feat(scum): add map trajectory projection
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package model
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import "time"
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// GameMapTrackPoint is the safe, map-normalized and retention-bounded trajectory table shape.
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type GameMapTrackPoint struct {
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ID string `json:"id" db:"id"`
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EventID string `json:"eventId" db:"event_id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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MapID string `json:"mapId" db:"map_id"`
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MapVersion string `json:"mapVersion" db:"map_version"`
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EntityKind string `json:"entityKind" db:"entity_kind"`
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EntityID string `json:"entityId" db:"entity_id"`
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GamePlayerRecordID string `json:"gamePlayerRecordId,omitempty" db:"game_player_record_id"`
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MapX float64 `json:"mapX" db:"map_x"`
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MapY float64 `json:"mapY" db:"map_y"`
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Source string `json:"source" db:"source"`
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OccurredAt time.Time `json:"occurredAt" db:"occurred_at"`
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CollectedAt time.Time `json:"collectedAt" db:"collected_at"`
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ExpiresAt time.Time `json:"expiresAt" db:"expires_at"`
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}
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func (GameMapTrackPoint) TableName() string { return "game_map_track_points" }
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// GamePlayerVehicleSegment is a server-local, typed ride association; it contains no vehicle storage details.
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type GamePlayerVehicleSegment struct {
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ID string `json:"id" db:"id"`
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EventID string `json:"eventId" db:"event_id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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GamePlayerRecordID string `json:"gamePlayerRecordId" db:"game_player_record_id"`
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GamePlayerID string `json:"gamePlayerId" db:"game_player_id"`
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VehicleID string `json:"vehicleId" db:"vehicle_id"`
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MapID string `json:"mapId" db:"map_id"`
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MapVersion string `json:"mapVersion" db:"map_version"`
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StartedAt time.Time `json:"startedAt" db:"started_at"`
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EndedAt time.Time `json:"endedAt,omitempty" db:"ended_at"`
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ExpiresAt time.Time `json:"expiresAt" db:"expires_at"`
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}
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func (GamePlayerVehicleSegment) TableName() string { return "game_player_vehicle_segments" }
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