Revert SCUM real data management change
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@@ -399,28 +399,6 @@ type GameMapTrajectoryDeclarationBody struct {
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RetentionSeconds int `json:"retentionSeconds"`
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}
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type SCUMSchemaProbeDeclarationBody struct {
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Capability string `json:"capability"`
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TargetKey string `json:"targetKey"`
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Bounds SCUMSchemaProbeBoundsDTO `json:"bounds"`
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}
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type SCUMLiveDataCapabilityGateBody struct {
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Capability string `json:"capability"`
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Gate string `json:"gate"`
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AdapterVersion string `json:"adapterVersion"`
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RequiredSchemaFingerprint string `json:"requiredSchemaFingerprint,omitempty"`
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RequiredAssetDigests []string `json:"requiredAssetDigests,omitempty"`
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EvidenceStatus string `json:"evidenceStatus"`
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SafeReason string `json:"safeReason"`
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}
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type SCUMLiveDataManifestBody struct {
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SchemaVersion string `json:"schemaVersion"`
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Probe SCUMSchemaProbeDeclarationBody `json:"probe"`
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CapabilityGates []SCUMLiveDataCapabilityGateBody `json:"capabilityGates"`
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}
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type GamePluginManifestBody struct {
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ID string `json:"id"`
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Name string `json:"name"`
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@@ -441,7 +419,6 @@ type GamePluginManifestBody struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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SCUMLiveData SCUMLiveDataManifestBody `json:"scumLiveData,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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}
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@@ -481,7 +458,6 @@ type GamePluginCreateRequest struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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SCUMLiveData SCUMLiveDataManifestBody `json:"scumLiveData,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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ValidationViolations []string `json:"validationViolations,omitempty"`
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}
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@@ -510,7 +486,6 @@ type GamePluginResponse struct {
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RemoteAccess GamePluginRemoteAccessBody `json:"remoteAccess,omitempty"`
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RuntimeProfiles GamePluginRuntimeProfilesResponseBody `json:"runtimeProfiles,omitempty"`
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GameClientBridge GameClientBridgeManifestBody `json:"gameClientBridge,omitempty"`
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SCUMLiveData *SCUMLiveDataManifestBody `json:"scumLiveData,omitempty"`
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MapTrajectories *GameMapTrajectoryDeclarationBody `json:"mapTrajectories,omitempty"`
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ValidationViolations []string `json:"validationViolations,omitempty"`
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Status domain.GamePluginStatus `json:"status"`
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@@ -884,7 +859,6 @@ type JobExecutionResultResponse struct {
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Checksum string `json:"checksum,omitempty"`
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SizeBytes int64 `json:"sizeBytes,omitempty"`
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AuditSummary string `json:"auditSummary,omitempty"`
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SQLiteSchemaProbe *SCUMSchemaProbeResultDTO `json:"sqliteSchemaProbe,omitempty"`
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ServerDeploymentEvidence *ServerDeploymentEvidenceBody `json:"serverDeploymentEvidence,omitempty"`
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}
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@@ -1108,20 +1082,11 @@ func (request GamePluginManifestRegistrationRequest) ToDomain() domain.GamePlugi
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RemoteAccess: request.Manifest.RemoteAccess.ToDomain(),
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RuntimeProfiles: request.Manifest.RuntimeProfiles.ToDomain(),
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GameClientBridge: request.Manifest.GameClientBridge.ToDomain(),
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SCUMLiveData: request.Manifest.SCUMLiveData.ToDomain(),
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MapTrajectories: mapTrajectoryDeclarationToDomain(request.Manifest.MapTrajectories),
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},
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}
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}
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func (body SCUMLiveDataManifestBody) ToDomain() domain.SCUMLiveDataManifest {
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gates := make([]domain.SCUMLiveDataCapabilityGateDeclaration, len(body.CapabilityGates))
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for index, gate := range body.CapabilityGates {
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gates[index] = domain.SCUMLiveDataCapabilityGateDeclaration{Capability: domain.SCUMDataCapability(gate.Capability), Gate: domain.SCUMCapabilityGateState(gate.Gate), AdapterVersion: gate.AdapterVersion, RequiredSchemaFingerprint: gate.RequiredSchemaFingerprint, RequiredAssetDigests: domain.CopyStringSlice(gate.RequiredAssetDigests), EvidenceStatus: domain.SCUMCapabilityEvidenceStatus(gate.EvidenceStatus), SafeReason: gate.SafeReason}
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}
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return domain.SCUMLiveDataManifest{SchemaVersion: body.SchemaVersion, Probe: domain.SCUMSchemaProbeDeclaration{Capability: body.Probe.Capability, TargetKey: body.Probe.TargetKey, Bounds: scumProbeBoundsToDomain(body.Probe.Bounds)}, CapabilityGates: gates}
