Implement SCUM direct data plane
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@@ -0,0 +1,62 @@
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SELECT
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'player' AS subjectType,
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CAST(profile.id AS TEXT) AS subjectId,
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CAST(profile.id AS TEXT) AS userProfileId,
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CAST(prisoner.id AS TEXT) AS gamePlayerId,
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NULL AS vehicleId,
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NULL AS baseId,
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entity.location_x AS x,
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entity.location_y AS y,
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entity.location_z AS z,
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datetime(prisoner.last_save_time, 'unixepoch') AS observedAt
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FROM user_profile profile
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JOIN prisoner ON prisoner.id = profile.prisoner_id
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JOIN prisoner_entity ON prisoner_entity.prisoner_id = prisoner.id
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JOIN entity ON entity.id = prisoner_entity.entity_id
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WHERE (:subjectType IS NULL OR :subjectType = 'player')
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UNION ALL
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SELECT
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'vehicle' AS subjectType,
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CAST(spawner.vehicle_entity_id AS TEXT) AS subjectId,
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NULL AS userProfileId,
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NULL AS gamePlayerId,
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CAST(spawner.vehicle_entity_id AS TEXT) AS vehicleId,
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NULL AS baseId,
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entity.location_x AS x,
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entity.location_y AS y,
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entity.location_z AS z,
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datetime(spawner.vehicle_last_access_time, 'unixepoch') AS observedAt
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FROM vehicle_spawner spawner
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JOIN entity ON entity.id = spawner.vehicle_entity_id
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WHERE (:subjectType IS NULL OR :subjectType = 'vehicle')
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UNION ALL
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SELECT
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'base' AS subjectType,
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CAST(base.id AS TEXT) AS subjectId,
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CAST(base.owner_user_profile_id AS TEXT) AS userProfileId,
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NULL AS gamePlayerId,
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NULL AS vehicleId,
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CAST(base.id AS TEXT) AS baseId,
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base.location_x AS x,
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base.location_y AS y,
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0 AS z,
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NULL AS observedAt
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FROM base
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WHERE (:subjectType IS NULL OR :subjectType = 'base')
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UNION ALL
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SELECT
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'flag' AS subjectType,
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CAST(flag.element_id AS TEXT) AS subjectId,
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CAST(element.owner_profile_id AS TEXT) AS userProfileId,
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CAST(owner.prisoner_id AS TEXT) AS gamePlayerId,
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NULL AS vehicleId,
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CAST(element.base_id AS TEXT) AS baseId,
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element.location_x AS x,
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element.location_y AS y,
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element.location_z AS z,
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datetime(flag.overtake_end_time, 'unixepoch') AS observedAt
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FROM base_element_flag flag
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JOIN base_element element ON element.element_id = flag.element_id
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LEFT JOIN user_profile owner ON owner.id = element.owner_profile_id
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WHERE (:subjectType IS NULL OR :subjectType = 'flag')
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LIMIT COALESCE(:limit, 500)
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