feat(scum): add map trajectory projection
This commit is contained in:
@@ -48,6 +48,8 @@ type StoreSnapshot struct {
|
||||
GameAccessAttempts []domain.GameAccessAttempt `json:"gameAccessAttempts"`
|
||||
GameSecuritySignals []domain.GameSecuritySignal `json:"gameSecuritySignals"`
|
||||
GamePlayerStatePatches []domain.GamePlayerStatePatch `json:"gamePlayerStatePatches"`
|
||||
GameMapTrackPoints []domain.GameMapTrackPoint `json:"gameMapTrackPoints"`
|
||||
GamePlayerVehicleSegments []domain.GamePlayerVehicleSegment `json:"gamePlayerVehicleSegments"`
|
||||
GameGiftCatalogs []domain.GameGiftCatalog `json:"gameGiftCatalogs"`
|
||||
GameGiftRevisions []domain.GameGiftRevision `json:"gameGiftRevisions"`
|
||||
GameGiftGrants []domain.GameGiftGrant `json:"gameGiftGrants"`
|
||||
@@ -217,6 +219,12 @@ func (store *FileStore) GameSecuritySignals() GameSecuritySignalRepository {
|
||||
func (store *FileStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
|
||||
return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
|
||||
}
|
||||
func (store *FileStore) GameMapTrackPoints() GameMapTrackPointRepository {
|
||||
return &persistentRepository[domain.GameMapTrackPoint, domain.GameMapTrackPointFilter]{repository: store.MemoryStore.gameMapTrackPoints, persist: store.persist}
|
||||
}
|
||||
func (store *FileStore) GamePlayerVehicleSegments() GamePlayerVehicleSegmentRepository {
|
||||
return &persistentRepository[domain.GamePlayerVehicleSegment, domain.GamePlayerVehicleSegmentFilter]{repository: store.MemoryStore.gamePlayerVehicleSegments, persist: store.persist}
|
||||
}
|
||||
func (store *FileStore) GameGiftCatalogs() GameGiftCatalogRepository {
|
||||
return &persistentRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]{repository: store.MemoryStore.gameGiftCatalogs, persist: store.persist}
|
||||
}
|
||||
@@ -299,7 +307,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
|
||||
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
|
||||
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
|
||||
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
|
||||
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
|
||||
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -339,6 +347,8 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
|
||||
loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
|
||||
loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
|
||||
loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
|
||||
loadRepository(store.MemoryStore.gameMapTrackPoints, snapshot.GameMapTrackPoints)
|
||||
loadRepository(store.MemoryStore.gamePlayerVehicleSegments, snapshot.GamePlayerVehicleSegments)
|
||||
loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
|
||||
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
|
||||
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
|
||||
|
||||
@@ -189,6 +189,12 @@ func (store *MySQLStore) GameSecuritySignals() GameSecuritySignalRepository {
|
||||
func (store *MySQLStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
|
||||
return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
|
||||
}
|
||||
func (store *MySQLStore) GameMapTrackPoints() GameMapTrackPointRepository {
|
||||
return &persistentRepository[domain.GameMapTrackPoint, domain.GameMapTrackPointFilter]{repository: store.MemoryStore.gameMapTrackPoints, persist: store.persist}
|
||||
}
|
||||
func (store *MySQLStore) GamePlayerVehicleSegments() GamePlayerVehicleSegmentRepository {
|
||||
return &persistentRepository[domain.GamePlayerVehicleSegment, domain.GamePlayerVehicleSegmentFilter]{repository: store.MemoryStore.gamePlayerVehicleSegments, persist: store.persist}
|
||||
}
|
||||
func (store *MySQLStore) GameGiftCatalogs() GameGiftCatalogRepository {
|
||||
