feat(scum): add local game player intelligence
This commit is contained in:
@@ -0,0 +1,57 @@
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package api
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import (
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"browser.local/platform/domain"
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"browser.local/platform/dto"
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"browser.local/platform/repo"
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"net/http"
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"strconv"
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)
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// serverGamePlayers godoc
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// @Summary List server-local game players
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// @Description Returns privacy-safe SCUM game player records visible to the current server operator.
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// @Tags game-players
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// @Produce json
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// @Success 200 {object} dto.GamePlayerListResponse
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// @Failure 401 {object} dto.ErrorResponse
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// @Failure 403 {object} dto.ErrorResponse
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// @Router /api/v1/server-instances/{id}/game-players [get]
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func (h *coreHandlers) serverGamePlayers(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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writeMethodNotAllowed(w, http.MethodGet)
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return
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}
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limit, _ := strconv.Atoi(r.URL.Query().Get("limit"))
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values, err := h.core.ListGamePlayersForSession(bearerToken(r), domain.GamePlayerFilter{ServerInstanceID: r.PathValue("id"), Search: r.URL.Query().Get("search"), Limit: limit})
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if err != nil {
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writeServiceError(w, err)
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return
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}
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writeJSON(w, http.StatusOK, dto.GamePlayerListFromDomain(values))
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}
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// serverGamePlayerDetail godoc
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// @Summary Get server-local game player profile
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// @Description Returns aliases, session trajectory, access attempts, and manual-review signals without network identifiers.
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// @Tags game-players
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// @Produce json
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// @Success 200 {object} dto.GamePlayerProfileResponse
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// @Failure 404 {object} dto.ErrorResponse
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// @Router /api/v1/server-instances/{id}/game-players/{playerId} [get]
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func (h *coreHandlers) serverGamePlayerDetail(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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writeMethodNotAllowed(w, http.MethodGet)
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return
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}
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value, err := h.core.GetGamePlayerProfileForSession(bearerToken(r), r.PathValue("playerId"))
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if err != nil {
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writeServiceError(w, err)
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return
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}
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if value.Player.ServerInstanceID != r.PathValue("id") {
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writeServiceError(w, repo.ErrNotFound)
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return
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}
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writeJSON(w, http.StatusOK, dto.GamePlayerProfileFromDomain(value))
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}
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@@ -93,6 +93,8 @@ func (h *coreHandlers) register(mux *http.ServeMux) {
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mux.HandleFunc("/api/v1/server-instances/{id}/game-client-bridge/commands/{commandId}/cancel", h.serverGameClientBridgeCommandCancel)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-client-bridge/commands/{commandId}", h.serverGameClientBridgeCommandDetail)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-client-bridge/snapshots", h.serverGameClientBridgeSnapshots)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-players", h.serverGamePlayers)
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mux.HandleFunc("/api/v1/server-instances/{id}/game-players/{playerId}", h.serverGamePlayerDetail)
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mux.HandleFunc("/api/v1/server-instances/{id}/dependencies/check", h.serverDependenciesCheck)
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mux.HandleFunc("/api/v1/server-instances/{id}/dependencies/install", h.serverDependenciesInstall)
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mux.HandleFunc("/api/v1/server-instances/{id}/dependencies", h.serverDependencies)
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@@ -0,0 +1,111 @@
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package domain
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import "time"
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// GamePlayer is a local game identity and is never a platform console user.
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type GamePlayer struct {
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ID string
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ServerInstanceID string
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GamePlayerID string
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DisplayName string
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FirstSeenAt time.Time
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LastSeenAt time.Time
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LastEventAt time.Time
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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type GamePlayerFilter struct {
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ServerInstanceID string
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Search string
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Limit int
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}
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// GamePlayerAlias preserves a bounded name history for one local game player.
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type GamePlayerAlias struct {
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ID string
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GamePlayerRecordID string
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ServerInstanceID string
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Alias string
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FirstSeenAt time.Time
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LastSeenAt time.Time
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}
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type GamePlayerAliasFilter struct {
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GamePlayerRecordID string
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ServerInstanceID string
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Limit int
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}
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// GamePlayerSession records a successful, bounded SCUM session. No raw network data is present.
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type GamePlayerSession struct {
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ID string
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GamePlayerRecordID string
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ServerInstanceID string
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SourceSessionID string
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StartedAt time.Time
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EndedAt time.Time
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EndReason string
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LastEventAt time.Time
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}
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type GamePlayerSessionFilter struct {
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GamePlayerRecordID string
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ServerInstanceID string
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OpenOnly bool
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Limit int
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}
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// GameAccessAttempt is review evidence. NetworkCorrelationKey is an irreversible server-local HMAC output.
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type GameAccessAttempt struct {
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ID string
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ServerInstanceID string
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GamePlayerRecordID string
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EventID string
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OccurredAt time.Time
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Outcome string
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Reason string
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NetworkCorrelationKey string
