Integrate SCUM real ops workflows
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## Shared Visual Contract
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All first-party pages inherit the platform_web game-operations style with black-mecha default materials and a selectable magical-girl theme. Page implementations must use shared theme tokens and surface classes so 首页、服务器管理、插件市场、用户管理、AI 提供商管理、系统维护, server details, drawers, dialogs, logs, diffs, plugin-declared pages, and operation history all feel like one console.
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All first-party pages inherit the platform_web game-operations style with black-mecha default materials and a selectable magical-girl theme. Page implementations must use shared theme tokens and surface classes so 首页、服务器管理、插件市场、用户管理、AI 提供商管理、系统维护, server details, drawers, dialogs, safe diffs, plugin-declared pages, and workflow/status surfaces all feel like one console.
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- Major surfaces remain transparent jelly/glass panels with visible background desktop, icy rim light, diamond borders, shine sweeps, and candy-color accents.
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- Built-in magical desktops and user-uploaded backgrounds render behind readable contrast surfaces.
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@@ -23,7 +23,7 @@ Default landing page for server owners and server administrators. Shows searchab
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## 服务器详情
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Daily operations hub for one server. Status header shows online state, player count, TPS, latency, CPU/memory/disk progress, metric freshness, confirmed start/stop lifecycle actions, and direct live-log/management-terminal entry points. Plugin-declared pages render as first-class server tabs before platform sections, so each game owns its menu surface. Built-in sections: 日志 (level/keyword/time/source filters + log detail drawer with diagnostics), 管理终端 (platform-mediated plugin command surface), 配置 (deployment status, metadata, administrators, and config edit with reviewable diff before any write job), AI 助手 (LLM suggestions produce recommendation/diff; write jobs require explicit diff confirmation; no raw AI keys reach the frontend), 操作历史 (operation/job IDs, status, timestamps, target, requester, error reasons). Generic runtime-binding and generic plugin-control tabs must not be exposed in server detail.
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Daily operations hub for one server. Status header shows online state, player count, TPS, latency, CPU/memory/disk progress, metric freshness, and confirmed start/stop lifecycle actions. Plugin-declared pages render as first-class server tabs before platform sections, so each game owns its safe menu surface; SCUM pages use projection-backed users, squads, map, gifts, and workflows. Built-in sections are 管理 (deployment status, metadata, administrators) and AI 助手 (LLM suggestions produce reviewable config diffs or typed workflow drafts; no raw AI keys reach the frontend). Raw logs, management terminal/RCON input, arbitrary config workbench, generic operation history, runtime-binding, and generic plugin-control tabs must not be exposed in server detail.
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## 插件市场
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