feat(scum): add bounded vehicle spawn adapter

This commit is contained in:
npc0-hue
2026-07-29 16:04:26 +08:00
parent 7ae4dbf0b2
commit daa0f330a4
24 changed files with 314 additions and 23 deletions
@@ -1,10 +1,11 @@
import type { SCUMCommandResult, SCUMConfigPatch, SCUMConfigRead, SCUMFeatureAvailability, SCUMFeatureKey, SCUMGiftGrant, SCUMPlayerProfile, SCUMStatePatch, SCUMStateSnapshot, SCUMTrajectoryCollection } from "./contracts.js";
import { validateConfigPatch, validateStatePatch } from "./schemas.js";
import type { SCUMCommandResult, SCUMConfigPatch, SCUMConfigRead, SCUMFeatureAvailability, SCUMFeatureKey, SCUMGiftGrant, SCUMPlayerProfile, SCUMStatePatch, SCUMStateSnapshot, SCUMTrajectoryCollection, SCUMVehicleSpawn } from "./contracts.js";
import { validateConfigPatch, validateStatePatch, validateVehicleSpawn } from "./schemas.js";
export type PluginFeatureBridge = { dispatch(action: "game-client.command" | "game-client.snapshot.read", payload: Record<string, string>): Promise<{ status: string; result?: Record<string, string>; error?: { message: string } }> };
export type SCUMFeatureAPI = {
availability(feature: SCUMFeatureKey): Promise<SCUMFeatureAvailability>; readConfig(version: string): Promise<SCUMConfigRead | null>; patchConfig(patch: SCUMConfigPatch): Promise<SCUMCommandResult>;
playerProfile(playerId: string): Promise<SCUMPlayerProfile | null>; stateSnapshot(playerId: string): Promise<SCUMStateSnapshot | null>; requestStatePatch(patch: SCUMStatePatch): Promise<SCUMCommandResult>;
requestVehicleSpawn(spawn: SCUMVehicleSpawn): Promise<SCUMCommandResult>;
giftGrants(): Promise<SCUMGiftGrant[]>; trajectories(): Promise<SCUMTrajectoryCollection>;
};
@@ -17,6 +18,7 @@ export function createSCUMFeatureAPI(bridge: PluginFeatureBridge, serverVersion:
async playerProfile(playerId) { const result = await bridge.dispatch("game-client.snapshot.read", { type: "semantic.events", subjectId: playerId }); return result.status === "ok" ? decode<SCUMPlayerProfile>(result.result) : null; },
async stateSnapshot(playerId) { const result = await bridge.dispatch("game-client.command", { type: "player.lookup", playerId }); return result.status === "ok" ? decode<SCUMStateSnapshot>(result.result) : null; },
async requestStatePatch(patch) { const error = validateStatePatch(patch.gameVersion, patch.changes); if (error) return { status: "validation-failed", summary: error }; return commandResult(await bridge.dispatch("game-client.command", { type: "game-state.patch", patch: JSON.stringify(patch) })); },
async requestVehicleSpawn(spawn) { const error = validateVehicleSpawn(spawn); if (error) return { status: "validation-failed", summary: error }; return commandResult(await bridge.dispatch("game-client.command", { type: "vehicle.spawn", vehicleCode: spawn.vehicleCode })); },
async giftGrants() { const result = await bridge.dispatch("game-client.snapshot.read", { type: "semantic.events", projection: "gifts" }); return result.status === "ok" ? decode<SCUMGiftGrant[]>(result.result) ?? [] : []; },
async trajectories() { const result = await bridge.dispatch("game-client.snapshot.read", { type: "semantic.events", projection: "trajectories" }); return result.status === "ok" ? decode<SCUMTrajectoryCollection>(result.result) ?? { available: false, reason: "没有已验证的位置事件源。", trajectories: [] } : { available: false, reason: result.error?.message ?? "没有已验证的位置事件源。", trajectories: [] }; }
};
@@ -7,6 +7,8 @@ export type SCUMMigrationRecord<T = Record<string, unknown>> = { provenance: SCU
