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schema: spec-driven
created: 2026-07-07
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## Context
The architecture queue now needs a proof-oriented checkpoint. Earlier changes added platform APIs, durable storage, run control/job/log/artifact channels, platform_web pages, plugin registry/bridge contracts, and AI-provider management, but individual completion evidence does not answer whether the current integrated platform is operational or still relying on local fallback/demo behavior.
This change is intentionally verification-only. It should run the current system, inspect the exposed behavior, and produce a clear proof report that classifies each required flow as:
- `real`: backed by platform/run/plugin behavior with executable evidence and no demo fallback needed.
- `partial`: some real behavior exists, but a documented missing piece prevents full operational proof.
- `demo-only`: the visible behavior is static seed/local fallback data or simulated behavior that cannot prove real platform operation.
- `blocked`: verification cannot run because of a reproducible environment, tooling, credential, or dependency blocker.
## Goals / Non-Goals
**Goals:**
- Verify the required first-party frontend areas: 首页、服务器管理、插件市场、用户管理、AI 提供商管理.
- Verify platform APIs are backed by current storage and service behavior rather than only frontend seed data.
- Verify run-mediated lifecycle behavior for create/install, start, stop, job ack/result, and state projection.
- Verify durable log history survives through the current log ingest/query path and remains independent from artifact/file transfer work.
- Verify artifact download/upload and file dispatch use platform-mediated contracts with bounded transfer evidence.
- Verify game management plugin manifests, SDK bridge requests, AI requests, and file/config/log/run capabilities do not bypass platform authorization.
- Produce a proof report with command output references, browser walkthrough notes, and gap classifications.
**Non-Goals:**
- No implementation of missing product behavior.
- No redesign of platform_web pages or visual style.
- No new game plugin lifecycle implementation beyond verifying current behavior.
- No billing, cloud host sales, agent-provider/cloud-provider workflows, unrelated SaaS marketplace features, or provider marketplace behavior.
- No direct plugin-to-run, browser-to-run, raw host path, raw socket, raw credential, or raw AI-key exposure.
## Decisions
### Decision 1: Verification produces an explicit proof report
The implementation should create or update a baseline proof report inside the change that lists every required flow, its classification, the evidence command or browser step, and any follow-up OpenSpec recommendation.
Alternative considered: rely only on test pass/fail output. Rejected because a passing unit suite does not show whether user-visible workflows are real, partial, demo-only, or blocked.
### Decision 2: Browser walkthrough is required for visible first-party areas
The proof must open the frontend in a browser and walk through 首页、服务器管理、插件市场、用户管理、AI 提供商管理 plus the plugin/server detail surfaces needed to prove lifecycle, logs, artifacts, config, AI, and bridge behavior. If the walkthrough cannot run, the report must classify the affected flows as blocked with exact commands and errors.
Alternative considered: use server-side rendered tests only. Rejected because the queue requires browser acceptance for frontend-facing proof.
### Decision 3: Real-vs-demo classification is based on backing behavior
Frontend pages that render local seed data, local fallback state, or simulated completion without platform/run evidence should be classified as `demo-only` or `partial`, even if they look complete. Real classification requires platform API responses, run/job/log/artifact evidence, and plugin boundary checks where applicable.
Alternative considered: classify by UI completeness. Rejected because the user specifically needs to know whether functionality is real or demo-only.
### Decision 4: Channel isolation is verified through concurrent or adjacent operations
The log/artifact/file proof should include evidence that durable log ingest/control/job behavior remains independent from artifact or file operations. The baseline may use existing tests or a local smoke script if they demonstrate the isolation requirement without adding product behavior.
Alternative considered: document channel isolation from architecture alone. Rejected because this change is about current executable reality.
### Decision 5: Follow-up gaps become backlog recommendations, not fixes
When a flow is partial, demo-only, or blocked, the report should identify the smallest follow-up OpenSpec needed to make it real. This change stops at proof and recommendations unless the user explicitly asks to implement a follow-up.
