feat: 清理openspec
This commit is contained in:
@@ -52,7 +52,7 @@ describe("ServerDeploymentWorkflow", () => {
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container = document.createElement("div");
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document.body.append(container);
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root = createRoot(container);
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const initialForm = defaultServerCreateForm([plugin], []);
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const initialForm = defaultServerCreateForm([plugin]);
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let submitted: ReturnType<typeof serverCreateRequestFromForm> | undefined;
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const onSubmit = vi.fn(async (form: typeof initialForm) => {
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submitted = serverCreateRequestFromForm(form, 17);
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@@ -64,7 +64,6 @@ describe("ServerDeploymentWorkflow", () => {
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open
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kind="create"
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plugins={[plugin]}
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endpoints={[]}
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initialForm={initialForm}
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onClose={() => undefined}
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onSubmit={onSubmit}
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@@ -1,9 +1,9 @@
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import { CheckCircle2, CircleDashed, Compass, Download, FolderCog, HeartPulse, Rocket, ScanSearch, ServerCog, SlidersHorizontal } from "lucide-react";
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import { type ChangeEvent, type FormEvent, useEffect, useMemo, useState } from "react";
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import type { GamePluginResponse, RunEndpointResponse, ServerDeploymentResponse, ServerDeploymentRevealResponse } from "../api/types";
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import type { GamePluginResponse, ServerDeploymentResponse, ServerDeploymentRevealResponse } from "../api/types";
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import { ManagementDialog } from "./OperationControls";
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import { endpointLabel, pluginCreateInputDefaults, pluginLabel, type ServerCreateFormState } from "../contracts/serverManagement";
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import { pluginCreateInputDefaults, pluginLabel, type ServerCreateFormState } from "../contracts/serverManagement";
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import { cx } from "../utils/classes";
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type WorkflowKind = "create" | "edit";
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@@ -12,7 +12,6 @@ interface ServerDeploymentWorkflowProps {
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open: boolean;
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kind: WorkflowKind;
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plugins: GamePluginResponse[];
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endpoints: RunEndpointResponse[];
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initialForm: ServerCreateFormState;
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deployment?: ServerDeploymentResponse;
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busy?: boolean;
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@@ -21,7 +20,7 @@ interface ServerDeploymentWorkflowProps {
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onSubmit: (form: ServerCreateFormState) => Promise<void>;
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}
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export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initialForm, deployment, busy = false, onReveal, onClose, onSubmit }: ServerDeploymentWorkflowProps) {
