Implement SCUM direct data plane

This commit is contained in:
npc0-hue
2026-08-13 16:33:11 +08:00
parent b07a792784
commit 8b236d7c15
56 changed files with 1466 additions and 90 deletions
+6 -1
View File
@@ -54,6 +54,7 @@ type StoreSnapshot struct {
GameGiftRevisions []domain.GameGiftRevision `json:"gameGiftRevisions"`
GameGiftGrants []domain.GameGiftGrant `json:"gameGiftGrants"`
SCUMDataObservations []domain.SCUMDataObservation `json:"scumDataObservations"`
SCUMDataRows []domain.SCUMDataRow `json:"scumDataRows"`
SCUMPlayerLiveStates []domain.SCUMPlayerLiveState `json:"scumPlayerLiveStates"`
SCUMSquads []domain.SCUMSquad `json:"scumSquads"`
SCUMSquadMembers []domain.SCUMSquadMember `json:"scumSquadMembers"`
@@ -247,6 +248,9 @@ func (store *FileStore) GameGiftGrants() GameGiftGrantRepository {
func (store *FileStore) SCUMDataObservations() SCUMDataObservationRepository {
return &persistentRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataObservations, persist: store.persist}
}
func (store *FileStore) SCUMDataRows() SCUMDataRowRepository {
return &persistentRepository[domain.SCUMDataRow, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataRows, persist: store.persist}
}
func (store *FileStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
}
@@ -347,7 +351,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMDataRows: snapshotRepository(store.MemoryStore.scumDataRows), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
}
}
@@ -393,6 +397,7 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
loadRepository(store.MemoryStore.scumDataRows, snapshot.SCUMDataRows)
loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
+155 -2
View File
@@ -205,7 +205,10 @@ func (store *MySQLStore) GameGiftGrants() GameGiftGrantRepository {
return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
}
func (store *MySQLStore) SCUMDataObservations() SCUMDataObservationRepository {
return &persistentRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumDataObservations, persist: store.persist}
return &mysqlSCUMObservationRepository{repository: store.MemoryStore.scumDataObservations, store: store}
}
func (store *MySQLStore) SCUMDataRows() SCUMDataRowRepository {
return &mysqlSCUMDataRowRepository{repository: store.MemoryStore.scumDataRows, store: store}
}
func (store *MySQLStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return &persistentRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]{repository: store.MemoryStore.scumPlayerLiveStates, persist: store.persist}
@@ -250,9 +253,158 @@ CREATE TABLE IF NOT EXISTS platform_metadata_snapshots (
if err != nil {
return fmt.Errorf("create mysql metadata snapshot table: %w", err)
}
for _, table := range []string{"scum_sync_runs", "scum_users", "scum_squads", "scum_squad_members", "scum_vehicles", "scum_flags", "scum_activity_events", "scum_gift_catalogs", "scum_map_points"} {
statement := fmt.Sprintf(`CREATE TABLE IF NOT EXISTS %s (
id VARCHAR(191) PRIMARY KEY,
server_instance_id VARCHAR(191) NOT NULL,
upsert_key VARCHAR(512) NOT NULL,
fields_json JSON NOT NULL,
payload_json JSON NOT NULL,
plugin_id VARCHAR(191) NOT NULL,
query_key VARCHAR(191) NOT NULL,
freshness_json JSON NOT NULL,
created_at DATETIME(6) NOT NULL,
updated_at DATETIME(6) NOT NULL,
INDEX %s_server_updated (server_instance_id, updated_at)
)`, table, table)
if _, err := store.db.ExecContext(ctx, statement); err != nil {
return fmt.Errorf("create mysql %s table: %w", table, err)
}
}
return nil
}
type mysqlSCUMDataRowRepository struct {
repository mutableRepository[domain.SCUMDataRow, domain.SCUMProjectionFilter]
store *MySQLStore
}
