Integrate SCUM real ops workflows

This commit is contained in:
npc0-hue
2026-08-10 21:12:53 +08:00
parent 1063330710
commit a770bc6250
88 changed files with 6375 additions and 2719 deletions
+770
View File
@@ -0,0 +1,770 @@
package service
import (
"encoding/json"
"fmt"
"strconv"
"strings"
"browser.local/platform/domain"
"browser.local/platform/repo"
)
type scumSQLiteMutationJobResult struct {
Outcome string `json:"outcome"`
AffectedRows int `json:"affectedRows"`
MutationChecksum string `json:"mutationChecksum"`
ConfirmationRows []map[string]any `json:"confirmationRows"`
SafeMessage string `json:"safeMessage"`
}
func (svc *CoreService) RequestSCUMOperationForSession(sessionID, serverID string, request domain.SCUMOperationRequest) (domain.SCUMOperationRequest, error) {
request = domain.CopySCUMOperationRequest(request)
user, err := svc.GetCurrentUser(sessionID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if err := svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
return domain.SCUMOperationRequest{}, err
}
instance, err := svc.store.ServerInstances().Get(serverID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, ok := scumOperationTemplate(plugin, request.TemplateKey)
if !ok {
return domain.SCUMOperationRequest{}, validationError("SCUM operation template is not declared")
}
if !containsString(plugin.DeclaredPermissions, template.Permission) {
return domain.SCUMOperationRequest{}, validationError("SCUM operation permission is not declared")
}
if strings.TrimSpace(request.IdempotencyKey) == "" || len(request.IdempotencyKey) > 120 {
return domain.SCUMOperationRequest{}, validationError("operation idempotency key is required")
}
existing, err := svc.store.SCUMOperationRequests().List(domain.SCUMOperationRequestFilter{ServerInstanceID: serverID, IdempotencyKey: request.IdempotencyKey})
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if len(existing) > 0 {
return domain.CopySCUMOperationRequest(existing[0]), nil
}
playerID := coalesceString(request.PlayerID, firstString(request.Payload, "playerId", "steamId"))
if playerID == "" && request.TemplateKey != "server.reward.command.deliver" {
return domain.SCUMOperationRequest{}, validationError("operation playerId is required")
}
summary := operationSafeSummary(request.TemplateKey, playerID, request.Payload)
switch template.Kind {
case domain.GameClientBridgeOperationKindRCON:
if err := validateSCUMRCONOperationPayload(request.TemplateKey, playerID, request.Payload); err != nil {
return domain.SCUMOperationRequest{}, err
}
case domain.GameClientBridgeOperationKindSQLiteMutation:
guard, payload, err := normalizeSCUMSQLiteMutationRequest(template, playerID, request.Payload, request.Guard)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
request.Guard = guard
request.Payload = payload
summary = scumSQLiteMutationSafeSummary(request.TemplateKey, playerID, guard)
default:
return domain.SCUMOperationRequest{}, validationError("SCUM operation kind is unsupported")
}
stamp := svc.now()
operation := domain.SCUMOperationRequest{ID: "scum-operation-" + fingerprintID(serverID, request.IdempotencyKey), ServerInstanceID: serverID, PluginID: instance.PluginID, TemplateKey: request.TemplateKey, PlayerID: playerID, RequesterID: user.ID, ApprovalLevel: template.ApprovalLevel, Payload: domain.CopyGameClientBridgePayload(request.Payload), Guard: request.Guard, Status: domain.SCUMWorkflowStepWaiting, Reason: bounded(request.Reason, 240), IdempotencyKey: request.IdempotencyKey, SafeSummary: summary, CreatedAt: stamp, UpdatedAt: stamp}
if err := svc.store.SCUMOperationRequests().Create(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
_, err = svc.recordAuditEventWithID(user.ID, "scum.operation.request", "scum-operation", operation.ID, domain.AuditResultQueued, "typed SCUM operation awaiting approval")
