lifecycle action must match requested capability"}
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return base
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}
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result, err = svc.RestartServerInstanceForSession(sessionID, command)
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case domain.ServerLifecycleActionUpdate:
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if capability != domain.LifecycleCapabilityInstall {
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base.Status = "denied"
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base.Error = &domain.PluginBridgeSafeError{Code: "capability_denied", Message: "lifecycle action must match requested capability"}
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return base
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}
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result, err = svc.UpdateServerGameForSession(sessionID, command)
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}
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if err != nil {
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return bridgeExecutionError(base, err)
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