fix(scum): gate plugin features by companion support
This commit is contained in:
@@ -1,19 +1,19 @@
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import { configurationCatalog, stateFieldCatalog } from "./schemas.js";
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import type { SCUMFeatureAvailability, SCUMFeatureWorkspace } from "./contracts.js";
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import type { SCUMFeatureWorkspace } from "./contracts.js";
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export type ReactLike = { createElement: (...args: any[]) => any; useMemo?: <T>(factory: () => T, deps: readonly unknown[]) => T };
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export type SCUMPageContext = { serverInstanceId?: string; permissions: string[]; availability: { available: boolean; reason?: string }; featureAvailability?: SCUMFeatureAvailability[]; workspace?: SCUMFeatureWorkspace; serverVersion?: string };
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export type SCUMPageContext = { serverInstanceId?: string; permissions: string[]; availability: { available: boolean; reason?: string }; featureAvailability?: Array<{ key: string; available: boolean; reason?: string }>; workspace?: SCUMFeatureWorkspace; serverVersion?: string };
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export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext) {
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const e = react.createElement; const version = input.serverVersion ?? "0.9.700.90357"; const fields = input.workspace?.configFields?.length ? input.workspace.configFields : configurationCatalog(version); const scoped = Boolean(input.serverInstanceId); const canRead = scoped && input.permissions.includes("server.game-client.read"); const canCommand = scoped && input.permissions.includes("server.game-client.command"); const canMaintain = scoped && input.permissions.includes("server.game-client.maintenance");
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return e("div", { className: "console-page", "aria-label": "SCUM 插件功能页面" },
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e("section", { className: "console-panel" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "SCUM 插件运维"), e("p", { className: "provider-id" }, "SCUM 语义、界面和适配器由插件提供;平台仅提供已授权的服务器隔离宿主。")), e("span", { className: "page-status" }, availabilityText(input.availability, scoped))),
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e("div", { className: "console-row-list" }, e("div", { className: "console-row" }, e("strong", null, "绑定服务器"), e("span", null, input.serverInstanceId ?? "未绑定")), e("div", { className: "console-row" }, e("strong", null, "配置版本目录"), e("span", null, version)), e("div", { className: "console-row" }, e("strong", null, "宿主权限"), e("span", null, input.permissions.join("、") || "无")))),
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configurationPanel(e, fields, canRead, canMaintain, input.availability),
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playerPanel(e, canRead, input.availability),
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rewardPanel(e, canRead, canCommand, input.availability),
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statePanel(e, version, canRead, canMaintain, input.availability),
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trajectoryPanel(e, canRead, input.availability)
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configurationPanel(e, fields, canRead, canMaintain, featureAvailability(input, "config.manage")),
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playerPanel(e, canRead, featureAvailability(input, "player.intelligence")),
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rewardPanel(e, canRead, canCommand, featureAvailability(input, "reward.delivery")),
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statePanel(e, version, canRead, canMaintain, featureAvailability(input, "state.patch")),
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trajectoryPanel(e, canRead, featureAvailability(input, "trajectory.collect"))
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);
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}
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@@ -22,4 +22,5 @@ function playerPanel(e: ReactLike["createElement"], canRead: boolean, availabili
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function rewardPanel(e: ReactLike["createElement"], canRead: boolean, canCommand: boolean, availability: { available: boolean; reason?: string }) { return e("section", { className: "console-panel", "aria-label": "SCUM 礼物与通知" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "冻结礼物版本与通知"), e("p", { className: "provider-id" }, "物品投递与通知分离;未知投递结果不会自动重试。")), e("button", { type: "button", className: "icon-command", disabled: !canCommand || !availability.available }, "申请投递")), e("p", { className: "page-status" }, !canRead ? "当前服务器上下文没有礼物读取权限。" : !canCommand ? "当前服务器上下文没有受控投递权限。" : availability.reason ?? "需要已冻结 revision、已验证玩家身份和兼容处理器。")); }