return domain.CopySCUMOperationRequest(operation), err
}
func (svc *CoreService) ListSCUMOperationsForSession(sessionID string, filter domain.SCUMOperationRequestFilter) ([]domain.SCUMOperationRequest, error) {
if err := svc.authorizeServerLifecycle(sessionID, filter.ServerInstanceID); err != nil {
return nil, err
}
values, err := svc.store.SCUMOperationRequests().List(filter)
if err != nil {
return nil, err
}
limitSCUMProjectionSlice(&values, filter.Limit)
return values, nil
}
func (svc *CoreService) ApproveSCUMOperationForSession(sessionID, operationID string) (domain.SCUMOperationRequest, error) {
operation, err := svc.store.SCUMOperationRequests().Get(operationID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
user, err := svc.GetCurrentUser(sessionID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if err := svc.authorizeServerLifecycle(sessionID, operation.ServerInstanceID); err != nil {
return domain.SCUMOperationRequest{}, err
}
if operation.ApprovalLevel == domain.GameClientBridgeApprovalLevelPlatformAdmin && !isPlatformAdmin(user) {
return domain.SCUMOperationRequest{}, ErrForbidden
}
if operation.Status != domain.SCUMWorkflowStepWaiting {
return domain.SCUMOperationRequest{}, validationError("SCUM operation is not awaiting approval")
}
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, ok := scumOperationTemplate(plugin, operation.TemplateKey)
if !ok {
return domain.SCUMOperationRequest{}, validationError("SCUM operation template is not declared")
}
var jobID string
var auditSummary string
switch template.Kind {
case domain.GameClientBridgeOperationKindRCON:
request, err := svc.sourceRCONRequestForSCUMOperation(operation)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
dispatch, err := svc.DispatchSourceRCONCommandForSession(sessionID, request)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
jobID = dispatch.JobID
auditSummary = "typed SCUM operation dispatched through transient RCON input"
case domain.GameClientBridgeOperationKindSQLiteMutation:
gated, ready, err := svc.applySCUMSQLiteMutationApprovalGate(operation, template)
if err != nil || !ready {
return gated, err
}
operation = gated
job, err := svc.dispatchSCUMSQLiteMutationOperation(operation, template)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
jobID = job.ID
auditSummary = "typed SCUM DB mutation dispatched through template-bound Run job"
default:
return domain.SCUMOperationRequest{}, validationError("SCUM operation kind is unsupported")
}
stamp := svc.now()
operation.ApproverID = user.ID
operation.ApprovedAt = stamp
operation.Status = domain.SCUMWorkflowStepQueued
operation.RunJobID = jobID
operation.UpdatedAt = stamp
operation.AuditReferences = append(operation.AuditReferences, "job:"+jobID)
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
_, err = svc.recordAuditEventWithID(user.ID, "scum.operation.approve", "scum-operation", operation.ID, domain.AuditResultQueued, auditSummary)
return domain.CopySCUMOperationRequest(operation), err
}
func (svc *CoreService) ReconcileSCUMOperation(operationID string) (domain.SCUMOperationRequest, error) {
operation, err := svc.store.SCUMOperationRequests().Get(operationID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
if strings.TrimSpace(operation.RunJobID) == "" {
return domain.CopySCUMOperationRequest(operation), nil
}
job, err := svc.store.Jobs().Get(operation.RunJobID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, _ := scumOperationTemplate(plugin, operation.TemplateKey)
stamp := svc.now()
switch job.State {
case domain.JobStateSucceeded:
if template.Kind == domain.GameClientBridgeOperationKindSQLiteMutation {
if updated, terminal := reconcileSCUMSQLiteMutationJobResult(operation, template, job); terminal {
operation = updated
} else {
operation = updated
operation.Status = domain.SCUMWorkflowStepConfirming
}
