Stream live server logs over SSE
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@@ -15,9 +15,9 @@ import type {
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GameClientBridgeStatusResponse
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} from "../api/types";
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const commandStates = new Set<GameClientBridgeCommandState>(["pending", "claimed", "succeeded", "failed", "cancelled", "expired"]);
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const commandStates = new Set<GameClientBridgeCommandState>(["pending", "claimed", "succeeded", "failed", "cancelled", "expired", "unknown"]);
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const approvalStates = new Set<GameClientBridgeApprovalState>(["not_required", "pending", "approved", "rejected"]);
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const resultStatuses = new Set<GameClientBridgeResultStatus>(["succeeded", "failed", "cancelled"]);
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const resultStatuses = new Set<GameClientBridgeResultStatus>(["succeeded", "failed", "cancelled", "unknown"]);
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const forbiddenKeys = new Set([
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"apikey",
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"accesskey",
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