Remove pre-1.0 bridge governance scaffolding

This commit is contained in:
npc0-hue
2026-08-21 09:46:25 +08:00
parent da6c8d607e
commit b5a366e30d
42 changed files with 520 additions and 1066 deletions
-9
View File
@@ -1,5 +1,4 @@
import type {
GameClientBridgeApprovalState,
GameClientBridgeCancelResponse,
GameClientBridgeCommandCancellationResponse,
GameClientBridgeCommandListResponse,
@@ -16,7 +15,6 @@ import type {
} from "../api/types";
const commandStates = new Set<GameClientBridgeCommandState>(["pending", "claimed", "succeeded", "failed", "cancelled", "expired", "unknown"]);
const approvalStates = new Set<GameClientBridgeApprovalState>(["not_required", "pending", "approved", "rejected"]);
const resultStatuses = new Set<GameClientBridgeResultStatus>(["succeeded", "failed", "cancelled", "unknown"]);
const forbiddenKeys = new Set([
"apikey",
@@ -84,7 +82,6 @@ export function parseSafeGameClientBridgeCommand(value: unknown): GameClientBrid
commandType: string(record.commandType, "commandType"),
priority: number(record.priority, "priority"),
state: commandState(record.state),
approvalState: approvalState(record.approvalState),
expiresAt: string(record.expiresAt, "expiresAt"),
createdAt: string(record.createdAt, "createdAt"),
updatedAt: string(record.updatedAt, "updatedAt")
@@ -284,12 +281,6 @@ function commandState(value: unknown): GameClientBridgeCommandState {
return parsed;
}
function approvalState(value: unknown): GameClientBridgeApprovalState {
const parsed = string(value, "approvalState") as GameClientBridgeApprovalState;
if (!approvalStates.has(parsed)) throw new Error("Game Client Bridge approval state is invalid");
return parsed;
}
function resultStatus(value: unknown): GameClientBridgeResultStatus {
const parsed = string(value, "result.status") as GameClientBridgeResultStatus;
if (!resultStatuses.has(parsed)) throw new Error("Game Client Bridge result status is invalid");