return &persistentRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]{repository: store.MemoryStore.gameGiftCatalogs, persist: store.persist}
|
||||
}
|
||||
@@ -288,7 +294,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
|
||||
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
|
||||
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
|
||||
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
|
||||
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
|
||||
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,6 +334,8 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
|
||||
loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
|
||||
loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
|
||||
loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
|
||||
loadRepository(store.MemoryStore.gameMapTrackPoints, snapshot.GameMapTrackPoints)
|
||||
loadRepository(store.MemoryStore.gamePlayerVehicleSegments, snapshot.GamePlayerVehicleSegments)
|
||||
loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
|
||||
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
|
||||
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
|
||||
|
||||
+78
-47
@@ -265,6 +265,19 @@ type GamePlayerStatePatchRepository interface {
|
||||
List(domain.GamePlayerStatePatchFilter) ([]domain.GamePlayerStatePatch, error)
|
||||
Update(domain.GamePlayerStatePatch) error
|
||||
}
|
||||
type GameMapTrackPointRepository interface {
|
||||
Create(domain.GameMapTrackPoint) error
|
||||
Get(string) (domain.GameMapTrackPoint, error)
|
||||
List(domain.GameMapTrackPointFilter) ([]domain.GameMapTrackPoint, error)
|
||||
Delete(string) error
|
||||
}
|
||||
type GamePlayerVehicleSegmentRepository interface {
|
||||
Create(domain.GamePlayerVehicleSegment) error
|
||||
Get(string) (domain.GamePlayerVehicleSegment, error)
|
||||
List(domain.GamePlayerVehicleSegmentFilter) ([]domain.GamePlayerVehicleSegment, error)
|
||||
Update(domain.GamePlayerVehicleSegment) error
|
||||
Delete(string) error
|
||||
}
|
||||
type GameGiftCatalogRepository interface {
|
||||
Create(domain.GameGiftCatalog) error
|
||||
Get(string) (domain.GameGiftCatalog, error)
|
||||
@@ -319,50 +332,54 @@ type Store interface {
|
||||
GameAccessAttempts() GameAccessAttemptRepository
|
||||
GameSecuritySignals() GameSecuritySignalRepository
|
||||
GamePlayerStatePatches() GamePlayerStatePatchRepository
|
||||
GameMapTrackPoints() GameMapTrackPointRepository
|
||||
GamePlayerVehicleSegments() GamePlayerVehicleSegmentRepository
|
||||
GameGiftCatalogs() GameGiftCatalogRepository
|
||||
GameGiftRevisions() GameGiftRevisionRepository
|
||||
GameGiftGrants() GameGiftGrantRepository
|
||||
}
|
||||
|
||||
type MemoryStore struct {
|
||||
users *memoryRepository[domain.User, domain.UserFilter]
|
||||
authSessions *memoryRepository[domain.AuthSessionRecord, domain.AuthSessionFilter]
|
||||
runSessions *memoryRepository[domain.RunControlSession, struct{}]
|
||||
aiProviders *memoryRepository[domain.AIProvider, domain.AIProviderFilter]
|
||||
gamePlugins *memoryRepository[domain.GamePlugin, domain.GamePluginFilter]
|
||||
serverInstances *memoryRepository[domain.ServerInstance, domain.ServerInstanceFilter]
|
||||
runEndpoints *memoryRepository[domain.RunEndpoint, domain.RunEndpointFilter]
|
||||
jobs *memoryJobRepository
|
||||
artifacts *memoryRepository[domain.Artifact, domain.ArtifactFilter]
|
||||
runtimeBindings *memoryRepository[domain.RuntimeBinding, domain.RuntimeBindingFilter]
|
||||
componentKeys *memoryRepository[domain.EncryptedComponentKey, domain.EncryptedComponentKeyFilter]
|
||||
runDists *memoryRepository[domain.RunDistribution, domain.RunDistributionFilter]
|
||||
clientDists *memoryRepository[domain.ClientManagerDistribution, domain.ClientManagerDistributionFilter]