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export function ServerDeploymentWorkflow({ open, kind, plugins, initialForm, deployment, busy = false, onReveal, onClose, onSubmit }: ServerDeploymentWorkflowProps) {
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const [step, setStep] = useState(0);
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const [form, setForm] = useState<ServerCreateFormState>(initialForm);
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const [revealBusy, setRevealBusy] = useState(false);
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@@ -29,17 +28,12 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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const selectedPlugin = useMemo(() => plugins.find((plugin) => plugin.id === form.pluginId), [form.pluginId, plugins]);
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const pluginFields = selectedPlugin?.createFields ?? [];
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const isScum = selectedPlugin?.id === "game.scum";
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const needsTargetSelection = kind === "edit" && !initialForm.runEndpointId;
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const selectedTargetID = form.runEndpointId;
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const workflowSteps = kind === "create"
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? [{ label: "基本信息", icon: Compass }, { label: "部署方式", icon: ServerCog }, { label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }]
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: needsTargetSelection
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? [{ label: "选择运行节点", icon: Compass }, { label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }]
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: [{ label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }];
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: [{ label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }];
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const pluginStep = kind === "create" ? 0 : -1;
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const targetStep = needsTargetSelection ? 0 : -1;
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const modeStep = kind === "create" ? 1 : -1;
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const configurationStep = kind === "create" ? 2 : needsTargetSelection ? 1 : 0;
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const configurationStep = kind === "create" ? 2 : 0;
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const reviewStep = workflowSteps.length - 1;
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useEffect(() => {
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@@ -60,9 +54,8 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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setForm((current) => {
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if (name === "pluginId") {
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const plugin = plugins.find((item) => item.id === value);
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return { ...current, pluginId: value, profileKey: plugin?.runtimeProfiles?.lifecycleProfiles?.[0]?.key ?? "", bindings: {}, createInputs: pluginCreateInputDefaults(plugin) };
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return { ...current, pluginId: value, createInputs: pluginCreateInputDefaults(plugin) };
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}
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if (name === "profileKey") return { ...current, profileKey: value, bindings: {} };
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return { ...current, [name]: value };
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});
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}
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@@ -72,7 +65,6 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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function canContinue() {
