feat(scum): add map trajectory projection
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@@ -54,6 +54,7 @@ import type {
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GamePlayerStatePatchRequest,
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GamePlayerStatePatchResponse,
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GamePlayerStateResponse,
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GameMapTrajectoryResponse,
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GameGiftCatalogListResponse,
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GameGiftCatalogRequest,
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GameGiftCatalogResponse,
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@@ -596,6 +597,7 @@ export class PlatformApiClient {
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async getGamePlayerProfile(serverInstanceId: string, playerId: string): Promise<GamePlayerProfileResponse> {
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return this.request<GamePlayerProfileResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/game-players/${encodeURIComponent(playerId)}`);
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}
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async getGameMapTrajectories(serverInstanceId: string, filter: { from?: string; to?: string; playerIds?: string[]; vehicleIds?: string[] } = {}): Promise<GameMapTrajectoryResponse> { const params = new URLSearchParams(); if (filter.from) params.set("from", filter.from); if (filter.to) params.set("to", filter.to); if (filter.playerIds?.length) params.set("playerId", filter.playerIds.join(",")); if (filter.vehicleIds?.length) params.set("vehicleId", filter.vehicleIds.join(",")); const query = params.toString(); return this.request<GameMapTrajectoryResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/game-map-trajectories${query ? `?${query}` : ""}`); }
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async getGamePlayerState(serverInstanceId: string, playerId: string): Promise<GamePlayerStateResponse> { return this.request<GamePlayerStateResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/game-players/${encodeURIComponent(playerId)}/state`); }
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async listGamePlayerStatePatches(serverInstanceId: string, playerId: string): Promise<GamePlayerStatePatchListResponse> { return this.request<GamePlayerStatePatchListResponse>(`/server-instances/${encodeURIComponent(serverInstanceId)}/game-players/${encodeURIComponent(playerId)}/state-patches`); }
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