export type SCUMFeatureMigrationAuthority = { serverInstanceId: string; serverVersion: string; feature: SCUMFeatureKey; authority: "plugin" | "transitional-read-only"; reason?: string };
export type SCUMFeatureMigrationStatus = { authority: "plugin" | "transitional-read-only"; readOnlyHistory: true; pluginWritesEnabled: boolean; reason?: string };
export type SCUMCommandResult = { status: "delivered" | "failed" | "unknown" | "unsupported" | "validation-failed" | "queued"; summary: string; audit?: Record<string, unknown> };
export type SCUMVehicleSpawn = { vehicleCode: string };
export type SCUMVehicleSpawnOption = { code: string; label: string };
export type SCUMConfigField = {
key: string; label: string; description: string; control: "text" | "number" | "port" | "boolean";
@@ -1,11 +1,11 @@
import { configurationCatalog, stateFieldCatalog } from "./schemas.js";
import { configurationCatalog, stateFieldCatalog, vehicleSpawnCatalog } from "./schemas.js";
import type { SCUMFeatureWorkspace } from "./contracts.js";
export type ReactLike = { createElement: (...args: any[]) => any; useMemo?: <T>(factory: () => T, deps: readonly unknown[]) => T };
export type SCUMPageContext = { serverInstanceId?: string; permissions: string[]; availability: { available: boolean; reason?: string }; featureAvailability?: Array<{ key: string; available: boolean; reason?: string }>; workspace?: SCUMFeatureWorkspace; serverVersion?: string };
export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext) {
const e = react.createElement; const version = input.serverVersion ?? "0.9.700.90357"; const fields = input.workspace?.configFields?.length ? input.workspace.configFields : configurationCatalog(version); const scoped = Boolean(input.serverInstanceId); const canRead = scoped && input.permissions.includes("server.game-client.read"); const canCommand = scoped && input.permissions.includes("server.game-client.command"); const canMaintain = scoped && input.permissions.includes("server.game-client.maintenance");
const e = react.createElement; const version = input.serverVersion ?? "0.9.700.90357"; const fields = input.workspace?.configFields?.length ? input.workspace.configFields : configurationCatalog(version); const vehicleCodes = vehicleSpawnCatalog(version); const scoped = Boolean(input.serverInstanceId); const canRead = scoped && input.permissions.includes("server.game-client.read"); const canCommand = scoped && input.permissions.includes("server.game-client.command"); const canMaintain = scoped && input.permissions.includes("server.game-client.maintenance");
return e("div", { className: "console-page", "aria-label": "SCUM 插件功能页面" },
e("section", { className: "console-panel" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "SCUM 插件运维"), e("p", { className: "provider-id" }, "SCUM 语义、界面和适配器由插件提供;平台仅提供已授权的服务器隔离宿主。")), e("span", { className: "page-status" }, availabilityText(input.availability, scoped))),
e("div", { className: "console-row-list" }, e("div", { className: "console-row" }, e("strong", null, "绑定服务器"), e("span", null, input.serverInstanceId ?? "未绑定")), e("div", { className: "console-row" }, e("strong", null, "配置版本目录"), e("span", null, version)), e("div", { className: "console-row" }, e("strong", null, "宿主权限"), e("span", null, input.permissions.join("、") || "无")))),
@@ -13,6 +13,7 @@ export function renderSCUMFeaturePage(react: ReactLike, input: SCUMPageContext)
playerPanel(e, canRead, featureAvailability(input, "player.intelligence")),
rewardPanel(e, canRead, canCommand, featureAvailability(input, "reward.delivery")),