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if (step === pluginStep) return Boolean(form.pluginId) && Boolean(form.name.trim());
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if (step === modeStep) return Boolean(form.deploymentMode);
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if (step === targetStep) return Boolean(form.runEndpointId);
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if (step === configurationStep) {
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if (isScum && form.deploymentMode === "guided-install" && !form.serverRoot.trim() && !deployment?.serverRootConfigured) return false;
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if (form.deploymentMode === "existing-server" && !form.serverRoot.trim() && !deployment?.serverRootConfigured) return false;
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@@ -112,24 +104,20 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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const protectedState = (nextValue: string, configured: boolean) => nextValue.trim() ? "将替换" : configured ? "保持已配置" : "未配置";
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const actionLabel = kind === "create" ? "创建服务器" : "保存部署设置";
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return <ManagementDialog open={open} title={kind === "create" ? "创建服务器" : "编辑部署"} description={kind === "create" ? "先选择插件类型和服务器名称,再按部署方式填写启动项;不要求选择 Run 节点或部署目标。" : "任何运行状态都可以修改部署设置;这里只保存定义,不会直接重启进程。已保存的受保护路径和命令仅在本窗口内读取,关闭后清除。"} wide onClose={closeWorkflow}>
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return <ManagementDialog open={open} title={kind === "create" ? "创建服务器" : "编辑部署"} description={kind === "create" ? "先选择插件类型和服务器名称,再按部署方式填写启动项;Run 由心跳自动识别,不提供节点或部署目标选择。" : "任何运行状态都可以修改部署设置;这里只保存定义,不会直接重启进程。已保存的受保护路径和命令仅在本窗口内读取,关闭后清除。"} wide onClose={closeWorkflow}>
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<form className="provider-form dialog-form server-deployment-workflow" onSubmit={(event) => void submit(event)} aria-label={kind === "create" ? "创建服务器部署向导" : "编辑服务器部署向导"}>
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<ol className="deployment-workflow-steps" style={{ gridTemplateColumns: `repeat(${workflowSteps.length}, minmax(0, 1fr))` }} aria-label="部署步骤">{workflowSteps.map((item, index) => { const Icon = item.icon; return <li key={item.label} className={cx(index === step && "deployment-workflow-step-active", index < step && "deployment-workflow-step-complete")}><span>{index < step ? <CheckCircle2 size={15} /> : <Icon size={15} />}</span><strong>{index + 1}. {item.label}</strong></li>; })}</ol>
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{step === pluginStep && <div className="deployment-workflow-body">
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<div className="workflow-hint-grid"><div className="workflow-hint-card"><strong>创建基础信息</strong><span>插件决定下一步显示哪些部署方式和游戏参数。</span></div><div className="workflow-hint-card"><strong>配置启动项</strong><span>新建安装、接管已有和自定义启动分别填写自己的字段。</span></div><div className="workflow-hint-card"><strong>平台构建专属 Run</strong><span>平台在自有构建器中打包,不需要你先选择部署目标。</span></div></div>
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<div className="workflow-hint-grid"><div className="workflow-hint-card"><strong>创建基础信息</strong><span>插件决定下一步显示哪些部署方式和游戏参数。</span></div><div className="workflow-hint-card"><strong>配置启动项</strong><span>新建安装、接管已有和自定义启动分别填写自己的字段。</span></div><div className="workflow-hint-card"><strong>平台构建 Run 包</strong><span>平台在自有构建器中打包,Run 启动后自动上报心跳。</span></div></div>
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<div className="form-grid"><label>插件类型<select name="pluginId" value={form.pluginId} onChange={updateForm} required>{plugins.map((plugin) => <option key={plugin.id} value={plugin.id}>{pluginLabel(plugin, plugin.id)}</option>)}</select></label><label>服务器名称<input name="name" value={form.name} onChange={updateForm} placeholder="Example Survival #3" required /></label></div>
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</div>}
