Show SCUM create inputs when adopting servers

This commit is contained in:
npc0-hue
2026-09-08 14:48:17 +08:00
parent fd9dbab669
commit 4f20fcaf5b
2 changed files with 102 additions and 4 deletions
@@ -74,6 +74,34 @@ describe("ServerDeploymentWorkflow", () => {
expect(Array.from(container.querySelectorAll<HTMLInputElement>('input[type="number"]')).map((input) => input.value)).toEqual(["28000", "27015"]);
});
it("shows plugin startup inputs when editing an adopted SCUM server", async () => {
container = document.createElement("div");
document.body.append(container);
root = createRoot(container);
const scumPlugin: GamePluginResponse = { ...plugin, id: "game.scum", name: "SCUM Server", serverType: "scum", serverDisplayName: "SCUM Dedicated Server", createFields: [{ key: "gamePort", label: "游戏端口", type: "port", required: true, defaultValue: "7779" }, { key: "queryPort", label: "查询端口", type: "port", required: true, defaultValue: "27015" }, { key: "maxPlayers", label: "最大玩家数", type: "number", required: true, defaultValue: "128" }] };
const initialForm = { ...defaultServerCreateForm([scumPlugin]), name: "Moon Base", deploymentMode: "existing-server" as const, createInputs: { gamePort: "28888" } };
await act(async () => {
root?.render(
<ServerDeploymentWorkflow
open
kind="edit"
plugins={[scumPlugin]}
initialForm={initialForm}
deployment={{ serverInstanceId: "server-scum", mode: "existing-server", createInputs: { gamePort: "28888" }, serverRootConfigured: true, workingDirectoryConfigured: false, installCommandConfigured: false, startCommandConfigured: false, stopCommandConfigured: false, statusCommandConfigured: false, revision: 1 }}
onClose={() => undefined}
onSubmit={async () => undefined}
/>
);
});
expect(container.textContent).toContain("游戏端口");
expect(container.textContent).toContain("查询端口");
expect(container.textContent).toContain("最大玩家数");
expect(container.textContent).toContain("接管流程不会把这些值写回或覆盖已有游戏配置");
expect(Array.from(container.querySelectorAll<HTMLInputElement>('input[type="number"]')).map((input) => input.value)).toEqual(["28888", "27015", "128"]);
});
it("normalizes the create wizard to canonical plugins with visible guided inputs", async () => {
container = document.createElement("div");
document.body.append(container);
@@ -191,6 +219,74 @@ describe("ServerDeploymentWorkflow", () => {
expect(submitted?.deployment && "profileKey" in submitted.deployment).toBe(false);
expect(submitted?.deployment && "runtimeBindings" in submitted.deployment).toBe(false);
});
it("submits SCUM port and max player inputs from the existing-server create wizard", async () => {
container = document.createElement("div");
document.body.append(container);
root = createRoot(container);
const scumPlugin: GamePluginResponse = { ...plugin, id: "game.scum", name: "SCUM Server", serverType: "scum", serverDisplayName: "SCUM Dedicated Server", createFields: [{ key: "gamePort", label: "游戏端口", type: "port", required: true, defaultValue: "7779" }, { key: "queryPort", label: "查询端口", type: "port", required: true, defaultValue: "27015" }, { key: "maxPlayers", label: "最大玩家数", type: "number", required: true, defaultValue: "128" }] };
const initialForm = defaultServerCreateForm([scumPlugin]);
let submitted: ReturnType<typeof serverCreateRequestFromForm> | undefined;
const onSubmit = vi.fn(async (form: typeof initialForm) => {
submitted = serverCreateRequestFromForm(form, 18);
});
await act(async () => {
root?.render(
<ServerDeploymentWorkflow
open
kind="create"
plugins={[scumPlugin]}
initialForm={initialForm}
onClose={() => undefined}
onSubmit={onSubmit}
/>
);
});
const nameInput = container.querySelector<HTMLInputElement>('input[name="name"]');
if (!nameInput) throw new Error("server name input not found");
await act(async () => {
setInputValue(nameInput, "SCUM Existing Server");
});
await submitWorkflow(container);
await clickButtonByText(container, "接管已有服务器");
await submitWorkflow(container);
expect(container.textContent).toContain("已有服务器目录");
expect(container.textContent).toContain("游戏端口");
expect(container.textContent).toContain("查询端口");
expect(container.textContent).toContain("最大玩家数");
expect(Array.from(container.querySelectorAll<HTMLInputElement>('input[type="number"]')).map((input) => input.value)).toEqual(["7779", "27015", "128"]);
const rootInput = container.querySelector<HTMLInputElement>('input[name="serverRoot"]');
const [gamePortInput, , maxPlayersInput] = Array.from(container.querySelectorAll<HTMLInputElement>('input[type="number"]'));
if (!rootInput || !gamePortInput || !maxPlayersInput) throw new Error("SCUM existing-server inputs not found");
await act(async () => {
setInputValue(rootInput, "/srv/scum-existing");
setInputValue(gamePortInput, "28001");
setInputValue(maxPlayersInput, "64");
});
await submitWorkflow(container);
expect(container.textContent).toContain("本次保存创建向导配置");
expect(container.textContent).toContain("游戏配置");
expect(container.textContent).toContain("3 项已准备");
await submitWorkflow(container);
expect(onSubmit).toHaveBeenCalledTimes(1);
expect(submitted).toMatchObject({
id: "server-scum-existing-server-18",
pluginId: "game.scum",
name: "SCUM Existing Server",
deployment: {
mode: "existing-server",
serverRoot: "/srv/scum-existing",
createInputs: { gamePort: "28001", queryPort: "27015", maxPlayers: "64" }
}
});
});
});
async function submitWorkflow(target: HTMLElement) {