feat(scum): add map trajectory projection
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@@ -205,6 +205,7 @@ type Core interface {
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QueryLogStream(domain.LogStreamCursorQuery) (domain.LogStreamCursorResult, error)
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ListGamePlayersForSession(string, domain.GamePlayerFilter) ([]domain.GamePlayer, error)
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GetGamePlayerProfileForSession(string, string) (domain.GamePlayerProfile, error)
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GetGameMapTrajectoriesForSession(string, domain.GameMapTrajectoryQuery) (domain.GameMapTrajectoryView, error)
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GetGamePlayerStateForSession(string, string) (domain.GamePlayerStateSnapshot, error)
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RequestGamePlayerStatePatchForSession(string, string, domain.GamePlayerStatePatchRequest) (domain.GamePlayerStatePatch, error)
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ApproveGamePlayerStatePatchForSession(string, string) (domain.GamePlayerStatePatch, error)
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@@ -726,6 +727,7 @@ func gamePluginFromManifestRegistration(registration domain.GamePluginManifestRe
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RemoteAccess: manifest.RemoteAccess,
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RuntimeProfiles: manifest.RuntimeProfiles,
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GameClientBridge: manifest.GameClientBridge,
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MapTrajectories: manifest.MapTrajectories,
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Status: domain.GamePluginStatusInstalled,
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}
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}
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@@ -1492,6 +1494,7 @@ func marketplacePluginFromGamePlugin(plugin domain.GamePlugin) domain.PluginMark
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RemoteAccess: plugin.RemoteAccess,
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RuntimeProfiles: plugin.RuntimeProfiles,
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GameClientBridge: plugin.GameClientBridge,
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MapTrajectories: plugin.MapTrajectories,
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ValidationViolations: plugin.ValidationViolations,
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Status: plugin.Status,
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Source: "platform-registry",
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