feat: add UE4SS DLL runtime extension

This commit is contained in:
npc0-hue
2026-07-23 09:49:14 +08:00
parent 8e34c8762a
commit 1caf40565c
30 changed files with 1179 additions and 70 deletions
+16 -1
View File
@@ -5,6 +5,7 @@ import { platformApiClient } from "../api/client";
import type { GamePluginStatus, MarketplacePluginFilterRequest, MarketplacePluginResponse, MarketplacePluginStateAction } from "../api/types";
import { ConfirmDialog, ManagementDialog } from "../components/OperationControls";
import { PluginLifecycleWorkbench } from "../components/PluginLifecycleWorkbench";
import { RuntimeDLLExtensionsPanel } from "../components/RuntimeDLLExtensionsPanel";
import { EmptyState, ErrorState, LoadingState, ResultBadge } from "../components/StateViews";
import { PageFrame } from "../components/PageFrame";
import type { PageComponentProps } from "../contracts/page";
@@ -294,7 +295,7 @@ export function PluginsPage({ initialState, session, operations }: PluginsPagePr
<ConfirmDialog
open={confirmAction !== null}
title="确认插件状态变更"
description={detail ? `将对 ${detail.name} 执行“${stateActionLabel(confirmAction ?? "disable")}”。平台会返回持久状态,失败时保留当前状态并允许重试。` : "请确认插件状态变更。"}
description={detail ? pluginStateChangeDescription(detail, confirmAction ?? "disable") : "请确认插件状态变更。"}
confirmLabel={stateActionLabel(confirmAction ?? "disable")}
danger={confirmAction === "disable"}
busy={actionPending !== null}
@@ -347,6 +348,7 @@ function PluginDetail({ plugin, actionPending, actionsDisabled, onAction }: Plug
<dd>{plugin.validationViolations?.length ? plugin.validationViolations.join(", ") : "manifest validated"}</dd>
</div>
</dl>
<RuntimeDLLExtensionsPanel runtimeProfiles={plugin.runtimeProfiles} embedded />
<div className="action-strip plugin-detail-actions">
<button type="button" className="primary-command" disabled={actionsDisabled || actionPending !== null || plugin.status === "installed"} onClick={() => onAction("install")} title="安装插件状态">
<PlugZap size={16} />
@@ -397,3 +399,16 @@ function stateActionLabel(action: MarketplacePluginStateAction): string {
}
return action === "disable" ? "停用" : "启用";
}
function pluginStateChangeDescription(plugin: MarketplacePluginResponse, action: MarketplacePluginStateAction): string {
const description = `将对 ${plugin.name} 执行“${stateActionLabel(action)}”。平台会返回持久状态,失败时保留当前状态并允许重试。`;
if (action !== "install" && action !== "enable") {
return description;
}
const extensions = plugin.runtimeProfiles?.dllExtensions ?? [];
if (extensions.length === 0) {
return description;
}
const releases = extensions.map((extension) => [extension.releaseHost, extension.releaseFilename].filter(Boolean).join(" / ") || extension.displayName).join("");
return `${description} UE4SS DLL 声明:Windows amd64 的 SCUM 启动前会校验并按固定发布下载或更新 ${releases}Run 不直接执行 DLL,Linux 会拒绝启动。`;
}