feat(plugin): gate pages on companion features
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@@ -60,7 +60,11 @@ export function PluginPageHostPage({ params, onNavigate, initialPlugin }: Plugin
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setBundle(null); setBundleError("");
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void loadPluginPageBundle(declaredBundlePage).then((loaded) => { if (active) setBundle(() => loaded); }).catch((error) => { if (active) setBundleError(error instanceof Error ? error.message : "插件页面 bundle 加载失败。"); });
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if (!serverId) { setAvailability({ available: false, reason: "插件页面没有绑定服务器。" }); return () => { active = false; }; }
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void platformApiClient.getGameClientBridgeStatus(serverId).then((status) => { if (active) setAvailability({ available: status.available, reason: status.reason }); }).catch((error) => { if (active) setAvailability({ available: false, reason: error instanceof Error ? error.message : "无法验证 Companion 可用性。" }); });
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void platformApiClient.getGameClientBridgeStatus(serverId).then((status) => {
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const requiredFeatures = declaredBundlePage.featureKeys ?? [];
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const unavailable = requiredFeatures.map((key) => status.features?.find((feature) => feature.key === key)).find((feature) => !feature?.available);
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if (active) setAvailability(unavailable ? { available: false, reason: unavailable.reason || `功能 ${unavailable.key} 没有兼容的 Companion 实现。` } : { available: status.available, reason: status.reason });
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}).catch((error) => { if (active) setAvailability({ available: false, reason: error instanceof Error ? error.message : "无法验证 Companion 可用性。" }); });
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return () => { active = false; };
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}, [declaredBundlePage, serverId]);
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