func (repository *mysqlSCUMDataRowRepository) Create(value domain.SCUMDataRow) error {
if err := repository.repository.Create(value); err != nil {
return err
}
if err := repository.store.persistSCUMDataRow(value); err != nil {
return err
}
return repository.store.persist()
}
func (repository *mysqlSCUMDataRowRepository) Get(id string) (domain.SCUMDataRow, error) {
return repository.repository.Get(id)
}
func (repository *mysqlSCUMDataRowRepository) List(filter domain.SCUMProjectionFilter) ([]domain.SCUMDataRow, error) {
return repository.repository.List(filter)
}
func (repository *mysqlSCUMDataRowRepository) Update(value domain.SCUMDataRow) error {
if err := repository.repository.Update(value); err != nil {
return err
}
if err := repository.store.persistSCUMDataRow(value); err != nil {
return err
}
return repository.store.persist()
}
type mysqlSCUMObservationRepository struct {
repository mutableRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]
store *MySQLStore
}
func (repository *mysqlSCUMObservationRepository) Create(value domain.SCUMDataObservation) error {
if err := repository.repository.Create(value); err != nil {
return err
}
if err := repository.store.persistSCUMSyncRun(value); err != nil {
return err
}
return repository.store.persist()
}
func (repository *mysqlSCUMObservationRepository) Get(id string) (domain.SCUMDataObservation, error) {
return repository.repository.Get(id)
}
func (repository *mysqlSCUMObservationRepository) List(filter domain.SCUMProjectionFilter) ([]domain.SCUMDataObservation, error) {
return repository.repository.List(filter)
}
func (repository *mysqlSCUMObservationRepository) Update(value domain.SCUMDataObservation) error {
if err := repository.repository.Update(value); err != nil {
return err
}
if err := repository.store.persistSCUMSyncRun(value); err != nil {
return err
}
return repository.store.persist()
}
func (store *MySQLStore) persistSCUMDataRow(value domain.SCUMDataRow) error {
table, ok := mysqlSCUMTable(value.TargetTable)
if !ok {
return fmt.Errorf("unsupported SCUM data target %q", value.TargetTable)
}
fields, err := json.Marshal(value.Fields)
if err != nil {
return fmt.Errorf("encode SCUM fields: %w", err)
}
payload, err := json.Marshal(value.Payload)
if err != nil {
return fmt.Errorf("encode SCUM payload: %w", err)
}
freshness, err := json.Marshal(value.Freshness)
if err != nil {
return fmt.Errorf("encode SCUM freshness: %w", err)
}
return store.upsertSCUMPhysicalRow(table, value.ID, value.ServerInstanceID, value.UpsertKey, fields, payload, value.PluginID, value.QueryKey, freshness, value.CreatedAt, value.UpdatedAt)
}
func (store *MySQLStore) persistSCUMSyncRun(value domain.SCUMDataObservation) error {
freshness, err := json.Marshal(domain.SCUMProjectionFreshnessState{Status: domain.SCUMProjectionFreshness(value.Status), Source: value.Source, QueryKey: value.QueryKey, Sequence: value.Sequence, Checksum: value.Checksum, ObservedAt: value.ObservedAt, ReceivedAt: value.ReceivedAt})
if err != nil {
return fmt.Errorf("encode SCUM sync freshness: %w", err)
}
fields, _ := json.Marshal(map[string]any{"status": value.Status, "errorCode": value.ErrorCode, "observedAt": value.ObservedAt, "receivedAt": value.ReceivedAt})
payload, _ := json.Marshal(value.SafeSummary)
return store.upsertSCUMPhysicalRow("scum_sync_runs", value.ID, value.ServerInstanceID, value.QueryKey, fields, payload, value.PluginID, value.QueryKey, freshness, value.ReceivedAt, value.ReceivedAt)
}
func (store *MySQLStore) upsertSCUMPhysicalRow(table, id, serverInstanceID, upsertKey string, fields, payload []byte, pluginID, queryKey string, freshness []byte, createdAt, updatedAt time.Time) error {
if createdAt.IsZero() {