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{step === modeStep && <div className="deployment-workflow-body"><p className="section-copy">选择这台服务器的创建方式;下一步只显示该方式需要的启动项。</p>{isScum && <div className="form-guidance"><strong>SCUM 受控链路</strong><span>Run 会按预检 → 安装或扫描 → 配置映射 → 健康验证执行;目录本身不代表安装完成。</span></div>}<div className="deployment-mode-grid">
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<ModeOption active={form.deploymentMode === "guided-install"} title="新建并安装" copy="按插件的推荐方案安装并写入游戏配置。适合绝大多数新服务器。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "guided-install" }))} />
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<ModeOption active={form.deploymentMode === "existing-server"} title="接管已有服务器" copy="预检指定目录并接入已有实例;不会把它当作一次新安装。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "existing-server" }))} />
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<ModeOption active={form.deploymentMode === "custom-command"} title="自定义启动方式" copy="用于非标准启动器或脚本;需由节点策略允许。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "custom-command" }))} />
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<ModeOption active={form.deploymentMode === "custom-command"} title="自定义启动方式" copy="用于非标准启动器或脚本;需由 Run 策略允许。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "custom-command" }))} />
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</div></div>}
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{step === targetStep && <div className="deployment-workflow-body">
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<div className="form-guidance"><strong>这个草稿尚未绑定运行节点</strong><span>只需在这里补选一次。已绑定服务器编辑时会直接进入相关配置,不会重复要求选择目标。</span></div>
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<div className="form-grid"><label>运行节点<select name="runEndpointId" value={selectedTargetID} onChange={updateForm} required><option value="">请选择运行节点</option>{endpoints.map((endpoint) => <option key={endpoint.id} value={endpoint.id}>{endpointLabel(endpoint, endpoint.id)}</option>)}</select></label></div>
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</div>}
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{step === configurationStep && <div className="deployment-workflow-body">{kind === "edit" && onReveal && <div className="form-guidance"><strong>已读取受保护配置</strong><span>{revealBusy ? "正在读取已保存的目录和命令…" : "这些值只保留在当前编辑窗口,关闭后会清除。"}</span>{revealError && <><span className="field-help">{revealError}</span><button type="button" className="primary-command" disabled={busy || revealBusy} onClick={() => void revealSavedInputs()}>重试读取</button></>}</div>}<div className="form-grid">
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{kind === "edit" && <label>部署方式<select name="deploymentMode" value={form.deploymentMode} onChange={updateForm}><option value="guided-install">新建并安装</option><option value="existing-server">接管已有服务器</option><option value="custom-command">自定义启动方式</option></select><small className="field-help">可在此调整部署方式;不会重复要求选择已绑定的运行节点。</small></label>}
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{kind === "edit" && <label>部署方式<select name="deploymentMode" value={form.deploymentMode} onChange={updateForm}><option value="guided-install">新建并安装</option><option value="existing-server">接管已有服务器</option><option value="custom-command">自定义启动方式</option></select><small className="field-help">可在此调整部署方式;Run 会按心跳自动识别服务器。</small></label>}
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{form.deploymentMode === "guided-install" && <label>安装目录{isScum ? "(必填)" : "(可选)"}<input name="serverRoot" value={form.serverRoot} onChange={updateForm} placeholder={deployment?.serverRootConfigured ? "留空保持已配置安装目录" : "完整绝对路径"} autoComplete="off" required={isScum && !deployment?.serverRootConfigured} /><small className="field-help">新建服务器的安装目标;SCUM 受控模板必须明确安装目录。</small></label>}
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{form.deploymentMode === "existing-server" && <label>已有服务器目录<input name="serverRoot" value={form.serverRoot} onChange={updateForm} placeholder={deployment?.serverRootConfigured ? "留空保持已接管目录" : "完整绝对路径"} autoComplete="off" required={!deployment?.serverRootConfigured} /><small className="field-help">Run 会先预检目录、插件与端口;不会重装或覆盖现有游戏配置。</small></label>}