} else if operation.Confirmation.Status == "confirmed" {
operation.Status = domain.SCUMWorkflowStepConfirmed
} else {
operation.Status = domain.SCUMWorkflowStepConfirming
}
case domain.JobStateFailed:
if strings.Contains(strings.ToLower(job.ExecutionResult.Kind), "unknown") || strings.Contains(strings.ToLower(job.ExecutionResult.AuditSummary), "unknown") {
operation.Status = domain.SCUMWorkflowStepUnknown
} else {
operation.Status = domain.SCUMWorkflowStepFailed
}
operation.CompletedAt = stamp
case domain.JobStateCancelled:
operation.Status = domain.SCUMWorkflowStepUnknown
operation.CompletedAt = stamp
}
operation.UpdatedAt = stamp
if (operation.Status == domain.SCUMWorkflowStepConfirmed || operation.Status == domain.SCUMWorkflowStepFailed || operation.Status == domain.SCUMWorkflowStepUnknown) && operation.CompletedAt.IsZero() {
operation.CompletedAt = stamp
}
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
func (svc *CoreService) ConfirmSCUMOperation(operationID string, confirmation domain.SCUMOperationConfirmation) (domain.SCUMOperationRequest, error) {
operation, err := svc.store.SCUMOperationRequests().Get(operationID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
if err != nil {
return domain.SCUMOperationRequest{}, err
}
template, _ := scumOperationTemplate(plugin, operation.TemplateKey)
confirmation = domain.CopySCUMOperationConfirmation(confirmation)
stamp := svc.now()
if confirmation.Status != "confirmed" {
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation = confirmation
operation.CompletedAt = stamp
operation.UpdatedAt = stamp
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
if template.Kind == domain.GameClientBridgeOperationKindSQLiteMutation && !scumSQLiteMutationConfirmationMatches(operation, confirmation.ConfirmedFields) {
confirmation.Status = "failed"
confirmation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation confirmation mismatch", Message: "Run readback did not prove the requested SCUM player field value."}
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation = confirmation
operation.CompletedAt = stamp
operation.UpdatedAt = stamp
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
operation.Confirmation = confirmation
operation.Status = domain.SCUMWorkflowStepConfirmed
operation.CompletedAt = stamp
operation.UpdatedAt = stamp
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, err
}
return domain.CopySCUMOperationRequest(operation), nil
}
func (svc *CoreService) sourceRCONRequestForSCUMOperation(operation domain.SCUMOperationRequest) (domain.SourceRCONCommandRequest, error) {
command, chat, err := scumRCONCommandForOperation(operation)
if err != nil {
return domain.SourceRCONCommandRequest{}, err
}
request := domain.SourceRCONCommandRequest{ServerInstanceID: operation.ServerInstanceID, IdempotencyKey: "scum-operation-" + operation.IdempotencyKey}
if chat != "" {
request.Kind = domain.SourceRCONCommandKindChat
request.ChatType = 4
request.TargetSteamID = operation.PlayerID
request.Message = chat
return request, nil
}
request.Kind = domain.SourceRCONCommandKindCommand
request.Command = command
return request, nil
}
func scumRCONCommandForOperation(operation domain.SCUMOperationRequest) (command string, chat string, err error) {
playerID := operation.PlayerID
switch operation.TemplateKey {
case "player.fame.set":
amount, ok := operationInteger(operation.Payload, "fame", "amount", "value")
if !ok {
return "", "", validationError("fame amount is required")
}
return fmt.Sprintf("#SetFamePoints %d %q", amount, playerID), "", nil
case "player.currency.normal.set":
amount, ok := operationInteger(operation.Payload, "amount", "balance", "normalBalance")
if !ok {
return "", "", validationError("normal currency amount is required")
}
return fmt.Sprintf("#SetCurrencyBalance Normal %d %q", amount, playerID), "", nil
