Add graceful SCUM stop, restart, and version update flow

SCUM 停止/重启/更新以前只有“结束进程”这一条路,插件没有声明任何优雅关闭方式,
平台也没有把停止后重新启动串起来。现在插件声明自己的关闭脚本,run 先执行它,
平台在停止或更新成功后再自动拉起服务。

run:
- lifecycle stop 支持插件声明的 gracefulStop(可执行文件、参数、环境、超时、
  fallback=report|terminate);关闭命令超时且声明 report 时任务失败,不再默默杀进程。
- 新增 steam.update 依赖探针:调用 steamcmd +app_info_print 获取公开分支 buildid,
  与本地 steamapps/appmanifest_<appid>.acf 的 buildid 比较,输出
  installed/latest/update=yes|no|unknown。

platform:
- 新增 POST /api/v1/server-instances/{id}/restart 与 /update。
- restart 派发插件 stop 动作(走优雅关闭),终态成功后入队 start 作业。
- update 派发插件 install 动作;插件在更新前必须先优雅关闭 SCUM,关闭失败直接拒绝
  SteamCMD 更新,成功后平台再拉起服务。
- 依赖检查输入带上插件声明的服务器安装根目录,供 steam.update 读取 appmanifest。

plugin (SCUM server plugin 0.1.16):
- bin/scum-stop.cmd:解析已声明的可执行文件路径,定位同路径正在运行的 SCUMServer.exe,
  通过本地 RCON 公告并发送关闭命令,等待进程自行退出;不再使用 taskkill。
- bin/scum-rcon.ps1:插件自有的 Source RCON 客户端,从 UE4SS mod config.ini 读取
  密码/端口,密钥不离开本机。
- actions/stop.json 声明 gracefulStop;actions/install.json 更新前先执行同一关闭脚本。

platform_web:
- 服务器详情新增“重启”按钮和“SCUM 版本更新”面板;点“检查更新”查询公开分支版本,
  只有检测到更新时“更新版本”按钮才会置为可用并高亮,点击后先确认再派发更新任务。
This commit is contained in:
npc0-hue
2026-09-15 13:30:15 +08:00
parent 4ea27bda6a
commit 05f5a97ba9
39 changed files with 1197 additions and 56 deletions
+33 -8
View File
@@ -1,4 +1,4 @@
import { ChevronRight, Download, Eye, FileText, Folder, MoonStar, PackageOpen, Pencil, RefreshCw, Save, Search, Settings2, ShieldCheck, Sparkles, Square, Terminal, Upload, UserRoundMinus, UserRoundPlus, WandSparkles, X } from "lucide-react";
import { ChevronRight, Download, Eye, FileText, Folder, MoonStar, PackageOpen, Pencil, RefreshCw, RotateCcw, Save, Search, Settings2, ShieldCheck, Sparkles, Square, Terminal, Upload, UserRoundMinus, UserRoundPlus, WandSparkles, X } from "lucide-react";
import { type ChangeEvent, type FormEvent, useCallback, useEffect, useMemo, useRef, useState } from "react";
import { platformApiClient } from "../api/client";
@@ -19,9 +19,10 @@ import type {
import { ConfirmDialog } from "../components/OperationControls";
import { ServerManagementTerminalDrawer } from "../components/ServerManagementTerminalDrawer";
import { ServerConfigEditor } from "../components/ServerConfigEditor";
import { ServerGameUpdatePanel } from "../components/ServerGameUpdatePanel";
import { EmptyState, ErrorState, LoadingState, ResultBadge } from "../components/StateViews";
import type { PageComponentProps } from "../contracts/page";
import { canStartServer, canStopServer, runtimeObservationFreshness, serverMetadataFormFromInstance, type ServerMetadataFormState } from "../contracts/serverManagement";
import { canRestartServer, canStartServer, canStopServer, runtimeObservationFreshness, serverMetadataFormFromInstance, type ServerMetadataFormState } from "../contracts/serverManagement";
import {
serverDetailSections,
type ConfigDiffView,
@@ -129,26 +130,32 @@ export function ServerDetailPage(props: PageComponentProps) {
setSection(`plugin:${defaultPluginPage.key}`);
}, [defaultPluginPage, params.routeKey, section]);
function requestLifecycle(current: ServerInstanceResponse, action: "start" | "stop") {
function requestLifecycle(current: ServerInstanceResponse, action: "start" | "stop" | "restart") {
const intent = action === "start" ? "启动服务器" : action === "stop" ? "停止服务器" : "重启服务器";
setConfirm({
title: action === "start" ? "启动服务器" : "停止服务器",
title: action === "start" ? "启动服务器" : action === "stop" ? "停止服务器" : "重启服务器",
description:
action === "start"
? `确认启动服务器 ${current.name}${current.id})?`
: `停止服务器 ${current.name}${current.id})会断开所有在线玩家,确认继续?`,
: action === "stop"
? `停止服务器 ${current.name}${current.id})会断开所有在线玩家,确认继续?`
: `重启服务器 ${current.name}${current.id})会先按插件声明优雅关闭 SCUM 服务,停止成功后自动重新启动;在线玩家会被断开。`,
danger: action === "stop",
run: async () => {
const operationId = operations.begin({
intent: action === "start" ? "启动服务器" : "停止服务器",
intent,
targetKind: "server",
targetId: current.id,
requester: session.displayName
});
try {
const request = serverLifecycleCommandRequest(current, action);
const result =
action === "start"
? await platformApiClient.startServerInstance(current.id, serverLifecycleCommandRequest(current, "start"))
: await platformApiClient.stopServerInstance(current.id, serverLifecycleCommandRequest(current, "stop"));
? await platformApiClient.startServerInstance(current.id, request)
: action === "stop"
? await platformApiClient.stopServerInstance(current.id, request)
: await platformApiClient.restartServerInstance(current.id, request);
operations.succeed(operationId, `任务 ${result.job.id}${result.job.capability})已派发`, result.job);
await refresh();
} catch (error) {
@@ -231,6 +238,15 @@ export function ServerDetailPage(props: PageComponentProps) {
<Square size={15} />
<span></span>
</button>
<button
type="button"
className="icon-command"
disabled={!canManageServers || !canRestartServer(instance.data.state) || operations.isPending(instance.data.id, "重启服务器")}
onClick={() => requestLifecycle(instance.data, "restart")}
>
<RotateCcw size={15} />
<span></span>
</button>
<span className={cx("status-pill", detailFreshness === "fresh" ? statusClass(instance.data.state) : "status-disabled")}>{detailStateText}</span>
</div>
</div>
@@ -249,6 +265,15 @@ export function ServerDetailPage(props: PageComponentProps) {
/>
)}
{section === "manage" && <ServerAdministratorsSection instance={instance.data} session={session} onChanged={(next) => setInstance({ status: "ready", data: next })} />}
{section === "manage" && (
<ServerGameUpdatePanel
instance={instance.data}
session={session}
operations={operations}
canManage={canManageServers}
onChanged={() => void refreshOperationalState()}
/>
)}
{section === "files" && <ServerFilesSection instance={instance.data} session={session} operations={operations} />}
{section === "llm" && <LlmSection serverId={serverId} instance={instance.data} session={session} operations={operations} />}
<ServerManagementTerminalDrawer open={terminalOpen} serverId={instance.data.id} serverName={instance.data.name} onClose={() => setTerminalOpen(false)} />