|
||||
clientInstalls *memoryRepository[domain.ClientManagerInstallation, domain.ClientManagerInstallationFilter]
|
||||
clientSessions *memoryRepository[domain.ClientManagerSession, domain.ClientManagerSessionFilter]
|
||||
clientNonces *memoryRepository[domain.ClientManagerRegistrationNonce, domain.ClientManagerNonceFilter]
|
||||
dependencies *memoryRepository[domain.DependencyStatus, domain.DependencyStatusFilter]
|
||||
buildJobs *memoryRepository[domain.ClientManagerBuildJob, domain.ClientManagerBuildJobFilter]
|
||||
updateJobs *memoryRepository[domain.RunUpdateJob, domain.RunUpdateJobFilter]
|
||||
logStreams *memoryRepository[domain.LogStream, domain.LogStreamFilter]
|
||||
auditEvents *memoryRepository[domain.AuditEvent, domain.AuditEventFilter]
|
||||
metricSamples *memoryRepository[domain.MetricSample, domain.MetricSampleFilter]
|
||||
backups *memoryRepository[domain.BackupRecord, domain.BackupFilter]
|
||||
alerts *memoryRepository[domain.AlertRecord, domain.AlertFilter]
|
||||
pluginLifecycle *memoryRepository[domain.PluginLifecycleInstallation, domain.PluginLifecycleFilter]
|
||||
aiConfigDiffs *memoryRepository[domain.AIConfigDiffPreview, domain.AIConfigDiffFilter]
|
||||
bridgeCommands *memoryGameClientBridgeCommandRepository
|
||||
bridgeSnapshots *memoryGameClientBridgeSnapshotRepository
|
||||
bridgeStreams *memoryRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]
|
||||
gamePlayers *memoryRepository[domain.GamePlayer, domain.GamePlayerFilter]
|
||||
gamePlayerAliases *memoryRepository[domain.GamePlayerAlias, domain.GamePlayerAliasFilter]
|
||||
gamePlayerSessions *memoryRepository[domain.GamePlayerSession, domain.GamePlayerSessionFilter]
|
||||
gameAccessAttempts *memoryRepository[domain.GameAccessAttempt, domain.GameAccessAttemptFilter]
|
||||
gameSecuritySignals *memoryRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]
|
||||
gamePlayerStatePatches *memoryRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]
|
||||
gameGiftCatalogs *memoryRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]
|
||||
gameGiftRevisions *memoryRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]
|
||||
gameGiftGrants *memoryRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]
|
||||
users *memoryRepository[domain.User, domain.UserFilter]
|
||||
authSessions *memoryRepository[domain.AuthSessionRecord, domain.AuthSessionFilter]
|
||||
runSessions *memoryRepository[domain.RunControlSession, struct{}]
|
||||
aiProviders *memoryRepository[domain.AIProvider, domain.AIProviderFilter]
|
||||
gamePlugins *memoryRepository[domain.GamePlugin, domain.GamePluginFilter]
|
||||
serverInstances *memoryRepository[domain.ServerInstance, domain.ServerInstanceFilter]
|
||||
runEndpoints *memoryRepository[domain.RunEndpoint, domain.RunEndpointFilter]
|
||||
jobs *memoryJobRepository
|
||||
artifacts *memoryRepository[domain.Artifact, domain.ArtifactFilter]
|
||||
runtimeBindings *memoryRepository[domain.RuntimeBinding, domain.RuntimeBindingFilter]
|
||||
componentKeys *memoryRepository[domain.EncryptedComponentKey, domain.EncryptedComponentKeyFilter]
|
||||
runDists *memoryRepository[domain.RunDistribution, domain.RunDistributionFilter]
|
||||
clientDists *memoryRepository[domain.ClientManagerDistribution, domain.ClientManagerDistributionFilter]
|
||||
clientInstalls *memoryRepository[domain.ClientManagerInstallation, domain.ClientManagerInstallationFilter]
|
||||
clientSessions *memoryRepository[domain.ClientManagerSession, domain.ClientManagerSessionFilter]
|
||||
clientNonces *memoryRepository[domain.ClientManagerRegistrationNonce, domain.ClientManagerNonceFilter]
|
||||
dependencies *memoryRepository[domain.DependencyStatus, domain.DependencyStatusFilter]
|
||||
