Restore durable log ingest and typed plugin projections

This commit is contained in:
npc0-hue
2026-09-02 10:20:30 +08:00
parent 40ac46ba17
commit 6018d8f0fc
61 changed files with 809 additions and 3157 deletions
@@ -1,12 +1,10 @@
import type { SCUMCommandResult, SCUMConfigPatch, SCUMConfigRead, SCUMFeatureAvailability, SCUMFeatureKey, SCUMGiftGrant, SCUMPlayerProfile, SCUMStatePatch, SCUMStateSnapshot, SCUMTrajectoryCollection, SCUMVehicleSpawn } from "./contracts.js";
import type { SCUMCommandResult, SCUMConfigPatch, SCUMConfigRead, SCUMFeatureAvailability, SCUMFeatureKey, SCUMStatePatch, SCUMStateSnapshot, SCUMVehicleSpawn } from "./contracts.js";
import { validateConfigPatch, validateStatePatch, validateVehicleSpawn } from "./schemas.js";
export type PluginFeatureBridge = { dispatch(action: "game-client.command" | "game-client.snapshot.read", payload: Record<string, string>): Promise<{ status: string; result?: Record<string, string>; error?: { message: string } }> };
export type PluginFeatureBridge = { dispatch(action: "game-client.command", payload: Record<string, string>): Promise<{ status: string; result?: Record<string, string>; error?: { message: string } }> };
export type SCUMFeatureAPI = {
availability(feature: SCUMFeatureKey): Promise<SCUMFeatureAvailability>; readConfig(): Promise<SCUMConfigRead | null>; patchConfig(patch: SCUMConfigPatch): Promise<SCUMCommandResult>;
playerProfile(playerId: string): Promise<SCUMPlayerProfile | null>; stateSnapshot(playerId: string): Promise<SCUMStateSnapshot | null>; requestStatePatch(patch: SCUMStatePatch): Promise<SCUMCommandResult>;
requestVehicleSpawn(spawn: SCUMVehicleSpawn): Promise<SCUMCommandResult>;
giftGrants(): Promise<SCUMGiftGrant[]>; trajectories(): Promise<SCUMTrajectoryCollection>;
stateSnapshot(playerId: string): Promise<SCUMStateSnapshot | null>; requestStatePatch(patch: SCUMStatePatch): Promise<SCUMCommandResult>; requestVehicleSpawn(spawn: SCUMVehicleSpawn): Promise<SCUMCommandResult>;
};
export function createSCUMFeatureAPI(bridge: PluginFeatureBridge, availableFeatures: readonly SCUMFeatureAvailability[]): SCUMFeatureAPI {
@@ -15,12 +13,9 @@ export function createSCUMFeatureAPI(bridge: PluginFeatureBridge, availableFeatu
availability,
async readConfig() { const result = await bridge.dispatch("game-client.command", { type: "config.read" }); return result.status === "ok" ? decode<SCUMConfigRead>(result.result) : null; },
async patchConfig(patch) { const error = validateConfigPatch(patch); if (error) return { status: "validation-failed", summary: error }; return commandResult(await bridge.dispatch("game-client.command", { type: "config.patch", patch: JSON.stringify(patch) })); },
async playerProfile(playerId) { const result = await bridge.dispatch("game-client.snapshot.read", { type: "semantic.events", subjectId: playerId }); return result.status === "ok" ? decode<SCUMPlayerProfile>(result.result) : null; },
async stateSnapshot(playerId) { const result = await bridge.dispatch("game-client.command", { type: "player.lookup", playerId }); return result.status === "ok" ? decode<SCUMStateSnapshot>(result.result) : null; },
async requestStatePatch(patch) { const error = validateStatePatch(patch.changes); if (error) return { status: "validation-failed", summary: error }; return commandResult(await bridge.dispatch("game-client.command", { type: "game-state.patch", patch: JSON.stringify(patch) })); },
async requestVehicleSpawn(spawn) { const error = validateVehicleSpawn(spawn); if (error) return { status: "validation-failed", summary: error }; return commandResult(await bridge.dispatch("game-client.command", { type: "vehicle.spawn", vehicleCode: spawn.vehicleCode })); },
async giftGrants() { const result = await bridge.dispatch("game-client.snapshot.read", { type: "semantic.events", view: "gifts" }); return result.status === "ok" ? decode<SCUMGiftGrant[]>(result.result) ?? [] : []; },
async trajectories() { return { available: false, reason: "轨迹由 SCUM 插件 companion 直接写入 scum_trajectories;页面数据请读取插件表。", trajectories: [] }; }
async requestVehicleSpawn(spawn) { const error = validateVehicleSpawn(spawn); if (error) return { status: "validation-failed", summary: error }; return commandResult(await bridge.dispatch("game-client.command", { type: "vehicle.spawn", vehicleCode: spawn.vehicleCode })); }
};
}