Revert SCUM real data management change
This commit is contained in:
@@ -1,17 +1,198 @@
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type ReactLike = { createElement: (...args: any[]) => any };
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type StateSetter<T> = (next: T | ((previous: T) => T)) => void;
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export type SCUMPageContext = { pageKey?: string; pageTitle?: string; serverInstanceId?: string; permissions: string[]; availability: { available: boolean; reason?: string }; featureAvailability?: Array<{ key: string; available: boolean; reason?: string }> };
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export type ReactLike = {
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createElement: (...args: any[]) => any;
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useEffect?: (effect: () => void | (() => void), deps: readonly unknown[]) => void;
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useState?: <T>(initialState: T | (() => T)) => [T, StateSetter<T>];
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};
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export type SCUMPageContext = {
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pageKey?: string;
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pageTitle?: string;
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serverInstanceId?: string;
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permissions: string[];
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availability: { available: boolean; reason?: string };
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featureAvailability?: Array<{ key: string; available: boolean; reason?: string }>;
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workspaceActions?: SCUMWorkspaceActions;
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};
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type SCUMWorkspaceActions = {
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listSCUMPlayers?: () => Promise<unknown>;
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listSCUMSquads?: () => Promise<unknown>;
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listSCUMSquadMembers?: () => Promise<unknown>;
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listSCUMVehicles?: () => Promise<unknown>;
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listSCUMFlags?: () => Promise<unknown>;
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listSCUMPositions?: () => Promise<unknown>;
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listSCUMOperations?: () => Promise<unknown>;
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createSCUMOperation?: (request: unknown) => Promise<unknown>;
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listSCUMWorkflows?: () => Promise<unknown>;
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createSCUMWorkflow?: (request: unknown) => Promise<unknown>;
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listSCUMWorkflowSteps?: (workflowId?: string) => Promise<unknown>;
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};
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type RecordMap = Record<string, unknown>;
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type DataState = { status: "loading" } | { status: "error"; reason: string } | { status: "ready"; data: SCUMSurfaceData };
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type ActionState = { status: "idle" | "pending" | "ok" | "error"; message?: string };
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type SCUMSurfaceData = { players: RecordMap[]; squads: RecordMap[]; members: RecordMap[]; vehicles: RecordMap[]; flags: RecordMap[]; positions: RecordMap[]; operations: RecordMap[]; workflows: RecordMap[]; steps: RecordMap[] };
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const emptyData: SCUMSurfaceData = { players: [], squads: [], members: [], vehicles: [], flags: [], positions: [], operations: [], workflows: [], steps: [] };
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export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext) {
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const pageKey = normalizePageKey(input.pageKey);
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const title = input.pageTitle ?? surfaceTitle(pageKey);
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const reason = input.availability.reason ?? "等待当前服务器完成兼容性验证。";
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return react.createElement("section", { className: "console-panel", "aria-label": title },
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react.createElement("div", { className: "panel-header" }, react.createElement("div", null, react.createElement("h2", null, title), react.createElement("p", { className: "provider-id" }, surfaceSummary(pageKey))), react.createElement("span", { className: "page-status" }, input.availability.available ? "本地数据接口准备中" : reason)),
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react.createElement("p", { className: "page-status" }, "当前页面不会读取遗留快照或派发远程查询;兼容的本地数据接口启用后将显示已验证记录。")
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const e = react.createElement;
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const [state, setState] = usePluginState<DataState>(react, { status: "loading" });
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const [action, setAction] = usePluginState<ActionState>(react, { status: "idle" });
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const pageKey = input.pageKey ?? "players";
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const refresh = () => {
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const actions = input.workspaceActions;
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if (!input.serverInstanceId || !actions) {
