feat(scum): add map trajectory projection
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@@ -321,6 +321,20 @@ type GameClientBridgeManifestBody struct {
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Pages []GameClientBridgePageContractBody `json:"pages,omitempty"`
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Companion *GameClientBridgeCompanionDeclarationBody `json:"companion,omitempty"`
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}
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type GameMapTrajectoryDeclarationBody struct {
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MapID string `json:"mapId"`
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MapVersion string `json:"mapVersion"`
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WorldMinX float64 `json:"worldMinX"`
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WorldMinY float64 `json:"worldMinY"`
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WorldMaxX float64 `json:"worldMaxX"`
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WorldMaxY float64 `json:"worldMaxY"`
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ImageWidth float64 `json:"imageWidth"`
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ImageHeight float64 `json:"imageHeight"`
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Precision float64 `json:"precision"`
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SampleDistance float64 `json:"sampleDistance"`
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SampleIntervalSeconds int `json:"sampleIntervalSeconds"`
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RetentionSeconds int `json:"retentionSeconds"`
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}
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type GamePluginManifestBody struct {
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ID string `json:"id"`
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@@ -341,6 +355,7 @@ type GamePluginManifestBody struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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}
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type GamePluginManifestRegistrationRequest struct {
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@@ -372,6 +387,7 @@ type GamePluginCreateRequest struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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ValidationViolations []string `json:"validationViolations,omitempty"`
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}
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@@ -399,6 +415,7 @@ type GamePluginResponse struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesResponseBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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ValidationViolations []string `json:"validationViolations,omitempty"`
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Status domain.GamePluginStatus `json:"status"`
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}
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@@ -430,6 +447,7 @@ type MarketplacePluginResponse struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesResponseBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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ValidationViolations []string `json:"validationViolations,omitempty"`
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Status domain.GamePluginStatus `json:"status"`
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Source string `json:"source"`
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@@ -974,10 +992,25 @@ func (request GamePluginManifestRegistrationRequest) ToDomain() domain.GamePlugi
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RemoteAccess: request.Manifest.RemoteAccess.ToDomain(),
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RuntimeProfiles: request.Manifest.RuntimeProfiles.ToDomain(),
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GameClientBridge: request.Manifest.GameClientBridge.ToDomain(),
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MapTrajectories: mapTrajectoryDeclarationToDomain(request.Manifest.MapTrajectories),
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},
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}
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}
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func mapTrajectoryDeclarationToDomain(value *GameMapTrajectoryDeclarationBody) *domain.GameMapTrajectoryDeclaration {
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if value == nil {
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return nil
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}
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result := domain.GameMapTrajectoryDeclaration{MapID: value.MapID, MapVersion: value.MapVersion, WorldMinX: value.WorldMinX, WorldMinY: value.WorldMinY, WorldMaxX: value.WorldMaxX, WorldMaxY: value.WorldMaxY, ImageWidth: value.ImageWidth, ImageHeight: value.ImageHeight, Precision: value.Precision, SampleDistance: value.SampleDistance, SampleIntervalSeconds: value.SampleIntervalSeconds, RetentionSeconds: value.RetentionSeconds}
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return &result
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}
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func mapTrajectoryDeclarationFromDomain(value *domain.GameMapTrajectoryDeclaration) *GameMapTrajectoryDeclarationBody {
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if value == nil {
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return nil
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}
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return &GameMapTrajectoryDeclarationBody{MapID: value.MapID, MapVersion: value.MapVersion, WorldMinX: value.WorldMinX, WorldMinY: value.WorldMinY, WorldMaxX: value.WorldMaxX, WorldMaxY: value.WorldMaxY, ImageWidth: value.ImageWidth, ImageHeight: value.ImageHeight, Precision: value.Precision, SampleDistance: value.SampleDistance, SampleIntervalSeconds: value.SampleIntervalSeconds, RetentionSeconds: value.RetentionSeconds}
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}
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func fileWorkspaceToDomain(body PluginFileWorkspaceBody) domain.PluginFileWorkspace {
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workspace := domain.PluginFileWorkspace{DefaultDirectoryKey: body.DefaultDirectoryKey}
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for _, item := range body.Directories {
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@@ -1119,6 +1152,7 @@ func (request GamePluginCreateRequest) ToDomain() domain.GamePlugin {
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RemoteAccess: request.RemoteAccess.ToDomain(),
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RuntimeProfiles: request.RuntimeProfiles.ToDomain(),
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GameClientBridge: request.GameClientBridge.ToDomain(),
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MapTrajectories: mapTrajectoryDeclarationToDomain(request.MapTrajectories),
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ValidationViolations: domain.CopyStringSlice(request.ValidationViolations),
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}
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}
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@@ -1367,6 +1401,7 @@ func GamePluginFromDomain(plugin domain.GamePlugin) GamePluginResponse {
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RemoteAccess: remoteAccessFromDomain(plugin.RemoteAccess),
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RuntimeProfiles: runtimeProfilesFromDomain(plugin.RuntimeProfiles),
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GameClientBridge: gameClientBridgeManifestFromDomain(plugin.GameClientBridge),
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MapTrajectories: mapTrajectoryDeclarationFromDomain(plugin.MapTrajectories),
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ValidationViolations: plugin.ValidationViolations,
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Status: plugin.Status,
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}
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@@ -1458,6 +1493,7 @@ func MarketplacePluginFromDomain(plugin domain.PluginMarketplacePlugin) Marketpl
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RemoteAccess: remoteAccessFromDomain(plugin.RemoteAccess),
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RuntimeProfiles: runtimeProfilesFromDomain(plugin.RuntimeProfiles),
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GameClientBridge: gameClientBridgeManifestFromDomain(plugin.GameClientBridge),
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MapTrajectories: mapTrajectoryDeclarationFromDomain(plugin.MapTrajectories),
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ValidationViolations: plugin.ValidationViolations,
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Status: plugin.Status,
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Source: plugin.Source,
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