case "player.currency.gold.set":
amount, ok := operationInteger(operation.Payload, "amount", "balance", "goldBalance")
if !ok {
return "", "", validationError("gold currency amount is required")
}
return fmt.Sprintf("#SetCurrencyBalance Gold %d %q", amount, playerID), "", nil
case "player.notify":
message := strings.TrimSpace(firstString(operation.Payload, "message", "notice"))
if message == "" || len(message) > 200 {
return "", "", validationError("notification message is required")
}
return "", message, nil
default:
return "", "", validationError("unsupported SCUM RCON operation template")
}
}
func validateSCUMRCONOperationPayload(templateKey, playerID string, payload map[string]any) error {
operation := domain.SCUMOperationRequest{TemplateKey: templateKey, PlayerID: playerID, Payload: payload}
command, chat, err := scumRCONCommandForOperation(operation)
if err != nil {
return err
}
if strings.ContainsAny(command, "\r\n") || strings.ContainsAny(chat, "\r\n") {
return validationError("operation payload contains invalid control characters")
}
return nil
}
func normalizeSCUMSQLiteMutationRequest(template domain.GameClientBridgeOperationTemplateDeclaration, playerID string, payload map[string]any, guard domain.SCUMMutationGuard) (domain.SCUMMutationGuard, map[string]any, error) {
lowerKey := strings.ToLower(template.Key)
if strings.Contains(lowerKey, "fame") || strings.Contains(lowerKey, "currency") {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM fame and currency edits must use RCON operation templates")
}
if template.ApprovalLevel != domain.GameClientBridgeApprovalLevelPlatformAdmin {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation requires platform-admin approval")
}
if template.Mutation.FieldKey == "" || template.Mutation.ConfirmationQueryKey == "" || template.Mutation.TableKey == "" || template.Mutation.IdentityKey == "" || template.Mutation.ValueKey == "" {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation metadata is incomplete")
}
if template.MaxRowsAffected < 1 {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation row bound is required")
}
payload = domain.CopyGameClientBridgePayload(payload)
if guard.FieldKey == "" {
guard.FieldKey = coalesceString(firstString(payload, "fieldKey"), template.Mutation.FieldKey)
}
if guard.Before == nil {
guard.Before = payload["before"]
}
if guard.After == nil {
guard.After = payload["after"]
if guard.After == nil {
guard.After = payload["value"]
}
}
if guard.MaxRowsAffected == 0 {
guard.MaxRowsAffected = template.MaxRowsAffected
}
guard.SafetyWindow = coalesceString(guard.SafetyWindow, firstString(payload, "safetyWindow", "maintenanceWindow"))
guard.BackupRef = coalesceString(guard.BackupRef, firstString(payload, "backupRef", "snapshotRef"))
guard.RequiresOfflinePlayer = template.Safety.RequiresOfflinePlayer
guard.RequiresMaintenance = template.Safety.RequiresMaintenanceWindow
guard.RequiresBackup = template.Safety.BackupRequired
if playerID == "" {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation playerId is required")
}
if guard.FieldKey != template.Mutation.FieldKey {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation field key does not match template")
}
if guard.Before == nil || guard.After == nil {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation before and after values are required")
}
if guard.MaxRowsAffected < 1 || guard.MaxRowsAffected > template.MaxRowsAffected {
return domain.SCUMMutationGuard{}, nil, validationError("SCUM DB mutation maxRowsAffected exceeds template bound")
}
if err := validateSCUMMutationValue(template, guard.Before, "before"); err != nil {
return domain.SCUMMutationGuard{}, nil, err
}
if err := validateSCUMMutationValue(template, guard.After, "after"); err != nil {
return domain.SCUMMutationGuard{}, nil, err
}
