Align SCUM operations with reference tools

This commit is contained in:
npc0-hue
2026-08-13 18:21:08 +08:00
parent 8b236d7c15
commit da01d39866
24 changed files with 375 additions and 105 deletions
@@ -0,0 +1,8 @@
{
"gameVersion": "0.9.700.90357",
"items": [
{ "key": "bandage", "label": "绷带", "maximumQuantity": 20 },
{ "key": "water-bottle", "label": "饮用水", "maximumQuantity": 10 },
{ "key": "improvised-spear", "label": "简易长矛", "maximumQuantity": 2 }
]
}
@@ -17,30 +17,46 @@ export type SCUMPageContext = {
};
type SCUMWorkspaceActions = {
listSCUMPlayers?: () => Promise<unknown>;
listSCUMUsers?: () => Promise<unknown>;
listSCUMPlayers?: () => Promise<unknown>;
listSCUMSquads?: () => Promise<unknown>;
listSCUMSquadMembers?: () => Promise<unknown>;
listSCUMVehicles?: () => Promise<unknown>;
listSCUMFlags?: () => Promise<unknown>;
listSCUMPositions?: () => Promise<unknown>;
listSCUMPositions?: () => Promise<unknown>;
listSCUMMapPoints?: () => Promise<unknown>;
listSCUMGifts?: () => Promise<unknown>;
getSCUMMapGeometry?: () => unknown;
listSCUMOperations?: () => Promise<unknown>;
createSCUMOperation?: (request: unknown) => Promise<unknown>;
listSCUMWorkflows?: () => Promise<unknown>;
createSCUMWorkflow?: (request: unknown) => Promise<unknown>;
listSCUMWorkflowSteps?: (workflowId?: string) => Promise<unknown>;
listSCUMWorkflowSteps?: (workflowId?: string) => Promise<unknown>;
listGameGiftCatalogs?: () => Promise<unknown>;
saveGameGiftCatalog?: (request: unknown) => Promise<unknown>;
publishGameGiftCatalog?: (catalogId: string) => Promise<unknown>;
listGameGiftGrants?: () => Promise<unknown>;
requestGameGiftGrant?: (request: unknown) => Promise<unknown>;
approveGameGiftGrant?: (grantId: string) => Promise<unknown>;
};
type RecordMap = Record<string, unknown>;
type DataState = { status: "loading" } | { status: "error"; reason: string } | { status: "ready"; data: SCUMSurfaceData };
type ActionState = { status: "idle" | "pending" | "ok" | "error"; message?: string };
type SCUMSurfaceData = { players: RecordMap[]; squads: RecordMap[]; members: RecordMap[]; vehicles: RecordMap[]; flags: RecordMap[]; positions: RecordMap[]; operations: RecordMap[]; workflows: RecordMap[]; steps: RecordMap[] };
type SCUMSurfaceData = { players: RecordMap[]; squads: RecordMap[]; members: RecordMap[]; vehicles: RecordMap[]; flags: RecordMap[]; positions: RecordMap[]; mapPoints: RecordMap[]; giftEvents: RecordMap[]; catalogs: RecordMap[]; grants: RecordMap[]; operations: RecordMap[]; workflows: RecordMap[]; steps: RecordMap[]; mapGeometry?: RecordMap };
const emptyData: SCUMSurfaceData = { players: [], squads: [], members: [], vehicles: [], flags: [], positions: [], operations: [], workflows: [], steps: [] };
const emptyData: SCUMSurfaceData = { players: [], squads: [], members: [], vehicles: [], flags: [], positions: [], mapPoints: [], giftEvents: [], catalogs: [], grants: [], operations: [], workflows: [], steps: [] };
export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext) {
const e = react.createElement;
const [state, setState] = usePluginState<DataState>(react, { status: "loading" });
const [action, setAction] = usePluginState<ActionState>(react, { status: "idle" });
const [playerQuery, setPlayerQuery] = usePluginState(react, "");
const [squadFilter, setSquadFilter] = usePluginState(react, "");
const [selectedSquad, setSelectedSquad] = usePluginState(react, "");
const [layers, setLayers] = usePluginState<Record<string, boolean>>(react, { player: true, vehicle: true, base: true, flag: true });
const [selectedMarker, setSelectedMarker] = usePluginState<RecordMap | undefined>(react, undefined);
const [giftTab, setGiftTab] = usePluginState(react, "catalogs");
const pageKey = input.pageKey ?? "players";
const refresh = () => {
@@ -51,9 +67,9 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
}
setState({ status: "loading" });
void Promise.all([
safeList(actions.listSCUMPlayers), safeList(actions.listSCUMSquads), safeList(actions.listSCUMSquadMembers), safeList(actions.listSCUMVehicles),