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setState({ status: "error", reason: "插件页面没有绑定服务器,无法读取 SCUM 投影。" });
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return;
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}
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setState({ status: "loading" });
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void Promise.all([
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safeList(actions.listSCUMPlayers), safeList(actions.listSCUMSquads), safeList(actions.listSCUMSquadMembers), safeList(actions.listSCUMVehicles),
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safeList(actions.listSCUMFlags), safeList(actions.listSCUMPositions), safeList(actions.listSCUMOperations), safeList(actions.listSCUMWorkflows), safeList(actions.listSCUMWorkflowSteps)
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]).then(([players, squads, members, vehicles, flags, positions, operations, workflows, steps]) => setState({ status: "ready", data: { players, squads, members, vehicles, flags, positions, operations, workflows, steps } }))
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.catch((error) => setState({ status: "error", reason: error instanceof Error ? error.message : "SCUM 投影读取失败。" }));
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};
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if (react.useEffect) react.useEffect(() => { refresh(); return undefined; }, [input.serverInstanceId, pageKey, input.workspaceActions]);
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const data = state.status === "ready" ? state.data : emptyData;
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return e("section", { className: "console-panel", "aria-label": input.pageTitle ?? surfaceTitle(pageKey) },
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e("div", { className: "panel-header" },
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e("div", null, e("h2", null, input.pageTitle ?? surfaceTitle(pageKey)), e("p", { className: "provider-id" }, surfaceSummary(pageKey))),
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e("div", { className: "console-row-actions" },
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e("span", { className: "page-status" }, input.availability.available ? "投影/Companion 可用" : input.availability.reason ?? "等待 Run/Companion"),
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e("button", { type: "button", className: "icon-command", onClick: refresh }, "刷新投影"),
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workflowButton(e, input, setAction, refresh, pageWorkflow(pageKey))
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)
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),
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action.status !== "idle" ? e("p", { className: "page-status", "data-state": action.status }, action.message) : null,
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state.status === "loading" ? e("p", { className: "page-status" }, "正在读取平台本地 SCUM 投影…") : null,
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state.status === "error" ? e("p", { className: "page-status", "data-state": "error" }, state.reason) : null,
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state.status === "ready" ? renderSurfaceBody(e, pageKey, data, input, setAction, refresh) : null
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);
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}
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function normalizePageKey(pageKey?: string): string { return pageKey === "squads" || pageKey === "live-map" || pageKey === "gifts" || pageKey === "players" ? pageKey : "players"; }
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function surfaceTitle(pageKey: string): string { return pageKey === "squads" ? "队伍管理" : pageKey === "live-map" ? "实时地图" : pageKey === "gifts" ? "礼包管理" : "用户管理"; }
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function surfaceSummary(pageKey: string): string { return pageKey === "live-map" ? "地图仅显示经当前服务器验证的坐标。" : pageKey === "gifts" ? "礼包、资格和发放历史仅来自本地业务记录。" : pageKey === "squads" ? "队伍、成员和旗帜仅显示经当前服务器验证的事实。" : "玩家记录将由已验证登录事件和同步结果建立。"; }
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function renderSurfaceBody(e: ReactLike["createElement"], pageKey: string, data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
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switch (pageKey) {
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case "players": return playersSurface(e, data, input, setAction, refresh);
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case "squads": return squadsSurface(e, data);
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case "live-map": return mapSurface(e, data);
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case "gifts": return giftsSurface(e, data, input, setAction, refresh);
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case "workflows": return workflowsSurface(e, data);
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default: return playersSurface(e, data, input, setAction, refresh);
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}
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}
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function playersSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
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return e("div", { className: "console-record-list" },
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statsStrip(e, [["玩家投影", data.players.length], ["在线", data.players.filter((p) => boolField(p, "Online", "online")).length], ["坐标", data.positions.length], ["待审操作", data.operations.filter((op) => field(op, "Status", "status") === "waiting").length]]),
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data.players.length ? data.players.slice(0, 80).map((player) => e("article", { key: idOf(player), className: "console-record" },