for key, value := range map[string]any{"playerId": playerID, "fieldKey": guard.FieldKey, "before": guard.Before, "after": guard.After, "safetyWindow": guard.SafetyWindow, "backupRef": guard.BackupRef} {
if value != nil && value != "" {
payload[key] = value
}
}
return guard, payload, nil
}
func validateSCUMMutationValue(template domain.GameClientBridgeOperationTemplateDeclaration, value any, label string) error {
switch template.Mutation.AllowedValueType {
case "integer":
parsed, ok := anyInt64(value)
if !ok {
return validationError("SCUM DB mutation " + label + " value must be an integer")
}
if template.Mutation.MinValue != 0 && float64(parsed) < template.Mutation.MinValue || template.Mutation.MaxValue != 0 && float64(parsed) > template.Mutation.MaxValue {
return validationError("SCUM DB mutation " + label + " value is outside the template range")
}
case "number":
parsed, ok := anyFloat64(value)
if !ok {
return validationError("SCUM DB mutation " + label + " value must be numeric")
}
if template.Mutation.MinValue != 0 && parsed < template.Mutation.MinValue || template.Mutation.MaxValue != 0 && parsed > template.Mutation.MaxValue {
return validationError("SCUM DB mutation " + label + " value is outside the template range")
}
case "string":
if strings.TrimSpace(fmt.Sprint(value)) == "" || strings.ContainsAny(fmt.Sprint(value), "\r\n") {
return validationError("SCUM DB mutation " + label + " value is invalid")
}
case "boolean":
if _, ok := value.(bool); !ok {
return validationError("SCUM DB mutation " + label + " value must be boolean")
}
default:
return validationError("SCUM DB mutation value type is unsupported")
}
return nil
}
func (svc *CoreService) applySCUMSQLiteMutationApprovalGate(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration) (domain.SCUMOperationRequest, bool, error) {
state, err := svc.latestSCUMPlayerLiveState(operation.ServerInstanceID, operation.PlayerID)
if err != nil {
if err == repo.ErrNotFound {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待真实玩家投影", "需要先从当前服务的登录日志或 SCUM.db 读取玩家数据。")
}
return domain.SCUMOperationRequest{}, false, err
}
if state.Freshness.Status != domain.SCUMProjectionFresh {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待新鲜投影", "玩家投影不是 fresh,需先刷新 SCUM.db/readback。")
}
if template.Safety.RequiresOfflinePlayer && state.Online {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待玩家离线", "DB-only 玩家字段修改必须等玩家离线或进入维护窗口。")
}
if template.Safety.RequiresMaintenanceWindow && strings.TrimSpace(operation.Guard.SafetyWindow) == "" {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "缺少维护窗口", "DB mutation 需要记录维护窗口/离线安全证据。")
}
if template.Safety.BackupRequired && strings.TrimSpace(operation.Guard.BackupRef) == "" {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "缺少备份快照", "DB mutation 需要 run 或管理员提供 backup/snapshot evidence。")
}
current, ok := scumCurrentMutationFieldValue(state, operation.Guard.FieldKey)
if !ok {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepWaiting, "等待字段读回", "当前投影没有该 DB-only 字段,需先执行确认查询。")
}
if !scumScalarEqual(current, operation.Guard.Before) {
return svc.updateSCUMOperationGate(operation, domain.SCUMWorkflowStepBlocked, "before value 已过期", "当前投影值与审批时 before guard 不一致,已阻止写入。")
}
return domain.CopySCUMOperationRequest(operation), true, nil
}
func (svc *CoreService) updateSCUMOperationGate(operation domain.SCUMOperationRequest, status domain.SCUMWorkflowStepStatus, title string, message string) (domain.SCUMOperationRequest, bool, error) {
operation.Status = status
operation.SafeSummary = domain.SCUMSafeSummary{Title: title, Message: message, Details: map[string]string{"template": operation.TemplateKey, "playerId": operation.PlayerID}}
operation.UpdatedAt = svc.now()
if err := svc.store.SCUMOperationRequests().Update(operation); err != nil {
return domain.SCUMOperationRequest{}, false, err
}