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ExpiresAt time.Time
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}
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type GameAccessAttemptFilter struct {
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ServerInstanceID string
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GamePlayerRecordID string
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Limit int
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}
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type GameSecuritySignalStatus string
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const (
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GameSecuritySignalOpen GameSecuritySignalStatus = "open"
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GameSecuritySignalReviewRequired GameSecuritySignalStatus = "review-required"
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GameSecuritySignalExpired GameSecuritySignalStatus = "expired"
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)
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// GameSecuritySignal is evidence for manual review; it carries no enforcement action.
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type GameSecuritySignal struct {
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ID string
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ServerInstanceID string
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GamePlayerRecordID string
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RuleKey string
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Status GameSecuritySignalStatus
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EvidenceCount int
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Summary string
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FirstObservedAt time.Time
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LastObservedAt time.Time
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ExpiresAt time.Time
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}
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type GameSecuritySignalFilter struct {
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ServerInstanceID string
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GamePlayerRecordID string
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Limit int
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}
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type GamePlayerProfile struct {
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Player GamePlayer
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Aliases []GamePlayerAlias
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Sessions []GamePlayerSession
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AccessAttempts []GameAccessAttempt
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SecuritySignals []GameSecuritySignal
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}
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func CopyGamePlayer(v GamePlayer) GamePlayer { return v }
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func CopyGamePlayerAlias(v GamePlayerAlias) GamePlayerAlias { return v }
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func CopyGamePlayerSession(v GamePlayerSession) GamePlayerSession { return v }
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func CopyGameAccessAttempt(v GameAccessAttempt) GameAccessAttempt { return v }
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func CopyGameSecuritySignal(v GameSecuritySignal) GameSecuritySignal { return v }
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@@ -0,0 +1,82 @@
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package dto
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import (
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"browser.local/platform/domain"
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"time"
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)
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type GamePlayerResponse struct {
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ID string `json:"id"`
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ServerInstanceID string `json:"serverInstanceId"`
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GamePlayerID string `json:"gamePlayerId"`
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DisplayName string `json:"displayName"`
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FirstSeenAt time.Time `json:"firstSeenAt"`
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LastSeenAt time.Time `json:"lastSeenAt"`
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}
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type GamePlayerAliasResponse struct {
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Alias string `json:"alias"`
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FirstSeenAt time.Time `json:"firstSeenAt"`
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LastSeenAt time.Time `json:"lastSeenAt"`
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}
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type GamePlayerSessionResponse struct {
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ID string `json:"id"`
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SourceSessionID string `json:"sourceSessionId"`
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StartedAt time.Time `json:"startedAt"`
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EndedAt time.Time `json:"endedAt,omitempty"`
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EndReason string `json:"endReason,omitempty"`
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}
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type GameAccessAttemptResponse struct {
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ID string `json:"id"`
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OccurredAt time.Time `json:"occurredAt"`
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Outcome string `json:"outcome"`
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Reason string `json:"reason"`
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}
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type GameSecuritySignalResponse struct {
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ID string `json:"id"`
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RuleKey string `json:"ruleKey"`
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Status string `json:"status"`
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EvidenceCount int `json:"evidenceCount"`
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Summary string `json:"summary"`
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FirstObservedAt time.Time `json:"firstObservedAt"`
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LastObservedAt time.Time `json:"lastObservedAt"`
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}
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type GamePlayerProfileResponse struct {
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Player GamePlayerResponse `json:"player"`
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Aliases []GamePlayerAliasResponse `json:"aliases"`
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Sessions []GamePlayerSessionResponse `json:"sessions"`
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AccessAttempts []GameAccessAttemptResponse `json:"accessAttempts"`
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SecuritySignals []GameSecuritySignalResponse `json:"securitySignals"`
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}
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type GamePlayerListResponse struct {
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Items []GamePlayerResponse `json:"items"`
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}
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func GamePlayersFromDomain(values []domain.GamePlayer) []GamePlayerResponse {
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out := make([]GamePlayerResponse, len(values))
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for i, v := range values {
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out[i] = gamePlayerFromDomain(v)
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}
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return out
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}
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func GamePlayerListFromDomain(values []domain.GamePlayer) GamePlayerListResponse {
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return GamePlayerListResponse{Items: GamePlayersFromDomain(values)}
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}
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func GamePlayerProfileFromDomain(v domain.GamePlayerProfile) GamePlayerProfileResponse {
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out := GamePlayerProfileResponse{Player: gamePlayerFromDomain(v.Player), Aliases: make([]GamePlayerAliasResponse, len(v.Aliases)), Sessions: make([]GamePlayerSessionResponse, len(v.Sessions)), AccessAttempts: make([]GameAccessAttemptResponse, len(v.AccessAttempts)), SecuritySignals: make([]GameSecuritySignalResponse, len(v.SecuritySignals))}
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for i, x := range v.Aliases {
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out.Aliases[i] = GamePlayerAliasResponse{Alias: x.Alias, FirstSeenAt: x.FirstSeenAt, LastSeenAt: x.LastSeenAt}
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}
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for i, x := range v.Sessions {
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out.Sessions[i] = GamePlayerSessionResponse{ID: x.ID, SourceSessionID: x.SourceSessionID, StartedAt: x.StartedAt, EndedAt: x.EndedAt, EndReason: x.EndReason}
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}
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for i, x := range v.AccessAttempts {
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out.AccessAttempts[i] = GameAccessAttemptResponse{ID: x.ID, OccurredAt: x.OccurredAt, Outcome: x.Outcome, Reason: x.Reason}
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}
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for i, x := range v.SecuritySignals {