statePanel(e, version, canRead, canMaintain, featureAvailability(input, "state.patch")),
vehicleSpawnPanel(e, vehicleCodes, canCommand, featureAvailability(input, "vehicle.spawn")),
trajectoryPanel(e, canRead, featureAvailability(input, "trajectory.collect"))
);
}
@@ -21,6 +22,7 @@ function configurationPanel(e: ReactLike["createElement"], fields: readonly { ke
function playerPanel(e: ReactLike["createElement"], canRead: boolean, availability: { available: boolean; reason?: string }) { return e("section", { className: "console-panel", "aria-label": "SCUM 玩家档案" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "玩家、登录与风险信号"), e("p", { className: "provider-id" }, "只展示 Companion 已验证的语义事件;网络关联是按服务器不可逆计算,不上传原始网络值。")), e("button", { type: "button", className: "icon-command", disabled: !canRead || !availability.available }, "查询玩家")), e("p", { className: "page-status" }, !canRead ? "当前服务器上下文没有玩家读取权限。" : availability.available ? "等待已验证的登录或登出事件。" : availability.reason ?? "没有兼容的事件生产者。")); }
function rewardPanel(e: ReactLike["createElement"], canRead: boolean, canCommand: boolean, availability: { available: boolean; reason?: string }) { return e("section", { className: "console-panel", "aria-label": "SCUM 礼物与通知" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "冻结礼物版本与通知"), e("p", { className: "provider-id" }, "物品投递与通知分离;未知投递结果不会自动重试。")), e("button", { type: "button", className: "icon-command", disabled: !canCommand || !availability.available }, "申请投递")), e("p", { className: "page-status" }, !canRead ? "当前服务器上下文没有礼物读取权限。" : !canCommand ? "当前服务器上下文没有受控投递权限。" : availability.reason ?? "需要已冻结 revision、已验证玩家身份和兼容处理器。")); }
function statePanel(e: ReactLike["createElement"], version: string, canRead: boolean, canMaintain: boolean, availability: { available: boolean; reason?: string }) { const fields = stateFieldCatalog(version); return e("section", { className: "console-panel", "aria-label": "SCUM 受控状态修改" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "受控属性修改"), e("p", { className: "provider-id" }, "仅列出已发现版本支持的字段,执行时要求预读、安全窗口与读后确认。")), e("button", { type: "button", className: "icon-command", disabled: !canRead || !canMaintain || !availability.available }, "创建修改申请")), e("div", { className: "console-row-list" }, fields.length ? fields.map((field) => e("div", { className: "console-row", key: field.key }, e("strong", null, field.label), e("span", null, `${field.minimum}${field.maximum}`))) : e("p", { className: "page-status" }, "当前 SCUM 版本没有已验证的状态字段。")), e("p", { className: "page-status" }, canMaintain ? availability.reason ?? "等待安全窗口验证。" : "当前服务器上下文没有维护权限。")); }
function vehicleSpawnPanel(e: ReactLike["createElement"], vehicles: readonly { code: string; label: string }[], canCommand: boolean, availability: { available: boolean; reason?: string }) { return e("section", { className: "console-panel", "aria-label": "SCUM 受限载具生成" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "受限载具生成"), e("p", { className: "provider-id" }, "仅可选择当前版本目录中的载具;不会显示或接收原始指令、参数或回包。")), e("button", { type: "button", className: "icon-command", disabled: !canCommand || !availability.available }, "生成载具")), e("div", { className: "console-row-list" }, vehicles.map((vehicle) => e("div", { className: "console-row", key: vehicle.code }, e("strong", null, vehicle.label), e("span", null, vehicle.code)))), e("p", { className: "page-status" }, !canCommand ? "当前服务器上下文没有受控指令权限。" : availability.available ? "仅在审批、版本和 Companion 处理器均可用时开放。" : availability.reason ?? "当前版本没有已验证的载具生成处理器。")); }