safeList(actions.listSCUMFlags), safeList(actions.listSCUMPositions), safeList(actions.listSCUMOperations), safeList(actions.listSCUMWorkflows), safeList(actions.listSCUMWorkflowSteps)
]).then(([players, squads, members, vehicles, flags, positions, operations, workflows, steps]) => setState({ status: "ready", data: { players, squads, members, vehicles, flags, positions, operations, workflows, steps } }))
safeList(actions.listSCUMPlayers), safeList(actions.listSCUMSquads), safeList(actions.listSCUMSquadMembers), safeList(actions.listSCUMVehicles), safeList(actions.listSCUMFlags), safeList(actions.listSCUMPositions),
safeList(actions.listSCUMMapPoints), safeList(actions.listSCUMGifts), safeList(actions.listGameGiftCatalogs), safeList(actions.listGameGiftGrants), safeList(actions.listSCUMOperations), safeList(actions.listSCUMWorkflows), safeList(actions.listSCUMWorkflowSteps)
]).then(([players, squads, members, vehicles, flags, positions, mapPoints, giftEvents, catalogs, grants, operations, workflows, steps]) => setState({ status: "ready", data: { players, squads, members, vehicles, flags, positions, mapPoints, giftEvents, catalogs, grants, operations, workflows, steps, mapGeometry: asRecord(actions.getSCUMMapGeometry?.()) } }))
.catch((error) => setState({ status: "error", reason: error instanceof Error ? error.message : "SCUM 投影读取失败。" }));
};
@@ -72,25 +88,30 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
action.status !== "idle" ? e("p", { className: "page-status", "data-state": action.status }, action.message) : null,
state.status === "loading" ? e("p", { className: "page-status" }, "正在读取平台本地 SCUM 投影…") : null,
state.status === "error" ? e("p", { className: "page-status", "data-state": "error" }, state.reason) : null,
state.status === "ready" ? renderSurfaceBody(e, pageKey, data, input, setAction, refresh) : null
state.status === "ready" ? renderSurfaceBody(e, pageKey, data, input, setAction, refresh, { playerQuery, setPlayerQuery, squadFilter, setSquadFilter, selectedSquad, setSelectedSquad, layers, setLayers, selectedMarker, setSelectedMarker, giftTab, setGiftTab }) : null
);
}
function renderSurfaceBody(e: ReactLike["createElement"], pageKey: string, data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
type SurfaceControls = { playerQuery: string; setPlayerQuery: StateSetter<string>; squadFilter: string; setSquadFilter: StateSetter<string>; selectedSquad: string; setSelectedSquad: StateSetter<string>; layers: Record<string, boolean>; setLayers: StateSetter<Record<string, boolean>>; selectedMarker?: RecordMap; setSelectedMarker: StateSetter<RecordMap | undefined>; giftTab: string; setGiftTab: StateSetter<string> };
function renderSurfaceBody(e: ReactLike["createElement"], pageKey: string, data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, controls: SurfaceControls) {
switch (pageKey) {
case "players": return playersSurface(e, data, input, setAction, refresh);
case "squads": return squadsSurface(e, data);
case "live-map": return mapSurface(e, data);
case "gifts": return giftsSurface(e, data, input, setAction, refresh);
case "players": return playersSurface(e, data, input, setAction, refresh, controls);
case "squads": return squadsSurface(e, data, controls);
case "live-map": return mapSurface(e, data, controls);
case "gifts": return giftsSurface(e, data, input, setAction, refresh, controls);
case "workflows": return workflowsSurface(e, data);
default: return playersSurface(e, data, input, setAction, refresh);
default: return playersSurface(e, data, input, setAction, refresh, controls);
}
}
function playersSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
function playersSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, controls: SurfaceControls) {
const squads = uniqueStrings(data.players.map((player) => textField(player, "SquadName", "squadName") || textField(player, "SquadID", "squadId")));
const query = controls.playerQuery.trim().toLowerCase();