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out.SecuritySignals[i] = GameSecuritySignalResponse{ID: x.ID, RuleKey: x.RuleKey, Status: string(x.Status), EvidenceCount: x.EvidenceCount, Summary: x.Summary, FirstObservedAt: x.FirstObservedAt, LastObservedAt: x.LastObservedAt}
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}
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return out
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}
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func gamePlayerFromDomain(v domain.GamePlayer) GamePlayerResponse {
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return GamePlayerResponse{ID: v.ID, ServerInstanceID: v.ServerInstanceID, GamePlayerID: v.GamePlayerID, DisplayName: v.DisplayName, FirstSeenAt: v.FirstSeenAt, LastSeenAt: v.LastSeenAt}
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}
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@@ -0,0 +1,72 @@
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package model
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import "time"
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// GamePlayer is the model-first table shape for an independent server-local game identity.
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type GamePlayer struct {
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ID string `json:"id" db:"id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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GamePlayerID string `json:"gamePlayerId" db:"game_player_id"`
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DisplayName string `json:"displayName" db:"display_name"`
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FirstSeenAt time.Time `json:"firstSeenAt" db:"first_seen_at"`
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LastSeenAt time.Time `json:"lastSeenAt" db:"last_seen_at"`
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LastEventAt time.Time `json:"lastEventAt" db:"last_event_at"`
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CreatedAt time.Time `json:"createdAt" db:"created_at"`
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UpdatedAt time.Time `json:"updatedAt" db:"updated_at"`
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}
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func (GamePlayer) TableName() string { return "game_players" }
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type GamePlayerAlias struct {
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ID string `json:"id" db:"id"`
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GamePlayerRecordID string `json:"gamePlayerRecordId" db:"game_player_record_id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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Alias string `json:"alias" db:"alias"`
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FirstSeenAt time.Time `json:"firstSeenAt" db:"first_seen_at"`
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LastSeenAt time.Time `json:"lastSeenAt" db:"last_seen_at"`
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}
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func (GamePlayerAlias) TableName() string { return "game_player_aliases" }
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type GamePlayerSession struct {
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ID string `json:"id" db:"id"`
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GamePlayerRecordID string `json:"gamePlayerRecordId" db:"game_player_record_id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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SourceSessionID string `json:"sourceSessionId" db:"source_session_id"`
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StartedAt time.Time `json:"startedAt" db:"started_at"`
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EndedAt time.Time `json:"endedAt,omitempty" db:"ended_at"`
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EndReason string `json:"endReason,omitempty" db:"end_reason"`
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LastEventAt time.Time `json:"lastEventAt" db:"last_event_at"`
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}
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func (GamePlayerSession) TableName() string { return "game_player_sessions" }
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// GameAccessAttempt intentionally has no raw address field; correlation is irreversible and server-scoped.
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type GameAccessAttempt struct {
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ID string `json:"id" db:"id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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GamePlayerRecordID string `json:"gamePlayerRecordId" db:"game_player_record_id"`
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EventID string `json:"eventId" db:"event_id"`
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OccurredAt time.Time `json:"occurredAt" db:"occurred_at"`
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Outcome string `json:"outcome" db:"outcome"`
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Reason string `json:"reason" db:"reason"`
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NetworkCorrelationKey string `json:"-" db:"network_correlation_key"`
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ExpiresAt time.Time `json:"expiresAt" db:"expires_at"`
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}
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func (GameAccessAttempt) TableName() string { return "game_access_attempts" }
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type GameSecuritySignal struct {
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ID string `json:"id" db:"id"`
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ServerInstanceID string `json:"serverInstanceId" db:"server_instance_id"`
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GamePlayerRecordID string `json:"gamePlayerRecordId" db:"game_player_record_id"`
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RuleKey string `json:"ruleKey" db:"rule_key"`
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Status string `json:"status" db:"status"`
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EvidenceCount int `json:"evidenceCount" db:"evidence_count"`
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Summary string `json:"summary" db:"summary"`
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FirstObservedAt time.Time `json:"firstObservedAt" db:"first_observed_at"`
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LastObservedAt time.Time `json:"lastObservedAt" db:"last_observed_at"`
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ExpiresAt time.Time `json:"expiresAt" db:"expires_at"`
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}
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func (GameSecuritySignal) TableName() string { return "game_security_signals" }
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@@ -42,6 +42,11 @@ type StoreSnapshot struct {
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GameClientBridgeCommands []domain.GameClientBridgeCommand `json:"gameClientBridgeCommands"`
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GameClientBridgeSnapshots []domain.GameClientBridgeSnapshot `json:"gameClientBridgeSnapshots"`
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GameClientBridgeStreams []domain.GameClientBridgeSnapshotStream `json:"gameClientBridgeStreams"`
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GamePlayers []domain.GamePlayer `json:"gamePlayers"`
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GamePlayerAliases []domain.GamePlayerAlias `json:"gamePlayerAliases"`
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GamePlayerSessions []domain.GamePlayerSession `json:"gamePlayerSessions"`
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GameAccessAttempts []domain.GameAccessAttempt `json:"gameAccessAttempts"`
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GameSecuritySignals []domain.GameSecuritySignal `json:"gameSecuritySignals"`
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}
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type FileStore struct {
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@@ -190,6 +195,21 @@ func (store *FileStore) GameClientBridgeSnapshots() GameClientBridgeSnapshotRepo
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func (store *FileStore) GameClientBridgeSnapshotStreams() GameClientBridgeSnapshotStreamRepository {
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return &persistentRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]{repository: store.MemoryStore.bridgeStreams, persist: store.persist}
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}
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func (store *FileStore) GamePlayers() GamePlayerRepository {
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return &persistentRepository[domain.GamePlayer, domain.GamePlayerFilter]{repository: store.MemoryStore.gamePlayers, persist: store.persist}
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}
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func (store *FileStore) GamePlayerAliases() GamePlayerAliasRepository {
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return &persistentRepository[domain.GamePlayerAlias, domain.GamePlayerAliasFilter]{repository: store.MemoryStore.gamePlayerAliases, persist: store.persist}
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}
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func (store *FileStore) GamePlayerSessions() GamePlayerSessionRepository {
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return &persistentRepository[domain.GamePlayerSession, domain.GamePlayerSessionFilter]{repository: store.MemoryStore.gamePlayerSessions, persist: store.persist}
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}
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func (store *FileStore) GameAccessAttempts() GameAccessAttemptRepository {
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return &persistentRepository[domain.GameAccessAttempt, domain.GameAccessAttemptFilter]{repository: store.MemoryStore.gameAccessAttempts, persist: store.persist}
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}
