refactor(scum): declare protected run requests
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@@ -52,7 +52,7 @@ func TestValidateGameClientBridgeRequestFieldBounds(t *testing.T) {
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{name: "claim token", err: ValidateGameClientBridgeClaimRequest(domain.GameClientBridgeClaimRequest{SessionToken: " session"}), want: "sessionToken"},
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{name: "claim limit", err: ValidateGameClientBridgeClaimRequest(domain.GameClientBridgeClaimRequest{SessionToken: "session", Limit: 51}), want: "limit"},
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{name: "ack fence", err: ValidateGameClientBridgeAckRequest(domain.GameClientBridgeAckRequest{SessionToken: "session", CommandID: "command-1"}), want: "fencingToken"},
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{name: "result state", err: ValidateGameClientBridgeResultRequest(domain.GameClientBridgeResultRequest{SessionToken: "session", CommandID: "command-1", FencingToken: 1, Status: "unknown"}), want: "status"},
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{name: "result state", err: ValidateGameClientBridgeResultRequest(domain.GameClientBridgeResultRequest{SessionToken: "session", CommandID: "command-1", FencingToken: 1, Status: "unexpected"}), want: "status"},
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{name: "result text", err: ValidateGameClientBridgeResultRequest(domain.GameClientBridgeResultRequest{SessionToken: "session", CommandID: "command-1", FencingToken: 1, Status: domain.GameClientBridgeResultFailed, Summary: "read /etc/passwd"}), want: "unsafe"},
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{name: "cancel text", err: ValidateGameClientBridgeCancelRequest(domain.GameClientBridgeCancelRequest{CommandID: "command-1", Reason: "Bearer private"}), want: "unsafe"},
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{name: "snapshot payload", err: ValidateGameClientBridgeSnapshotIngestRequest(domain.GameClientBridgeSnapshotIngestRequest{SessionToken: "session", Type: "players", SchemaVersion: "1", StreamKey: "current", Sequence: 1, ObservedAt: time.Now(), Retention: domain.GameClientBridgeRetention{KeepForSeconds: 1}}), want: "payload"},
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