Rebuild SCUM plugin-owned data flow

This commit is contained in:
npc0-hue
2026-08-18 07:01:17 +08:00
parent 302f1f64b7
commit 98bf944f4c
39 changed files with 1832 additions and 223 deletions
@@ -3,12 +3,10 @@ import {
deleteEventDefinition,
deleteEventProduce,
emptySCUMSurfaceData,
hasSCUMPageQueries,
loadSCUMSurface,
parseGiftItems,
parseGiftCommands,
queueGiftDelivery,
requestSCUMPageQueries,
resetGiftClaim,
resetPendingGift,
resolveMapBounds,
@@ -63,6 +61,7 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
const [eventClass, setEventClass] = usePluginState(react, "1");
const [eventPlacard, setEventPlacard] = usePluginState(react, "");
const [eventPercent, setEventPercent] = usePluginState(react, "100");
const [eventDuration, setEventDuration] = usePluginState(react, "1800");
const [eventNpc, setEventNpc] = usePluginState(react, "0");
const [eventItem, setEventItem] = usePluginState(react, "0");
const [eventZombie, setEventZombie] = usePluginState(react, "0");
@@ -103,32 +102,23 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
setState({ status: "error", reason: "插件页面没有绑定服务器或通用 pluginData 能力。" });
return;
}
setState({ status: "loading" });
void loadSCUMSurface(input.workspaceActions, pageKey)
.then((data) => setState({ status: "ready", data }))
.catch((error) => setState({ status: "error", reason: errorMessage(error, "SCUM 插件数据读取失败。") }));
};
const syncMachine = () => {
if (!input.workspaceActions) return;
runAction(setAction, "正在提交声明式 SQLite 查询…", async () => {
const results = await requestSCUMPageQueries(input.workspaceActions!, pageKey);
const failed = results.find((result) => !["ok", "queued"].includes(result.status));
if (failed) throw new Error(failed.error?.message || `机器查询状态:${failed.status}`);
return `已提交 ${results.length} 个声明式查询;结果写入集合后可重新读取。`;
});
};
if (react.useEffect) react.useEffect(() => { refresh(); return undefined; }, [input.serverInstanceId, pageKey, input.workspaceActions]);
if (react.useEffect) react.useEffect(() => {
refresh();
const interval = setInterval(refresh, 3000);
return () => clearInterval(interval);
}, [input.serverInstanceId, pageKey, input.workspaceActions]);
const data = state.status === "ready" ? state.data : emptySCUMSurfaceData;
return e("section", { className: "console-panel", "aria-label": input.pageTitle ?? surfaceTitle(pageKey) },
e("div", { className: "panel-header" },
e("div", null, e("h2", null, input.pageTitle ?? surfaceTitle(pageKey)), e("p", { className: "provider-id" }, surfaceSummary(pageKey))),
e("div", { className: "console-row-actions" },
e("span", { className: "page-status" }, input.availability.available ? "通用数据/机器动作可用" : input.availability.reason ?? "等待 Run/Companion"),
e("button", { type: "button", className: "icon-command", onClick: refresh }, "重新读取"),
hasSCUMPageQueries(pageKey) ? e("button", { type: "button", className: "primary-command", disabled: !input.workspaceActions?.dispatch, onClick: syncMachine }, "同步 SCUM.db") : null
e("span", { className: "page-status" }, input.availability.available ? "通用数据/机器动作可用" : input.availability.reason ?? "等待 Run/Companion")
)
),
action.status !== "idle" ? e("p", { className: "page-status", "data-state": action.status }, action.message) : null,
@@ -137,7 +127,7 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
state.status === "ready" ? renderSurfaceBody(e, pageKey, data, input, {
playerSearch, setPlayerSearch, playerStatus, setPlayerStatus, squadSearch, setSquadSearch, selectedSquadId, setSelectedSquadId,
activityStatus, setActivityStatus, eventId, setEventId, eventName, setEventName, eventType, setEventType, eventSchedule, setEventSchedule,
eventClass, setEventClass, eventPlacard, setEventPlacard, eventPercent, setEventPercent, eventNpc, setEventNpc, eventItem, setEventItem, eventZombie, setEventZombie, eventAnimal, setEventAnimal,
eventClass, setEventClass, eventPlacard, setEventPlacard, eventPercent, setEventPercent, eventDuration, setEventDuration, eventNpc, setEventNpc, eventItem, setEventItem, eventZombie, setEventZombie, eventAnimal, setEventAnimal,
produceEventId, setProduceEventId, produceId, setProduceId, produceTradeGoodsId, setProduceTradeGoodsId, producePercent, setProducePercent, produceValue, setProduceValue, produceRadius, setProduceRadius, produceX, setProduceX, produceY, setProduceY, produceZ, setProduceZ,
giftTab, setGiftTab, giftCode, setGiftCode, giftName, setGiftName, giftItems, setGiftItems, giftCommands, setGiftCommands, giftClass, setGiftClass, giftAudience, setGiftAudience, giftNumber, setGiftNumber, giftAchievement, setGiftAchievement, giftAchievementNumber, setGiftAchievementNumber,