createdAt = time.Now().UTC()
}
if updatedAt.IsZero() {
updatedAt = createdAt
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
statement := fmt.Sprintf(`INSERT INTO %s (id, server_instance_id, upsert_key, fields_json, payload_json, plugin_id, query_key, freshness_json, created_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE server_instance_id=VALUES(server_instance_id), upsert_key=VALUES(upsert_key), fields_json=VALUES(fields_json), payload_json=VALUES(payload_json), plugin_id=VALUES(plugin_id), query_key=VALUES(query_key), freshness_json=VALUES(freshness_json), updated_at=VALUES(updated_at)`, table)
if _, err := store.db.ExecContext(ctx, statement, id, serverInstanceID, upsertKey, string(fields), string(payload), pluginID, queryKey, string(freshness), createdAt, updatedAt); err != nil {
return fmt.Errorf("write mysql %s row: %w", table, err)
}
return nil
}
func mysqlSCUMTable(target domain.SCUMDataSet) (string, bool) {
switch target {
case domain.SCUMDataSetUsers:
return "scum_users", true
case domain.SCUMDataSetSquads:
return "scum_squads", true
case domain.SCUMDataSetMembers:
return "scum_squad_members", true
case domain.SCUMDataSetVehicles:
return "scum_vehicles", true
case domain.SCUMDataSetFlags:
return "scum_flags", true
case domain.SCUMDataSetActivity:
return "scum_activity_events", true
case domain.SCUMDataSetGifts:
return "scum_gift_catalogs", true
case domain.SCUMDataSetMapPoints:
return "scum_map_points", true
default:
return "", false
}
}
func (store *MySQLStore) load() error {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
@@ -324,7 +476,7 @@ func (store *MySQLStore) snapshot() StoreSnapshot {
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameMapTrackPoints: snapshotRepository(store.MemoryStore.gameMapTrackPoints), GamePlayerVehicleSegments: snapshotRepository(store.MemoryStore.gamePlayerVehicleSegments), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants), SCUMDataObservations: snapshotRepository(store.MemoryStore.scumDataObservations), SCUMDataRows: snapshotRepository(store.MemoryStore.scumDataRows), SCUMPlayerLiveStates: snapshotRepository(store.MemoryStore.scumPlayerLiveStates), SCUMSquads: snapshotRepository(store.MemoryStore.scumSquads), SCUMSquadMembers: snapshotRepository(store.MemoryStore.scumSquadMembers), SCUMVehicles: snapshotRepository(store.MemoryStore.scumVehicles), SCUMFlags: snapshotRepository(store.MemoryStore.scumFlags), SCUMCurrentPositions: snapshotRepository(store.MemoryStore.scumCurrentPositions), SCUMOperationRequests: snapshotRepository(store.MemoryStore.scumOperationRequests), SCUMWorkflowInstances: snapshotRepository(store.MemoryStore.scumWorkflowInstances), SCUMWorkflowSteps: snapshotRepository(store.MemoryStore.scumWorkflowSteps),
}
}
@@ -370,6 +522,7 @@ func (store *MySQLStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
loadRepository(store.MemoryStore.scumDataObservations, snapshot.SCUMDataObservations)
loadRepository(store.MemoryStore.scumDataRows, snapshot.SCUMDataRows)
loadRepository(store.MemoryStore.scumPlayerLiveStates, snapshot.SCUMPlayerLiveStates)
loadRepository(store.MemoryStore.scumSquads, snapshot.SCUMSquads)
loadRepository(store.MemoryStore.scumSquadMembers, snapshot.SCUMSquadMembers)
+20
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@@ -2,6 +2,7 @@ package repo
import (
"errors"
"fmt"
"sort"
"strings"
"sync"
@@ -301,6 +302,12 @@ type SCUMDataObservationRepository interface {
List(domain.SCUMProjectionFilter) ([]domain.SCUMDataObservation, error)
Update(domain.SCUMDataObservation) error
}
type SCUMDataRowRepository interface {
Create(domain.SCUMDataRow) error
Get(string) (domain.SCUMDataRow, error)
