Add graceful SCUM stop, restart, and version update flow

SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。

run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
  fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
  与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
  installed/latest/update=yes|no|unknown。

platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
  SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。

plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
  通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
  密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。

platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
  只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
This commit is contained in:
npc0-hue
2026-09-15 13:30:15 +08:00
parent 4ea27bda6a
commit 05f5a97ba9
39 changed files with 1197 additions and 56 deletions
+9 -1
View File
@@ -14,6 +14,7 @@ import (
var (
runtimeDLLModKeyPattern = regexp.MustCompile(`^[a-z0-9][a-z0-9_-]{0,79}$`)
runtimeDLLABIPattern = regexp.MustCompile(`^[A-Za-z0-9._-]{1,80}$`)
steamAppIDPattern = regexp.MustCompile(`^[0-9]{1,10}$`)
)
func ValidateGamePluginRuntimeProfiles(profiles domain.GamePluginRuntimeProfiles) error {
@@ -74,10 +75,17 @@ func ValidateGamePluginRuntimeProfiles(profiles domain.GamePluginRuntimeProfiles
violations = append(violations, validateProfileKey(prefix+".key", probe.Key)...)
violations = append(violations, recordRuntimeProfileKey(dependencyKeys, prefix+".key", probe.Key)...)
violations = append(violations, validateProfileKey(prefix+".targetKey", probe.TargetKey)...)
if !oneOf(probe.Kind, "command.version", "service.exists", "port.available", "steam.app", "java.version", "docker.available", "package.installed", "file.exists") {
if !oneOf(probe.Kind, "command.version", "service.exists", "port.available", "steam.app", "steam.update", "java.version", "docker.available", "package.installed", "file.exists") {
violations = append(violations, prefix+".kind is invalid")
}
violations = append(violations, validateSafeRuntimeValue(prefix+".minimumVersion", probe.MinimumVersion)...)
if probe.Kind == "steam.update" {
if !steamAppIDPattern.MatchString(probe.SteamAppID) {
violations = append(violations, prefix+".steamAppId is invalid for a Steam build probe")
}
} else if probe.SteamAppID != "" {
violations = append(violations, prefix+".steamAppId is allowed only for steam.update probes")
}
violations = append(violations, validateRuntimePlatforms(prefix+".platforms", probe.Platforms)...)
}
for i, plan := range profiles.InstallPlans {
@@ -24,3 +24,20 @@ func TestValidateGamePluginRuntimeProfilesRejectsManualStepExecutionFields(t *te
t.Fatalf("expected manual execution field rejection, got %v", err)
}
}
func TestValidateGamePluginRuntimeProfilesChecksSteamBuildProbeAppID(t *testing.T) {
valid := domain.GamePluginRuntimeProfiles{DependencyProbes: []domain.RuntimeDependencyProbe{{Key: "game-build", Kind: "steam.update", TargetKey: "steamcmd", SteamAppID: "3792580"}}}
if err := ValidateGamePluginRuntimeProfiles(valid); err != nil {
t.Fatalf("expected declared steam build probe to validate, got %v", err)
}
missing := domain.GamePluginRuntimeProfiles{DependencyProbes: []domain.RuntimeDependencyProbe{{Key: "game-build", Kind: "steam.update", TargetKey: "steamcmd"}}}
if err := ValidateGamePluginRuntimeProfiles(missing); err == nil || !strings.Contains(err.Error(), "steamAppId is invalid for a Steam build probe") {
t.Fatalf("expected missing steam app id rejection, got %v", err)
}
misplaced := domain.GamePluginRuntimeProfiles{DependencyProbes: []domain.RuntimeDependencyProbe{{Key: "java-21", Kind: "java.version", TargetKey: "java", SteamAppID: "3792580"}}}
if err := ValidateGamePluginRuntimeProfiles(misplaced); err == nil || !strings.Contains(err.Error(), "steamAppId is allowed only for steam.update probes") {
t.Fatalf("expected misplaced steam app id rejection, got %v", err)
}
}
+1 -1
View File
@@ -36,7 +36,7 @@ func ValidateServerLifecycleCommand(command domain.ServerLifecycleCommand) error
func ValidateServerLifecycleAction(action domain.ServerLifecycleAction) error {
switch action {
case domain.ServerLifecycleActionCreate, domain.ServerLifecycleActionStart, domain.ServerLifecycleActionStop, domain.ServerLifecycleActionStatus:
case domain.ServerLifecycleActionCreate, domain.ServerLifecycleActionStart, domain.ServerLifecycleActionStop, domain.ServerLifecycleActionRestart, domain.ServerLifecycleActionUpdate, domain.ServerLifecycleActionStatus:
return nil
default:
return ValidationError{Violations: []string{fmt.Sprintf("action %q is invalid", action)}}