deliveryGift, setDeliveryGift, deliveryPlayer, setDeliveryPlayer, mapSearch, setMapSearch, mapLayers, setMapLayers, selectedMapPoint, setSelectedMapPoint,
@@ -154,6 +144,7 @@ type ViewState = {
eventId: string; setEventId: StateSetter<string>; eventName: string; setEventName: StateSetter<string>;
eventType: string; setEventType: StateSetter<string>; eventSchedule: string; setEventSchedule: StateSetter<string>;
eventClass: string; setEventClass: StateSetter<string>; eventPlacard: string; setEventPlacard: StateSetter<string>; eventPercent: string; setEventPercent: StateSetter<string>;
eventDuration: string; setEventDuration: StateSetter<string>;
eventNpc: string; setEventNpc: StateSetter<string>; eventItem: string; setEventItem: StateSetter<string>; eventZombie: string; setEventZombie: StateSetter<string>; eventAnimal: string; setEventAnimal: StateSetter<string>;
produceEventId: string; setProduceEventId: StateSetter<string>; produceId: string; setProduceId: StateSetter<string>; produceTradeGoodsId: string; setProduceTradeGoodsId: StateSetter<string>;
producePercent: string; setProducePercent: StateSetter<string>; produceValue: string; setProduceValue: StateSetter<string>; produceRadius: string; setProduceRadius: StateSetter<string>; produceX: string; setProduceX: StateSetter<string>; produceY: string; setProduceY: StateSetter<string>; produceZ: string; setProduceZ: StateSetter<string>;
@@ -238,8 +229,8 @@ function activitiesSurface(e: ReactLike["createElement"], data: SCUMSurfaceData,
await saveEventDefinition(actions ?? {}, {
id, name, eventType: view.eventClass === "2" ? "fixed" : "range", class: integerInput(view.eventClass, 1), schedule: view.eventSchedule.trim(), corn: view.eventSchedule.trim(),
placard: view.eventPlacard.trim(), announcement: view.eventPlacard.trim(), percent: integerInput(view.eventPercent, 100), probability: integerInput(view.eventPercent, 100),
npc: integerInput(view.eventNpc, 0), item: integerInput(view.eventItem, 0), zombie: integerInput(view.eventZombie, 0), animal: integerInput(view.eventAnimal, 0),
status: "enabled", announce: Boolean(view.eventPlacard.trim()), durationSeconds: 1800, updatedAt: new Date().toISOString()
npc: minimumIntegerInput(view.eventNpc, 0, "NPC 数量"), item: minimumIntegerInput(view.eventItem, 0, "物品数量"), zombie: minimumIntegerInput(view.eventZombie, 0, "僵尸数量"), animal: minimumIntegerInput(view.eventAnimal, 0, "动物数量"),
status: "enabled", announce: Boolean(view.eventPlacard.trim()), durationSeconds: minimumIntegerInput(view.eventDuration, 1, "活动持续秒数"), updatedAt: new Date().toISOString()
});
view.refresh();
return `活动 ${name} 已保存。`;
@@ -266,6 +257,7 @@ function activitiesSurface(e: ReactLike["createElement"], data: SCUMSurfaceData,
e("input", { value: view.eventSchedule, "aria-label": "活动计划", placeholder: "Cron", onChange: (event: InputEvent) => view.setEventSchedule(inputValue(event)) }),
e("input", { value: view.eventPlacard, "aria-label": "活动公告", placeholder: "活动开始公告", onChange: (event: InputEvent) => view.setEventPlacard(inputValue(event)) }),
e("input", { value: view.eventPercent, "aria-label": "活动概率", type: "number", placeholder: "触发概率 %", onChange: (event: InputEvent) => view.setEventPercent(inputValue(event)) }),
e("input", { value: view.eventDuration, "aria-label": "活动持续秒数", type: "number", min: 1, placeholder: "持续秒数", onChange: (event: InputEvent) => view.setEventDuration(inputValue(event)) }),
e("div", { className: "console-row-actions" },
e("input", { value: view.eventNpc, "aria-label": "NPC 数量", type: "number", placeholder: "NPC", onChange: (event: InputEvent) => view.setEventNpc(inputValue(event)) }),
e("input", { value: view.eventItem, "aria-label": "物品数量", type: "number", placeholder: "物品", onChange: (event: InputEvent) => view.setEventItem(inputValue(event)) }),
@@ -307,7 +299,7 @@ function activitiesSurface(e: ReactLike["createElement"], data: SCUMSurfaceData,
e("div", { className: "console-record-meta" }, e("span", null, `生成 ${Number(field(event, "class")) === 2 ? "固定坐标" : "范围"}`), e("span", null, `计划 ${textField(event, "schedule", "corn") || "手动"}`), e("span", null, `概率 ${numField(event, "percent", "probability")}%`), e("span", null, `NPC/物品/僵尸/动物 ${numField(event, "npc")}/${numField(event, "item")}/${numField(event, "zombie")}/${numField(event, "animal")}`), e("span", null, textField(event, "placard", "announcement") || "无公告")),
e("div", { className: "console-row-actions" },
e("button", { type: "button", className: "primary-command", disabled: !actions?.gameClient || !actions?.pluginData, onClick: () => runAction(view.setAction, "正在启动活动…", async () => { await startEvent(actions ?? {}, event, data.eventProduces.filter((produce) => textField(produce, "eventId", "event") === eventId)); view.refresh(); return "活动命令已进入执行队列。"; }) }, "立即启动"),