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func (store *FileStore) GameSecuritySignals() GameSecuritySignalRepository {
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return &persistentRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]{repository: store.MemoryStore.gameSecuritySignals, persist: store.persist}
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}
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func (store *FileStore) load() error {
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data, err := os.ReadFile(store.path)
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@@ -263,6 +283,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
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GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
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GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
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GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
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GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals),
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}
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}
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@@ -296,6 +317,11 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
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loadRepository(store.MemoryStore.bridgeCommands.memoryRepository, snapshot.GameClientBridgeCommands)
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loadRepository(store.MemoryStore.bridgeSnapshots.memoryRepository, snapshot.GameClientBridgeSnapshots)
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loadRepository(store.MemoryStore.bridgeStreams, snapshot.GameClientBridgeStreams)
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loadRepository(store.MemoryStore.gamePlayers, snapshot.GamePlayers)
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loadRepository(store.MemoryStore.gamePlayerAliases, snapshot.GamePlayerAliases)
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loadRepository(store.MemoryStore.gamePlayerSessions, snapshot.GamePlayerSessions)
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loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
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loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
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}
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type mutableRepository[T any, F any] interface {
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@@ -171,6 +171,21 @@ func (store *MySQLStore) GameClientBridgeSnapshots() GameClientBridgeSnapshotRep
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func (store *MySQLStore) GameClientBridgeSnapshotStreams() GameClientBridgeSnapshotStreamRepository {
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return &persistentRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]{repository: store.MemoryStore.bridgeStreams, persist: store.persist}
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}
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func (store *MySQLStore) GamePlayers() GamePlayerRepository {
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return &persistentRepository[domain.GamePlayer, domain.GamePlayerFilter]{repository: store.MemoryStore.gamePlayers, persist: store.persist}
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}
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func (store *MySQLStore) GamePlayerAliases() GamePlayerAliasRepository {
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return &persistentRepository[domain.GamePlayerAlias, domain.GamePlayerAliasFilter]{repository: store.MemoryStore.gamePlayerAliases, persist: store.persist}
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}
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func (store *MySQLStore) GamePlayerSessions() GamePlayerSessionRepository {
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return &persistentRepository[domain.GamePlayerSession, domain.GamePlayerSessionFilter]{repository: store.MemoryStore.gamePlayerSessions, persist: store.persist}
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}
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func (store *MySQLStore) GameAccessAttempts() GameAccessAttemptRepository {
|
||||
return &persistentRepository[domain.GameAccessAttempt, domain.GameAccessAttemptFilter]{repository: store.MemoryStore.gameAccessAttempts, persist: store.persist}
|
||||
}
|
||||
func (store *MySQLStore) GameSecuritySignals() GameSecuritySignalRepository {
|
||||
return &persistentRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]{repository: store.MemoryStore.gameSecuritySignals, persist: store.persist}
|
||||
}
|
||||
|
||||
func (store *MySQLStore) initialize() error {
|
||||
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
|
||||
@@ -261,6 +276,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
|
||||
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
|
||||
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
|
||||
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
|
||||
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,4 +310,9 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
|
||||
loadRepository(store.MemoryStore.bridgeCommands.memoryRepository, snapshot.GameClientBridgeCommands)
|
||||
loadRepository(store.MemoryStore.bridgeSnapshots.memoryRepository, snapshot.GameClientBridgeSnapshots)
|
||||
loadRepository(store.MemoryStore.bridgeStreams, snapshot.GameClientBridgeStreams)
|
||||
loadRepository(store.MemoryStore.gamePlayers, snapshot.GamePlayers)
|
||||
loadRepository(store.MemoryStore.gamePlayerAliases, snapshot.GamePlayerAliases)
|
||||
loadRepository(store.MemoryStore.gamePlayerSessions, snapshot.GamePlayerSessions)
|
||||
loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
|
||||
loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
|
||||
}
|
||||
|
||||
+109
-29
@@ -3,6 +3,7 @@ package repo
|
||||
import (
|
||||
"errors"
|
||||
"sort"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"browser.local/platform/domain"
|
||||
@@ -224,6 +225,41 @@ type GameClientBridgeSnapshotStreamRepository interface {
|
||||
Delete(id string) error
|
||||
}
|
||||
|
||||
type GamePlayerRepository interface {
|
||||
Create(domain.GamePlayer) error
|
||||
Get(string) (domain.GamePlayer, error)
|
||||
List(domain.GamePlayerFilter) ([]domain.GamePlayer, error)
|
||||
Update(domain.GamePlayer) error
|
||||
}
|
||||
type GamePlayerAliasRepository interface {
|
||||
Create(domain.GamePlayerAlias) error
|
||||
Get(string) (domain.GamePlayerAlias, error)
|
||||
List(domain.GamePlayerAliasFilter) ([]domain.GamePlayerAlias, error)
|
||||
Update(domain.GamePlayerAlias) error
|
||||
Delete(string) error
|
||||
}
|
||||
type GamePlayerSessionRepository interface {
|
||||
Create(domain.GamePlayerSession) error
|
||||
Get(string) (domain.GamePlayerSession, error)
|
||||
List(domain.GamePlayerSessionFilter) ([]domain.GamePlayerSession, error)
|
||||
Update(domain.GamePlayerSession) error
|
||||
Delete(string) error
|
||||
}
|
||||
type GameAccessAttemptRepository interface {
|
||||
Create(domain.GameAccessAttempt) error
|
||||
Get(string) (domain.GameAccessAttempt, error)
|
||||
List(domain.GameAccessAttemptFilter) ([]domain.GameAccessAttempt, error)
|
||||
Update(domain.GameAccessAttempt) error
|
||||
Delete(string) error
|
||||
}
|
||||
type GameSecuritySignalRepository interface {
|
||||
Create(domain.GameSecuritySignal) error
|
||||
Get(string) (domain.GameSecuritySignal, error)
|
||||
List(domain.GameSecuritySignalFilter) ([]domain.GameSecuritySignal, error)
|
||||
Update(domain.GameSecuritySignal) error
|
||||
Delete(string) error
|
||||
}
|
||||
|
||||
type Store interface {
|
||||
Users() UserRepository
|
||||
AuthSessions() AuthSessionRepository
|
||||
@@ -254,38 +290,48 @@ type Store interface {
|
||||
GameClientBridgeCommands() GameClientBridgeCommandRepository
|
||||
GameClientBridgeSnapshots() GameClientBridgeSnapshotRepository
|
||||
GameClientBridgeSnapshotStreams() GameClientBridgeSnapshotStreamRepository
|
||||
GamePlayers() GamePlayerRepository
|
||||
GamePlayerAliases() GamePlayerAliasRepository
|
||||
GamePlayerSessions() GamePlayerSessionRepository
|
||||
GameAccessAttempts() GameAccessAttemptRepository
|
||||
GameSecuritySignals() GameSecuritySignalRepository
|
||||
}
|
||||
|
||||
type MemoryStore struct {
|
||||
users *memoryRepository[domain.User, domain.UserFilter]
|
||||
authSessions *memoryRepository[domain.AuthSessionRecord, domain.AuthSessionFilter]
|
||||
runSessions *memoryRepository[domain.RunControlSession, struct{}]
|
||||
aiProviders *memoryRepository[domain.AIProvider, domain.AIProviderFilter]
|
||||
gamePlugins *memoryRepository[domain.GamePlugin, domain.GamePluginFilter]
|
||||
serverInstances *memoryRepository[domain.ServerInstance, domain.ServerInstanceFilter]
|
||||
runEndpoints *memoryRepository[domain.RunEndpoint, domain.RunEndpointFilter]
|
||||
jobs *memoryJobRepository
|
||||
artifacts *memoryRepository[domain.Artifact, domain.ArtifactFilter]
|
||||
runtimeBindings *memoryRepository[domain.RuntimeBinding, domain.RuntimeBindingFilter]
|
||||
componentKeys *memoryRepository[domain.EncryptedComponentKey, domain.EncryptedComponentKeyFilter]
|
||||
runDists *memoryRepository[domain.RunDistribution, domain.RunDistributionFilter]
|
||||
clientDists *memoryRepository[domain.ClientManagerDistribution, domain.ClientManagerDistributionFilter]
|
||||
clientInstalls *memoryRepository[domain.ClientManagerInstallation, domain.ClientManagerInstallationFilter]
|
||||
clientSessions *memoryRepository[domain.ClientManagerSession, domain.ClientManagerSessionFilter]
|
||||
clientNonces *memoryRepository[domain.ClientManagerRegistrationNonce, domain.ClientManagerNonceFilter]
|
||||
dependencies *memoryRepository[domain.DependencyStatus, domain.DependencyStatusFilter]
|
||||
buildJobs *memoryRepository[domain.ClientManagerBuildJob, domain.ClientManagerBuildJobFilter]
|
||||
updateJobs *memoryRepository[domain.RunUpdateJob, domain.RunUpdateJobFilter]
|
||||
logStreams *memoryRepository[domain.LogStream, domain.LogStreamFilter]
|
||||
auditEvents *memoryRepository[domain.AuditEvent, domain.AuditEventFilter]
|
||||
metricSamples *memoryRepository[domain.MetricSample, domain.MetricSampleFilter]
|
||||