Alternative considered: fix discovered gaps immediately. Rejected because the prompt requires stopping after this OpenSpec is ready and the implementation scope should remain verification-only.
## Risks / Trade-offs
- [Risk] Environment blockers can hide real behavior. Mitigation: record exact blocker commands and classify only affected flows as blocked.
- [Risk] Existing local fallback data may make pages appear operational. Mitigation: require API/run evidence before assigning `real`.
- [Risk] End-to-end setup may be slower than unit tests. Mitigation: tasks define a repeatable command sequence and allow narrower proof scripts when they cover the same contracts.
- [Risk] Verification may discover many gaps. Mitigation: prioritize follow-up recommendations by required first-party area and channel boundary risk.
## Migration Plan
1. Add the proof report structure and any small verification scripts or fixtures required to run the baseline.
2. Run platform, run, plugin, and frontend verification commands.
3. Start the local stack needed for platform_web browser walkthrough and platform/run integration checks.
4. Walk through required frontend areas and record whether data/actions are API-backed, run-backed, local fallback, or blocked.
5. Classify every required flow and list follow-up OpenSpec recommendations for non-real flows.
Rollback is simple before implementation closes: remove the proof report and any verification-only scripts added by this change.
## Open Questions
- Whether the implementation should use docker-compose services or in-process test servers as the primary local stack for proof.
- Whether the final proof report should live only under this change or be promoted into persistent project documentation after acceptance.
- Whether blocked browser tooling should be resolved by in-app browser automation, Chrome automation, or a project-owned Playwright acceptance suite.
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# Current Platform E2E Baseline Proof Report
Date: 2026-07-08
## Classification Legend
- `real`: backed by executable platform/run/plugin evidence in this baseline.
- `partial`: some real backing exists, but a missing integration step prevents full end-to-end proof.
- `demo-only`: visible behavior is local fallback, seed data, or simulated behavior.
- `blocked`: verification could not run because of a reproducible environment, service, auth, or tooling blocker.
## Command Evidence
| Area | Command | Result | Evidence |
| --- | --- | --- | --- |
| Platform | `cd platform && go test ./... -count=1` | Passed | Packages `api`, `config`, `domain`, `dto`, `model`, `repo`, `service`, and `validator` passed. |
| Run | `cd run && go test ./... -count=1` | Passed | Packages `api`, `config`, `protocol`, `runtime`, and `spool` passed. |
| Plugins | `cd plugins && npm run typecheck` | Passed | TypeScript completed with no errors. |
| Plugins | `cd plugins && npm run test` | Passed | Vitest reported 1 test file / 10 tests passed. |
| Plugins | `cd plugins && npm run validate:manifest` | Passed after sandbox retry | Initial sandbox run failed with `listen EPERM` for the `tsx` IPC pipe; escalated run printed `validated examples/dev-game-plugin/manifest.json`. |
| Frontend | `cd platform_web && npm run typecheck` | Passed | TypeScript completed with no errors. |
| Frontend | `cd platform_web && npm test` | Passed | Vitest reported 11 test files / 47 tests passed. |
| Frontend | `cd platform_web && npm run build` | Passed | Vite built `dist/` assets successfully. |
| Browser server | `cd platform_web && VITE_ENABLE_LOCAL_AUTH_FALLBACK=true npm run dev -- --port 5173` | Passed after sandbox retry | Initial sandbox run failed with `listen EPERM 127.0.0.1:5173`; escalated run served `http://127.0.0.1:5174/`. |
## Browser Walkthrough Evidence
The browser walkthrough used `http://127.0.0.1:5174/` with `VITE_ENABLE_LOCAL_AUTH_FALLBACK=true`.