const players = data.players.filter((player) => (!controls.squadFilter || controls.squadFilter === (textField(player, "SquadName", "squadName") || textField(player, "SquadID", "squadId"))) && (!query || ["DisplayName", "displayName", "SteamID", "steamId", "SquadName", "squadName"].some((key) => textField(player, key).toLowerCase().includes(query))));
return e("div", { className: "console-record-list" },
statsStrip(e, [["玩家投影", data.players.length], ["在线", data.players.filter((p) => boolField(p, "Online", "online")).length], ["坐标", data.positions.length], ["待审操作", data.operations.filter((op) => field(op, "Status", "status") === "waiting").length]]),
data.players.length ? data.players.slice(0, 80).map((player) => e("article", { key: idOf(player), className: "console-record" },
e("div", { className: "server-toolbar" }, e("input", { type: "search", value: controls.playerQuery, placeholder: "搜索昵称、Steam 或队伍", onChange: (event: { target: { value: string } }) => controls.setPlayerQuery(event.target.value) }), e("select", { value: controls.squadFilter, onChange: (event: { target: { value: string } }) => controls.setSquadFilter(event.target.value) }, e("option", { value: "" }, "全部队伍"), squads.map((squad) => e("option", { key: squad, value: squad }, squad)))),
players.length ? players.slice(0, 80).map((player) => e("article", { key: idOf(player), className: "console-record" },
e("div", { className: "console-record-head" }, e("strong", null, textField(player, "DisplayName", "displayName") || textField(player, "GamePlayerID", "gamePlayerId") || "未知玩家"), e("span", { className: `status-pill ${boolField(player, "Online", "online") ? "status-active" : "status-disabled"}` }, boolField(player, "Online", "online") ? "在线" : "离线/未知")),
e("div", { className: "console-record-meta" }, e("span", null, `Steam ${textField(player, "SteamID", "steamId") || "unknown"}`), e("span", null, `Profile ${textField(player, "UserProfileID", "userProfileId") || "unknown"}`), e("span", null, `队伍 ${textField(player, "SquadName", "squadName") || textField(player, "SquadID", "squadId") || "unknown"}`), e("span", null, freshness(player))),
e("span", { className: "provider-id" }, `Fame ${numField(player, "FamePoints", "famePoints")} · Cash ${numField(player, "NormalBalance", "normalBalance")} · Gold ${numField(player, "GoldBalance", "goldBalance")} · ${coords(field(player, "Position", "position") as RecordMap | undefined)}`),
@@ -99,37 +120,57 @@ function playersSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, in
operationButton(e, input, setAction, refresh, player, "player.currency.normal.set", "amount", "现金 +1000", 1000),
operationButton(e, input, setAction, refresh, player, "player.attribute.855.set", "after", "855 审批", Number(numField(player, "855", "855")) || 1, true)
)
)) : e("p", { className: "page-status" }, "暂无玩家投影。先运行 player/world refresh workflow;不会显示假玩家。")
)) : e("p", { className: "page-status" }, data.players.length ? "没有符合筛选条件的真实玩家投影。" : "暂无玩家投影。先运行 player/world refresh workflow;不会显示假玩家。")
);
}
function squadsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
return e("div", { className: "overview-two-col" },
tablePanel(e, "队伍", data.squads, (squad) => [textField(squad, "Name", "name") || textField(squad, "SquadID", "squadId"), `成员 ${numField(squad, "MemberCount", "memberCount")}`, `队长 ${textField(squad, "LeaderProfileID", "leaderProfileId") || "unknown"}`, freshness(squad)]),
tablePanel(e, "成员 / 旗帜", [...data.members.slice(0, 40), ...data.flags.slice(0, 40)], (item) => [textField(item, "DisplayName", "displayName") || textField(item, "FlagID", "flagId") || "unknown", textField(item, "Rank", "rank") || textField(item, "OwnershipConfidence", "ownershipConfidence") || "unknown", textField(item, "SquadID", "squadId") || textField(item, "OwnerSquadID", "ownerSquadId") || "unknown", freshness(item)])
);
function squadsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, controls: SurfaceControls) {
const selected = controls.selectedSquad || textField(data.squads[0], "SquadID", "squadId");
