feat(scum): add versioned gift grants

This commit is contained in:
npc0-hue
2026-07-28 16:40:35 +08:00
parent 4527175a6f
commit e2d0bc0595
26 changed files with 1224 additions and 14 deletions
+16 -1
View File
@@ -48,6 +48,9 @@ type StoreSnapshot struct {
GameAccessAttempts []domain.GameAccessAttempt `json:"gameAccessAttempts"`
GameSecuritySignals []domain.GameSecuritySignal `json:"gameSecuritySignals"`
GamePlayerStatePatches []domain.GamePlayerStatePatch `json:"gamePlayerStatePatches"`
GameGiftCatalogs []domain.GameGiftCatalog `json:"gameGiftCatalogs"`
GameGiftRevisions []domain.GameGiftRevision `json:"gameGiftRevisions"`
GameGiftGrants []domain.GameGiftGrant `json:"gameGiftGrants"`
}
type FileStore struct {
@@ -214,6 +217,15 @@ func (store *FileStore) GameSecuritySignals() GameSecuritySignalRepository {
func (store *FileStore) GamePlayerStatePatches() GamePlayerStatePatchRepository {
return &persistentRepository[domain.GamePlayerStatePatch, domain.GamePlayerStatePatchFilter]{repository: store.MemoryStore.gamePlayerStatePatches, persist: store.persist}
}
func (store *FileStore) GameGiftCatalogs() GameGiftCatalogRepository {
return &persistentRepository[domain.GameGiftCatalog, domain.GameGiftCatalogFilter]{repository: store.MemoryStore.gameGiftCatalogs, persist: store.persist}
}
func (store *FileStore) GameGiftRevisions() GameGiftRevisionRepository {
return &persistentRepository[domain.GameGiftRevision, domain.GameGiftRevisionFilter]{repository: store.MemoryStore.gameGiftRevisions, persist: store.persist}
}
func (store *FileStore) GameGiftGrants() GameGiftGrantRepository {
return &persistentRepository[domain.GameGiftGrant, domain.GameGiftGrantFilter]{repository: store.MemoryStore.gameGiftGrants, persist: store.persist}
}
func (store *FileStore) load() error {
data, err := os.ReadFile(store.path)
@@ -287,7 +299,7 @@ func (store *FileStore) snapshot() StoreSnapshot {
GameClientBridgeCommands: snapshotRepository(store.MemoryStore.bridgeCommands.memoryRepository),
GameClientBridgeSnapshots: snapshotRepository(store.MemoryStore.bridgeSnapshots.memoryRepository),
GameClientBridgeStreams: snapshotRepository(store.MemoryStore.bridgeStreams),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches),
GamePlayers: snapshotRepository(store.MemoryStore.gamePlayers), GamePlayerAliases: snapshotRepository(store.MemoryStore.gamePlayerAliases), GamePlayerSessions: snapshotRepository(store.MemoryStore.gamePlayerSessions), GameAccessAttempts: snapshotRepository(store.MemoryStore.gameAccessAttempts), GameSecuritySignals: snapshotRepository(store.MemoryStore.gameSecuritySignals), GamePlayerStatePatches: snapshotRepository(store.MemoryStore.gamePlayerStatePatches), GameGiftCatalogs: snapshotRepository(store.MemoryStore.gameGiftCatalogs), GameGiftRevisions: snapshotRepository(store.MemoryStore.gameGiftRevisions), GameGiftGrants: snapshotRepository(store.MemoryStore.gameGiftGrants),
}
}
@@ -327,6 +339,9 @@ func (store *FileStore) loadSnapshot(snapshot StoreSnapshot) {
loadRepository(store.MemoryStore.gameAccessAttempts, snapshot.GameAccessAttempts)
loadRepository(store.MemoryStore.gameSecuritySignals, snapshot.GameSecuritySignals)
loadRepository(store.MemoryStore.gamePlayerStatePatches, snapshot.GamePlayerStatePatches)
loadRepository(store.MemoryStore.gameGiftCatalogs, snapshot.GameGiftCatalogs)
loadRepository(store.MemoryStore.gameGiftRevisions, snapshot.GameGiftRevisions)
loadRepository(store.MemoryStore.gameGiftGrants, snapshot.GameGiftGrants)
}
type mutableRepository[T any, F any] interface {