| Page / Flow | Browser Result | Classification | Follow-up |
| --- | --- | --- | --- |
| Auth entry | Login screen showed `本地回退可用` and `进入本地回退工作台`, proving the auth API was unavailable in this local browser stack. | `partial` | Use a local stack that starts platform API, run, and frontend together so browser auth can prove real sessions. |
| 服务器管理 | Local fallback entered `#/servers` as `Local Server Operator`; page showed `服务器列表加载失败` with `path /api/v1/jobs was not found`. | `partial` | Fix local browser stack/API routing and rerun server lifecycle walkthrough against real platform APIs. |
| 首页 | Navigating to `#/home` as fallback server admin redirected/rendered the server workspace rather than 首页. | `blocked` | Verify with a real platform-admin session. |
| 插件市场 | Navigating to `#/plugins` as fallback server admin redirected/rendered the server workspace. | `blocked` | Verify with a real platform-admin session and API-backed plugin marketplace data. |
| 用户管理 | Navigating to `#/users` as fallback server admin redirected/rendered the server workspace. | `blocked` | Verify with a real platform-admin session. |
| AI 提供商管理 | Navigating to `#/aiProviders` as fallback server admin redirected/rendered the server workspace. | `blocked` | Verify with a real platform-admin session and API-backed provider data. |
| Personal/account settings | `#/profile` rendered `个人设置`, `本地会话`, editable profile fields, palette/background controls, and logout. | `demo-only` | Rerun with a real API-authenticated user to prove profile/theme persistence. |
| Visible unsafe fields | Browser-visible fallback pages did not expose raw host paths, run credentials, direct sockets, raw AI keys, or plugin-owned transport details. | `partial` | Repeat on real server/plugin/detail pages after API-backed browser stack works. |
## Platform API and Storage Matrix
| Flow | Classification | Evidence | Follow-up |
| --- | --- | --- | --- |
| Auth/session API | `real` for handler/service tests; `partial` for browser | `platform` test suite passed; browser auth used local fallback because API was unavailable. | Add a repeatable local full-stack browser auth smoke path. |
| Users API | `real` for platform tests; `blocked` in browser | `platform` test suite passed; fallback role cannot open 用户管理. | Browser verify with real platform-admin session. |
| Server instances and lifecycle APIs | `real` for platform tests; `partial` in browser | `platform` tests include server lifecycle/API packages; browser server page failed `/api/v1/jobs`. | Fix local stack/proxy and rerun create/start/stop browser flow. |
| Plugin registry and marketplace APIs | `real` for platform/plugin tests; `blocked` in browser | `platform` and `plugins` tests passed; fallback role could not open 插件市场. | Browser verify marketplace with API-backed admin session. |
| AI provider APIs | `real` for platform tests; `blocked` in browser | `platform` validator/dto/API tests passed and protect raw keys; fallback role could not open AI 提供商管理. | Browser verify create/test/status with API-backed admin session. |
| Jobs API | `real` for platform/run tests; `partial` in browser | `platform` and `run` tests passed; browser surfaced `path /api/v1/jobs was not found`. | Start compatible platform API with frontend proxy for browser proof. |
| Logs API/storage | `partial` | `platform` and `run` tests passed for log-related packages, but this baseline did not prove restart-surviving log history in a live stack. | Add local durable log history smoke with restart/query evidence. |
| Artifacts API/storage | `real` for chunk/checksum/download tests; `partial` for live stack | `platform` and `run` tests passed; artifact download tests prove platform-mediated references and safe fields. No live browser artifact download was reachable. | Rerun browser server detail artifact flow with real API stack. |
| Config diff/write and file dispatch | `real` for platform tests; `partial` for browser | `platform` tests passed; browser could not reach server detail/config due server list API failure. | Rerun config diff/write dispatch in browser with real server instance. |
| Storage durability | `partial` | Package tests passed, but this baseline did not run a database restart or cross-process durability smoke. | Add explicit MySQL-backed create/restart/query proof in local debug workspace. |
## Run Channel Matrix
| Flow | Classification | Evidence | Follow-up |
| --- | --- | --- | --- |
| Control hello/heartbeat | `real` at package level | `cd run && go test ./... -count=1` passed `api` and `protocol` packages. | Include a live run-to-platform heartbeat in local debug workspace. |