const roster = data.members.filter((member) => textField(member, "SquadID", "squadId") === selected);
const flags = data.flags.filter((flag) => textField(flag, "OwnerSquadID", "ownerSquadId") === selected);
const squadRows = e("div", { className: "console-row-list" }, data.squads.map((squad) => {
const id = textField(squad, "SquadID", "squadId");
return e("button", { type: "button", key: idOf(squad), className: `console-row ${selected === id ? "console-row-selected" : ""}`, onClick: () => controls.setSelectedSquad(id) }, e("span", null, textField(squad, "Name", "name") || id), e("strong", null, `成员 ${numField(squad, "MemberCount", "memberCount")}`), e("strong", null, `分数 ${numField(squad, "Score", "score")}`), e("strong", null, freshness(squad)));
}));
const rosterRows = roster.length ? e("div", { className: "console-row-list" }, roster.map((member) => e("div", { key: idOf(member), className: "console-row" }, e("span", null, textField(member, "DisplayName", "displayName") || "未知成员"), e("strong", null, textField(member, "IsLeader", "isLeader") === "true" ? "队长" : `军衔 ${textField(member, "Rank", "rank") || "--"}`), e("strong", null, `Steam ${textField(member, "SteamID", "steamId") || "--"}`), e("strong", null, freshness(member))))) : e("p", { className: "page-status" }, "此队伍暂无成员投影。");
const flagRows = e("div", { className: "console-row-list" }, flags.map((flag) => e("div", { key: idOf(flag), className: "console-row" }, e("span", null, `旗帜 ${textField(flag, "FlagID", "flagId")}`), e("strong", null, textField(flag, "OwnershipConfidence", "ownershipConfidence") || "verified"), e("strong", null, coords(field(flag, "Position", "position") as RecordMap)), e("strong", null, freshness(flag)))));
return e("div", { className: "overview-two-col" }, e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, "队伍"), e("span", { className: "page-status" }, `${data.squads.length}`)), squadRows), e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, "成员 / 旗帜"), e("span", { className: "page-status" }, selected || "未选择队伍")), rosterRows, flagRows));
}
function mapSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
const overlays = [...data.positions, ...data.vehicles.map((v) => field(v, "Position", "position") as RecordMap).filter(Boolean), ...data.flags.map((f) => field(f, "Position", "position") as RecordMap).filter(Boolean)];
function mapSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, controls: SurfaceControls) {
const overlays = mapOverlays(data);
const visible = overlays.filter((point) => controls.layers[textField(point, "SubjectType", "subjectType")] !== false);
return e("div", { className: "console-record-list" },
statsStrip(e, [["玩家", data.players.length], ["载具", data.vehicles.length], ["旗帜", data.flags.length], ["坐标点", overlays.length]]),
e("div", { className: "map-projection-board" }, overlays.slice(0, 120).map((point, index) => e("span", { key: `${idOf(point)}:${index}`, className: "map-projection-dot", title: `${textField(point, "SubjectType", "subjectType") || "point"} ${coords(point)}`, style: dotStyle(point) }, ""))),
tablePanel(e, "地图覆盖物", overlays, (point) => [textField(point, "SubjectType", "subjectType") || "unknown", textField(point, "SubjectID", "subjectId") || textField(point, "GamePlayerID", "gamePlayerId") || textField(point, "VehicleID", "vehicleId") || "unknown", coords(point), freshness(point)])
statsStrip(e, [["玩家", overlays.filter((point) => textField(point, "SubjectType", "subjectType") === "player").length], ["载具", overlays.filter((point) => textField(point, "SubjectType", "subjectType") === "vehicle").length], ["旗帜", overlays.filter((point) => textField(point, "SubjectType", "subjectType") === "flag").length], ["坐标点", visible.length]]),
e("div", { className: "map-layer-controls" }, ["player", "vehicle", "base", "flag"].map((kind) => e("label", { key: kind }, e("input", { type: "checkbox", checked: controls.layers[kind] !== false, onChange: () => controls.setLayers((previous) => ({ ...previous, [kind]: previous[kind] === false })) }), mapKindLabel(kind)))),