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{form.deploymentMode === "custom-command" && <label>服务器目录<input name="serverRoot" value={form.serverRoot} onChange={updateForm} placeholder={deployment?.serverRootConfigured ? "留空保持已配置目录" : "完整绝对路径"} autoComplete="off" /><small className="field-help">服务器文件、数据与配置的主目录。</small></label>}
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@@ -143,9 +131,9 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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</div>
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{form.deploymentMode === "guided-install" && <GuidedInstallPlan pluginName={pluginLabel(selectedPlugin, form.pluginId)} isScum={isScum} />}
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{form.deploymentMode === "existing-server" && <ExistingServerAdoptionPlan pluginName={pluginLabel(selectedPlugin, form.pluginId)} isScum={isScum} />}
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{form.deploymentMode === "custom-command" && <details className="provider-advanced-settings" open><summary>高级启动设置</summary><p className="field-help">只有自定义启动器需要这些设置。执行目录留空时,节点以服务器目录执行。</p><div className="form-grid"><label>启动命令<input name="startCommand" value={form.startCommand} onChange={updateForm} placeholder={deployment?.startCommandConfigured ? "留空保持已配置启动命令" : "必填,例如 ./start-server"} autoComplete="off" required={!deployment?.startCommandConfigured} /></label><label>命令解释器<select name="shell" value={form.shell} onChange={updateForm}><option value="">直接 argv(推荐)</option><option value="posix-sh">POSIX sh</option><option value="powershell">PowerShell</option><option value="cmd">Windows cmd</option></select></label><label>执行目录(可选)<input name="workingDirectory" value={form.workingDirectory} onChange={updateForm} placeholder={deployment?.workingDirectoryConfigured ? "留空保持已配置执行目录" : "默认使用服务器目录"} autoComplete="off" /></label><label>安装命令(可选)<input name="installCommand" value={form.installCommand} onChange={updateForm} autoComplete="off" placeholder="留空保持原值或不使用" /></label><label>停止命令(可选)<input name="stopCommand" value={form.stopCommand} onChange={updateForm} autoComplete="off" /></label><label>状态命令(可选)<input name="statusCommand" value={form.statusCommand} onChange={updateForm} autoComplete="off" /></label></div></details>}
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{form.deploymentMode === "custom-command" && <details className="provider-advanced-settings" open><summary>高级启动设置</summary><p className="field-help">只有自定义启动器需要这些设置。执行目录留空时,Run 以服务器目录执行。</p><div className="form-grid"><label>启动命令<input name="startCommand" value={form.startCommand} onChange={updateForm} placeholder={deployment?.startCommandConfigured ? "留空保持已配置启动命令" : "必填,例如 ./start-server"} autoComplete="off" required={!deployment?.startCommandConfigured} /></label><label>命令解释器<select name="shell" value={form.shell} onChange={updateForm}><option value="">直接 argv(推荐)</option><option value="posix-sh">POSIX sh</option><option value="powershell">PowerShell</option><option value="cmd">Windows cmd</option></select></label><label>执行目录(可选)<input name="workingDirectory" value={form.workingDirectory} onChange={updateForm} placeholder={deployment?.workingDirectoryConfigured ? "留空保持已配置执行目录" : "默认使用服务器目录"} autoComplete="off" /></label><label>安装命令(可选)<input name="installCommand" value={form.installCommand} onChange={updateForm} autoComplete="off" placeholder="留空保持原值或不使用" /></label><label>停止命令(可选)<input name="stopCommand" value={form.stopCommand} onChange={updateForm} autoComplete="off" /></label><label>状态命令<input name="statusCommand" value={form.statusCommand} onChange={updateForm} autoComplete="off" /></label></div></details>}
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</div>}
