Add graceful SCUM stop, restart, and version update flow
SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。
run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
installed/latest/update=yes|no|unknown。
platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。
plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。
platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
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@@ -212,6 +212,34 @@ func (svc *CoreService) StopServerInstanceForSession(sessionID string, command d
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return svc.StopServerInstance(command)
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}
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// RestartServerInstanceForSession queues the plugin-declared graceful stop and
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// records restart intent. Run executes the stop action; the terminal stop
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// result dispatches the plugin-declared start action for the same instance.
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func (svc *CoreService) RestartServerInstanceForSession(sessionID string, command domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error) {
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if err := svc.authorizeServerLifecycle(sessionID, command.ServerInstanceID); err != nil {
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return domain.ServerLifecycleResult{}, err
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}
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return svc.dispatchExistingServerLifecycle(command, domain.ServerLifecycleActionRestart, []domain.ServerInstanceState{
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domain.ServerInstanceStateRunning,
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domain.ServerInstanceStateStopped,
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})
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}
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// UpdateServerGameForSession queues the plugin-declared install/update action.
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// The plugin script stops the running server gracefully before SteamCMD touches
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// server files, and the terminal update result starts the server again.
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func (svc *CoreService) UpdateServerGameForSession(sessionID string, command domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error) {
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if err := svc.authorizeServerLifecycle(sessionID, command.ServerInstanceID); err != nil {
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return domain.ServerLifecycleResult{}, err
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}
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return svc.dispatchExistingServerLifecycle(command, domain.ServerLifecycleActionUpdate, []domain.ServerInstanceState{
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domain.ServerInstanceStateRunning,
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domain.ServerInstanceStateStopped,
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domain.ServerInstanceStateReady,
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domain.ServerInstanceStateFailed,
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})
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}
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func (svc *CoreService) QueryServerInstanceProcessForSession(sessionID string, command domain.ServerLifecycleCommand) (domain.ServerLifecycleResult, error) {
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if err := svc.authorizeServerLifecycle(sessionID, command.ServerInstanceID); err != nil {
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return domain.ServerLifecycleResult{}, err
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@@ -418,6 +446,10 @@ func lifecycleExecutionOperation(action domain.ServerLifecycleAction) string {
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return "start"
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case domain.ServerLifecycleActionStop:
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return "stop"
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case domain.ServerLifecycleActionRestart:
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return "restart"
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case domain.ServerLifecycleActionUpdate:
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return "update"
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case domain.ServerLifecycleActionStatus:
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return "status"
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default:
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@@ -431,8 +463,10 @@ func runtimeProfileActionRef(actions domain.PluginLifecycleActions, action domai
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return actions.Install
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case domain.ServerLifecycleActionStart:
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return actions.Start
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case domain.ServerLifecycleActionStop:
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case domain.ServerLifecycleActionStop, domain.ServerLifecycleActionRestart:
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return actions.Stop
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case domain.ServerLifecycleActionUpdate:
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return actions.Install
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case domain.ServerLifecycleActionStatus:
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return actions.Status
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default:
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@@ -502,8 +536,10 @@ func lifecycleActionRef(plugin domain.GamePlugin, action domain.ServerLifecycleA
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return plugin.LifecycleActions.Install
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case domain.ServerLifecycleActionStart:
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return plugin.LifecycleActions.Start
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case domain.ServerLifecycleActionStop:
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case domain.ServerLifecycleActionStop, domain.ServerLifecycleActionRestart:
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return plugin.LifecycleActions.Stop
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case domain.ServerLifecycleActionUpdate:
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return plugin.LifecycleActions.Install
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case domain.ServerLifecycleActionStatus:
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return plugin.LifecycleActions.Status
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default:
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