| Job claim/ack/progress/result | `real` at package level | `run` package tests passed for API/runtime behavior. | Add integrated platform/run smoke with actual queued job. |
| Lifecycle install/start/stop executor | `real` at package level; `partial` end to end | `run` runtime tests passed; browser could not prove create/start/stop because platform API stack was unavailable. | Implement/verify real game plugin lifecycle proof. |
| Log spool/ingest acknowledgement | `real` at package level; `partial` for durable history | `run` spool tests passed; no live restart/query proof ran. | Add durable log history smoke. |
| Artifact chunk/resume/checksum | `real` at package level | `run` artifact API tests passed and platform artifact tests passed. | Add browser artifact download walkthrough against a real completed artifact. |
| Channel isolation | `partial` | Prior package-level tests passed, but this baseline did not run concurrent live artifact/file transfer alongside heartbeat/job/log traffic. | Implement hardening proof for log/artifact channel isolation. |
## Plugin Boundary Matrix
| Flow | Classification | Evidence | Follow-up |
| --- | --- | --- | --- |
| Manifest schema validation | `real` | `npm run validate:manifest` passed for `examples/dev-game-plugin/manifest.json` after sandbox retry. |
| Unsafe manifest rejection | `real` | `npm run test` passed; tests include rejection of direct run and raw AI key requests. |
| SDK bridge request envelopes | `real` | `npm run typecheck` and `npm run test` passed; tests cover typed bridge request envelopes without owning transport. |
| AI invocation request boundaries | `real` at SDK/manifest level | Tests and schema include `ai.invoke`; plugin docs state provider keys remain platform-mediated. |
| Real multi-instance game server operation | `partial` | Plugin manifests and SDK can request lifecycle/log/artifact/AI capabilities, but this baseline did not prove a real plugin creating/managing multiple live server instances through platform/run. | Generate/implement `implement-real-game-plugin-lifecycle-proof`. |
## Required First-Party Area Summary
| Area | Current Baseline Classification | Reason |
| --- | --- | --- |
| 首页 | `blocked` | Fallback server-admin browser session redirected/rendered server workspace; no platform-admin browser proof. |
| 服务器管理 | `partial` | API/package evidence exists, but browser flow failed `/api/v1/jobs` without a live platform API stack. |
| 插件市场 | `blocked` | Fallback browser session could not access platform-admin route; package/API tests pass. |
| 用户管理 | `blocked` | Fallback browser session could not access platform-admin route; package/API tests pass. |
| AI 提供商管理 | `blocked` | Fallback browser session could not access platform-admin route; package/API tests pass. |
## Follow-up OpenSpec Recommendations
1. `implement-real-game-plugin-lifecycle-proof`: prove one game management plugin can create and manage multiple server instances only through platform-mediated platform/run contracts.
2. `implement-local-debug-workspace`: provide one repeatable command path that starts platform, run, frontend, storage, and plugin fixtures for browser/API proof without relying on local fallback.
3. `implement-browser-acceptance-suite`: automate browser coverage for 首页、服务器管理、插件市场、用户管理、AI 提供商管理 and plugin/server detail operations.
4. `harden-log-artifact-channel-isolation`: run concurrent artifact/file operations while proving control heartbeat, job ack/result, and durable log ingest continue independently.
5. Reopen/finish `fix-env-profile-settings` task `3.5` in a working browser/dev-server session to close the older guard.
## Bottom Line
The codebase has substantial real backend/run/plugin capability evidence from tests, but the current local browser proof is not yet a real platform-wide E2E baseline. The visible browser experience fell back to a local server-admin session, server management failed on `/api/v1/jobs`, and platform-admin first-party areas could not be reached. The next architecture work should make the real full-stack proof path repeatable, then prove a game plugin lifecycle against it.
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## Why
The architecture stream has implemented many platform, run, frontend, and plugin capabilities, but the current project still needs an evidence-driven baseline that proves which first-party flows are real, partial, demo-only, or blocked. The next change should verify the existing product surface before adding more product scope, so follow-up work can target gaps instead of assuming the platform is operational end to end.