backups *memoryRepository[domain.BackupRecord, domain.BackupFilter]
|
||||
alerts *memoryRepository[domain.AlertRecord, domain.AlertFilter]
|
||||
pluginLifecycle *memoryRepository[domain.PluginLifecycleInstallation, domain.PluginLifecycleFilter]
|
||||
aiConfigDiffs *memoryRepository[domain.AIConfigDiffPreview, domain.AIConfigDiffFilter]
|
||||
bridgeCommands *memoryGameClientBridgeCommandRepository
|
||||
bridgeSnapshots *memoryGameClientBridgeSnapshotRepository
|
||||
bridgeStreams *memoryRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]
|
||||
users *memoryRepository[domain.User, domain.UserFilter]
|
||||
authSessions *memoryRepository[domain.AuthSessionRecord, domain.AuthSessionFilter]
|
||||
runSessions *memoryRepository[domain.RunControlSession, struct{}]
|
||||
aiProviders *memoryRepository[domain.AIProvider, domain.AIProviderFilter]
|
||||
gamePlugins *memoryRepository[domain.GamePlugin, domain.GamePluginFilter]
|
||||
serverInstances *memoryRepository[domain.ServerInstance, domain.ServerInstanceFilter]
|
||||
runEndpoints *memoryRepository[domain.RunEndpoint, domain.RunEndpointFilter]
|
||||
jobs *memoryJobRepository
|
||||
artifacts *memoryRepository[domain.Artifact, domain.ArtifactFilter]
|
||||
runtimeBindings *memoryRepository[domain.RuntimeBinding, domain.RuntimeBindingFilter]
|
||||
componentKeys *memoryRepository[domain.EncryptedComponentKey, domain.EncryptedComponentKeyFilter]
|
||||
runDists *memoryRepository[domain.RunDistribution, domain.RunDistributionFilter]
|
||||
clientDists *memoryRepository[domain.ClientManagerDistribution, domain.ClientManagerDistributionFilter]
|
||||
clientInstalls *memoryRepository[domain.ClientManagerInstallation, domain.ClientManagerInstallationFilter]
|
||||
clientSessions *memoryRepository[domain.ClientManagerSession, domain.ClientManagerSessionFilter]
|
||||
clientNonces *memoryRepository[domain.ClientManagerRegistrationNonce, domain.ClientManagerNonceFilter]
|
||||
dependencies *memoryRepository[domain.DependencyStatus, domain.DependencyStatusFilter]
|
||||
buildJobs *memoryRepository[domain.ClientManagerBuildJob, domain.ClientManagerBuildJobFilter]
|
||||
updateJobs *memoryRepository[domain.RunUpdateJob, domain.RunUpdateJobFilter]
|
||||
logStreams *memoryRepository[domain.LogStream, domain.LogStreamFilter]
|
||||
auditEvents *memoryRepository[domain.AuditEvent, domain.AuditEventFilter]
|
||||
metricSamples *memoryRepository[domain.MetricSample, domain.MetricSampleFilter]
|
||||
backups *memoryRepository[domain.BackupRecord, domain.BackupFilter]
|
||||
alerts *memoryRepository[domain.AlertRecord, domain.AlertFilter]
|
||||
pluginLifecycle *memoryRepository[domain.PluginLifecycleInstallation, domain.PluginLifecycleFilter]
|
||||
aiConfigDiffs *memoryRepository[domain.AIConfigDiffPreview, domain.AIConfigDiffFilter]
|
||||
bridgeCommands *memoryGameClientBridgeCommandRepository
|
||||
bridgeSnapshots *memoryGameClientBridgeSnapshotRepository
|
||||
bridgeStreams *memoryRepository[domain.GameClientBridgeSnapshotStream, domain.GameClientBridgeSnapshotStreamFilter]
|
||||
gamePlayers *memoryRepository[domain.GamePlayer, domain.GamePlayerFilter]
|
||||
gamePlayerAliases *memoryRepository[domain.GamePlayerAlias, domain.GamePlayerAliasFilter]
|
||||
gamePlayerSessions *memoryRepository[domain.GamePlayerSession, domain.GamePlayerSessionFilter]
|
||||
gameAccessAttempts *memoryRepository[domain.GameAccessAttempt, domain.GameAccessAttemptFilter]
|
||||
gameSecuritySignals *memoryRepository[domain.GameSecuritySignal, domain.GameSecuritySignalFilter]
|
||||
}
|
||||
|
||||
func NewMemoryStore() *MemoryStore {
|
||||
@@ -423,6 +469,11 @@ func NewMemoryStore() *MemoryStore {
|
||||
domain.CopyGameClientBridgeSnapshotStream,
|
||||
matchGameClientBridgeSnapshotStream,
|
||||
),
|
||||
gamePlayers: newMemoryRepository(func(v domain.GamePlayer) string { return v.ID }, domain.CopyGamePlayer, matchGamePlayer),
|
||||
gamePlayerAliases: newMemoryRepository(func(v domain.GamePlayerAlias) string { return v.ID }, domain.CopyGamePlayerAlias, matchGamePlayerAlias),
|
||||
gamePlayerSessions: newMemoryRepository(func(v domain.GamePlayerSession) string { return v.ID }, domain.CopyGamePlayerSession, matchGamePlayerSession),
|
||||
gameAccessAttempts: newMemoryRepository(func(v domain.GameAccessAttempt) string { return v.ID }, domain.CopyGameAccessAttempt, matchGameAccessAttempt),
|
||||
gameSecuritySignals: newMemoryRepository(func(v domain.GameSecuritySignal) string { return v.ID }, domain.CopyGameSecuritySignal, matchGameSecuritySignal),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -475,6 +526,19 @@ func (store *MemoryStore) GameClientBridgeSnapshots() GameClientBridgeSnapshotRe
|
||||
func (store *MemoryStore) GameClientBridgeSnapshotStreams() GameClientBridgeSnapshotStreamRepository {
|
||||
return store.bridgeStreams
|
||||
}
|
||||
func (store *MemoryStore) GamePlayers() GamePlayerRepository { return store.gamePlayers }
|
||||
func (store *MemoryStore) GamePlayerAliases() GamePlayerAliasRepository {
|
||||
return store.gamePlayerAliases
|
||||
}
|
||||
func (store *MemoryStore) GamePlayerSessions() GamePlayerSessionRepository {
|
||||
return store.gamePlayerSessions
|
||||
}
|
||||
func (store *MemoryStore) GameAccessAttempts() GameAccessAttemptRepository {
|
||||
return store.gameAccessAttempts
|
||||
}
|
||||
func (store *MemoryStore) GameSecuritySignals() GameSecuritySignalRepository {
|
||||
return store.gameSecuritySignals
|
||||
}
|
||||
|
||||
type memoryRepository[T any, F any] struct {
|
||||
mu sync.RWMutex
|
||||
@@ -775,3 +839,19 @@ func matchGameClientBridgeSnapshotStream(stream domain.GameClientBridgeSnapshotS
|
||||
(filter.Type == "" || stream.Type == filter.Type) &&
|
||||
(filter.StreamKey == "" || stream.StreamKey == filter.StreamKey)
|
||||
}
|
||||
|
||||
func matchGamePlayer(v domain.GamePlayer, f domain.GamePlayerFilter) bool {
|
||||
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (f.Search == "" || strings.Contains(strings.ToLower(v.DisplayName), strings.ToLower(f.Search)) || strings.Contains(strings.ToLower(v.GamePlayerID), strings.ToLower(f.Search)))
|
||||
}
|
||||
func matchGamePlayerAlias(v domain.GamePlayerAlias, f domain.GamePlayerAliasFilter) bool {
|
||||
return (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID)
|
||||
}
|
||||
func matchGamePlayerSession(v domain.GamePlayerSession, f domain.GamePlayerSessionFilter) bool {
|
||||
return (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) && (!f.OpenOnly || v.EndedAt.IsZero())
|
||||
}
|
||||
func matchGameAccessAttempt(v domain.GameAccessAttempt, f domain.GameAccessAttemptFilter) bool {
|
||||
return (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID)
|
||||
}
|
||||
func matchGameSecuritySignal(v domain.GameSecuritySignal, f domain.GameSecuritySignalFilter) bool {
|
||||
return (f.GamePlayerRecordID == "" || v.GamePlayerRecordID == f.GamePlayerRecordID) && (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,337 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"browser.local/platform/domain"
|
||||
"browser.local/platform/repo"
|
||||
"crypto/hmac"
|
||||
"crypto/sha256"
|
||||
"encoding/hex"
|
||||
"sort"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
const gameAccessRetention = 30 * 24 * time.Hour
|
||||
const failedAccessWindow = 15 * time.Minute
|
||||
const failedAccessThreshold = 5
|
||||
|
||||
func (svc *CoreService) ListGamePlayersForSession(sessionID string, filter domain.GamePlayerFilter) ([]domain.GamePlayer, error) {
|
||||
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := svc.pruneGamePlayerEvidence(filter.ServerInstanceID); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
values, err := svc.store.GamePlayers().List(filter)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
sort.Slice(values, func(i, j int) bool { return values[i].LastSeenAt.After(values[j].LastSeenAt) })
|
||||
if filter.Limit > 0 && len(values) > filter.Limit {
|
||||
values = values[:filter.Limit]
|
||||
}
|
||||
return values, nil
|
||||
}
|
||||
|
||||
func (svc *CoreService) GetGamePlayerProfileForSession(sessionID, playerRecordID string) (domain.GamePlayerProfile, error) {
|
||||
player, err := svc.store.GamePlayers().Get(playerRecordID)
|
||||
if err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
if err := svc.authorizeServerLifecycle(sessionID, player.ServerInstanceID); err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
if err := svc.pruneGamePlayerEvidence(player.ServerInstanceID); err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
aliases, err := svc.store.GamePlayerAliases().List(domain.GamePlayerAliasFilter{GamePlayerRecordID: player.ID})
|
||||
if err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
sessions, err := svc.store.GamePlayerSessions().List(domain.GamePlayerSessionFilter{GamePlayerRecordID: player.ID})
|
||||
if err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
attempts, err := svc.store.GameAccessAttempts().List(domain.GameAccessAttemptFilter{GamePlayerRecordID: player.ID})
|
||||
if err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
signals, err := svc.store.GameSecuritySignals().List(domain.GameSecuritySignalFilter{GamePlayerRecordID: player.ID})
|
||||
if err != nil {
|
||||
return domain.GamePlayerProfile{}, err
|
||||
}
|
||||
return domain.GamePlayerProfile{Player: player, Aliases: aliases, Sessions: sessions, AccessAttempts: attempts, SecuritySignals: signals}, nil
|
||||
}
|
||||
|
||||
func (svc *CoreService) projectGamePlayerEvents(batch domain.LogBatchIngest) error {
|
||||
for _, entry := range batch.Entries {
|
||||
if err := svc.projectGamePlayerEvent(batch, entry); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return svc.pruneGamePlayerEvidence(batch.ServerInstanceID)
|
||||
}
|
||||
func (svc *CoreService) projectGamePlayerEvent(batch domain.LogBatchIngest, entry domain.LogEntry) error {
|
||||
fields := entry.Fields
|
||||
if fields == nil {
|
||||
return nil
|
||||
}
|
||||
eventType := strings.TrimSpace(fields["eventType"])
|
||||
if eventType != "scum.login" && eventType != "scum.logout" {
|
||||
return nil
|
||||
}
|
||||
gameID, name := strings.TrimSpace(fields["playerId"]), strings.TrimSpace(fields["playerName"])
|
||||
if gameID == "" || name == "" {
|
||||
return nil
|
||||
}
|
||||
occurred := entry.Timestamp
|
||||
if raw := strings.TrimSpace(fields["occurredAt"]); raw != "" {
|
||||
if parsed, err := time.Parse(time.RFC3339, raw); err == nil {
|
||||