List(domain.SCUMProjectionFilter) ([]domain.SCUMDataRow, error)
Update(domain.SCUMDataRow) error
}
type SCUMPlayerLiveStateRepository interface {
Create(domain.SCUMPlayerLiveState) error
Get(string) (domain.SCUMPlayerLiveState, error)
@@ -398,6 +405,7 @@ type Store interface {
GameGiftRevisions() GameGiftRevisionRepository
GameGiftGrants() GameGiftGrantRepository
SCUMDataObservations() SCUMDataObservationRepository
SCUMDataRows() SCUMDataRowRepository
SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository
SCUMSquads() SCUMSquadRepository
SCUMSquadMembers() SCUMSquadMemberRepository
@@ -451,6 +459,7 @@ type MemoryStore struct {
gameGiftRevisions *memoryRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]
gameGiftGrants *memoryRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]
scumDataObservations *memoryRepository[domain.SCUMDataObservation, domain.SCUMProjectionFilter]
scumDataRows *memoryRepository[domain.SCUMDataRow, domain.SCUMProjectionFilter]
scumPlayerLiveStates *memoryRepository[domain.SCUMPlayerLiveState, domain.SCUMProjectionFilter]
scumSquads *memoryRepository[domain.SCUMSquad, domain.SCUMProjectionFilter]
scumSquadMembers *memoryRepository[domain.SCUMSquadMember, domain.SCUMProjectionFilter]
@@ -609,6 +618,7 @@ func NewMemoryStore() *MemoryStore {
gameGiftRevisions: newMemoryRepository(func(v domain.GameGiftRevision) string { return v.ID }, domain.CopyGameGiftRevision, matchGameGiftRevision),
gameGiftGrants: newMemoryRepository(func(v domain.GameGiftGrant) string { return v.ID }, domain.CopyGameGiftGrant, matchGameGiftGrant),
scumDataObservations: newMemoryRepository(func(v domain.SCUMDataObservation) string { return v.ID }, domain.CopySCUMDataObservation, matchSCUMDataObservation),
scumDataRows: newMemoryRepository(func(v domain.SCUMDataRow) string { return v.ID }, domain.CopySCUMDataRow, matchSCUMDataRow),
scumPlayerLiveStates: newMemoryRepository(func(v domain.SCUMPlayerLiveState) string { return v.ID }, domain.CopySCUMPlayerLiveState, matchSCUMPlayerLiveState),
scumSquads: newMemoryRepository(func(v domain.SCUMSquad) string { return v.ID }, domain.CopySCUMSquad, matchSCUMSquad),
scumSquadMembers: newMemoryRepository(func(v domain.SCUMSquadMember) string { return v.ID }, domain.CopySCUMSquadMember, matchSCUMSquadMember),
@@ -700,6 +710,7 @@ func (store *MemoryStore) GameGiftGrants() GameGiftGrantRepository { return stor
func (store *MemoryStore) SCUMDataObservations() SCUMDataObservationRepository {
return store.scumDataObservations
}
func (store *MemoryStore) SCUMDataRows() SCUMDataRowRepository { return store.scumDataRows }
func (store *MemoryStore) SCUMPlayerLiveStates() SCUMPlayerLiveStateRepository {
return store.scumPlayerLiveStates
}
@@ -1064,6 +1075,15 @@ func matchSCUMDataObservation(v domain.SCUMDataObservation, f domain.SCUMProject
(f.Freshness == "" || domain.SCUMProjectionFreshness(v.Status) == f.Freshness)
}
func matchSCUMDataRow(v domain.SCUMDataRow, f domain.SCUMProjectionFilter) bool {
search := strings.ToLower(strings.TrimSpace(f.Search))
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&
(f.QueryKey == "" || v.QueryKey == f.QueryKey) &&
(f.TargetTable == "" || v.TargetTable == f.TargetTable) &&
(f.Freshness == "" || v.Freshness.Status == f.Freshness) &&
(search == "" || strings.Contains(strings.ToLower(v.UpsertKey), search) || strings.Contains(strings.ToLower(fmt.Sprint(v.Fields)), search))
}
func matchSCUMPlayerLiveState(v domain.SCUMPlayerLiveState, f domain.SCUMProjectionFilter) bool {
search := strings.ToLower(strings.TrimSpace(f.Search))
return (f.ServerInstanceID == "" || v.ServerInstanceID == f.ServerInstanceID) &&