## What Changes
- Add a baseline verification change that audits current functionality across `platform/`, `run/`, `platform_web/`, and `plugins/`.
- Classify required first-party areas and system flows as `real`, `partial`, `demo-only`, or `blocked` using executable evidence.
- Require API/run/plugin proof commands, frontend build/test commands, structure validation, and browser walkthrough evidence.
- Require a proof report that covers 首页、服务器管理、插件市场、用户管理、AI 提供商管理, run-mediated lifecycle, durable logs, artifact/file transfer, and plugin capability boundaries.
- Keep this change verification-only: it records current reality and follow-up gaps, but does not implement product fixes.
## Capabilities
### New Capabilities
- `current-platform-e2e-baseline`: Evidence-based classification of current platform behavior across backend APIs, run executor channels, frontend workflows, and game management plugin boundaries.
### Modified Capabilities
- None.
## Impact
- Affects OpenSpec verification artifacts and may add proof scripts, reports, or test harnesses under the matching roots.
- Does not add billing, cloud host sales, agent-provider/cloud-provider workflows, unrelated marketplace features, direct browser/plugin access to run, raw host path exposure, or raw AI key exposure.
- Produces follow-up implementation recommendations only after evidence exists.
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## ADDED Requirements
### Requirement: Baseline proof report classifies current behavior
The repository SHALL provide an evidence-based baseline proof report that classifies current functionality across platform, run, platform_web, and plugins as `real`, `partial`, `demo-only`, or `blocked`.
#### Scenario: Required flow is classified
- **WHEN** the baseline verification runs for a required first-party or channel flow
- **THEN** the report MUST record the classification, evidence source, command or browser step, and follow-up recommendation when the classification is not `real`
#### Scenario: Demo fallback is visible
- **WHEN** a frontend or plugin flow renders local seed data, local fallback data, or simulated completion without platform/run evidence
- **THEN** the report MUST classify that flow as `demo-only` or `partial` instead of `real`
#### Scenario: Verification is blocked
- **WHEN** a flow cannot be verified because a local service, browser, dependency, credential, or environment condition fails
- **THEN** the report MUST classify the flow as `blocked` and include the exact command or browser action and error that prevented verification
### Requirement: First-party frontend areas are browser verified
The baseline SHALL include a browser walkthrough for 首页、服务器管理、插件市场、用户管理、AI 提供商管理 and the personal/account navigation needed to identify authenticated workspace behavior.
#### Scenario: Browser walkthrough covers first-party pages
- **WHEN** the browser walkthrough is executed
- **THEN** it MUST visit every required first-party area and record whether each page is backed by platform APIs, local fallback data, or inaccessible state
#### Scenario: Browser walkthrough checks operational actions
- **WHEN** the walkthrough reaches server, plugin, user, AI provider, config, log, artifact, or plugin bridge actions
- **THEN** it MUST record whether the action uses platform-mediated APIs and whether unsafe raw host paths, run credentials, direct sockets, or raw AI keys are absent from visible UI state
### Requirement: Platform API and storage baseline is verified
The baseline SHALL verify that platform API behavior for authentication/session, server instances, users, plugins, AI providers, jobs, logs, artifacts, and file/config dispatch is backed by the current service and storage implementation.
#### Scenario: Platform API command evidence exists
- **WHEN** platform baseline verification runs
- **THEN** it MUST execute platform tests or smoke commands that cover the required API areas and record pass/fail evidence in the proof report
#### Scenario: Storage behavior is classified
- **WHEN** platform data is created, updated, queried, or restarted in the baseline
- **THEN** the report MUST classify whether that data is durable, in-memory only, seed data, or blocked from verification
### Requirement: Run-mediated lifecycle and channel behavior is verified
The baseline SHALL verify current run-mediated server lifecycle, job, log ingest, artifact transfer, and file dispatch behavior without exposing run internals to browsers or plugins.
