feat(scum): add local game player intelligence

This commit is contained in:
npc0-hue
2026-07-28 15:23:09 +08:00
parent c5806cc6b7
commit 73947edcee
26 changed files with 1209 additions and 65 deletions
+25 -1
View File
@@ -9,6 +9,7 @@ const defaultLogQueryLimit = 100
func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogBatchIngestResult, error) {
batch = domain.CopyLogBatchIngest(batch)
projectionBatch := domain.CopyLogBatchIngest(batch)
if err := validator.ValidateLogBatchIngest(batch); err != nil {
return domain.LogBatchIngestResult{}, err
}
@@ -31,6 +32,9 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
return domain.LogBatchIngestResult{}, err
}
if exists && record.LastSeq == batch.LastSeq && record.Checksum == batch.Checksum {
if err := svc.projectGamePlayerEvents(projectionBatch); err != nil {
return domain.LogBatchIngestResult{}, err
}
return domain.LogBatchIngestResult{
Accepted: true,
LogStreamID: batch.LogStreamID,
@@ -47,11 +51,13 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
return domain.LogBatchIngestResult{}, validationError("log batch firstSeq must follow latest acknowledged sequence")
}
storedBatch := domain.CopyLogBatchIngest(batch)
sanitizeGamePlayerNetworkFields(&storedBatch)
record := domain.CopyLogBatchRecord(domain.LogBatchRecord{
Checksum: batch.Checksum,
FirstSeq: batch.FirstSeq,
LastSeq: batch.LastSeq,
Entries: batch.Entries,
Entries: storedBatch.Entries,
})
if err := svc.logStore.AppendBatch(batch.LogStreamID, record); err != nil {
return domain.LogBatchIngestResult{}, err
@@ -61,6 +67,9 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
if err := svc.store.LogStreams().Update(stream); err != nil {
return domain.LogBatchIngestResult{}, err
}
if err := svc.projectGamePlayerEvents(projectionBatch); err != nil {
return domain.LogBatchIngestResult{}, err
}
return domain.LogBatchIngestResult{
Accepted: true,
LogStreamID: batch.LogStreamID,
@@ -71,6 +80,21 @@ func (svc *CoreService) IngestLogBatch(batch domain.LogBatchIngest) (domain.LogB
}, nil
}
// sanitizeGamePlayerNetworkFields removes raw network material before the durable log body is written.
func sanitizeGamePlayerNetworkFields(batch *domain.LogBatchIngest) {
for index := range batch.Entries {
fields := batch.Entries[index].Fields
if fields == nil {
continue
}
if fields["eventType"] == "scum.login" {
delete(fields, "networkFingerprint")
delete(fields, "ip")
delete(fields, "ipAddress")
}
}
}
func (svc *CoreService) QueryLogStream(query domain.LogStreamCursorQuery) (domain.LogStreamCursorResult, error) {
if err := validator.ValidateLogStreamCursorQuery(query); err != nil {
return domain.LogStreamCursorResult{}, err