occurred = parsed
|
||||
}
|
||||
}
|
||||
if occurred.IsZero() {
|
||||
occurred = svc.now()
|
||||
}
|
||||
recordID := gamePlayerRecordID(batch.ServerInstanceID, gameID)
|
||||
player, err := svc.store.GamePlayers().Get(recordID)
|
||||
if err == repo.ErrNotFound {
|
||||
player = domain.GamePlayer{ID: recordID, ServerInstanceID: batch.ServerInstanceID, GamePlayerID: gameID, DisplayName: name, FirstSeenAt: occurred, LastSeenAt: occurred, LastEventAt: occurred, CreatedAt: svc.now(), UpdatedAt: svc.now()}
|
||||
if err = svc.store.GamePlayers().Create(player); err != nil {
|
||||
return err
|
||||
}
|
||||
} else if err != nil {
|
||||
return err
|
||||
}
|
||||
if occurred.After(player.LastEventAt) || occurred.Equal(player.LastEventAt) {
|
||||
if name != player.DisplayName {
|
||||
player.DisplayName = name
|
||||
}
|
||||
player.LastSeenAt = maxTime(player.LastSeenAt, occurred)
|
||||
player.LastEventAt = occurred
|
||||
player.UpdatedAt = svc.now()
|
||||
if err := svc.store.GamePlayers().Update(player); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if err := svc.upsertGamePlayerAlias(player, name, occurred); err != nil {
|
||||
return err
|
||||
}
|
||||
sourceSession := strings.TrimSpace(fields["sessionId"])
|
||||
if sourceSession == "" {
|
||||
sourceSession = "event-" + entryID(batch.LogStreamID, entry.Seq)
|
||||
}
|
||||
if eventType == "scum.login" {
|
||||
outcome := strings.TrimSpace(fields["outcome"])
|
||||
if outcome == "accepted" {
|
||||
if err := svc.recordSuccessfulGameAccess(player, batch, entry, occurred, strings.TrimSpace(fields["networkFingerprint"])); err != nil {
|
||||
return err
|
||||
}
|
||||
return svc.openGamePlayerSession(player, sourceSession, occurred)
|
||||
}
|
||||
return svc.recordFailedGameAccess(player, batch, entry, occurred, strings.TrimSpace(fields["networkFingerprint"]))
|
||||
}
|
||||
return svc.closeGamePlayerSession(player, sourceSession, occurred, strings.TrimSpace(fields["reason"]))
|
||||
}
|
||||
|
||||
func (svc *CoreService) recordSuccessfulGameAccess(player domain.GamePlayer, batch domain.LogBatchIngest, entry domain.LogEntry, at time.Time, raw string) error {
|
||||
id := "attempt-" + entryID(batch.LogStreamID, entry.Seq)
|
||||
if _, err := svc.store.GameAccessAttempts().Get(id); err == nil {
|
||||
return nil
|
||||
} else if err != repo.ErrNotFound {
|
||||
return err
|
||||
}
|
||||
key := svc.networkCorrelation(batch.ServerInstanceID, raw)
|
||||
if err := svc.store.GameAccessAttempts().Create(domain.GameAccessAttempt{ID: id, ServerInstanceID: batch.ServerInstanceID, GamePlayerRecordID: player.ID, EventID: entryID(batch.LogStreamID, entry.Seq), OccurredAt: at, Outcome: "accepted", Reason: "login-accepted", NetworkCorrelationKey: key, ExpiresAt: at.Add(gameAccessRetention)}); err != nil {
|
||||
return err
|
||||
}
|
||||
if key != "" {
|
||||
return svc.refreshPossibleAltSignal(player, key, at)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (svc *CoreService) refreshPossibleAltSignal(player domain.GamePlayer, key string, at time.Time) error {
|
||||
attempts, err := svc.store.GameAccessAttempts().List(domain.GameAccessAttemptFilter{ServerInstanceID: player.ServerInstanceID})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
players := map[string]struct{}{}
|
||||
for _, attempt := range attempts {
|
||||
if attempt.Outcome == "accepted" && attempt.NetworkCorrelationKey == key && !attempt.OccurredAt.Before(at.Add(-gameAccessRetention)) {
|
||||
players[attempt.GamePlayerRecordID] = struct{}{}
|
||||
}
|
||||
}
|
||||
if len(players) < 2 {
|
||||
return nil
|
||||
}
|
||||
id := "signal-alt-" + fingerprintID(player.ServerInstanceID, key)
|
||||
signal, err := svc.store.GameSecuritySignals().Get(id)
|
||||
if err == repo.ErrNotFound {
|
||||
return svc.store.GameSecuritySignals().Create(domain.GameSecuritySignal{ID: id, ServerInstanceID: player.ServerInstanceID, GamePlayerRecordID: player.ID, RuleKey: "possible-alt-account", Status: domain.GameSecuritySignalReviewRequired, EvidenceCount: len(players), Summary: "Multiple game identities share server-local access evidence; manual review required", FirstObservedAt: at, LastObservedAt: at, ExpiresAt: at.Add(gameAccessRetention)})
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
signal.EvidenceCount = len(players)
|
||||
signal.LastObservedAt = at
|
||||
signal.ExpiresAt = at.Add(gameAccessRetention)
|
||||
return svc.store.GameSecuritySignals().Update(signal)
|
||||
}
|
||||
func (svc *CoreService) upsertGamePlayerAlias(player domain.GamePlayer, name string, at time.Time) error {
|
||||
id := gamePlayerAliasID(player.ID, name)
|
||||
item, err := svc.store.GamePlayerAliases().Get(id)
|
||||
if err == repo.ErrNotFound {
|
||||
return svc.store.GamePlayerAliases().Create(domain.GamePlayerAlias{ID: id, GamePlayerRecordID: player.ID, ServerInstanceID: player.ServerInstanceID, Alias: name, FirstSeenAt: at, LastSeenAt: at})
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if at.After(item.LastSeenAt) {
|
||||
item.LastSeenAt = at
|
||||
return svc.store.GamePlayerAliases().Update(item)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (svc *CoreService) openGamePlayerSession(player domain.GamePlayer, source string, at time.Time) error {
|
||||
id := gamePlayerSessionID(player.ID, source)
|
||||
item, err := svc.store.GamePlayerSessions().Get(id)
|
||||
if err == repo.ErrNotFound {
|
||||
return svc.store.GamePlayerSessions().Create(domain.GamePlayerSession{ID: id, GamePlayerRecordID: player.ID, ServerInstanceID: player.ServerInstanceID, SourceSessionID: source, StartedAt: at, LastEventAt: at})
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if at.After(item.LastEventAt) {
|
||||
item.LastEventAt = at
|
||||
return svc.store.GamePlayerSessions().Update(item)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (svc *CoreService) closeGamePlayerSession(player domain.GamePlayer, source string, at time.Time, reason string) error {
|
||||
id := gamePlayerSessionID(player.ID, source)
|
||||
item, err := svc.store.GamePlayerSessions().Get(id)
|
||||
if err == repo.ErrNotFound {
|
||||
return nil
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if item.StartedAt.After(at) || (!item.EndedAt.IsZero() && !at.After(item.EndedAt)) {
|
||||
return nil
|
||||
}
|
||||
item.EndedAt = at
|
||||
item.EndReason = bounded(reason, 40)
|
||||
item.LastEventAt = maxTime(item.LastEventAt, at)
|
||||
return svc.store.GamePlayerSessions().Update(item)
|
||||
}
|
||||
func (svc *CoreService) recordFailedGameAccess(player domain.GamePlayer, batch domain.LogBatchIngest, entry domain.LogEntry, at time.Time, raw string) error {
|
||||
id := "attempt-" + entryID(batch.LogStreamID, entry.Seq)
|
||||
if _, err := svc.store.GameAccessAttempts().Get(id); err == nil {
|
||||
return nil
|
||||
} else if err != repo.ErrNotFound {
|
||||
return err
|
||||
}
|
||||
key := svc.networkCorrelation(batch.ServerInstanceID, raw)
|
||||
attempt := domain.GameAccessAttempt{ID: id, ServerInstanceID: batch.ServerInstanceID, GamePlayerRecordID: player.ID, EventID: entryID(batch.LogStreamID, entry.Seq), OccurredAt: at, Outcome: "rejected", Reason: "login-rejected", NetworkCorrelationKey: key, ExpiresAt: at.Add(gameAccessRetention)}
|
||||
if err := svc.store.GameAccessAttempts().Create(attempt); err != nil {
|
||||
return err
|
||||
}
|
||||
if key != "" {
|
||||
return svc.refreshFailedAccessSignal(player, key, at)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (svc *CoreService) refreshFailedAccessSignal(player domain.GamePlayer, key string, at time.Time) error {
|
||||
attempts, err := svc.store.GameAccessAttempts().List(domain.GameAccessAttemptFilter{ServerInstanceID: player.ServerInstanceID})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
count := 0
|
||||
for _, a := range attempts {
|
||||
if a.NetworkCorrelationKey == key && !a.OccurredAt.Before(at.Add(-failedAccessWindow)) {
|
||||
count++
|
||||
}
|
||||
}
|
||||
if count < failedAccessThreshold {
|
||||
return nil
|
||||
}
|
||||
id := "signal-failed-" + fingerprintID(player.ServerInstanceID, key)
|
||||
s, err := svc.store.GameSecuritySignals().Get(id)
|
||||
if err == repo.ErrNotFound {
|
||||
return svc.store.GameSecuritySignals().Create(domain.GameSecuritySignal{ID: id, ServerInstanceID: player.ServerInstanceID, GamePlayerRecordID: player.ID, RuleKey: "excessive-failed-access", Status: domain.GameSecuritySignalReviewRequired, EvidenceCount: count, Summary: "Repeated failed access requires manual review", FirstObservedAt: at, LastObservedAt: at, ExpiresAt: at.Add(gameAccessRetention)})
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
s.EvidenceCount = count
|
||||
s.LastObservedAt = at
|
||||
s.ExpiresAt = at.Add(gameAccessRetention)
|
||||
return svc.store.GameSecuritySignals().Update(s)
|
||||
}
|
||||
func (svc *CoreService) networkCorrelation(serverID, raw string) string {
|
||||
raw = strings.TrimSpace(raw)
|
||||
if raw == "" {
|
||||
return ""
|
||||
}
|
||||
mac := hmac.New(sha256.New, svc.networkFingerprintKey)
|
||||
mac.Write([]byte(serverID))
|
||||
mac.Write([]byte{0})
|
||||
mac.Write([]byte(raw))
|
||||
return hex.EncodeToString(mac.Sum(nil))
|
||||
}
|
||||
func (svc *CoreService) pruneGamePlayerEvidence(serverID string) error {
|
||||
now := svc.now()
|
||||
attempts, err := svc.store.GameAccessAttempts().List(domain.GameAccessAttemptFilter{ServerInstanceID: serverID})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
for _, a := range attempts {
|
||||
if !a.ExpiresAt.After(now) {
|
||||
if err := svc.store.GameAccessAttempts().Delete(a.ID); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
signals, err := svc.store.GameSecuritySignals().List(domain.GameSecuritySignalFilter{ServerInstanceID: serverID})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
for _, s := range signals {
|
||||
if !s.ExpiresAt.After(now) {
|
||||
if err := svc.store.GameSecuritySignals().Delete(s.ID); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func gamePlayerRecordID(server, id string) string { return "game-player-" + fingerprintID(server, id) }
|
||||
func gamePlayerAliasID(player, name string) string {
|
||||
return "game-player-alias-" + fingerprintID(player, name)
|
||||
}
|
||||
func gamePlayerSessionID(player, session string) string {
|
||||
return "game-player-session-" + fingerprintID(player, session)
|
||||
}
|
||||
func entryID(stream string, seq uint64) string { return stream + "-" + itoa(seq) }