e("div", { className: "map-projection-board" }, visible.slice(0, 500).map((point, index) => e("button", { type: "button", key: `${idOf(point)}:${index}`, className: `map-projection-dot map-projection-dot-${textField(point, "SubjectType", "subjectType") || "unknown"}`, title: `${mapKindLabel(textField(point, "SubjectType", "subjectType"))} ${coords(point)}`, style: dotStyle(point, data.mapGeometry), onClick: () => controls.setSelectedMarker(point) }, ""))),
controls.selectedMarker ? e("article", { className: "console-record" }, e("div", { className: "console-record-head" }, e("strong", null, mapKindLabel(textField(controls.selectedMarker, "SubjectType", "subjectType"))), e("span", { className: "status-pill status-active" }, freshness(controls.selectedMarker))), e("div", { className: "console-record-meta" }, e("span", null, `对象 ${textField(controls.selectedMarker, "SubjectID", "subjectId") || "--"}`), e("span", null, coords(controls.selectedMarker)), e("span", null, `观察 ${dateField(controls.selectedMarker, "ObservedAt", "observedAt")}`))) : null,
tablePanel(e, "地图覆盖物", visible, (point) => [mapKindLabel(textField(point, "SubjectType", "subjectType")), textField(point, "Label", "label") || textField(point, "SubjectID", "subjectId") || textField(point, "GamePlayerID", "gamePlayerId") || textField(point, "VehicleID", "vehicleId") || "unknown", coords(point), freshness(point)])
);
}
function giftsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
function giftsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, controls: SurfaceControls) {
const tab = controls.giftTab;
return e("div", { className: "console-record-list" },
statsStrip(e, [["可选玩家", data.players.length], ["发放操作", data.operations.filter((op) => textField(op, "TemplateKey", "templateKey") === "reward.deliver").length], ["未知态", data.operations.filter((op) => field(op, "Status", "status") === "unknown").length]]),
e("p", { className: "page-status" }, "礼包只创建 typed delivery workflow确认结果未知时不会重复发放。"),
data.players.slice(0, 40).map((player) => e("article", { key: idOf(player), className: "console-record" },
e("div", { className: "console-record-head" }, e("strong", null, textField(player, "DisplayName", "displayName") || idOf(player)), e("span", { className: "status-pill status-disabled" }, freshness(player))),
e("div", { className: "console-row-actions" }, operationButton(e, input, setAction, refresh, player, "reward.deliver", "rewardKey", "创建礼包发放", "starter-pack"), operationButton(e, input, setAction, refresh, player, "player.notify", "message", "发送通知", "你的礼包正在审核发放。"))
))
statsStrip(e, [["礼包定义", (data.catalogs ?? []).length], ["发放", (data.grants ?? []).length], ["定时礼包完成", (data.giftEvents ?? []).length], ["可选玩家", data.players.length]]),
e("p", { className: "page-status" }, "礼包只 typed delivery workflow;结果未知时不会重复发放。"),
e("div", { className: "section-tabs" }, [["catalogs", "礼包定义"], ["grants", "发放记录"], ["events", "定时礼包完成"]].map(([key, label]) => e("button", { type: "button", key, className: `section-tab ${tab === key ? "section-tab-active" : ""}`, onClick: () => controls.setGiftTab(key) }, label))),
tab === "catalogs" ? giftCatalogSurface(e, data, input, setAction, refresh) : null,
tab === "grants" ? giftGrantSurface(e, data, input, setAction, refresh) : null,
tab === "events" ? tablePanel(e, "游戏内已完成定时礼包", data.giftEvents ?? [], (event) => [textField(event, "displayName", "DisplayName") || "未知玩家", textField(event, "giftType", "GiftType") || "finished-timed-gift", dateField(event, "spawnAt", "SpawnAt"), textField(event, "mapId", "MapID") || "--"]) : null
);
}
function giftCatalogSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
const catalogs = data.catalogs ?? [];