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e("div", { className: "console-record-head" }, e("strong", null, textField(player, "DisplayName", "displayName") || textField(player, "GamePlayerID", "gamePlayerId") || "未知玩家"), e("span", { className: `status-pill ${boolField(player, "Online", "online") ? "status-active" : "status-disabled"}` }, boolField(player, "Online", "online") ? "在线" : "离线/未知")),
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e("div", { className: "console-record-meta" }, e("span", null, `Steam ${textField(player, "SteamID", "steamId") || "unknown"}`), e("span", null, `Profile ${textField(player, "UserProfileID", "userProfileId") || "unknown"}`), e("span", null, `队伍 ${textField(player, "SquadName", "squadName") || textField(player, "SquadID", "squadId") || "unknown"}`), e("span", null, freshness(player))),
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e("span", { className: "provider-id" }, `Fame ${numField(player, "FamePoints", "famePoints")} · Cash ${numField(player, "NormalBalance", "normalBalance")} · Gold ${numField(player, "GoldBalance", "goldBalance")} · ${coords(field(player, "Position", "position") as RecordMap | undefined)}`),
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e("div", { className: "console-row-actions" },
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operationButton(e, input, setAction, refresh, player, "player.fame.set", "fame", "Fame +100", 100),
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operationButton(e, input, setAction, refresh, player, "player.currency.normal.set", "amount", "现金 +1000", 1000),
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operationButton(e, input, setAction, refresh, player, "player.attribute.855.set", "after", "855 审批", Number(numField(player, "855", "855")) || 1, true)
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)
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)) : e("p", { className: "page-status" }, "暂无玩家投影。先运行 player/world refresh workflow;不会显示假玩家。")
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);
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}
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function squadsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
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return e("div", { className: "overview-two-col" },
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tablePanel(e, "队伍", data.squads, (squad) => [textField(squad, "Name", "name") || textField(squad, "SquadID", "squadId"), `成员 ${numField(squad, "MemberCount", "memberCount")}`, `队长 ${textField(squad, "LeaderProfileID", "leaderProfileId") || "unknown"}`, freshness(squad)]),
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tablePanel(e, "成员 / 旗帜", [...data.members.slice(0, 40), ...data.flags.slice(0, 40)], (item) => [textField(item, "DisplayName", "displayName") || textField(item, "FlagID", "flagId") || "unknown", textField(item, "Rank", "rank") || textField(item, "OwnershipConfidence", "ownershipConfidence") || "unknown", textField(item, "SquadID", "squadId") || textField(item, "OwnerSquadID", "ownerSquadId") || "unknown", freshness(item)])
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);
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}
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function mapSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
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const overlays = [...data.positions, ...data.vehicles.map((v) => field(v, "Position", "position") as RecordMap).filter(Boolean), ...data.flags.map((f) => field(f, "Position", "position") as RecordMap).filter(Boolean)];
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return e("div", { className: "console-record-list" },
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statsStrip(e, [["玩家", data.players.length], ["载具", data.vehicles.length], ["旗帜", data.flags.length], ["坐标点", overlays.length]]),
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e("div", { className: "map-projection-board" }, overlays.slice(0, 120).map((point, index) => e("span", { key: `${idOf(point)}:${index}`, className: "map-projection-dot", title: `${textField(point, "SubjectType", "subjectType") || "point"} ${coords(point)}`, style: dotStyle(point) }, ""))),
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tablePanel(e, "地图覆盖物", overlays, (point) => [textField(point, "SubjectType", "subjectType") || "unknown", textField(point, "SubjectID", "subjectId") || textField(point, "GamePlayerID", "gamePlayerId") || textField(point, "VehicleID", "vehicleId") || "unknown", coords(point), freshness(point)])
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);
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}
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function giftsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
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return e("div", { className: "console-record-list" },
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statsStrip(e, [["可选玩家", data.players.length], ["发放操作", data.operations.filter((op) => textField(op, "TemplateKey", "templateKey") === "reward.deliver").length], ["未知态", data.operations.filter((op) => field(op, "Status", "status") === "unknown").length]]),
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e("p", { className: "page-status" }, "礼包只创建 typed delivery workflow;确认结果未知时不会重复发放。"),
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data.players.slice(0, 40).map((player) => e("article", { key: idOf(player), className: "console-record" },
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e("div", { className: "console-record-head" }, e("strong", null, textField(player, "DisplayName", "displayName") || idOf(player)), e("span", { className: "status-pill status-disabled" }, freshness(player))),