return domain.CopySCUMOperationRequest(operation), false, nil
}
func (svc *CoreService) latestSCUMPlayerLiveState(serverID, playerID string) (domain.SCUMPlayerLiveState, error) {
states, err := svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: serverID, GamePlayerID: playerID})
if err != nil {
return domain.SCUMPlayerLiveState{}, err
}
if len(states) == 0 {
states, err = svc.store.SCUMPlayerLiveStates().List(domain.SCUMProjectionFilter{ServerInstanceID: serverID, SteamID: playerID})
if err != nil {
return domain.SCUMPlayerLiveState{}, err
}
}
if len(states) == 0 {
return domain.SCUMPlayerLiveState{}, repo.ErrNotFound
}
best := states[0]
for _, state := range states[1:] {
if state.Freshness.ObservedAt.After(best.Freshness.ObservedAt) || state.UpdatedAt.After(best.UpdatedAt) {
best = state
}
}
return domain.CopySCUMPlayerLiveState(best), nil
}
func scumCurrentMutationFieldValue(state domain.SCUMPlayerLiveState, fieldKey string) (any, bool) {
if state.UnknownFields != nil {
for _, key := range []string{fieldKey, "field" + fieldKey, "attribute" + fieldKey, "attribute_" + fieldKey, "stat" + fieldKey, "stat_" + fieldKey} {
if value, ok := state.UnknownFields[key]; ok {
return value, true
}
}
}
return nil, false
}
func (svc *CoreService) dispatchSCUMSQLiteMutationOperation(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration) (domain.Job, error) {
instance, err := svc.store.ServerInstances().Get(operation.ServerInstanceID)
if err != nil {
return domain.Job{}, err
}
jobID := jobIDFromParts("job-scum-sqlite-mutation", instance.ID, operation.IdempotencyKey)
job := domain.Job{ID: jobID, ServerInstanceID: instance.ID, RunEndpointID: instance.RunEndpointID, Capability: domain.JobCapabilityRemoteRunProtectedSQL, TargetKey: template.TargetKey, InputRef: "input://scum-operation/" + operation.ID, IdempotencyKey: "scum-sqlite-mutation:" + operation.IdempotencyKey, Progress: domain.JobProgress{Percent: 0, Message: "typed SCUM DB mutation queued"}, RetryPolicy: domain.JobRetryPolicy{MaxAttempts: 1, InitialBackoffSeconds: 1, MaxBackoffSeconds: 1}, ExecutionInput: domain.JobExecutionInput{WorkspaceScope: svc.runtimeProfileScope(instance.ID), RemoteAdapterKey: template.TransportKey, RemoteAdapterKind: "protected-sql", TimeoutSeconds: template.TimeoutSeconds, PluginID: operation.PluginID, Inputs: scumSQLiteMutationJobInputs(operation, template)}}
created, err := svc.CreateJob(job)
if err != nil {
return domain.Job{}, err
}
if created.ID != jobID || created.Capability != domain.JobCapabilityRemoteRunProtectedSQL || created.TargetKey != template.TargetKey || created.ExecutionInput.RemoteAdapterKey != template.TransportKey {
return domain.Job{}, validationError("SCUM DB mutation idempotency key is already bound")
}
return created, nil
}
func scumSQLiteMutationJobInputs(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration) map[string]string {
return map[string]string{
"operationId": operation.ID,
"templateKey": operation.TemplateKey,
"playerId": operation.PlayerID,
"fieldKey": operation.Guard.FieldKey,
"tableKey": template.Mutation.TableKey,
"identityKey": template.Mutation.IdentityKey,
"valueKey": template.Mutation.ValueKey,
"before": scumScalarString(operation.Guard.Before),
"after": scumScalarString(operation.Guard.After),
"maxRowsAffected": strconv.Itoa(operation.Guard.MaxRowsAffected),
"confirmationQueryKey": template.Mutation.ConfirmationQueryKey,
"safetyWindow": operation.Guard.SafetyWindow,
"backupRef": operation.Guard.BackupRef,
}
}
func reconcileSCUMSQLiteMutationJobResult(operation domain.SCUMOperationRequest, template domain.GameClientBridgeOperationTemplateDeclaration, job domain.Job) (domain.SCUMOperationRequest, bool) {
result, ok := parseSCUMSQLiteMutationJobResult(job.ExecutionResult.Content)
if !ok || result.Outcome == "unknown" || strings.Contains(strings.ToLower(job.ExecutionResult.Kind), "unknown") {
