Explain guided server installation flow
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@@ -1,4 +1,4 @@
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import { CheckCircle2, CircleDashed, Compass, FolderCog, Rocket, ServerCog } from "lucide-react";
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import { CheckCircle2, CircleDashed, Compass, Download, FolderCog, HeartPulse, Rocket, ScanSearch, ServerCog, SlidersHorizontal } from "lucide-react";
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import { type ChangeEvent, type FormEvent, useEffect, useMemo, useState } from "react";
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import type { GamePluginResponse, RunEndpointResponse, ServerDeploymentResponse } from "../api/types";
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@@ -108,6 +108,7 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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)}</label>
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))}
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</div>
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{form.deploymentMode === "guided-install" && <GuidedInstallPlan pluginName={pluginLabel(selectedPlugin, form.pluginId)} isScum={isScum} />}
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{form.deploymentMode === "existing-server" && <div className="form-guidance"><strong>接管只做预检与绑定</strong><span>不会执行安装命令,也不会把本页的默认游戏参数写进已有服务器。</span></div>}
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{form.deploymentMode === "custom-command" && <details className="provider-advanced-settings" open><summary>高级启动设置</summary><p className="field-help">只有自定义启动器需要这些设置。执行目录留空时,节点以服务器目录执行。</p><div className="form-grid"><label>启动命令<input name="startCommand" value={form.startCommand} onChange={updateForm} placeholder={deployment?.startCommandConfigured ? "留空保持已配置启动命令" : "必填,例如 ./start-server"} autoComplete="off" required={!deployment?.startCommandConfigured} /></label><label>命令解释器<select name="shell" value={form.shell} onChange={updateForm}><option value="">直接 argv(推荐)</option><option value="posix-sh">POSIX sh</option><option value="powershell">PowerShell</option><option value="cmd">Windows cmd</option></select></label><label>执行目录(可选)<input name="workingDirectory" value={form.workingDirectory} onChange={updateForm} placeholder={deployment?.workingDirectoryConfigured ? "留空保持已配置执行目录" : "默认使用服务器目录"} autoComplete="off" /></label><label>安装命令(可选)<input name="installCommand" value={form.installCommand} onChange={updateForm} autoComplete="off" placeholder="留空保持原值或不使用" /></label><label>停止命令(可选)<input name="stopCommand" value={form.stopCommand} onChange={updateForm} autoComplete="off" /></label><label>状态命令(可选)<input name="statusCommand" value={form.statusCommand} onChange={updateForm} autoComplete="off" /></label></div></details>}
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{kind === "create" && bindingFields.length > 0 && <details className="provider-advanced-settings"><summary>运行连接设置</summary><p className="field-help">用于插件声明的逻辑连接,不是服务器目录或游戏配置。</p><div className="form-grid">{bindingFields.map((field) => <label key={field.key}>{field.key}{field.required ? "(必填)" : ""}<input type={field.sensitive ? "password" : "text"} autoComplete="off" value={form.bindings[field.key] ?? ""} onChange={(event) => updateBinding(field.key, event.target.value)} placeholder={field.sensitive ? "托管凭据引用" : "安全逻辑值"} required={field.required} /></label>)}</div></details>}
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@@ -119,3 +120,19 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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}
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function ModeOption({ active, title, copy, onClick }: { active: boolean; title: string; copy: string; onClick: () => void }) { return <button type="button" className={cx("deployment-mode-option", active && "deployment-mode-option-active")} onClick={onClick}><strong>{title}</strong><span>{copy}</span></button>; }
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function GuidedInstallPlan({ pluginName, isScum }: { pluginName: string; isScum: boolean }) {
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const steps = isScum ? [
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{ icon: ScanSearch, title: "预检目录与端口", copy: "确认安装目录可用、节点兼容且端口可绑定。" },
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{ icon: Download, title: "下载 SCUM Server", copy: "通过 SteamCMD 安装 App 3792580 到该目录。" },
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{ icon: SlidersHorizontal, title: "写入游戏配置", copy: "把本页的名称、端口与人数写入 ServerSettings.ini。" },
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{ icon: HeartPulse, title: "启动并健康验证", copy: "检查可执行文件、版本、配置、端口和服务进程。" }
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] : [
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{ icon: ScanSearch, title: "预检目录与节点", copy: "确认安装目录、权限、端口与运行节点可用。" },
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{ icon: Download, title: "安装游戏服务端", copy: "按插件声明的推荐方案安装到该目录。" },
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{ icon: SlidersHorizontal, title: "写入游戏配置", copy: "将本页填写的游戏参数交给受控部署流程。" },
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{ icon: HeartPulse, title: "启动并健康验证", copy: "只有启动与插件要求的验证通过才会显示成功。" }
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];
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return <section className="guided-install-plan" aria-label="新建并安装执行流程"><div className="guided-install-plan-heading"><div><strong>确认后,{pluginName} 会这样安装</strong><span>“安装目录”就是游戏服务端、数据和配置将落地的位置;它不是命令执行目录,也不会在日志中回显。</span></div><small>{isScum ? "全部 4 步通过才算安装成功" : "节点按插件契约执行"}</small></div><ol>{steps.map(({ icon: Icon, title, copy }, index) => <li key={title}><span><Icon size={16} /></span><div><strong>{index + 1}. {title}</strong><small>{copy}</small></div></li>)}</ol><p><strong>不会做:</strong>{isScum ? "不会跳过验证就标记成功;失败时不会暴露你的目录、命令或凭据。" : "不会把受保护的路径、命令或凭据回显给浏览器。"}</p></section>;
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}
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