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{step === reviewStep && (kind === "create" ? <div className="deployment-workflow-body"><div className="deployment-review"><div><span>插件类型</span><strong>{pluginLabel(selectedPlugin, form.pluginId)}</strong></div><div><span>服务器名称</span><strong>{form.name.trim() || "未填写"}</strong></div><div><span>部署方式</span><strong>{form.deploymentMode === "guided-install" ? "新建并安装" : form.deploymentMode === "existing-server" ? "接管已有服务器" : "自定义启动方式"}</strong></div><div><span>{form.deploymentMode === "guided-install" ? "安装目录" : form.deploymentMode === "existing-server" ? "已有服务器目录" : "服务器目录"}</span><strong>{protectedState(form.serverRoot, false)}</strong></div>{form.deploymentMode === "custom-command" && <><div><span>启动命令</span><strong>{protectedState(form.startCommand, false)}</strong></div><div><span>执行目录</span><strong>{protectedState(form.workingDirectory, false)}</strong></div></>}{form.deploymentMode === "guided-install" && <div><span>游戏配置</span><strong>{Object.keys(form.createInputs).length ? `${Object.keys(form.createInputs).length} 项已准备` : "使用插件默认值"}</strong></div>}{isScum && <div><span>完成条件</span><strong>安装/扫描、映射、验证全部通过</strong></div>}</div><div className="form-guidance"><strong>本次保存创建向导配置</strong><span>保存后生成并启动专属 Run;部署执行会按这里选择的方式和启动项进行。</span></div></div> : <div className="deployment-workflow-body"><div className="deployment-review"><div><span>目标</span><strong>{endpointLabel(endpoints.find((endpoint) => endpoint.id === selectedTargetID), selectedTargetID)}</strong></div><div><span>部署方式</span><strong>{form.deploymentMode === "guided-install" ? "新建并安装" : form.deploymentMode === "existing-server" ? "接管已有服务器" : "自定义启动方式"}</strong></div><div><span>{form.deploymentMode === "guided-install" ? "安装目录" : form.deploymentMode === "existing-server" ? "已有服务器目录" : "服务器目录"}</span><strong>{protectedState(form.serverRoot, Boolean(deployment?.serverRootConfigured))}</strong></div>{form.deploymentMode === "custom-command" && <><div><span>启动命令</span><strong>{protectedState(form.startCommand, Boolean(deployment?.startCommandConfigured))}</strong></div><div><span>执行目录</span><strong>{protectedState(form.workingDirectory, Boolean(deployment?.workingDirectoryConfigured))}</strong></div></>}{form.deploymentMode === "guided-install" && <div><span>游戏配置</span><strong>{Object.keys(form.createInputs).length ? `${Object.keys(form.createInputs).length} 项已准备` : "使用插件默认值"}</strong></div>}{isScum && <div><span>完成条件</span><strong>安装/扫描、映射、验证全部通过</strong></div>}</div><div className="form-guidance"><strong>本次只保存部署设置</strong><span>{form.deploymentMode === "existing-server" ? "Run 将先预检现有目录;不会重装或覆盖已有游戏配置。" : "保存后由平台保留受保护部署设置;路径和命令仅在本次显式展示后可见。"}</span></div></div>)}
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{step === reviewStep && <div className="deployment-workflow-body"><div className="deployment-review"><div><span>插件类型</span><strong>{pluginLabel(selectedPlugin, form.pluginId)}</strong></div>{kind === "create" && <div><span>服务器名称</span><strong>{form.name.trim() || "未填写"}</strong></div>}<div><span>部署方式</span><strong>{form.deploymentMode === "guided-install" ? "新建并安装" : form.deploymentMode === "existing-server" ? "接管已有服务器" : "自定义启动方式"}</strong></div><div><span>{form.deploymentMode === "guided-install" ? "安装目录" : form.deploymentMode === "existing-server" ? "已有服务器目录" : "服务器目录"}</span><strong>{protectedState(form.serverRoot, Boolean(deployment?.serverRootConfigured))}</strong></div>{form.deploymentMode === "custom-command" && <><div><span>启动命令</span><strong>{protectedState(form.startCommand, Boolean(deployment?.startCommandConfigured))}</strong></div><div><span>执行目录</span><strong>{protectedState(form.workingDirectory, Boolean(deployment?.workingDirectoryConfigured))}</strong></div></>}{form.deploymentMode === "guided-install" && <div><span>游戏配置</span><strong>{Object.keys(form.createInputs).length ? `${Object.keys(form.createInputs).length} 项已准备` : "使用插件默认值"}</strong></div>}{isScum && <div><span>完成条件</span><strong>安装/扫描、映射、验证全部通过</strong></div>}</div><div className="form-guidance"><strong>{kind === "create" ? "本次保存创建向导配置" : "本次只保存部署设置"}</strong><span>{kind === "create" ? "Run 会自动识别并上报心跳;部署执行按这里的方式和启动项进行。" : form.deploymentMode === "existing-server" ? "Run 将自动识别并预检现有目录;不会重装或覆盖已有游戏配置。" : "保存后由平台保留受保护部署设置;路径和命令仅在本次显式展示后可见。"}</span></div></div>}
|
||||