operation.Status = domain.SCUMWorkflowStepUnknown
operation.Confirmation = domain.SCUMOperationConfirmation{Status: "unknown", SafeSummary: domain.SCUMSafeSummary{Title: "DB mutation state unknown", Message: "Run did not return a valid bounded mutation result."}}
return operation, true
}
operation.Confirmation.AffectedRows = result.AffectedRows
operation.Confirmation.MutationChecksum = result.MutationChecksum
operation.Confirmation.Checksum = coalesceString(operation.Confirmation.Checksum, coalesceString(result.MutationChecksum, job.ExecutionResult.Checksum))
if result.Outcome == "stale-before" {
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation.Status = "failed"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "before value 已过期", Message: "Run 在写入前发现当前 DB 值与 approved before guard 不一致。"}
return operation, true
}
if result.Outcome != "succeeded" || result.AffectedRows < 1 {
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation.Status = "failed"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation failed", Message: bounded(coalesceString(result.SafeMessage, "Run reported the mutation did not succeed."), 240)}
return operation, true
}
if result.AffectedRows > template.MaxRowsAffected || result.AffectedRows > operation.Guard.MaxRowsAffected || strings.TrimSpace(result.MutationChecksum) == "" {
operation.Status = domain.SCUMWorkflowStepUnknown
operation.Confirmation.Status = "unknown"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation row bound unknown", Message: "Run result exceeded declared row bounds or omitted mutation checksum."}
return operation, true
}
if len(result.ConfirmationRows) > 0 {
for _, row := range result.ConfirmationRows {
if scumSQLiteMutationConfirmationMatches(operation, row) {
operation.Status = domain.SCUMWorkflowStepConfirmed
operation.Confirmation.Status = "confirmed"
operation.Confirmation.ConfirmedFields = domain.CopyGameClientBridgePayload(row)
return operation, true
}
}
operation.Status = domain.SCUMWorkflowStepFailed
operation.Confirmation.Status = "failed"
operation.SafeSummary = domain.SCUMSafeSummary{Title: "DB mutation confirmation mismatch", Message: "Run confirmation rows did not match the requested after value."}
return operation, true
}
operation.Confirmation.Status = "executed"
return operation, false
}
func parseSCUMSQLiteMutationJobResult(content string) (scumSQLiteMutationJobResult, bool) {
if strings.TrimSpace(content) == "" {
return scumSQLiteMutationJobResult{}, false
}
var result scumSQLiteMutationJobResult
if err := json.Unmarshal([]byte(content), &result); err != nil {
return scumSQLiteMutationJobResult{}, false
}
result.Outcome = strings.TrimSpace(result.Outcome)
return result, result.Outcome != ""
}
func scumSQLiteMutationConfirmationMatches(operation domain.SCUMOperationRequest, row map[string]any) bool {
if row == nil {
return false
}
rowPlayerID := firstString(row, "playerId", "gamePlayerId", "steamId", "steam_id")
if rowPlayerID != "" && rowPlayerID != operation.PlayerID {
return false
}
if field := firstString(row, "fieldKey", "field", "attributeKey"); field != "" && field != operation.Guard.FieldKey {
return false
}
for _, key := range []string{"value", "after", operation.Guard.FieldKey, "field" + operation.Guard.FieldKey, "attribute" + operation.Guard.FieldKey, "attribute_" + operation.Guard.FieldKey} {
if value, ok := row[key]; ok && scumScalarEqual(value, operation.Guard.After) {
return true
}
}
return false
}
func scumSQLiteMutationSafeSummary(templateKey, playerID string, guard domain.SCUMMutationGuard) domain.SCUMSafeSummary {
details := map[string]string{"template": templateKey, "fieldKey": guard.FieldKey, "maxRowsAffected": strconv.Itoa(guard.MaxRowsAffected)}
if playerID != "" {
details["playerId"] = playerID
}