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function statePanel(e: ReactLike["createElement"], version: string, canRead: boolean, canMaintain: boolean, availability: { available: boolean; reason?: string }) { const fields = stateFieldCatalog(version); return e("section", { className: "console-panel", "aria-label": "SCUM 受控状态修改" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "受控属性修改"), e("p", { className: "provider-id" }, "仅列出已发现版本支持的字段,执行时要求预读、安全窗口与读后确认。")), e("button", { type: "button", className: "icon-command", disabled: !canRead || !canMaintain || !availability.available }, "创建修改申请")), e("div", { className: "console-row-list" }, fields.length ? fields.map((field) => e("div", { className: "console-row", key: field.key }, e("strong", null, field.label), e("span", null, `${field.minimum}–${field.maximum}`))) : e("p", { className: "page-status" }, "当前 SCUM 版本没有已验证的状态字段。")), e("p", { className: "page-status" }, canMaintain ? availability.reason ?? "等待安全窗口验证。" : "当前服务器上下文没有维护权限。")); }
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function trajectoryPanel(e: ReactLike["createElement"], canRead: boolean, availability: { available: boolean; reason?: string }) { return e("section", { className: "console-panel", "aria-label": "SCUM 地图轨迹" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "玩家与载具轨迹"), e("p", { className: "provider-id" }, "仅接受插件声明的服务器侧位置与上下车事件源;绝不使用 OCR、截图或桌面自动化。")), e("button", { type: "button", className: "icon-command", disabled: !canRead || !availability.available }, "读取轨迹")), e("p", { className: "page-status" }, canRead ? availability.reason ?? "当合法位置源可用时展示采样轨迹。" : "当前服务器上下文没有轨迹读取权限。")); }
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function featureAvailability(input: SCUMPageContext, key: string): { available: boolean; reason?: string } { const feature = input.featureAvailability?.find((item) => item.key === key); return feature ?? { available: false, reason: "当前服务器版本没有已验证的 Companion 处理器或事件生产者。" }; }
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function availabilityText(availability: { available: boolean; reason?: string }, scoped: boolean): string { if (!scoped) return "不可用:插件页面必须绑定服务器。"; return availability.available ? "已声明且已由 Companion 验证" : `不可用:${availability.reason ?? "没有兼容的 Companion 处理器或事件生产者"}`; }
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@@ -311,7 +311,7 @@
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"dependencyPolicy": "required",
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"approvalRequired": ["disable", "rollback", "retire"]
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},
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"pages": [{ "key": "files-config", "title": "文件、配置与玩家档案", "path": "/files-config", "bundleKey": "scum-server-plugin", "bundleVersion": "1.0.0", "bundleIntegritySha256": "sha256:8a4216107e1d7773d42a7e13b6466fd4fcf6e6bb2dc5f5af398fb7f4ea4f623b", "permissions": ["server.read", "server.files.read", "server.files.write", "server.logs.read", "server.game-client.read", "server.game-client.command", "server.game-client.maintenance", "ai.invoke"], "bridgeActions": ["server.instances.read", "files.request", "logs.query", "ai.invoke"], "featureKeys": ["config.manage", "player.intelligence", "reward.delivery", "state.patch", "trajectory.collect"] }],
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"pages": [{ "key": "files-config", "title": "文件、配置与玩家档案", "path": "/files-config", "bundleKey": "scum-server-plugin", "bundleVersion": "1.0.1", "bundleIntegritySha256": "sha256:8de5ec67248be72a6fa47df5e6f8c98e10092ade99e6fc066ceeba678b119c64", "permissions": ["server.read", "server.files.read", "server.files.write", "server.logs.read", "server.game-client.read", "server.game-client.command", "server.game-client.maintenance", "ai.invoke"], "bridgeActions": ["server.instances.read", "files.request", "logs.query", "ai.invoke"], "featureKeys": ["config.manage", "player.intelligence", "reward.delivery", "state.patch", "trajectory.collect"] }],
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"fileWorkspace": {
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"defaultDirectoryKey": "scum-config",
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"directories": [{ "key": "scum-config", "label": "服务器配置", "scope": "config" }, { "key": "scum-logs", "label": "日志文件", "scope": "logs" }],
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@@ -1,8 +1,8 @@
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import { renderSCUMFeaturePage } from "../features/page.js";
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import type { SCUMFeatureWorkspace } from "../features/contracts.js";
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export const pluginPageBundle = { key: "scum-server-plugin", version: "1.0.0", integritySha256: "sha256:8a4216107e1d7773d42a7e13b6466fd4fcf6e6bb2dc5f5af398fb7f4ea4f623b" };
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export const pluginPageBundle = { key: "scum-server-plugin", version: "1.0.1", integritySha256: "sha256:8de5ec67248be72a6fa47df5e6f8c98e10092ade99e6fc066ceeba678b119c64" };
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export function renderPluginPage(react: any, input: any) {
