feat(scum): add bounded UE4SS notification adapter
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@@ -11,10 +11,11 @@ The source implements a game-thread `SendChat <type 0-7> "message"
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resolves to a real, currently online `ConZPlayerController` with a live
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`UNetConnection`; it fails closed when the reflected
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`MiscStatics:SendChatLineToPlayer` schema differs. This can support a
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version-bound, typed `player.notify` adapter once the deployed Companion is
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given a platform-authorized typed transport. The adapter must use one fixed
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chat type, cannot accept arbitrary RCON text, and may place its generated
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command text only in protected audit data.
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version-bound, typed `player.notify` adapter when the deployed Companion is
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given a platform-authorized typed transport. `VersionedAdapter` implements
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that contract only for this exact source revision and UE4SS 3.0.1, with fixed
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chat type `4`; it cannot accept arbitrary RCON text. Its generated command
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text is private transport/audit data and never appears in a command result.
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## Explicitly unavailable
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@@ -5,6 +5,7 @@ import (
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"fmt"
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"sort"
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"strings"
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"unicode/utf8"
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)
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// AuthorizedConfigPort is supplied by a version-bound Companion integration.
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@@ -19,10 +20,36 @@ type ConfigFieldPatch struct {
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Value string
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}
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const (
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UE4SSReferenceRevision = "bae91527355f14faa63c1df65f742cc48594ba1b"
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UE4SSReferenceBuild = "3.0.1"
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fixedNotificationType = 4
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)
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// UE4SSNotificationPort is implemented only by a Companion-local,
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// platform-authorized transport for the pinned UE4SS build. It receives a
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// fixed typed notification, never a raw RCON command, credential, socket, or
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// host path. Its private audit text is not part of command result payloads.
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type UE4SSNotificationPort interface {
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SendPlayerNotification(context.Context, ue4SSPlayerNotification) (UE4SSNotificationReceipt, error)
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}
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type UE4SSNotificationReceipt struct{ Accepted bool }
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type ue4SSPlayerNotification struct {
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ServerID string
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RecipientSteamID string
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Message string
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chatType int
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protectedAuditCommand string
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}
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type VersionedAdapter struct {
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ServerVersion string
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Config AuthorizedConfigPort
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DiagnosticsState map[string]string
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BoundServerID string
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ServerVersion string
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UE4SSBuild string
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UE4SSReferenceRevision string
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Config AuthorizedConfigPort
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Notification UE4SSNotificationPort
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DiagnosticsState map[string]string
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}
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func (adapter VersionedAdapter) ReadConfiguration(ctx context.Context) (map[string]any, error) {
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@@ -75,8 +102,62 @@ func (VersionedAdapter) PatchGameState(context.Context, map[string]any) (map[str
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func (VersionedAdapter) DeliverReward(context.Context, map[string]any) (map[string]any, error) {
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return nil, fmt.Errorf("reward adapter is unsupported")
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}
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func (VersionedAdapter) NotifyPlayer(context.Context, map[string]any) (map[string]any, error) {
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return nil, fmt.Errorf("notification adapter is unsupported")
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func (adapter VersionedAdapter) NotifyPlayer(ctx context.Context, payload map[string]any) (map[string]any, error) {
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if !adapter.supportsUE4SSNotification() || adapter.Notification == nil {
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return nil, fmt.Errorf("notification adapter is unsupported")
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}
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playerID, playerOK := payload["playerId"].(string)
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message, messageOK := payload["message"].(string)
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notification, err := newUE4SSPlayerNotification(adapter.BoundServerID, playerID, message)
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if !playerOK || !messageOK || err != nil {
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return nil, fmt.Errorf("notification payload is invalid")
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}
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receipt, err := adapter.Notification.SendPlayerNotification(ctx, notification)
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if err != nil {
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return nil, fmt.Errorf("notification transport failed")
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}
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if !receipt.Accepted {
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return map[string]any{"accepted": false, "message": "notification was not accepted"}, nil
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}
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return map[string]any{"accepted": true, "message": "notification accepted for online recipient"}, nil
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}
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func (adapter VersionedAdapter) supportsUE4SSNotification() bool {
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// The pinned source reflects SendChatLineToPlayer at runtime and fails
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// closed on a schema change, so no unverified SCUM-version mapping is
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// embedded here. The dispatcher still requires a discovered server version.