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}
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func pluginAssetFilesToDomain(files []PluginAssetFileBody) []domain.PluginAssetFile {
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if files == nil {
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return nil
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@@ -1303,7 +1268,6 @@ func (request GamePluginCreateRequest) ToDomain() domain.GamePlugin {
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RemoteAccess: request.RemoteAccess.ToDomain(),
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RuntimeProfiles: request.RuntimeProfiles.ToDomain(),
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GameClientBridge: request.GameClientBridge.ToDomain(),
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SCUMLiveData: request.SCUMLiveData.ToDomain(),
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MapTrajectories: mapTrajectoryDeclarationToDomain(request.MapTrajectories),
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ValidationViolations: domain.CopyStringSlice(request.ValidationViolations),
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}
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@@ -1557,7 +1521,6 @@ func GamePluginFromDomain(plugin domain.GamePlugin) GamePluginResponse {
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RemoteAccess: remoteAccessFromDomain(plugin.RemoteAccess),
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RuntimeProfiles: runtimeProfilesFromDomain(plugin.RuntimeProfiles),
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GameClientBridge: gameClientBridgeManifestFromDomain(plugin.GameClientBridge),
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SCUMLiveData: scumLiveDataManifestPtrFromDomain(plugin.SCUMLiveData),
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MapTrajectories: mapTrajectoryDeclarationFromDomain(plugin.MapTrajectories),
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ValidationViolations: plugin.ValidationViolations,
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Status: plugin.Status,
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@@ -1662,23 +1625,6 @@ func productionLifecycleFromDomain(lifecycle domain.GamePluginProductionLifecycl
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return GamePluginProductionLifecycleBody{Operations: lifecycle.Operations, DependencyPolicy: lifecycle.DependencyPolicy, ApprovalRequired: lifecycle.ApprovalRequired}
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}
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func scumLiveDataManifestFromDomain(value domain.SCUMLiveDataManifest) SCUMLiveDataManifestBody {
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value = domain.CopySCUMLiveDataManifest(value)
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gates := make([]SCUMLiveDataCapabilityGateBody, len(value.CapabilityGates))
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for index, gate := range value.CapabilityGates {
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gates[index] = SCUMLiveDataCapabilityGateBody{Capability: string(gate.Capability), Gate: string(gate.Gate), AdapterVersion: gate.AdapterVersion, RequiredSchemaFingerprint: gate.RequiredSchemaFingerprint, RequiredAssetDigests: domain.CopyStringSlice(gate.RequiredAssetDigests), EvidenceStatus: string(gate.EvidenceStatus), SafeReason: gate.SafeReason}
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}
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return SCUMLiveDataManifestBody{SchemaVersion: value.SchemaVersion, Probe: SCUMSchemaProbeDeclarationBody{Capability: value.Probe.Capability, TargetKey: value.Probe.TargetKey, Bounds: scumProbeBoundsFromDomain(value.Probe.Bounds)}, CapabilityGates: gates}
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}
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func scumLiveDataManifestPtrFromDomain(value domain.SCUMLiveDataManifest) *SCUMLiveDataManifestBody {
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if value.SchemaVersion == "" && value.Probe.Capability == "" && len(value.CapabilityGates) == 0 {
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return nil
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}
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body := scumLiveDataManifestFromDomain(value)
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return &body
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}
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func gameClientBridgeManifestFromDomain(value domain.GameClientBridgeManifest) GameClientBridgeManifestBody {
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value = domain.CopyGameClientBridgeManifest(value)
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commands := make([]GameClientBridgeCommandDeclarationBody, len(value.Commands))
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@@ -1931,7 +1877,7 @@ func JobFromDomain(job domain.Job) JobResponse {
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State: job.State,
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Progress: progressFromDomain(job.Progress),
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ResultRef: job.ResultRef,
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ExecutionResult: JobExecutionResultResponse{Kind: job.ExecutionResult.Kind, ProcessState: job.ExecutionResult.ProcessState, ExitClassification: job.ExecutionResult.ExitClassification, ExitCode: job.ExecutionResult.ExitCode, Version: job.ExecutionResult.Version, Checksum: job.ExecutionResult.Checksum, SizeBytes: job.ExecutionResult.SizeBytes, AuditSummary: job.ExecutionResult.AuditSummary, SQLiteSchemaProbe: SCUMSchemaProbeResultPtrFromDomain(job.ExecutionResult.SQLiteSchemaProbe), ServerDeploymentEvidence: serverDeploymentEvidenceFromDomain(job.ExecutionResult.ServerDeploymentEvidence)},
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ExecutionResult: JobExecutionResultResponse{Kind: job.ExecutionResult.Kind, ProcessState: job.ExecutionResult.ProcessState, ExitClassification: job.ExecutionResult.ExitClassification, ExitCode: job.ExecutionResult.ExitCode, Version: job.ExecutionResult.Version, Checksum: job.ExecutionResult.Checksum, SizeBytes: job.ExecutionResult.SizeBytes, AuditSummary: job.ExecutionResult.AuditSummary, ServerDeploymentEvidence: serverDeploymentEvidenceFromDomain(job.ExecutionResult.ServerDeploymentEvidence)},
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RetryPolicy: JobRetryPolicyResponse{
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MaxAttempts: job.RetryPolicy.MaxAttempts,
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InitialBackoffSeconds: job.RetryPolicy.InitialBackoffSeconds,
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