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e("div", { className: "console-row-actions" }, operationButton(e, input, setAction, refresh, player, "reward.deliver", "rewardKey", "创建礼包发放", "starter-pack"), operationButton(e, input, setAction, refresh, player, "player.notify", "message", "发送通知", "你的礼包正在审核发放。"))
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))
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);
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}
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function workflowsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
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return e("div", { className: "console-record-list" },
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data.workflows.length ? data.workflows.map((wf) => e("article", { key: idOf(wf), className: "console-record" },
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e("div", { className: "console-record-head" }, e("strong", null, textField(wf, "TemplateKey", "templateKey") || idOf(wf)), e("span", { className: "status-pill status-active" }, textField(wf, "Status", "status") || "queued")),
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e("div", { className: "console-record-meta" }, e("span", null, `当前步骤 ${textField(wf, "CurrentStepKey", "currentStepKey") || "等待调度"}`), e("span", null, `创建 ${dateField(wf, "CreatedAt", "createdAt")}`)),
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e("span", { className: "provider-id" }, summaryText(wf))
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)) : e("p", { className: "page-status" }, "暂无 workflow。可以从各页面发起 refresh/audit/correction/gift workflow。"),
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tablePanel(e, "步骤", data.steps, (step) => [textField(step, "StepKey", "stepKey"), textField(step, "Status", "status"), textField(step, "Capability", "capability") || textField(step, "QueryTemplateKey", "queryTemplateKey") || textField(step, "OperationKey", "operationKey"), summaryText(step)])
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);
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}
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function workflowButton(e: ReactLike["createElement"], input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, templateKey: string) {
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if (!templateKey) return null;
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return e("button", { type: "button", className: "primary-command", disabled: !input.workspaceActions?.createSCUMWorkflow, onClick: () => createWorkflow(input, setAction, refresh, templateKey) }, workflowLabel(templateKey));
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}
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function operationButton(e: ReactLike["createElement"], input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, player: RecordMap, templateKey: string, valueKey: string, label: string, value: unknown, guarded = false) {
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return e("button", { type: "button", className: "icon-command", disabled: !input.workspaceActions?.createSCUMOperation, onClick: () => createOperation(input, setAction, refresh, player, templateKey, valueKey, value, guarded) }, label);
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}
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function createWorkflow(input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, templateKey: string) {
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setAction({ status: "pending", message: `正在创建 ${templateKey} workflow…` });
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void input.workspaceActions?.createSCUMWorkflow?.({ templateKey, idempotencyKey: `plugin:${templateKey}:${input.serverInstanceId}:${Date.now()}` }).then((result) => {
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setAction({ status: "ok", message: `Workflow 已创建:${textField(result as RecordMap, "id") || templateKey}` }); refresh();
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}).catch((error) => setAction({ status: "error", message: error instanceof Error ? error.message : "Workflow 创建失败。" }));
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}
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function createOperation(input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, player: RecordMap, templateKey: string, valueKey: string, value: unknown, guarded: boolean) {
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const playerId = textField(player, "GamePlayerID", "gamePlayerId") || textField(player, "SteamID", "steamId");
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const before = guarded ? field(field(player, "UnknownFields", "unknownFields") as RecordMap | undefined, "855") ?? 0 : undefined;
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const payload: RecordMap = guarded ? { fieldKey: "855", before, after: value, safetyWindow: `plugin-maintenance-${Date.now()}`, backupRef: `backup-required:${Date.now()}` } : { [valueKey]: value };
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setAction({ status: "pending", message: `正在创建 ${templateKey} typed operation…` });
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void input.workspaceActions?.createSCUMOperation?.({ templateKey, playerId, payload, reason: "SCUM plugin projection surface request", idempotencyKey: `plugin:${templateKey}:${playerId}:${Date.now()}` }).then((result) => {
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setAction({ status: "ok", message: `操作已进入审批/确认队列:${textField(result as RecordMap, "id") || templateKey}` }); refresh();
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}).catch((error) => setAction({ status: "error", message: error instanceof Error ? error.message : "操作创建失败。" }));
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}