buildJobs *memoryRepository[domain.ClientManagerBuildJob, domain.ClientManagerBuildJobFilter]
|
||||
updateJobs *memoryRepository[domain.RunUpdateJob, domain.RunUpdateJobFilter]
|
||||
logStreams *memoryRepository[domain.LogStream, domain.LogStreamFilter]
|
||||
auditEvents *memoryRepository[domain.AuditEvent, domain.AuditEventFilter]
|
||||
metricSamples *memoryRepository[domain.MetricSample, domain.MetricSampleFilter]
|
||||
backups *memoryRepository[domain.BackupRecord, domain.BackupFilter]
|
||||
alerts *memoryRepository[domain.AlertRecord, domain.AlertFilter]
|
||||
pluginLifecycle *memoryRepository[domain.PluginLifecycleInstallation, domain.PluginLifecycleFilter]
|
||||
aiConfigDiffs *memoryRepository[domain.AIConfigDiffPreview, domain.AIConfigDiffFilter]
|
||||
bridgeCommands *memoryGameClientBridgeCommandRepository
|
||||
bridgeSnapshots *memoryGameClientBridgeSnapshotRepository
|
||||
bridgeStreams *memoryRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]
|
||||
gamePlayers *memoryRepository[domain.GamePlayer, domain.GamePlayerFilter]
|
||||
gamePlayerAliases *memoryRepository[domain.GamePlayerAlias, domain.GamePlayerAliasFilter]
|
||||
gamePlayerSessions *memoryRepository[domain.GamePlayerSession, domain.GamePlayerSessionFilter]
|
||||
gameAccessAttempts *memoryRepository[domain.GameAccessAttempt, domain.GameAccessAttemptFilter]
|
||||
gameSecuritySignals *memoryRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]
|
||||
gamePlayerStatePatches *memoryRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]
|
||||
gameMapTrackPoints *memoryRepository[domain.GameMapTrackPoint, domain.GameMapTrackPointFilter]
|
||||
gamePlayerVehicleSegments *memoryRepository[domain.GamePlayerVehicleSegment, domain.GamePlayerVehicleSegmentFilter]
|
||||
gameGiftCatalogs *memoryRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]
|
||||
gameGiftRevisions *memoryRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]
|
||||
gameGiftGrants *memoryRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]
|
||||
}
|
||||
|
||||
func NewMemoryStore() *MemoryStore {
|
||||
@@ -500,15 +517,17 @@ func NewMemoryStore() *MemoryStore {
|
||||
domain.CopyGameClientBridgeSnapshotStream,
|
||||
matchGameClientBridgeSnapshotStream,
|
||||
),
|
||||
gamePlayers: newMemoryRepository(func(v domain.GamePlayer) string { return v.ID }, domain.CopyGamePlayer, matchGamePlayer),
|
||||
gamePlayerAliases: newMemoryRepository(func(v domain.GamePlayerAlias) string { return v.ID }, domain.CopyGamePlayerAlias, matchGamePlayerAlias),
|
||||
gamePlayerSessions: newMemoryRepository(func(v domain.GamePlayerSession) string { return v.ID }, domain.CopyGamePlayerSession, matchGamePlayerSession),
|
||||
gameAccessAttempts: newMemoryRepository(func(v domain.GameAccessAttempt) string { return v.ID }, domain.CopyGameAccessAttempt, matchGameAccessAttempt),
|
||||
gameSecuritySignals: newMemoryRepository(func(v domain.GameSecuritySignal) string { return v.ID }, domain.CopyGameSecuritySignal, matchGameSecuritySignal),
|
||||
gamePlayerStatePatches: newMemoryRepository(func(v domain.GamePlayerStatePatch) string { return v.ID }, domain.CopyGamePlayerStatePatch, matchGamePlayerStatePatch),
|
||||
gameGiftCatalogs: newMemoryRepository(func(v domain.GameGiftCatalog) string { return v.ID }, domain.CopyGameGiftCatalog, matchGameGiftCatalog),
|
||||
gameGiftRevisions: newMemoryRepository(func(v domain.GameGiftRevision) string { return v.ID }, domain.CopyGameGiftRevision, matchGameGiftRevision),
|
||||
gameGiftGrants: newMemoryRepository(func(v domain.GameGiftGrant) string { return v.ID }, domain.CopyGameGiftGrant, matchGameGiftGrant),
|
||||
gamePlayers: newMemoryRepository(func(v domain.GamePlayer) string { return v.ID }, domain.CopyGamePlayer, matchGamePlayer),
|
||||