function trajectoryPanel(e: ReactLike["createElement"], canRead: boolean, availability: { available: boolean; reason?: string }) { return e("section", { className: "console-panel", "aria-label": "SCUM 地图轨迹" }, e("div", { className: "panel-header" }, e("div", null, e("h2", null, "玩家与载具轨迹"), e("p", { className: "provider-id" }, "仅接受插件声明的服务器侧位置与上下车事件源;绝不使用 OCR、截图或桌面自动化。")), e("button", { type: "button", className: "icon-command", disabled: !canRead || !availability.available }, "读取轨迹")), e("p", { className: "page-status" }, canRead ? availability.reason ?? "当合法位置源可用时展示采样轨迹。" : "当前服务器上下文没有轨迹读取权限。")); }
function featureAvailability(input: SCUMPageContext, key: string): { available: boolean; reason?: string } { const feature = input.featureAvailability?.find((item) => item.key === key); return feature ?? { available: false, reason: "当前服务器版本没有已验证的 Companion 处理器或事件生产者。" }; }
function availabilityText(availability: { available: boolean; reason?: string }, scoped: boolean): string { if (!scoped) return "不可用:插件页面必须绑定服务器。"; return availability.available ? "已声明且已由 Companion 验证" : `不可用:${availability.reason ?? "没有兼容的 Companion 处理器或事件生产者"}`; }
@@ -1,4 +1,4 @@
import type { SCUMConfigField, SCUMConfigPatch, SCUMFeatureAvailability, SCUMStateField } from "./contracts.js";
import type { SCUMConfigField, SCUMConfigPatch, SCUMFeatureAvailability, SCUMStateField, SCUMVehicleSpawn, SCUMVehicleSpawnOption } from "./contracts.js";
const stateFieldsByVersion: Record<string, readonly Omit<SCUMStateField, "value" | "editable" | "reason">[]> = {
"0.9.700.90357": [
@@ -16,8 +16,12 @@ export const configurationFieldsByVersion: Record<string, readonly SCUMConfigFie
{ key: "welcome-message", configKey: "WelcomeMessage", label: "欢迎消息", description: "登录成功后由已声明的服务器扩展显示给玩家。", control: "text", defaultValue: "", restartImpact: "none" }
]
};
export const vehicleSpawnCatalogByVersion: Record<string, readonly SCUMVehicleSpawnOption[]> = {
"0.9.700.90357": [{ code: "BPC_Laika_C", label: "Laika" }, { code: "BPC_WolfsWagen_C", label: "WolfsWagen" }]
};
export function configurationCatalog(serverVersion: string): readonly SCUMConfigField[] { return configurationFieldsByVersion[serverVersion] ?? []; }
export function vehicleSpawnCatalog(serverVersion: string): readonly SCUMVehicleSpawnOption[] { return vehicleSpawnCatalogByVersion[serverVersion] ?? []; }
export function stateFieldCatalog(serverVersion: string): readonly Omit<SCUMStateField, "value" | "editable" | "reason">[] { return stateFieldsByVersion[serverVersion] ?? []; }
export function supportsStateField(serverVersion: string, field: string): boolean { return stateFieldCatalog(serverVersion).some((candidate) => candidate.key === field); }
export function featureUnavailable(reason: string): SCUMFeatureAvailability { return { feature: "configuration", available: false, reason }; }
@@ -38,3 +42,8 @@ export function validateStatePatch(serverVersion: string, fields: Array<{ fieldK
for (const field of fields) { const definition = stateFieldCatalog(serverVersion).find((candidate) => candidate.key === field.fieldKey); if (!definition) return `字段 ${field.fieldKey} 未受当前版本支持。`; if (!Number.isFinite(field.before) || !Number.isFinite(field.after) || field.after < definition.minimum || field.after > definition.maximum) return `字段 ${definition.label} 超出允许范围。`; }
return null;
}
export function validateVehicleSpawn(spawn: SCUMVehicleSpawn, serverVersion = "0.9.700.90357"): string | null {
if (!/^[A-Za-z][A-Za-z0-9_]{2,63}$/.test(spawn.vehicleCode)) return "载具代码格式无效。";
if (!vehicleSpawnCatalog(serverVersion).some((candidate) => candidate.code === spawn.vehicleCode)) return "载具代码未在当前版本的受控目录中声明。";
return null;
}