feat(scum): add bounded vehicle spawn adapter
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@@ -2,6 +2,7 @@ package companion
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import (
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"context"
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"errors"
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"testing"
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"time"
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)
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@@ -24,6 +25,20 @@ type notificationPortFixture struct {
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accepted bool
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}
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// nonProductionVehicleSpawnPortFixture is an isolated test double. It has no
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// network, socket, credential, or raw-command entry point; it can observe only
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// the Companion's private typed request and return a bounded receipt.
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type nonProductionVehicleSpawnPortFixture struct {
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requests []ue4SSVehicleSpawn
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receipt UE4SSVehicleSpawnReceipt
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err error
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}
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func (fixture *nonProductionVehicleSpawnPortFixture) SpawnVehicle(_ context.Context, request ue4SSVehicleSpawn) (UE4SSVehicleSpawnReceipt, error) {
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fixture.requests = append(fixture.requests, request)
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return fixture.receipt, fixture.err
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}
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func (fixture *notificationPortFixture) SendPlayerNotification(_ context.Context, notification ue4SSPlayerNotification) (UE4SSNotificationReceipt, error) {
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fixture.deliveries = append(fixture.deliveries, notification)
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return UE4SSNotificationReceipt{Accepted: fixture.accepted}, nil
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@@ -97,3 +112,64 @@ func TestNotificationFailureIsCachedWithoutInvokingRewardDelivery(t *testing.T)
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t.Fatalf("duplicate notification attempted transport %d times", len(port.deliveries))
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}
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}
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func TestVersionedVehicleSpawnUsesFixedTemplateAndPrivateAuditOnly(t *testing.T) {
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port := &nonProductionVehicleSpawnPortFixture{receipt: UE4SSVehicleSpawnReceipt{Outcome: UE4SSVehicleSpawnAccepted}}
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adapter := VersionedAdapter{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", UE4SSBuild: UE4SSReferenceBuild, UE4SSReferenceRevision: UE4SSReferenceRevision, VehicleSpawn: port}
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result, err := adapter.SpawnVehicle(context.Background(), map[string]any{"vehicleCode": "BPC_Laika_C"})
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if err != nil || result["outcome"] != "succeeded" || len(port.requests) != 1 {
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t.Fatalf("fixed vehicle spawn was not delivered: result=%+v err=%v requests=%+v", result, err, port.requests)
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}
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request := port.requests[0]
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if request.ServerID != "server-1" || request.VehicleCode != "BPC_Laika_C" || request.protectedAuditCommand != "#spawnvehicle BPC_Laika_C" {
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t.Fatalf("vehicle spawn did not use the fixed template: %+v", request)
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}
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if result["command"] != nil || result["rcon"] != nil || result["audit"] != nil || result["outcome"] == request.protectedAuditCommand {
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t.Fatalf("vehicle spawn leaked protected transport details: %+v", result)
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}
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}
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func TestVersionedVehicleSpawnFailsClosedAndClassifiesBoundedReceipts(t *testing.T) {
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port := &nonProductionVehicleSpawnPortFixture{receipt: UE4SSVehicleSpawnReceipt{Outcome: UE4SSVehicleSpawnRejected}}
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adapter := VersionedAdapter{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", UE4SSBuild: UE4SSReferenceBuild, UE4SSReferenceRevision: UE4SSReferenceRevision, VehicleSpawn: port}
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for name, testCase := range map[string]struct {
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outcome string
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receipt UE4SSVehicleSpawnReceipt
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err error
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}{
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"failed": {outcome: "failed", receipt: UE4SSVehicleSpawnReceipt{Outcome: UE4SSVehicleSpawnRejected}},
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"unknown": {outcome: "unknown", receipt: UE4SSVehicleSpawnReceipt{Outcome: UE4SSVehicleSpawnUnknown}},
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"unknown-transport": {outcome: "unknown", receipt: UE4SSVehicleSpawnReceipt{}, err: errors.New("isolated transport timeout")},
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} {
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port.receipt, port.err = testCase.receipt, testCase.err
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result, err := adapter.SpawnVehicle(context.Background(), map[string]any{"vehicleCode": "BPC_WolfsWagen_C"})
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if err != nil || result["outcome"] != testCase.outcome {
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t.Fatalf("receipt %s was not safely classified: result=%+v err=%v", name, result, err)
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}
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}
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before := len(port.requests)
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if _, err := adapter.SpawnVehicle(context.Background(), map[string]any{"vehicleCode": "#spawnvehicle BPC_Laika_C"}); err == nil || len(port.requests) != before {
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t.Fatal("raw command text must not reach the vehicle transport")
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}
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adapter.UE4SSBuild = "3.0.2"
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if _, err := adapter.SpawnVehicle(context.Background(), map[string]any{"vehicleCode": "BPC_Laika_C"}); err == nil || len(port.requests) != before {
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t.Fatal("unpinned UE4SS build must not reach the vehicle transport")
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}
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}
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func TestVehicleSpawnUnknownOutcomeIsCachedWithoutRetry(t *testing.T) {
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stamp := time.Now().UTC()
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port := &nonProductionVehicleSpawnPortFixture{receipt: UE4SSVehicleSpawnReceipt{Outcome: UE4SSVehicleSpawnUnknown}}
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adapter := VersionedAdapter{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", UE4SSBuild: UE4SSReferenceBuild, UE4SSReferenceRevision: UE4SSReferenceRevision, VehicleSpawn: port}
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registry := NewHandlerRegistry(HandlerAvailability{BoundServerID: "server-1", ServerVersion: "0.9.700.90357", Approved: true, Capabilities: map[string]bool{"vehicle.spawn": true}}, adapter)
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command := ClaimedCommand{ID: "vehicle-unknown-1", ProfileKey: ProfileKey, CommandType: "vehicle.spawn", Payload: map[string]any{"vehicleCode": "BPC_Laika_C"}, FencingToken: 1, LeaseExpiresAt: stamp.Add(time.Minute), ExpiresAt: stamp.Add(time.Minute)}
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for range 2 {
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result, err := registry.Execute(context.Background(), command)
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if err != nil || result.Payload["outcome"] != "unknown" {
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t.Fatalf("unknown vehicle outcome was not retained: result=%+v err=%v", result, err)
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}
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}
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if len(port.requests) != 1 {
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t.Fatalf("unknown vehicle outcome retried transport %d times", len(port.requests))
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}
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}
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