Store SCUM facts in typed platform tables
Run pushes typed SCUM facts through POST /api/v1/run/scum/facts, but the production router rejected that path before the signature middleware because runServiceRequest listed individual Run channel prefixes, and MySQL kept SCUM rows inside the whole metadata snapshot instead of platform tables. - /api/v1/run/ is now the signed machine channel space while /api/v1/run/endpoints keeps normal bearer/admin authorization. - MySQL gets real scum_user, scum_user_trajectory, scum_vehicle, scum_vehicle_trajectory and scum_vehicle_lock tables with parameterized per-row repositories instead of full snapshot rewrites. Snapshot-shaped tables from the unreleased interim build are replaced, and SCUM rows still inside a metadata snapshot are migrated once. - Facts ingest verifies the target server plugin type and converges stale online users to offline after SCUMUserOfflineAfter. - The plugin page and browser read one bounded /scum/surface response instead of five list calls per refresh. Call-count budget for one server: per 5s facts batch, one SELECT plus one INSERT/UPDATE per reported user and vehicle, one INSERT per moved trajectory sample or new lock row, one bounded stale-user SELECT, and a trajectory retention DELETE at most once per hour. One browser refresh issues one surface request every 15s instead of five list requests.
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@@ -45,7 +45,10 @@ type SCUMUserFilter struct {
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SteamID string
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Online *bool
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ChangedAfter time.Time
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Limit int
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// StaleBefore matches users whose latest activity is older than the given
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// instant. It backs the offline convergence query for stale online users.
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StaleBefore time.Time
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Limit int
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}
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type SCUMUserTrajectory struct {
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@@ -137,6 +140,14 @@ type SCUMVehicleLockFilter struct {
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Limit int
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}
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type SCUMSurface struct {
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Users []SCUMUser
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Vehicles []SCUMVehicle
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UserTrajectories []SCUMUserTrajectory
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VehicleTrajectories []SCUMVehicleTrajectory
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VehicleLocks []SCUMVehicleLock
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}
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type SCUMFactIngest struct {
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RunEndpointID string
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SessionToken string
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