feat: add UE4SS DLL runtime extension
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@@ -277,6 +277,7 @@ type RunJobReconcileResult struct {
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func CopyRunJobAssignment(assignment RunJobAssignment) RunJobAssignment {
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assignment.ExecutionInput.Inputs = CopyStringMap(assignment.ExecutionInput.Inputs)
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assignment.ExecutionInput.DLLExtensions = append([]RuntimeDLLExtensionPlan(nil), assignment.ExecutionInput.DLLExtensions...)
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return assignment
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}
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