|
||||
func fingerprintID(a, b string) string {
|
||||
sum := sha256.Sum256([]byte(a + "\x00" + b))
|
||||
return hex.EncodeToString(sum[:])[:24]
|
||||
}
|
||||
func itoa(v uint64) string {
|
||||
return strconv.FormatUint(v, 10)
|
||||
}
|
||||
func maxTime(a, b time.Time) time.Time {
|
||||
if b.After(a) {
|
||||
return b
|
||||
}
|
||||
return a
|
||||
}
|
||||
func bounded(v string, n int) string {
|
||||
v = strings.TrimSpace(v)
|
||||
if len(v) > n {
|
||||
return v[:n]
|
||||
}
|
||||
return v
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
package service
|
||||
|
||||
import (
|
||||
"browser.local/platform/domain"
|
||||
"strings"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func TestSCUMGamePlayerProjectionIsIdempotentAndRedactsNetworkMaterial(t *testing.T) {
|
||||
svc, token := newRegisteredLogIngestService(t)
|
||||
createLogStreamFixture(t, svc)
|
||||
base := time.Date(2026, 7, 28, 12, 0, 0, 0, time.UTC)
|
||||
login := gamePlayerBatch(t, token, 1, []domain.LogEntry{{Seq: 1, Timestamp: base, Line: "login", Fields: map[string]string{"eventType": "scum.login", "playerId": "steam-1", "playerName": "Moon", "sessionId": "session-1", "outcome": "accepted", "networkFingerprint": "203.0.113.9"}}})
|
||||
if _, err := svc.IngestLogBatch(login); err != nil {
|
||||
t.Fatalf("login projection: %v", err)
|
||||
}
|
||||
if _, err := svc.IngestLogBatch(login); err != nil {
|
||||
t.Fatalf("duplicate projection: %v", err)
|
||||
}
|
||||
players, err := svc.store.GamePlayers().List(domain.GamePlayerFilter{ServerInstanceID: "server-1"})
|
||||
if err != nil || len(players) != 1 {
|
||||
t.Fatalf("players=%+v err=%v", players, err)
|
||||
}
|
||||
sessions, err := svc.store.GamePlayerSessions().List(domain.GamePlayerSessionFilter{GamePlayerRecordID: players[0].ID})
|
||||
if err != nil || len(sessions) != 1 {
|
||||
t.Fatalf("sessions=%+v err=%v", sessions, err)
|
||||
}
|
||||
raw, err := svc.QueryLogStream(domain.LogStreamCursorQuery{LogStreamID: "log-1", Limit: 10})
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if len(raw.Entries) != 1 || strings.Contains(strings.Join(mapValues(raw.Entries[0].Fields), " "), "203.0.113.9") {
|
||||
t.Fatalf("raw network material leaked into log storage: %+v", raw.Entries)
|
||||
}
|
||||
logout := gamePlayerBatch(t, token, 2, []domain.LogEntry{{Seq: 2, Timestamp: base.Add(time.Minute), Line: "logout", Fields: map[string]string{"eventType": "scum.logout", "playerId": "steam-1", "playerName": "Moon Renamed", "sessionId": "session-1", "reason": "disconnect"}}})
|
||||
if _, err := svc.IngestLogBatch(logout); err != nil {
|
||||
t.Fatalf("logout projection: %v", err)
|
||||
}
|
||||
aliases, _ := svc.store.GamePlayerAliases().List(domain.GamePlayerAliasFilter{GamePlayerRecordID: players[0].ID})
|
||||
sessions, _ = svc.store.GamePlayerSessions().List(domain.GamePlayerSessionFilter{GamePlayerRecordID: players[0].ID})
|
||||
if len(aliases) != 2 || len(sessions) != 1 || sessions[0].EndedAt.IsZero() {
|
||||
t.Fatalf("expected alias history and closed session: aliases=%+v sessions=%+v", aliases, sessions)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSCUMRejectedAccessCreatesReviewOnlySignal(t *testing.T) {
|
||||
svc, token := newRegisteredLogIngestService(t)
|
||||
createLogStreamFixture(t, svc)
|
||||
entries := make([]domain.LogEntry, 0, 5)
|
||||
at := time.Date(2026, 7, 28, 12, 0, 0, 0, time.UTC)
|
||||
for seq := uint64(1); seq <= 5; seq++ {
|
||||
entries = append(entries, domain.LogEntry{Seq: seq, Timestamp: at.Add(time.Duration(seq) * time.Minute), Line: "rejected", Fields: map[string]string{"eventType": "scum.login", "playerId": "steam-rejected", "playerName": "Rejected", "sessionId": "failed", "outcome": "rejected", "networkFingerprint": "198.51.100.8"}})
|
||||
}
|
||||
if _, err := svc.IngestLogBatch(gamePlayerBatch(t, token, 1, entries)); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
signals, err := svc.store.GameSecuritySignals().List(domain.GameSecuritySignalFilter{ServerInstanceID: "server-1"})
|
||||
if err != nil || len(signals) != 1 {
|
||||
t.Fatalf("signals=%+v err=%v", signals, err)
|
||||
}
|
||||
if signals[0].Status != domain.GameSecuritySignalReviewRequired || signals[0].EvidenceCount != 5 || strings.Contains(signals[0].Summary, "198.51.100.8") {
|
||||
t.Fatalf("unsafe signal=%+v", signals[0])
|
||||
}
|
||||
}
|
||||
|
||||
func TestSCUMSharedServerLocalFingerprintSignalsPossibleAltAccount(t *testing.T) {
|
||||
svc, token := newRegisteredLogIngestService(t)
|
||||
createLogStreamFixture(t, svc)
|
||||
at := time.Date(2026, 7, 28, 12, 0, 0, 0, time.UTC)
|
||||
entries := []domain.LogEntry{{Seq: 1, Timestamp: at, Line: "login", Fields: map[string]string{"eventType": "scum.login", "playerId": "steam-a", "playerName": "A", "sessionId": "a", "outcome": "accepted", "networkFingerprint": "198.51.100.9"}}, {Seq: 2, Timestamp: at.Add(time.Minute), Line: "login", Fields: map[string]string{"eventType": "scum.login", "playerId": "steam-b", "playerName": "B", "sessionId": "b", "outcome": "accepted", "networkFingerprint": "198.51.100.9"}}}
|
||||
if _, err := svc.IngestLogBatch(gamePlayerBatch(t, token, 1, entries)); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
signals, err := svc.store.GameSecuritySignals().List(domain.GameSecuritySignalFilter{ServerInstanceID: "server-1"})
|
||||
if err != nil || len(signals) != 1 || signals[0].RuleKey != "possible-alt-account" || signals[0].EvidenceCount != 2 {
|
||||
t.Fatalf("signals=%+v err=%v", signals, err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSCUMGamePlayerProjectionIgnoresOutOfOrderLogoutAndPrunesExpiredEvidence(t *testing.T) {
|
||||
svc, token := newRegisteredLogIngestService(t)
|
||||
createLogStreamFixture(t, svc)
|
||||
now := time.Date(2026, 7, 28, 12, 0, 0, 0, time.UTC)
|
||||
login := domain.LogEntry{Seq: 1, Timestamp: now, Line: "login", Fields: map[string]string{"eventType": "scum.login", "playerId": "steam-order", "playerName": "Order", "sessionId": "order", "outcome": "accepted"}}
|
||||
logout := domain.LogEntry{Seq: 2, Timestamp: now.Add(-time.Minute), Line: "logout", Fields: map[string]string{"eventType": "scum.logout", "playerId": "steam-order", "playerName": "Order", "sessionId": "order", "reason": "disconnect"}}
|
||||
if _, err := svc.IngestLogBatch(gamePlayerBatch(t, token, 1, []domain.LogEntry{login, logout})); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
players, _ := svc.store.GamePlayers().List(domain.GamePlayerFilter{ServerInstanceID: "server-1"})
|
||||
sessions, _ := svc.store.GamePlayerSessions().List(domain.GamePlayerSessionFilter{GamePlayerRecordID: players[0].ID})
|
||||
if len(sessions) != 1 || !sessions[0].EndedAt.IsZero() {
|
||||
t.Fatalf("stale logout closed active session: %+v", sessions)
|
||||
}
|
||||
if _, err := svc.ListGamePlayersForSession("", domain.GamePlayerFilter{ServerInstanceID: "server-1"}); err != ErrUnauthorized {
|
||||
t.Fatalf("expected unauthorized player query, got %v", err)
|
||||
}
|
||||
if err := svc.store.GameAccessAttempts().Create(domain.GameAccessAttempt{ID: "expired", ServerInstanceID: "server-1", GamePlayerRecordID: players[0].ID, ExpiresAt: now.Add(-time.Hour)}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
svc.now = func() time.Time { return now }
|
||||
if err := svc.pruneGamePlayerEvidence("server-1"); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if _, err := svc.store.GameAccessAttempts().Get("expired"); err == nil {
|
||||
t.Fatal("expired access evidence was retained")
|
||||
}
|
||||
}
|
||||
func gamePlayerBatch(t *testing.T, token string, first uint64, entries []domain.LogEntry) domain.LogBatchIngest {
|
||||
t.Helper()
|
||||
return domain.LogBatchIngest{RunEndpointID: "run-local", SessionToken: token, LogStreamID: "log-1", ServerInstanceID: "server-1", StreamKey: "stdout", Source: domain.LogStreamSourceProcess, FirstSeq: first, LastSeq: entries[len(entries)-1].Seq, Compression: "none", Checksum: checksumForEntries(t, entries), Entries: entries}
|
||||
}
|
||||
func mapValues(values map[string]string) []string {
|
||||
out := make([]string, 0, len(values))
|
||||
for _, value := range values {
|
||||
out = append(out, value)
|
||||
}
|
||||
return out
|
||||
}
|
||||
@@ -9,6 +9,7 @@ const defaultLogQueryLimit = 100
|
||||
|
||||
func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogBatchIngestResult, error) {
|
||||
batch = domain.CopyLogBatchIngest(batch)
|
||||
projectionBatch := domain.CopyLogBatchIngest(batch)
|
||||
if err := validator.ValidateLogBatchIngest(batch); err != nil {
|
||||
return domain.LogBatchIngestResult{}, err
|
||||
}
|
||||
@@ -31,6 +32,9 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
|
||||
return domain.LogBatchIngestResult{}, err
|
||||
}
|
||||
if exists && record.LastSeq == batch.LastSeq && record.Checksum == batch.Checksum {
|
||||
if err := svc.projectGamePlayerEvents(projectionBatch); err != nil {
|
||||
return domain.LogBatchIngestResult{}, err
|
||||
}
|
||||
return domain.LogBatchIngestResult{
|
||||
Accepted: true,
|
||||
LogStreamID: batch.LogStreamID,
|
||||
@@ -47,11 +51,13 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
|
||||
return domain.LogBatchIngestResult{}, validationError("log batch firstSeq must follow latest acknowledged sequence")
|
||||
}
|
||||
|
||||
storedBatch := domain.CopyLogBatchIngest(batch)
|
||||
sanitizeGamePlayerNetworkFields(&storedBatch)
|
||||
record := domain.CopyLogBatchRecord(domain.LogBatchRecord{
|
||||
Checksum: batch.Checksum,
|
||||
FirstSeq: batch.FirstSeq,
|
||||
LastSeq: batch.LastSeq,
|
||||
Entries: batch.Entries,
|
||||
Entries: storedBatch.Entries,
|
||||
})
|
||||
if err := svc.logStore.AppendBatch(batch.LogStreamID, record); err != nil {
|
||||
return domain.LogBatchIngestResult{}, err
|
||||
@@ -61,6 +67,9 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
|
||||
if err := svc.store.LogStreams().Update(stream); err != nil {
|
||||
return domain.LogBatchIngestResult{}, err
|
||||
}
|
||||
if err := svc.projectGamePlayerEvents(projectionBatch); err != nil {
|
||||
return domain.LogBatchIngestResult{}, err
|
||||
}
|
||||
return domain.LogBatchIngestResult{
|
||||
Accepted: true,
|
||||
LogStreamID: batch.LogStreamID,
|
||||
@@ -71,6 +80,21 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
|
||||
}, nil
|
||||
}
|
||||
|
||||
// sanitizeGamePlayerNetworkFields removes raw network material before the durable log body is written.
