Make generated run lifecycle autonomous
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## ADDED Requirements
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### Requirement: Generated Run startup is autonomous
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Generated Run packages SHALL carry a bounded autonomous lifecycle plan that lets Run bootstrap the server from plugin-declared lifecycle assets without waiting for Platform to enqueue `process.start`, `process.install`, or `process.status` work after registration.
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#### Scenario: Generated Run registers after startup
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- **WHEN** a server-scoped generated Run registers with valid component authentication
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- **THEN** Platform accepts the registration and does not enqueue lifecycle or status jobs solely because the registration occurred
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#### Scenario: Generated Run package starts locally
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- **WHEN** the generated Run executable starts on its host
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- **THEN** Run can read the embedded autonomous lifecycle plan and execute plugin-declared init, dependency verification/install, install-if-needed, readiness/status, and start behavior locally
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### Requirement: Platform follows Run-reported lifecycle facts
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Platform SHALL treat persisted server lifecycle state as a projection of Run-reported lifecycle facts, heartbeats, logs, and terminal process reports rather than as authoritative observed process truth.
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#### Scenario: Run reports no managed process
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- **WHEN** Run reports that the server process is stopped, not started, or exited
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- **THEN** Platform updates the visible server projection from that Run-owned fact instead of preserving stale `running` state
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#### Scenario: Run reports a live managed process
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- **WHEN** Run reports that the managed process is running
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- **THEN** Platform projects the server as running based on the Run report
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### Requirement: Plugins declare game-specific lifecycle behavior
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Plugins SHALL declare lifecycle action refs, dependency probes, install plans, runtime profiles, log sources, and deployment templates needed by Run, and Platform SHALL NOT hardcode game-specific install, update, status, or startup behavior.
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#### Scenario: SCUM lifecycle bootstrap
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- **WHEN** a SCUM generated Run package is built
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- **THEN** Platform packages the plugin-declared lifecycle refs and deployment inputs without hardcoding SCUM executable names, Steam app IDs, ports, or install directories in Platform code
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### Requirement: Run registration is binding and authentication only
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Generated Run registration SHALL authenticate the component, bind or confirm the dedicated endpoint identity, upsert endpoint metadata, and issue a control session, but SHALL NOT be used as a Platform-side lifecycle bootstrap dispatcher.
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#### Scenario: Guided draft generated Run registers
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- **WHEN** a guided draft server's generated Run registers
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- **THEN** the server remains awaiting Run-owned lifecycle reports and Platform does not create a bootstrap start job
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#### Scenario: Stale running generated Run registers
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- **WHEN** a generated Run registers for a server whose persisted state is `running`
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- **THEN** Platform does not create a registration-time `process.status` reconciliation job and instead waits for Run-owned status/lifecycle reporting
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