Remove legacy runtime deployment paths
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@@ -461,7 +461,7 @@ func lifecycleDLLExtensionPlans(profiles domain.GamePluginRuntimeProfiles, profi
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if !runtimeDLLExtensionSupportsTarget(extension, endpoint.Platform, endpoint.Architecture) {
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return nil, validationError("unsupported_extension_platform: UE4SS DLL requires windows/amd64")
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}
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plans = append(plans, domain.RuntimeDLLExtensionPlan{Key: extension.Key, Version: extension.Version, ReleaseURL: extension.ReleaseURL, Checksum: extension.Checksum, SizeBytes: extension.SizeBytes, TargetKey: extension.TargetKey, ModKey: extension.ModKey, DLLRef: extension.DLLRef, SCUMExecutableChecksum: extension.SCUMExecutableChecksum, UE4SSABI: extension.UE4SSABI, RCONPort: extension.RCONPort})
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plans = append(plans, domain.RuntimeDLLExtensionPlan{Key: extension.Key, Version: extension.Version, ReleaseURL: extension.ReleaseURL, Checksum: extension.Checksum, SizeBytes: extension.SizeBytes, TargetKey: extension.TargetKey, ModKey: extension.ModKey, DLLRef: extension.DLLRef, TargetExecutableChecksum: extension.TargetExecutableChecksum, UE4SSABI: extension.UE4SSABI, RCONPort: extension.RCONPort})
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}
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return plans, nil
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}
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