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import type {
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GamePluginResponse,
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JobResponse,
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RunEndpointResponse,
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ServerInstanceResponse,
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ServerInstanceState
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} from "../api/types";
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export type ServerWorkflowViewState = "api" | "local" | "saving";
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export type ServerLifecycleActionLabel = "create" | "start" | "stop" | "refresh";
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export interface ServerCreateFormState {
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id: string;
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name: string;
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pluginId: string;
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runEndpointId: string;
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}
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export interface ServerWorkflowActionState {
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label: ServerLifecycleActionLabel;
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serverInstanceId?: string;
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success: boolean;
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message: string;
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}
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export interface ServerManagementSummary {
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total: number;
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running: number;
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pendingJobs: number;
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failed: number;
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}
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export const emptyServerCreateForm: ServerCreateFormState = {
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id: "",
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name: "",
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pluginId: "",
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runEndpointId: ""
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};
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export function summarizeServerManagement(instances: ServerInstanceResponse[], jobs: JobResponse[]): ServerManagementSummary {
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return {
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total: instances.length,
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running: instances.filter((instance) => instance.state === "running").length,
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pendingJobs: jobs.filter((job) => isPendingJobState(job.state)).length,
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failed: instances.filter((instance) => instance.state === "failed").length
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};
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}
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export function pendingJobsForServer(jobs: JobResponse[], serverInstanceId: string): JobResponse[] {
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return jobs.filter((job) => job.serverInstanceId === serverInstanceId && isPendingJobState(job.state));
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}
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export function pluginLabel(plugin: GamePluginResponse | undefined, pluginId: string): string {
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if (!plugin) {
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return pluginId;
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}
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return plugin.serverDisplayName || plugin.name || plugin.id;
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}
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export function endpointLabel(endpoint: RunEndpointResponse | undefined, runEndpointId: string): string {
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if (!endpoint) {
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return runEndpointId;
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}
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return endpoint.displayName || endpoint.id;
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}
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export function canStartServer(state: ServerInstanceState): boolean {
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return state === "ready" || state === "stopped";
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}
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export function canStopServer(state: ServerInstanceState): boolean {
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return state === "running";
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}
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export function isPendingJobState(state: JobResponse["state"]): boolean {
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return state === "queued" || state === "accepted" || state === "running";
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}
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export function defaultServerCreateForm(plugins: GamePluginResponse[], endpoints: RunEndpointResponse[]): ServerCreateFormState {
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return {
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...emptyServerCreateForm,
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pluginId: plugins[0]?.id ?? "",
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runEndpointId: endpoints[0]?.id ?? ""
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};
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}
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