<div className="confirm-actions"><button type="button" disabled={busy} onClick={() => step === 0 ? closeWorkflow() : setStep((current) => current - 1)}>{step === 0 ? "取消" : "上一步"}</button>{step < reviewStep ? <button type="submit" className="confirm-primary" disabled={busy || !canContinue()}><CircleDashed size={16} /><span>下一步</span></button> : <button type="submit" className="confirm-primary" disabled={busy}><Rocket size={16} /><span>{busy ? "保存中…" : actionLabel}</span></button>}</div>
|
||||
</form>
|
||||
</ManagementDialog>;
|
||||
@@ -155,12 +143,12 @@ function ModeOption({ active, title, copy, onClick }: { active: boolean; title:
|
||||
|
||||
function GuidedInstallPlan({ pluginName, isScum }: { pluginName: string; isScum: boolean }) {
|
||||
const steps = isScum ? [
|
||||
{ icon: ScanSearch, title: "预检目录与端口", copy: "确认安装目录可用、节点兼容且端口可绑定。" },
|
||||
{ icon: ScanSearch, title: "预检目录与端口", copy: "确认安装目录可用、Run 环境兼容且端口可用。" },
|
||||
{ icon: Download, title: "下载 SCUM Server", copy: "通过 SteamCMD 安装 App 3792580 到该目录。" },
|
||||
{ icon: SlidersHorizontal, title: "写入游戏配置", copy: "把本页的名称、端口与人数写入 ServerSettings.ini。" },
|
||||
{ icon: HeartPulse, title: "启动并健康验证", copy: "检查可执行文件、版本、配置、端口和服务进程。" }
|
||||
] : [
|
||||
{ icon: ScanSearch, title: "预检目录与节点", copy: "确认安装目录、权限、端口与运行节点可用。" },
|
||||
{ icon: ScanSearch, title: "预检目录与 Run", copy: "确认安装目录、权限、端口与 Run 环境可用。" },
|
||||
{ icon: Download, title: "安装游戏服务端", copy: "按插件声明的推荐方案安装到该目录。" },
|
||||
{ icon: SlidersHorizontal, title: "写入游戏配置", copy: "将本页填写的游戏参数交给受控部署流程。" },
|
||||
{ icon: HeartPulse, title: "启动并健康验证", copy: "只有启动与插件要求的验证通过才会显示成功。" }
|
||||
@@ -174,15 +162,15 @@ function ExistingServerAdoptionPlan({ pluginName, isScum }: { pluginName: string
|
||||
{ icon: FolderCog, title: "定位服务端根目录", copy: "填写包含 SCUM 服务端文件、数据与配置的目录,不是 Steam 库或 SteamCMD 目录。" },
|
||||
{ icon: ScanSearch, title: "Run 本机预检", copy: "检查目录权限、可执行文件、版本、Steam App 标记和所需端口。" },
|
||||
{ icon: SlidersHorizontal, title: "只读扫描配置", copy: "识别 ServerSettings.ini 与现有参数;接管不会写入或覆盖它们。" },
|
||||
{ icon: ServerCog, title: "绑定受控生命周期", copy: "记录这台实例由哪个 Run 管理,后续启动、停止和日志仍走受控通道。" },
|
||||
{ icon: ServerCog, title: "建立受控生命周期", copy: "Run 自动识别这台实例,后续启动、停止和日志仍走受控通道。" },
|
||||
{ icon: HeartPulse, title: "健康验证", copy: "确认端口、进程与配置可读后,才标记为接管成功。" }
|
||||
] : [
|
||||
{ icon: FolderCog, title: "定位服务端根目录", copy: "填写已有服务端文件、数据与配置所在的主目录。" },
|
||||
{ icon: ScanSearch, title: "Run 本机预检", copy: "检查目录权限、插件识别和端口是否可用。" },
|
||||
{ icon: SlidersHorizontal, title: "只读扫描配置", copy: "读取插件需要的现有状态,不把新建默认值写进服务器。" },
|
||||
{ icon: ServerCog, title: "绑定受控生命周期", copy: "后续运行操作由绑定的 Run 通过平台通道执行。" },
|
||||
{ icon: ServerCog, title: "建立受控生命周期", copy: "后续运行操作由自动识别的 Run 通过平台通道执行。" },
|
||||
{ icon: HeartPulse, title: "健康验证", copy: "验证通过后才标记为接管成功。" }
|
||||
];
|
||||
|
||||
return <section className="guided-install-plan" aria-label="接管已有服务器执行流程"><div className="guided-install-plan-heading"><div><strong>确认后,{pluginName} 会这样接管</strong><span>目录只会交给目标 Run 在本机使用;平台、浏览器和日志都不会显示原始路径。</span></div><small>先扫描,后绑定</small></div><ol>{steps.map(({ icon: Icon, title, copy }, index) => <li key={title}><span><Icon size={16} /></span><div><strong>{index + 1}. {title}</strong><small>{copy}</small></div></li>)}</ol>{isScum ? <p><strong>SCUM 与 SteamCMD:</strong>接管只需要服务端根目录,不需要填写 SteamCMD 目录。Run 可能按本机策略检查 SteamCMD 是否可用,但它不是接管输入。<br /><strong>升级:</strong>接管不会升级游戏;当前平台尚未提供 SCUM 服务端的受控升级任务,不能承诺自动升级。升级能力需要单独的 SteamCMD 更新任务与备份/健康验证流程。</p> : <p><strong>不会做:</strong>不会重新安装、覆盖已有游戏配置,或把受保护路径回显给浏览器。</p>}</section>;
|
||||
return <section className="guided-install-plan" aria-label="接管已有服务器执行流程"><div className="guided-install-plan-heading"><div><strong>确认后,{pluginName} 会这样接管</strong><span>目录只会交给 Run 在本机使用;平台、浏览器和日志都不会显示原始路径。</span></div><small>先扫描,后自动识别</small></div><ol>{steps.map(({ icon: Icon, title, copy }, index) => <li key={title}><span><Icon size={16} /></span><div><strong>{index + 1}. {title}</strong><small>{copy}</small></div></li>)}</ol>{isScum ? <p><strong>SCUM 与 SteamCMD:</strong>接管只需要服务端根目录,不需要填写 SteamCMD 目录。Run 可能按本机策略检查 SteamCMD 是否可用,但它不是接管输入。<br /><strong>升级:</strong>接管不会升级游戏;当前平台尚未提供 SCUM 服务端的受控升级任务,不能承诺自动升级。升级能力需要单独的 SteamCMD 更新任务与备份/健康验证流程。</p> : <p><strong>不会做:</strong>不会重新安装、覆盖已有游戏配置,或把受保护路径回显给浏览器。</p>}</section>;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user