#### Scenario: Lifecycle path is proven
- **WHEN** the baseline verifies server lifecycle behavior
- **THEN** it MUST exercise or cite executable evidence for create/install, start, stop, job claim/ack/result, and server state projection through platform-mediated contracts
#### Scenario: Log history is proven
- **WHEN** the baseline verifies log ingest
- **THEN** it MUST prove whether log history is durable and queryable after batch acknowledgement or classify the missing durability as `partial`, `demo-only`, or `blocked`
#### Scenario: Artifact and file channels are proven
- **WHEN** the baseline verifies artifact transfer and file/config dispatch
- **THEN** it MUST prove bounded chunk/checksum or dispatch behavior and record whether these operations remain separate from control heartbeat, job ack/result, and log ingest
### Requirement: Plugin capability boundaries are verified
The baseline SHALL verify game management plugin manifests, SDK bridge requests, plugin page execution, AI invocation requests, and file/config/log/run capabilities stay platform-mediated.
#### Scenario: Plugin boundary proof exists
- **WHEN** plugin baseline verification runs
- **THEN** it MUST execute plugin validation/type/test commands and record evidence that plugin code does not include platform auth storage, raw AI keys, direct run sockets, raw host paths, or direct run transport
#### Scenario: Plugin flow cannot operate real server behavior
- **WHEN** a plugin can render or request a capability but cannot complete a real platform/run-backed operation
- **THEN** the report MUST classify that plugin flow as `partial` or `demo-only` and recommend the follow-up OpenSpec needed to make it real
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## 1. Baseline Report Structure
- [x] 1.1 Add a proof report under `openspec/changes/verify-current-platform-e2e-baseline/` that lists every required flow, classification (`real`, `partial`, `demo-only`, `blocked`), evidence, and follow-up recommendation.
- [x] 1.2 Define the required flow matrix for platform APIs, run channels, platform_web pages, and plugin capability boundaries.
- [x] 1.3 Ensure non-real classifications identify the smallest follow-up OpenSpec needed to close the gap.
## 2. Platform and Storage Verification
- [x] 2.1 Run `cd platform && go test ./... -count=1` and record evidence.
- [x] 2.2 Run platform API/storage smoke coverage for auth/session, users, server instances, plugin marketplace, AI providers, jobs, logs, artifacts, config diff/write, and file dispatch; record exact command(s) used.
- [x] 2.3 Classify each platform API area as real, partial, demo-only, or blocked, including whether data is durable, in-memory, seed-only, or unavailable.
## 3. Run and Channel Verification
- [x] 3.1 Run `cd run && go test ./... -count=1` and record evidence.
- [x] 3.2 Verify run control hello/heartbeat, job claim/ack/progress/result, lifecycle install/start/stop execution, log spool/ingest acknowledgement, and artifact chunk/resume/checksum behavior; record exact command(s) used.
- [x] 3.3 Verify or classify whether artifact/file transfer remains independent from control heartbeat, job ack/result, and durable log ingest.
## 4. Plugin Verification
- [x] 4.1 Run `cd plugins && npm run typecheck && npm run test && npm run validate:manifest` and record evidence.
- [x] 4.2 Verify plugin manifests, SDK bridge requests, plugin page execution requests, AI invocation requests, and file/config/log/run capability payloads remain platform-mediated.
- [x] 4.3 Classify whether current game management plugins can perform real multi-instance server operations or only render/request demo or partial behavior.
## 5. Frontend and Browser Walkthrough
- [x] 5.1 Run `cd platform_web && npm run typecheck && npm test && npm run build` and record evidence.
- [x] 5.2 Start the required local stack for browser verification. Record the exact command(s), such as `cd platform_web && VITE_ENABLE_LOCAL_AUTH_FALLBACK=true npm run dev -- --port 5173`, plus any platform/run service commands needed for API-backed proof.
- [x] 5.3 In a browser, walk through 首页、服务器管理、插件市场、用户管理、AI 提供商管理, and personal/account navigation. Record for each page whether it is API-backed, local fallback, seed data, inaccessible, or blocked.