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return renderSCUMFeaturePage(react, { serverInstanceId: input.context.serverInstanceId, permissions: input.context.permissions, availability: input.availability, workspace: input.workspace as SCUMFeatureWorkspace | undefined, serverVersion: input.workspace?.serverVersion });
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return renderSCUMFeaturePage(react, { serverInstanceId: input.context.serverInstanceId, permissions: input.context.permissions, availability: input.availability, featureAvailability: input.availability.features, workspace: input.workspace as SCUMFeatureWorkspace | undefined, serverVersion: input.workspace?.serverVersion });
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}
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@@ -18,13 +18,25 @@ describe("SCUM plugin feature module", () => {
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});
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it("renders plugin-owned configuration, player, reward, state, and trajectory panels with scoped permissions", () => {
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const nodes: string[] = [];
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const react = { createElement: (type: unknown, props: Record<string, unknown> | null, ...children: unknown[]) => { if (typeof type === "string") nodes.push(`${type}:${String(props?.["aria-label"] ?? "")}`); return { type, props, children }; } };
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renderPluginPage(react, { context: { serverInstanceId: "server-1", permissions: ["server.game-client.read", "server.game-client.command", "server.game-client.maintenance"] }, availability: { available: true }, workspace: {} });
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const nodes: string[] = []; const buttons = new Map<string, boolean>();
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const react = { createElement: (type: unknown, props: Record<string, unknown> | null, ...children: unknown[]) => { if (typeof type === "string") nodes.push(`${type}:${String(props?.["aria-label"] ?? "")}`); if (type === "button") buttons.set(String(children[0]), Boolean(props?.disabled)); return { type, props, children }; } };
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renderPluginPage(react, { context: { serverInstanceId: "server-1", permissions: ["server.game-client.read", "server.game-client.command", "server.game-client.maintenance"] }, availability: { available: true, features: [{ key: "config.manage", available: true }, { key: "player.intelligence", available: false, reason: "no event producer" }, { key: "reward.delivery", available: false, reason: "no delivery handler" }, { key: "state.patch", available: false, reason: "no state handler" }, { key: "trajectory.collect", available: false, reason: "no position producer" }] }, workspace: {} });
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expect(nodes).toContain("section:SCUM 配置工作台");
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expect(nodes).toContain("section:SCUM 玩家档案");
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expect(nodes).toContain("section:SCUM 礼物与通知");
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expect(nodes).toContain("section:SCUM 受控状态修改");
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expect(nodes).toContain("section:SCUM 地图轨迹");
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expect(buttons.get("读取配置")).toBe(false);
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expect(buttons.get("查询玩家")).toBe(true);
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expect(buttons.get("申请投递")).toBe(true);
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expect(buttons.get("创建修改申请")).toBe(true);
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expect(buttons.get("读取轨迹")).toBe(true);
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});
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it("fails closed when a generally online Companion omits feature availability", () => {
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const buttons = new Map<string, boolean>();
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const react = { createElement: (type: unknown, props: Record<string, unknown> | null, ...children: unknown[]) => { if (type === "button") buttons.set(String(children[0]), Boolean(props?.disabled)); return { type, props, children }; } };
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renderPluginPage(react, { context: { serverInstanceId: "server-1", permissions: ["server.game-client.read", "server.game-client.command", "server.game-client.maintenance"] }, availability: { available: true }, workspace: {} });
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for (const label of ["读取配置", "查询玩家", "申请投递", "创建修改申请", "读取轨迹"]) expect(buttons.get(label)).toBe(true);
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});
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});
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