e("button", { type: "button", className: "icon-command", onClick: () => { view.setEventId(eventId); view.setEventName(textField(event, "name")); view.setEventClass(numField(event, "class") === "--" ? "1" : numField(event, "class")); view.setEventSchedule(textField(event, "schedule", "corn")); view.setEventPlacard(textField(event, "placard", "announcement")); view.setEventPercent(numField(event, "percent", "probability")); view.setEventNpc(numField(event, "npc")); view.setEventItem(numField(event, "item")); view.setEventZombie(numField(event, "zombie")); view.setEventAnimal(numField(event, "animal")); } }, "编辑"),
e("button", { type: "button", className: "icon-command", onClick: () => { view.setEventId(eventId); view.setEventName(textField(event, "name")); view.setEventClass(numField(event, "class") === "--" ? "1" : numField(event, "class")); view.setEventSchedule(textField(event, "schedule", "corn")); view.setEventPlacard(textField(event, "placard", "announcement")); view.setEventPercent(numField(event, "percent", "probability")); view.setEventDuration(numField(event, "durationSeconds") === "--" ? "1800" : numField(event, "durationSeconds")); view.setEventNpc(numField(event, "npc")); view.setEventItem(numField(event, "item")); view.setEventZombie(numField(event, "zombie")); view.setEventAnimal(numField(event, "animal")); } }, "编辑"),
e("button", { type: "button", className: "icon-command", disabled: !actions?.pluginData, onClick: () => runAction(view.setAction, "正在删除活动…", async () => { await deleteEventDefinition(actions ?? {}, eventId, data.eventProduces); view.refresh(); return "活动定义已删除。"; }) }, "删除")
)
);
@@ -436,14 +428,15 @@ function resettableGiftPanel(e: ReactLike["createElement"], title: string, rows:
export function collectMapPoints(data: SCUMSurfaceData): RecordMap[] {
const direct = data.mapPoints.map((point) => ({ ...point, layer: textField(point, "layer", "subjectType", "type") || "other" }));
const players = data.players.flatMap((player) => withPosition(player, "players", textField(player, "displayName"), textField(player, "gamePlayerId", "steamId", "id")));
const players = data.players.flatMap((player) => withPosition(player, "players", textField(player, "displayName"), textField(player, "steamId", "gamePlayerId", "id")));
const vehicles = data.vehicles.flatMap((vehicle) => withPosition(vehicle, "vehicles", textField(vehicle, "label", "name"), textField(vehicle, "vehicleId", "id")));
const flags = data.flags.flatMap((flag) => withPosition(flag, "flags", textField(flag, "name"), textField(flag, "flagId", "id")));
const regions = data.mapRegions.flatMap((region) => withPosition(region, "regions", textField(region, "name"), textField(region, "id", "regionId")));
const uniquePoints = new Map<string, RecordMap>();
for (const point of [...direct, ...players, ...vehicles, ...flags, ...regions].filter(hasCoordinates)) {
const key = mapPointIdentity(point);
if (!uniquePoints.has(key)) uniquePoints.set(key, point);
const current = uniquePoints.get(key);
uniquePoints.set(key, current ? { ...point, ...current, name: textField(point, "name") || textField(current, "name") } : point);
}
return [...uniquePoints.values()];
}
@@ -485,6 +478,7 @@ function giftItemsInput(gift: RecordMap): string { const items = field(gift, "it
function giftCommandsInput(gift: RecordMap): string { const commands = field(gift, "commands"); return Array.isArray(commands) ? commands.map((item) => isRecord(item) ? textField(item, "command", "value") : String(item)).filter(Boolean).join("\n") : ""; }
function giftClassLabel(value: string): string { return ({ "1": "每日", "2": "每周", "3": "每月", "4": "每年", "5": "一次", "6": "每日五次" } as Record<string, string>)[value] ?? value; }
function integerInput(value: string, fallback: number): number { const parsed = Number(value); return Number.isInteger(parsed) ? parsed : fallback; }
function minimumIntegerInput(value: string, minimum: number, label: string): number { const parsed = Number(value); if (!Number.isSafeInteger(parsed) || parsed < minimum) throw new Error(`${label}必须是不小于 ${minimum} 的整数。`); return parsed; }
function numberInput(value: string, fallback: number): number { const parsed = Number(value); return Number.isFinite(parsed) ? parsed : fallback; }
function isRecord(value: unknown): value is RecordMap { return Boolean(value) && typeof value === "object" && !Array.isArray(value); }
function errorMessage(error: unknown, fallback: string): string { return error instanceof Error ? error.message : fallback; }