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function pageWorkflow(pageKey: string): string {
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switch (pageKey) {
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case "players": return "scum.player-refresh";
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case "squads": return "scum.territory-audit";
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case "live-map": return "scum.world-refresh";
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case "gifts": return "scum.gift-delivery";
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case "workflows": return "scum.product-cleanup";
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default: return "scum.bootstrap-real-data";
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}
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}
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function surfaceTitle(pageKey: string): string { return pageKey === "squads" ? "队伍/旗帜管理" : pageKey === "live-map" ? "实时地图" : pageKey === "gifts" ? "礼包管理" : pageKey === "workflows" ? "Workflow 状态" : "用户管理"; }
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function surfaceSummary(pageKey: string): string { return pageKey === "live-map" ? "玩家、载具、旗帜坐标来自平台本地投影;缺失时显示 stale/unknown。" : pageKey === "gifts" ? "礼包发放、通知和确认都通过 typed workflow,不直接改投影。" : pageKey === "squads" ? "队伍、成员、旗帜所有权来自 SCUM.db typed observations。" : "玩家列表由登录日志和 SCUM.db typed observations 创建,不显示样例数据。"; }
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function workflowLabel(templateKey: string): string { return templateKey.includes("audit") ? "发起审计" : templateKey.includes("gift") ? "创建发放 workflow" : templateKey.includes("world") ? "刷新世界投影" : templateKey.includes("cleanup") ? "清理旧入口" : "刷新真实数据"; }
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function statsStrip(e: ReactLike["createElement"], items: Array<[string, number]>) { return e("div", { className: "console-stat-strip" }, items.map(([label, value]) => e("span", { key: label, className: "server-card-stat" }, e("span", null, label), e("strong", null, String(value))))); }
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function tablePanel(e: ReactLike["createElement"], title: string, rows: RecordMap[], render: (row: RecordMap) => unknown[]) { return e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, title), e("span", { className: "page-status" }, `${rows.length} 条`)), e("div", { className: "console-row-list" }, rows.length ? rows.slice(0, 100).map((row) => e("div", { key: idOf(row), className: "console-row" }, render(row).map((part, i) => i === 0 ? e("span", { key: i }, String(part ?? "unknown")) : e("strong", { key: i }, String(part ?? "unknown"))))) : e("p", { className: "page-status" }, "暂无真实投影数据。"))); }
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function dotStyle(point: RecordMap): Record<string, string> { const x = Number(field(point, "X", "x") ?? 0); const y = Number(field(point, "Y", "y") ?? 0); return { left: `${Math.max(2, Math.min(98, 50 + x / 10000))}%`, top: `${Math.max(2, Math.min(98, 50 - y / 10000))}%` }; }
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function safeList(fn?: () => Promise<unknown>): Promise<RecordMap[]> { return fn ? fn().then((value) => Array.isArray((value as RecordMap)?.items) ? (value as { items: RecordMap[] }).items : []) : Promise.resolve([]); }
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function usePluginState<T>(react: ReactLike, initial: T): [T, StateSetter<T>] { return react.useState ? react.useState<T>(initial) : [initial, () => undefined]; }
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function field(row: RecordMap | undefined, ...keys: string[]): unknown { if (!row) return undefined; for (const key of keys) if (row[key] !== undefined) return row[key]; return undefined; }
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function textField(row: RecordMap | unknown, ...keys: string[]): string { const value = field(row as RecordMap, ...keys); return value === undefined || value === null ? "" : String(value); }
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function boolField(row: RecordMap, ...keys: string[]): boolean { const value = field(row, ...keys); return value === true || value === "true"; }
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function numField(row: RecordMap, ...keys: string[]): string { const value = field(row, ...keys); return value === undefined || value === null || value === "" ? "--" : String(value); }
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function idOf(row: RecordMap): string { return textField(row, "ID", "id", "GamePlayerID", "gamePlayerId", "SquadID", "squadId", "VehicleID", "vehicleId", "FlagID", "flagId", "StepKey", "stepKey") || Math.random().toString(36).slice(2); }
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function freshness(row: RecordMap): string { const fresh = field(row, "Freshness", "freshness") as RecordMap | undefined; return textField(fresh, "Status", "status") || "unknown"; }
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function coords(row?: RecordMap): string { if (!row) return "坐标 unknown"; const ok = field(row, "HasCoordinates", "hasCoordinates"); return ok === false ? "坐标 unknown" : `X ${numField(row, "X", "x")} / Y ${numField(row, "Y", "y")} / Z ${numField(row, "Z", "z")}`; }
|
||||
function summaryText(row: RecordMap): string { const summary = field(row, "SafeSummary", "safeSummary") as RecordMap | undefined; return textField(summary, "Message", "message") || textField(row, "BlockerReason", "blockerReason") || "safe summary pending"; }
|
||||
function dateField(row: RecordMap, ...keys: string[]): string { const value = textField(row, ...keys); return value ? new Date(value).toLocaleString() : "unknown"; }
|
||||
|
||||
Reference in New Issue
Block a user