Move game log processing into SCUM companion
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@@ -0,0 +1,114 @@
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package companion
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import (
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"context"
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"fmt"
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"sort"
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"strings"
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"sync"
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"time"
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)
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// SCUMPlayerLogProjection is plugin-owned business logic. It consumes the
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// opaque log channel after the platform has forwarded it and publishes a typed
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// players snapshot; Run and Platform never inspect the source text.
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type SCUMPlayerLogProjection struct {
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Client *Client
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ServerInstanceID string
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KeepForSeconds int
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MaxRecords int
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Now func() time.Time
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mu sync.Mutex
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players map[string]scumPlayerProjection
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sequence uint64
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}
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type scumPlayerProjection struct {
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PlayerID string
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PlayerName string
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Status string
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LastSeenAt time.Time
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}
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func NewSCUMPlayerLogProjection(client *Client, serverInstanceID string) *SCUMPlayerLogProjection {
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return &SCUMPlayerLogProjection{Client: client, ServerInstanceID: serverInstanceID, KeepForSeconds: 86400, MaxRecords: 1000, Now: time.Now, players: map[string]scumPlayerProjection{}}
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}
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func (projection *SCUMPlayerLogProjection) Handle(ctx context.Context, batch SemanticEventBatch) error {
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if projection == nil || projection.Client == nil || strings.TrimSpace(projection.ServerInstanceID) == "" {
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return fmt.Errorf("SCUM player log projection is not configured")
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}
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if batch.ServerID != projection.ServerInstanceID {
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return fmt.Errorf("SCUM player log projection server scope mismatch")
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}
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now := time.Now
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if projection.Now != nil {
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now = projection.Now
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}
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projection.mu.Lock()
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for _, event := range batch.Events {
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playerID := strings.TrimSpace(event.PlayerID)
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if playerID == "" {
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continue
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}
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name := strings.TrimSpace(event.DisplayName)
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if name == "" {
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name = playerID
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}
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player := projection.players[playerID]
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player.PlayerID = playerID
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player.PlayerName = name
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player.LastSeenAt = event.OccurredAt.UTC()
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if player.LastSeenAt.IsZero() {
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player.LastSeenAt = now().UTC()
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}
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switch event.Type {
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case "scum.login":
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player.Status = "online"
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case "scum.logout":
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player.Status = "offline"
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default:
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continue
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}
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projection.players[playerID] = player
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}
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if len(batch.Events) == 0 {
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projection.mu.Unlock()
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return nil
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}
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players := make([]scumPlayerProjection, 0, len(projection.players))
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for _, player := range projection.players {
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players = append(players, player)
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}
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projection.sequence++
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sequence := projection.sequence
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projection.mu.Unlock()
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sort.Slice(players, func(i, j int) bool { return players[i].PlayerID < players[j].PlayerID })
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payloadPlayers := make([]map[string]any, 0, len(players))
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for _, player := range players {
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payloadPlayers = append(payloadPlayers, map[string]any{
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"playerId": player.PlayerID,
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"playerName": player.PlayerName,
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"status": player.Status,
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"lastSeenAt": player.LastSeenAt.Format(time.RFC3339Nano),
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})
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}
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observedAt := now().UTC()
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_, err := projection.Client.UploadSnapshot(ctx, Snapshot{
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Type: "players", SchemaVersion: "1", StreamKey: "current", Sequence: sequence,
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ObservedAt: observedAt, Payload: map[string]any{"observedAt": observedAt.Format(time.RFC3339Nano), "players": payloadPlayers},
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KeepForSeconds: projection.KeepForSeconds, MaxRecords: projection.MaxRecords,
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})
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return err
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}
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type noopConsoleLogStore struct{}
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func (noopConsoleLogStore) EnsureSchema(context.Context) error { return nil }
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func (noopConsoleLogStore) StoreConsoleRecords(context.Context, []ConsoleRecord) (int, error) {
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return 0, nil
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}
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func (noopConsoleLogStore) StoreSemanticEventBatch(_ context.Context, batch SemanticEventBatch) (int, error) {
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return len(batch.Events), nil
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}
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