|
||||
func sanitizeGamePlayerNetworkFields(batch *domain.LogBatchIngest) {
|
||||
for index := range batch.Entries {
|
||||
fields := batch.Entries[index].Fields
|
||||
if fields == nil {
|
||||
continue
|
||||
}
|
||||
if fields["eventType"] == "scum.login" {
|
||||
delete(fields, "networkFingerprint")
|
||||
delete(fields, "ip")
|
||||
delete(fields, "ipAddress")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (svc *CoreService) QueryLogStream(query domain.LogStreamCursorQuery) (domain.LogStreamCursorResult, error) {
|
||||
if err := validator.ValidateLogStreamCursorQuery(query); err != nil {
|
||||
return domain.LogStreamCursorResult{}, err
|
||||
|
||||
@@ -203,6 +203,8 @@ type Core interface {
|
||||
QueryLogStreamForSession(string, domain.LogStreamCursorQuery) (domain.LogStreamCursorResult, error)
|
||||
IngestLogBatch(domain.LogBatchIngest) (domain.LogBatchIngestResult, error)
|
||||
QueryLogStream(domain.LogStreamCursorQuery) (domain.LogStreamCursorResult, error)
|
||||
ListGamePlayersForSession(string, domain.GamePlayerFilter) ([]domain.GamePlayer, error)
|
||||
GetGamePlayerProfileForSession(string, string) (domain.GamePlayerProfile, error)
|
||||
CreateAuditEvent(domain.AuditEvent) (domain.AuditEvent, error)
|
||||
GetAuditEvent(string) (domain.AuditEvent, error)
|
||||
ListAuditEvents(domain.AuditEventFilter) ([]domain.AuditEvent, error)
|
||||
@@ -210,28 +212,29 @@ type Core interface {
|
||||
}
|
||||
|
||||
type CoreService struct {
|
||||
store repo.Store
|
||||
now func() time.Time
|
||||
authMu sync.Mutex
|
||||
authSessions map[string]string
|
||||
controlMu sync.Mutex
|
||||
runSessions map[string]domain.RunControlSession
|
||||
runSessionSeq uint64
|
||||
jobMu sync.Mutex
|
||||
bridgeMu sync.Mutex
|
||||
bridgeSeq uint64
|
||||
logStore LogBodyStore
|
||||
artifactStore ArtifactBodyStore
|
||||
artifactMu sync.Mutex
|
||||
artifactTransfers map[string]domain.ArtifactTransferSession
|
||||
artifactPayloads map[string][]byte
|
||||
artifactTransferSeq uint64
|
||||
auditMu sync.Mutex
|
||||
auditSeq uint64
|
||||
productionMu sync.Mutex
|
||||
sourceRCONCommands *sourceRCONCommandBroker
|
||||
aiProviderClient AIProviderClient
|
||||
secretEnvelope SecretEnvelope
|
||||
store repo.Store
|
||||
now func() time.Time
|
||||
authMu sync.Mutex
|
||||
authSessions map[string]string
|
||||
controlMu sync.Mutex
|
||||
runSessions map[string]domain.RunControlSession
|
||||
runSessionSeq uint64
|
||||
jobMu sync.Mutex
|
||||
bridgeMu sync.Mutex
|
||||
bridgeSeq uint64
|
||||
logStore LogBodyStore
|
||||
artifactStore ArtifactBodyStore
|
||||
artifactMu sync.Mutex
|
||||
artifactTransfers map[string]domain.ArtifactTransferSession
|
||||
artifactPayloads map[string][]byte
|
||||
artifactTransferSeq uint64
|
||||
auditMu sync.Mutex
|
||||
auditSeq uint64
|
||||
productionMu sync.Mutex
|
||||
sourceRCONCommands *sourceRCONCommandBroker
|
||||
aiProviderClient AIProviderClient
|
||||
secretEnvelope SecretEnvelope
|
||||
networkFingerprintKey []byte
|
||||
}
|
||||
|
||||
var _ Core = (*CoreService)(nil)
|
||||
@@ -254,17 +257,18 @@ func newCoreServiceWithLogStore(store repo.Store, logStore LogBodyStore, now fun
|
||||
}
|
||||
artifactStore := NewMemoryArtifactBodyStore()
|
||||
service := &CoreService{
|
||||
store: store,
|
||||
now: now,
|
||||
authSessions: map[string]string{},
|
||||
runSessions: map[string]domain.RunControlSession{},
|
||||
logStore: logStore,
|
||||
artifactStore: artifactStore,
|
||||
artifactTransfers: map[string]domain.ArtifactTransferSession{},
|
||||
artifactPayloads: map[string][]byte{},
|
||||
sourceRCONCommands: newSourceRCONCommandBroker(now),
|
||||
aiProviderClient: MockAIProviderClient{},
|
||||
secretEnvelope: newSecretEnvelope(developmentSecretEnvelopeKey),
|
||||
store: store,
|
||||
now: now,
|
||||
authSessions: map[string]string{},
|
||||
runSessions: map[string]domain.RunControlSession{},
|
||||
logStore: logStore,
|
||||
artifactStore: artifactStore,
|
||||
artifactTransfers: map[string]domain.ArtifactTransferSession{},
|
||||
artifactPayloads: map[string][]byte{},
|
||||
sourceRCONCommands: newSourceRCONCommandBroker(now),
|
||||
aiProviderClient: MockAIProviderClient{},
|
||||
secretEnvelope: newSecretEnvelope(developmentSecretEnvelopeKey),
|
||||
networkFingerprintKey: []byte(developmentSecretEnvelopeKey),
|
||||
}
|
||||
return service
|
||||
}
|
||||
|
||||
@@ -78,6 +78,7 @@ func (svc *CoreService) ConfigureSecretEnvelopeKey(secret string) error {
|
||||
return validationError("PLATFORM_SECRET_ENVELOPE_KEY must be at least 32 characters")
|
||||
}
|
||||
svc.secretEnvelope = newSecretEnvelope(secret)
|
||||
svc.networkFingerprintKey = []byte(secret)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user