feat(scum): add map trajectory projection
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@@ -98,6 +98,7 @@ func (h *coreHandlers) register(mux *http.ServeMux) {
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mux.HandleFunc("/api/v1/server-instances/{id}/game-players/{playerId}/state", h.serverGamePlayerState)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-players/{playerId}/state-patches", h.serverGamePlayerStatePatches)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-players/{playerId}/state-patches/{patchId}/approve", h.serverGamePlayerStatePatchApprove)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-map-trajectories", h.serverGameMapTrajectories)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-gifts", h.serverGameGiftCatalogs)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-gifts/{catalogId}/publish", h.serverGameGiftCatalogPublish)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-gifts/{catalogId}/revisions", h.serverGameGiftCatalogRevisions)
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