if guard.SafetyWindow != "" {
details["safetyWindow"] = guard.SafetyWindow
}
if guard.BackupRef != "" {
details["backupRef"] = guard.BackupRef
}
return domain.SCUMSafeSummary{Title: "Typed SCUM DB mutation", Message: "Run executes this through a declared mutation template with before-value and row-bound guards; raw SQL is not stored.", Details: details}
}
func operationInteger(payload map[string]any, keys ...string) (int64, bool) {
for _, key := range keys {
value, exists := payload[key]
if !exists {
continue
}
switch typed := value.(type) {
case int:
return int64(typed), true
case int64:
return typed, true
case uint64:
if typed > uint64(^uint64(0)>>1) {
return 0, false
}
return int64(typed), true
case float64:
if typed == float64(int64(typed)) {
return int64(typed), true
}
case string:
parsed, err := strconv.ParseInt(strings.TrimSpace(typed), 10, 64)
if err == nil {
return parsed, true
}
}
}
return 0, false
}
func anyInt64(value any) (int64, bool) {
switch typed := value.(type) {
case int:
return int64(typed), true
case int8:
return int64(typed), true
case int16:
return int64(typed), true
case int32:
return int64(typed), true
case int64:
return typed, true
case uint:
return int64(typed), true
case uint8:
return int64(typed), true
case uint16:
return int64(typed), true
case uint32:
return int64(typed), true
case uint64:
if typed > uint64(^uint64(0)>>1) {
return 0, false
}
return int64(typed), true
case float64:
if typed == float64(int64(typed)) {
return int64(typed), true
}
case float32:
if typed == float32(int64(typed)) {
return int64(typed), true
}
case json.Number:
parsed, err := typed.Int64()
return parsed, err == nil
case string:
parsed, err := strconv.ParseInt(strings.TrimSpace(typed), 10, 64)
return parsed, err == nil
}
return 0, false
}
func anyFloat64(value any) (float64, bool) {
switch typed := value.(type) {
case int:
return float64(typed), true
case int64:
return float64(typed), true
case uint64:
return float64(typed), true
case float64:
return typed, true
case float32:
return float64(typed), true
case json.Number:
parsed, err := typed.Float64()
return parsed, err == nil
case string:
parsed, err := strconv.ParseFloat(strings.TrimSpace(typed), 64)
return parsed, err == nil
}
return 0, false
}
func scumScalarEqual(left any, right any) bool {
if leftInt, ok := anyInt64(left); ok {
if rightInt, rightOK := anyInt64(right); rightOK {
return leftInt == rightInt
}
}
if leftFloat, ok := anyFloat64(left); ok {
if rightFloat, rightOK := anyFloat64(right); rightOK {
return leftFloat == rightFloat
}
}
return strings.TrimSpace(fmt.Sprint(left)) == strings.TrimSpace(fmt.Sprint(right))
}
func scumScalarString(value any) string {
if parsed, ok := anyInt64(value); ok {
return strconv.FormatInt(parsed, 10)
}
if parsed, ok := anyFloat64(value); ok {
return strconv.FormatFloat(parsed, 'f', -1, 64)
}
if typed, ok := value.(bool); ok {
return strconv.FormatBool(typed)
}
return bounded(strings.TrimSpace(fmt.Sprint(value)), 512)
}
func operationSafeSummary(templateKey, playerID string, payload map[string]any) domain.SCUMSafeSummary {
details := map[string]string{"template": templateKey}
if playerID != "" {
details["playerId"] = playerID
}
if amount, ok := operationInteger(payload, "fame", "amount", "balance", "value", "normalBalance", "goldBalance"); ok {
details["value"] = fmt.Sprintf("%d", amount)
}
return domain.SCUMSafeSummary{Title: "Typed SCUM operation", Message: "RCON text is generated server-side and is not stored in the operation record.", Details: details}
}
func scumOperationTemplate(plugin domain.GamePlugin, key string) (domain.GameClientBridgeOperationTemplateDeclaration, bool) {
for _, template := range plugin.GameClientBridge.OperationTemplates {
if template.Key == key {
return template, true
}
}
return domain.GameClientBridgeOperationTemplateDeclaration{}, false
}