Remove legacy runtime deployment paths
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@@ -466,7 +466,7 @@ func attachReadyLifecycleDLLExtension(t *testing.T, svc *CoreService, plugin *do
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Key: "scum-simple-rcon", DisplayName: "SCUM Simple RCON", Kind: "ue4ss-dll", Activation: "server-start", Version: "0.1.0", ReleaseState: "ready",
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ReleaseURL: "https://cdn.npc0.com/scum_simple_rcon_ue4s.dll", Checksum: "sha256:" + strings.Repeat("a", 64), SizeBytes: 1024,
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TargetKey: "ue4ss/scum-simple-rcon", ModKey: "scum_simple_rcon", DLLRef: "ue4ss/Mods/scum_simple_rcon/dlls/main.dll",
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SCUMExecutableChecksum: "sha256:" + strings.Repeat("b", 64), UE4SSABI: "ue4ss-3.0", SupportedTargets: []domain.RuntimeTarget{{OS: "windows", Arch: "amd64"}}, UpdateOnStart: true, RCONPort: 27015,
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TargetExecutableChecksum: "sha256:" + strings.Repeat("b", 64), UE4SSABI: "ue4ss-3.0", SupportedTargets: []domain.RuntimeTarget{{OS: "windows", Arch: "amd64"}}, UpdateOnStart: true, RCONPort: 27015,
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}}
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if err := svc.store.GamePlugins().Update(*plugin); err != nil {
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t.Fatalf("attach ready DLL extension: %v", err)
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