Align SCUM operations with reference tools
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@@ -100,6 +100,7 @@ func gameGiftFixture(t *testing.T, online bool) (*CoreService, string, domain.Ga
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svc, clock := newGameClientBridgeService(t)
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plugin, _ := svc.store.GamePlugins().Get("game.scum")
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plugin.GameClientBridge.Commands = []domain.GameClientBridgeCommandDeclaration{{Type: domain.SCUMRewardDeliverCommandType, ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, TimeoutSeconds: 120, MaxPayloadBytes: 4096}, {Type: domain.SCUMGiftNotificationCommandType, ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, TimeoutSeconds: 60, MaxPayloadBytes: 2048}}
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plugin.LifecycleAssets = append(plugin.LifecycleAssets, domain.PluginAssetFile{Path: "data-packs/scum-db-v57/gift-items.json", Content: `{"gameVersion":"0.9.700.90357","items":[{"key":"bandage","label":"绷带","maximumQuantity":20},{"key":"water-bottle","label":"饮用水","maximumQuantity":10},{"key":"improvised-spear","label":"简易长矛","maximumQuantity":2}]}`})
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if err := svc.store.GamePlugins().Update(plugin); err != nil {
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t.Fatal(err)
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}
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