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return adapter.BoundServerID != "" && adapter.UE4SSBuild == UE4SSReferenceBuild && adapter.UE4SSReferenceRevision == UE4SSReferenceRevision
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}
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func newUE4SSPlayerNotification(serverID, playerID, message string) (ue4SSPlayerNotification, error) {
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if strings.TrimSpace(serverID) == "" || !steamID64(playerID) || !validNotificationMessage(message) {
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return ue4SSPlayerNotification{}, fmt.Errorf("invalid typed UE4SS notification")
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}
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return ue4SSPlayerNotification{ServerID: serverID, RecipientSteamID: playerID, Message: message, chatType: fixedNotificationType, protectedAuditCommand: "SendChat 4 \"" + escapeUE4SSChatMessage(message) + "\" " + playerID}, nil
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}
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func steamID64(value string) bool {
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if len(value) != 17 {
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return false
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}
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for _, character := range value {
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if character < '0' || character > '9' {
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return false
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}
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}
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return true
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}
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func validNotificationMessage(value string) bool {
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if value == "" || len(value) > 200 || !utf8.ValidString(value) {
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return false
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}
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for _, character := range value {
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if character < 0x20 || character == 0x7f {
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return false
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}
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}
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return true
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}
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func escapeUE4SSChatMessage(value string) string {
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return strings.NewReplacer("\\", "\\\\", "\"", "\\\"").Replace(value)
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}
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func supportedAdapterVersion(version string) bool { return version == "0.9.700.90357" }
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@@ -3,6 +3,7 @@ package companion
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import (
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"context"
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"testing"
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"time"
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)
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type configPortFixture struct {
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@@ -18,6 +19,16 @@ func (fixture *configPortFixture) ApplyConfigPatch(_ context.Context, _ string,
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return map[string]string{"ServerName": "Moon", "hostPath": "C:/secret"}, nil
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}
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type notificationPortFixture struct {
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deliveries []ue4SSPlayerNotification
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accepted bool
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}
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func (fixture *notificationPortFixture) SendPlayerNotification(_ context.Context, notification ue4SSPlayerNotification) (UE4SSNotificationReceipt, error) {
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fixture.deliveries = append(fixture.deliveries, notification)
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return UE4SSNotificationReceipt{Accepted: fixture.accepted}, nil
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}
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func TestVersionedAdapterUsesOnlyLogicalConfigValuesAndRedactsDiagnostics(t *testing.T) {
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port := &configPortFixture{fields: map[string]string{"ServerName": "Moon", "hostPath": "C:/secret", "Password": "nope"}}
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adapter := VersionedAdapter{ServerVersion: "0.9.700.90357", Config: port, DiagnosticsState: map[string]string{"status": "healthy", "hostPath": "C:/secret"}}
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@@ -41,3 +52,48 @@ func TestVersionedAdapterUsesOnlyLogicalConfigValuesAndRedactsDiagnostics(t *tes
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t.Fatalf("diagnostics leaked unsafe details: %+v", diagnostics)
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}
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}
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func TestVersionedUE4SSNotificationIsFixedTypedAndRedacted(t *testing.T) {
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port := ¬ificationPortFixture{accepted: true}
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adapter := VersionedAdapter{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", UE4SSBuild: UE4SSReferenceBuild, UE4SSReferenceRevision: UE4SSReferenceRevision, Notification: port}
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result, err := adapter.NotifyPlayer(context.Background(), map[string]any{"playerId": "76561198000000001", "message": "Moon \"gift\""})
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if err != nil || !result["accepted"].(bool) || len(port.deliveries) != 1 {
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t.Fatalf("typed notification was not delivered: result=%+v err=%v deliveries=%+v", result, err, port.deliveries)
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}
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delivery := port.deliveries[0]
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if delivery.ServerID != "server-1" || delivery.chatType != fixedNotificationType || delivery.protectedAuditCommand != "SendChat 4 \"Moon \\\"gift\\\"\" 76561198000000001" {
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t.Fatalf("notification did not use the fixed UE4SS contract: %+v", delivery)
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}
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if result["message"] == delivery.protectedAuditCommand || result["command"] != nil || result["rcon"] != nil {
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t.Fatalf("notification leaked protected transport details: %+v", result)
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}
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}
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func TestVersionedUE4SSNotificationFailsClosedForUnpinnedBuildOrInvalidRecipient(t *testing.T) {
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port := ¬ificationPortFixture{accepted: true}
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adapter := VersionedAdapter{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", UE4SSBuild: "3.0.2", UE4SSReferenceRevision: UE4SSReferenceRevision, Notification: port}
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if _, err := adapter.NotifyPlayer(context.Background(), map[string]any{"playerId": "76561198000000001", "message": "Moonlight"}); err == nil {
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t.Fatal("unpinned UE4SS build must be unavailable")
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}
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adapter.UE4SSBuild = UE4SSReferenceBuild
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if _, err := adapter.NotifyPlayer(context.Background(), map[string]any{"playerId": "not-a-steam-id", "message": "Moonlight"}); err == nil {
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t.Fatal("unverified recipient identity must be rejected")
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}
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}
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func TestNotificationFailureIsCachedWithoutInvokingRewardDelivery(t *testing.T) {
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stamp := time.Now().UTC()
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port := ¬ificationPortFixture{accepted: false}
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adapter := VersionedAdapter{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", UE4SSBuild: UE4SSReferenceBuild, UE4SSReferenceRevision: UE4SSReferenceRevision, Notification: port}
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registry := NewHandlerRegistry(HandlerAvailability{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", Approved: true, Capabilities: map[string]bool{"player.notify": true}}, adapter)
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command := ClaimedCommand{ID: "notification-1", ProfileKey: ProfileKey, CommandType: "player.notify", Payload: map[string]any{"playerId": "76561198000000001", "message": "Moonlight"}, FencingToken: 1, LeaseExpiresAt: stamp.Add(time.Minute), ExpiresAt: stamp.Add(time.Minute)}
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for range 2 {
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result, err := registry.Execute(context.Background(), command)
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if err != nil || result.Payload["accepted"] != false {
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t.Fatalf("notification failure was not typed: result=%+v err=%v", result, err)
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}
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}
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if len(port.deliveries) != 1 {
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t.Fatalf("duplicate notification attempted transport %d times", len(port.deliveries))
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}
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}
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