return e("div", { className: "console-row-list" }, catalogs.length ? catalogs.map((catalog) => e("article", { key: idOf(catalog), className: "console-record" }, e("div", { className: "console-record-head" }, e("strong", null, textField(catalog, "Name", "name")), e("span", { className: "status-pill status-active" }, textField(catalog, "GameVersion", "gameVersion"))), e("span", { className: "provider-id" }, giftItemsText(field(catalog, "DraftItems", "draftItems") as RecordMap[])), e("div", { className: "console-row-actions" }, e("button", { type: "button", className: "icon-command", onClick: () => publishCatalog(input, setAction, refresh, idOf(catalog)) }, "发布版本")))) : e("p", { className: "page-status" }, "暂无平台运营礼包定义。"));
}
function giftGrantSurface(e: ReactLike["createElement"], data: SCUMSurfaceData, input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void) {
const grants = data.grants ?? [];
return e("div", { className: "console-row-list" }, grants.length ? grants.map((grant) => e("article", { key: idOf(grant), className: "console-record" }, e("div", { className: "console-record-head" }, e("strong", null, textField(grant, "PlayerDisplayName", "playerDisplayName") || "未知玩家"), e("span", { className: "status-pill status-disabled" }, textField(grant, "Status", "status"))), e("span", { className: "provider-id" }, giftItemsText(field(grant, "Items", "items") as RecordMap[])), textField(grant, "Status", "status") === "pending-approval" ? e("div", { className: "console-row-actions" }, e("button", { type: "button", className: "icon-command", onClick: () => approveGrant(input, setAction, refresh, idOf(grant)) }, "批准发放")) : null)) : e("p", { className: "page-status" }, "暂无礼包发放记录。"));
}
function workflowsSurface(e: ReactLike["createElement"], data: SCUMSurfaceData) {
return e("div", { className: "console-record-list" },
data.workflows.length ? data.workflows.map((wf) => e("article", { key: idOf(wf), className: "console-record" },
@@ -184,7 +225,25 @@ function workflowLabel(templateKey: string): string { return templateKey.include
function statsStrip(e: ReactLike["createElement"], items: Array<[string, number]>) { return e("div", { className: "console-stat-strip" }, items.map(([label, value]) => e("span", { key: label, className: "server-card-stat" }, e("span", null, label), e("strong", null, String(value))))); }
function tablePanel(e: ReactLike["createElement"], title: string, rows: RecordMap[], render: (row: RecordMap) => unknown[]) { return e("article", { className: "console-module" }, e("div", { className: "panel-header" }, e("h2", null, title), e("span", { className: "page-status" }, `${rows.length}`)), e("div", { className: "console-row-list" }, rows.length ? rows.slice(0, 100).map((row) => e("div", { key: idOf(row), className: "console-row" }, render(row).map((part, i) => i === 0 ? e("span", { key: i }, String(part ?? "unknown")) : e("strong", { key: i }, String(part ?? "unknown"))))) : e("p", { className: "page-status" }, "暂无真实投影数据。"))); }
function dotStyle(point: RecordMap): Record<string, string> { const x = Number(field(point, "X", "x") ?? 0); const y = Number(field(point, "Y", "y") ?? 0); return { left: `${Math.max(2, Math.min(98, 50 + x / 10000))}%`, top: `${Math.max(2, Math.min(98, 50 - y / 10000))}%` }; }
function mapOverlays(data: SCUMSurfaceData): RecordMap[] {
const mapPoints = (data.mapPoints ?? data.positions ?? []).map((point) => ({ ...(field(point, "Fields", "fields") as RecordMap), ...point, SubjectType: textField(field(point, "Fields", "fields") as RecordMap, "subjectType", "SubjectType") || textField(point, "SubjectType", "subjectType") || "player" }));
if (mapPoints.length) return mapPoints;
const vehicles = data.vehicles.map((vehicle) => ({ ...(field(vehicle, "Position", "position") as RecordMap), SubjectType: "vehicle", Label: textField(vehicle, "Label", "label") || textField(vehicle, "ClassName", "className"), VehicleID: textField(vehicle, "VehicleID", "vehicleId") })).filter((point) => Boolean(point));
const flags = data.flags.map((flag) => ({ ...(field(flag, "Position", "position") as RecordMap), SubjectType: "flag", Label: textField(flag, "OwnerSquadName", "ownerSquadName"), FlagID: textField(flag, "FlagID", "flagId") })).filter((point) => Boolean(point));