gamePlayerAliases: newMemoryRepository(func(v domain.GamePlayerAlias) string { return v.ID }, domain.CopyGamePlayerAlias, matchGamePlayerAlias),
|
||||
gamePlayerSessions: newMemoryRepository(func(v domain.GamePlayerSession) string { return v.ID }, domain.CopyGamePlayerSession, matchGamePlayerSession),
|
||||
gameAccessAttempts: newMemoryRepository(func(v domain.GameAccessAttempt) string { return v.ID }, domain.CopyGameAccessAttempt, matchGameAccessAttempt),
|
||||
gameSecuritySignals: newMemoryRepository(func(v domain.GameSecuritySignal) string { return v.ID }, domain.CopyGameSecuritySignal, matchGameSecuritySignal),
|
||||
gamePlayerStatePatches: newMemoryRepository(func(v domain.GamePlayerStatePatch) string { return v.ID }, domain.CopyGamePlayerStatePatch, matchGamePlayerStatePatch),
|
||||
gameMapTrackPoints: newMemoryRepository(func(v domain.GameMapTrackPoint) string { return v.ID }, domain.CopyGameMapTrackPoint, matchGameMapTrackPoint),
|
||||
gamePlayerVehicleSegments: newMemoryRepository(func(v domain.GamePlayerVehicleSegment) string { return v.ID }, domain.CopyGamePlayerVehicleSegment, matchGamePlayerVehicleSegment),
|
||||
gameGiftCatalogs: newMemoryRepository(func(v domain.GameGiftCatalog) string { return v.ID }, domain.CopyGameGiftCatalog, matchGameGiftCatalog),
|
||||
gameGiftRevisions: newMemoryRepository(func(v domain.GameGiftRevision) string { return v.ID }, domain.CopyGameGiftRevision, matchGameGiftRevision),
|
||||
gameGiftGrants: newMemoryRepository(func(v domain.GameGiftGrant) string { return v.ID }, domain.CopyGameGiftGrant, matchGameGiftGrant),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -577,6 +596,12 @@ func (store *MemoryStore) GameSecuritySignals() GameSecuritySignalRepository {
|
||||
func (store *MemoryStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
|
||||
return store.gamePlayerStatePatches
|
||||
}
|
||||
func (store *MemoryStore) GameMapTrackPoints() GameMapTrackPointRepository {
|
||||
return store.gameMapTrackPoints
|
||||
}
|
||||
func (store *MemoryStore) GamePlayerVehicleSegments() GamePlayerVehicleSegmentRepository {
|
||||
return store.gamePlayerVehicleSegments
|
||||
}
|
||||
func (store *MemoryStore) GameGiftCatalogs() GameGiftCatalogRepository { return store.gameGiftCatalogs }
|
||||
func (store *MemoryStore) GameGiftRevisions() GameGiftRevisionRepository {
|
||||
return store.gameGiftRevisions
|
||||
@@ -901,6 +926,12 @@ func matchGameSecuritySignal(v domain.GameSecuritySignal, f domain.GameSecurityS
|
||||
func matchGamePlayerStatePatch(v domain.GamePlayerStatePatch, f domain.GamePlayerStatePatchFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID)
|
||||
}
|
||||
func matchGameMapTrackPoint(v domain.GameMapTrackPoint, f domain.GameMapTrackPointFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (f.MapID == "" || v.MapID == f.MapID) && (f.MapVersion == "" || v.MapVersion == f.MapVersion) && (f.EntityID == "" || v.EntityID == f.EntityID) && (f.EntityKind == "" || v.EntityKind == f.EntityKind) && (f.OccurredAfter.IsZero() || !v.OccurredAt.Before(f.OccurredAfter)) && (f.OccurredBefore.IsZero() || !v.OccurredAt.After(f.OccurredBefore))
|
||||
}
|
||||
func matchGamePlayerVehicleSegment(v domain.GamePlayerVehicleSegment, f domain.GamePlayerVehicleSegmentFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.VehicleID == "" || v.VehicleID == f.VehicleID) && (f.MapID == "" || v.MapID == f.MapID) && (f.MapVersion == "" || v.MapVersion == f.MapVersion) && (f.OccurredAfter.IsZero() || !v.EndedAt.Before(f.OccurredAfter)) && (f.OccurredBefore.IsZero() || !v.StartedAt.After(f.OccurredBefore))
|
||||
}
|
||||
func matchGameGiftCatalog(v domain.GameGiftCatalog, f domain.GameGiftCatalogFilter) bool {
|
||||
return f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user