- [x] 5.4 In the browser, exercise or inspect server lifecycle controls, plugin marketplace actions, user create/status actions, AI provider create/test/status actions, config diff/write dispatch, log history, artifact download/file transfer, and plugin bridge actions where available.
- [x] 5.5 Verify visible UI state does not expose raw host paths, run credentials, direct sockets, raw AI keys, or plugin-owned transport details.
## 6. Baseline Classification and Queue Handoff
- [x] 6.1 Complete the proof report with command output summaries and browser walkthrough notes.
- [x] 6.2 Identify follow-up implementation OpenSpecs for every partial, demo-only, or blocked required flow.
- [x] 6.3 Run `scripts/check-structure.sh` and record evidence.
- [x] 6.4 Run `openspec validate verify-current-platform-e2e-baseline --strict` and record evidence.
- [x] 6.5 Update `openspec/changes/architecture-delivery-stream/delivery-plan.md` and `openspec/changes/architecture-delivery-stream/NEXT_CHANGE.md` only after implementation evidence exists, then stop without starting another backlog item.
## Evidence
- 2026-07-08: `cd platform && go test ./... -count=1` passed; packages `api`, `config`, `domain`, `dto`, `model`, `repo`, `service`, and `validator` reported `ok`.
- 2026-07-08: `cd run && go test ./... -count=1` passed; packages `api`, `config`, `protocol`, `runtime`, and `spool` reported `ok`.
- 2026-07-08: `cd plugins && npm run typecheck` passed.
- 2026-07-08: `cd plugins && npm run test` passed; Vitest reported 1 file / 10 tests.
- 2026-07-08: `cd plugins && npm run validate:manifest` initially failed inside the sandbox with `listen EPERM` for the `tsx` IPC pipe, then passed with approved escalation and printed `validated examples/dev-game-plugin/manifest.json`.
- 2026-07-08: `cd platform_web && npm run typecheck` passed.
- 2026-07-08: `cd platform_web && npm test` passed; Vitest reported 11 files / 47 tests.
- 2026-07-08: `cd platform_web && npm run build` passed; Vite built `dist/` assets.
- 2026-07-08: Browser walkthrough required `cd platform_web && VITE_ENABLE_LOCAL_AUTH_FALLBACK=true npm run dev -- --port 5173`; sandbox run failed with `listen EPERM 127.0.0.1:5173`, then approved escalation served the frontend at `http://127.0.0.1:5174/`.
- 2026-07-08: Browser auth page showed `本地回退可用` and `进入本地回退工作台`, proving the local browser stack did not have real auth API backing.
- 2026-07-08: Browser fallback server workspace at `#/servers` showed `服务器列表加载失败` with `path /api/v1/jobs was not found`.
- 2026-07-08: Browser routes `#/home`, `#/plugins`, `#/users`, and `#/aiProviders` rendered/redirected to the fallback server workspace for the server-admin fallback user, so platform-admin first-party areas remain browser-blocked in this baseline.
- 2026-07-08: Browser `#/profile` rendered `个人设置` as `本地会话` with editable profile/theme controls; this proves local fallback UI only, not API persistence.
- 2026-07-08: `openspec/changes/verify-current-platform-e2e-baseline/proof-report.md` records the classification matrix and follow-up recommendations.
- 2026-07-08: `scripts/check-structure.sh` passed.
- 2026-07-08: `openspec validate verify-current-platform-e2e-baseline --strict` reported the change is valid; PostHog telemetry flush failed due restricted DNS and did not affect validation.
- 2026-07-08: Updated `openspec/changes/architecture-delivery-stream/delivery-plan.md` to mark `verify-current-platform-e2e-baseline` complete and `fix-env-profile-settings` blocked; updated `openspec/changes/architecture-delivery-stream/NEXT_CHANGE.md` to point at generating `implement-real-game-plugin-lifecycle-proof`.