return [...mapPoints, ...vehicles, ...flags];
}
function dotStyle(point: RecordMap, geometry?: RecordMap): Record<string, string> {
const x = Number(field(point, "X", "x") ?? 0); const y = Number(field(point, "Y", "y") ?? 0);
const minX = Number(field(geometry, "WorldMinX", "worldMinX")); const maxX = Number(field(geometry, "WorldMaxX", "worldMaxX")); const minY = Number(field(geometry, "WorldMinY", "worldMinY")); const maxY = Number(field(geometry, "WorldMaxY", "worldMaxY"));
if ([minX, maxX, minY, maxY].every(Number.isFinite) && maxX > minX && maxY > minY) return { left: `${Math.max(1, Math.min(99, (x - minX) / (maxX - minX) * 100))}%`, top: `${Math.max(1, Math.min(99, 100 - (y - minY) / (maxY - minY) * 100))}%` };
return { left: "50%", top: "50%" };
}
function mapKindLabel(kind: string): string { return kind === "player" ? "玩家" : kind === "vehicle" ? "载具" : kind === "base" ? "基地" : kind === "flag" ? "旗帜" : "实体"; }
function uniqueStrings(values: string[]): string[] { return [...new Set(values.filter(Boolean))].sort((a, b) => a.localeCompare(b, "zh-CN")); }
function asRecord(value: unknown): RecordMap | undefined { return value && typeof value === "object" ? value as RecordMap : undefined; }
function giftItemsText(items: RecordMap[] | undefined): string { return Array.isArray(items) && items.length ? items.map((item) => `${textField(item, "Label", "label", "CatalogItemKey", "catalogItemKey")} x${textField(item, "Quantity", "quantity")}`).join(" · ") : "未声明物品"; }
function publishCatalog(input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, catalogId: string) { setAction({ status: "pending", message: "正在发布礼包版本…" }); void input.workspaceActions?.publishGameGiftCatalog?.(catalogId).then(() => { setAction({ status: "ok", message: "礼包版本已发布。" }); refresh(); }).catch((error) => setAction({ status: "error", message: error instanceof Error ? error.message : "礼包发布失败。" })); }
function approveGrant(input: SCUMPageContext, setAction: StateSetter<ActionState>, refresh: () => void, grantId: string) { setAction({ status: "pending", message: "正在批准礼包发放…" }); void input.workspaceActions?.approveGameGiftGrant?.(grantId).then(() => { setAction({ status: "ok", message: "礼包已进入发放队列。" }); refresh(); }).catch((error) => setAction({ status: "error", message: error instanceof Error ? error.message : "礼包批准失败。" })); }
function safeList(fn?: () => Promise<unknown>): Promise<RecordMap[]> { return fn ? fn().then((value) => Array.isArray((value as RecordMap)?.items) ? (value as { items: RecordMap[] }).items : []) : Promise.resolve([]); }
function usePluginState<T>(react: ReactLike, initial: T): [T, StateSetter<T>] { return react.useState ? react.useState<T>(initial) : [initial, () => undefined]; }
function field(row: RecordMap | undefined, ...keys: string[]): unknown { if (!row) return undefined; for (const key of keys) if (row[key] !== undefined) return row[key]; return undefined; }
@@ -405,7 +405,7 @@
"parameterSchemaRef": "schemas/bridge/queries/scum-gifts.parameters.schema.json",
"resultSchemaRef": "schemas/bridge/queries/scum-gifts.result.schema.json",
"sqlRef": "sql/scum-db-v57/gifts.sql",
"targetTable": "scum_gift_catalogs",
"targetTable": "scum_gift_events",
"upsertKeys": ["giftId"],
"columnMappings": { "giftId": "giftId", "giftType": "giftType", "userProfileId": "userProfileId", "mapId": "mapId", "spawnTime": "spawnTime", "spawnAt": "spawnAt", "displayName": "displayName" },
"maxRows": 500,
@@ -417,7 +417,7 @@
"key": "scum-db-v57",
"databaseUserVersion": 57,
"logParserRefs": ["data-packs/scum-db-v57/log-parsers.json"],
"configMapRefs": ["data-packs/scum-db-v57/config-maps.json"]
"configMapRefs": ["data-packs/scum-db-v57/config-maps.json", "data-packs/scum-db-v57/gift-items.json"]
}
],
"operationTemplates": [
@@ -802,6 +802,10 @@
{
"path": "data-packs/scum-db-v57/config-maps.json",
"mode": 384
},
{
"path": "data-packs/scum-db-v57/gift-items.json",
"mode": 384
}
],
"productionLifecycle": {