feat(scum): add versioned gift grants
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@@ -0,0 +1,290 @@
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package service
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import (
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"browser.local/platform/domain"
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"browser.local/platform/repo"
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"fmt"
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"sort"
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"strings"
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"time"
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)
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func (svc *CoreService) ListGameGiftCatalogsForSession(sessionID, serverID string) ([]domain.GameGiftCatalog, error) {
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if err := svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
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return nil, err
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}
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return svc.store.GameGiftCatalogs().List(domain.GameGiftCatalogFilter{ServerInstanceID: serverID})
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}
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func (svc *CoreService) SaveGameGiftCatalogForSession(sessionID, serverID string, request domain.GameGiftCatalogRequest) (domain.GameGiftCatalog, error) {
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user, err := svc.GetCurrentUser(sessionID)
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if err != nil {
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return domain.GameGiftCatalog{}, err
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}
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if err = svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
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return domain.GameGiftCatalog{}, err
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}
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if err = validateGiftItems(request.GameVersion, request.Items); err != nil {
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return domain.GameGiftCatalog{}, err
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}
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stamp := svc.now()
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catalog := domain.GameGiftCatalog{ID: fmt.Sprintf("game-gift-catalog-%d", stamp.UnixNano()), ServerInstanceID: serverID, Name: strings.TrimSpace(request.Name), GameVersion: request.GameVersion, DraftItems: domain.CopyGameGiftItems(request.Items), CreatedBy: user.ID, CreatedAt: stamp, UpdatedAt: stamp}
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if request.ID != "" {
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existing, getErr := svc.store.GameGiftCatalogs().Get(request.ID)
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if getErr != nil || existing.ServerInstanceID != serverID {
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return domain.GameGiftCatalog{}, repo.ErrNotFound
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}
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catalog.ID, catalog.CreatedBy, catalog.CreatedAt, catalog.LatestRevisionID = existing.ID, existing.CreatedBy, existing.CreatedAt, existing.LatestRevisionID
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}
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if len(catalog.Name) < 2 || len(catalog.Name) > 80 {
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return domain.GameGiftCatalog{}, validationError("gift catalog name must be 2 to 80 characters")
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}
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if request.ID == "" {
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if err = svc.store.GameGiftCatalogs().Create(catalog); err != nil {
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return domain.GameGiftCatalog{}, err
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}
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} else if err = svc.store.GameGiftCatalogs().Update(catalog); err != nil {
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return domain.GameGiftCatalog{}, err
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}
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_, err = svc.recordAuditEventWithID(user.ID, "game-gift.catalog.save", "game-gift-catalog", catalog.ID, domain.AuditResultSuccess, "version-fenced gift draft saved")
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return domain.CopyGameGiftCatalog(catalog), err
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}
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func (svc *CoreService) PublishGameGiftCatalogForSession(sessionID, catalogID string) (domain.GameGiftRevision, error) {
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catalog, err := svc.store.GameGiftCatalogs().Get(catalogID)
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if err != nil {
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return domain.GameGiftRevision{}, err
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}
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user, err := svc.GetCurrentUser(sessionID)
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if err != nil {
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return domain.GameGiftRevision{}, err
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}
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if err = svc.authorizeServerLifecycle(sessionID, catalog.ServerInstanceID); err != nil {
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return domain.GameGiftRevision{}, err
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}
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if err = validateGiftItems(catalog.GameVersion, catalog.DraftItems); err != nil {
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return domain.GameGiftRevision{}, err
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}
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revisions, err := svc.store.GameGiftRevisions().List(domain.GameGiftRevisionFilter{CatalogID: catalog.ID})
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if err != nil {
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return domain.GameGiftRevision{}, err
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}
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stamp := svc.now()
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revision := domain.GameGiftRevision{ID: fmt.Sprintf("game-gift-revision-%d", stamp.UnixNano()), CatalogID: catalog.ID, ServerInstanceID: catalog.ServerInstanceID, Revision: len(revisions) + 1, GameVersion: catalog.GameVersion, Items: domain.CopyGameGiftItems(catalog.DraftItems), PublishedBy: user.ID, PublishedAt: stamp}
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if err = svc.store.GameGiftRevisions().Create(revision); err != nil {
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return domain.GameGiftRevision{}, err
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}
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catalog.LatestRevisionID, catalog.UpdatedAt = revision.ID, stamp
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if err = svc.store.GameGiftCatalogs().Update(catalog); err != nil {
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return domain.GameGiftRevision{}, err
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}
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_, err = svc.recordAuditEventWithID(user.ID, "game-gift.catalog.publish", "game-gift-revision", revision.ID, domain.AuditResultSuccess, "immutable gift revision published")
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return domain.CopyGameGiftRevision(revision), err
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}
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func (svc *CoreService) ListGameGiftRevisionsForSession(sessionID, catalogID string) ([]domain.GameGiftRevision, error) {
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catalog, err := svc.store.GameGiftCatalogs().Get(catalogID)
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if err != nil {
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return nil, err
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}
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if err = svc.authorizeServerLifecycle(sessionID, catalog.ServerInstanceID); err != nil {
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return nil, err
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}
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return svc.store.GameGiftRevisions().List(domain.GameGiftRevisionFilter{CatalogID: catalogID})
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}
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func (svc *CoreService) RequestGameGiftGrantForSession(sessionID, serverID string, request domain.GameGiftGrantRequest) (domain.GameGiftGrant, error) {
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user, err := svc.GetCurrentUser(sessionID)
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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if err = svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
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return domain.GameGiftGrant{}, err
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}
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if strings.TrimSpace(request.IdempotencyKey) == "" || len(request.IdempotencyKey) > 120 {
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return domain.GameGiftGrant{}, validationError("gift grant idempotency key is required")
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}
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existing, err := svc.store.GameGiftGrants().List(domain.GameGiftGrantFilter{ServerInstanceID: serverID, IdempotencyKey: request.IdempotencyKey})
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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if len(existing) > 0 {
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return domain.CopyGameGiftGrant(existing[0]), nil
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}
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revision, err := svc.store.GameGiftRevisions().Get(request.RevisionID)
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if err != nil || revision.ServerInstanceID != serverID {
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return domain.GameGiftGrant{}, repo.ErrNotFound
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}
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if err = validateGiftItems(revision.GameVersion, revision.Items); err != nil {
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return domain.GameGiftGrant{}, err
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}
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player, err := svc.store.GamePlayers().Get(request.GamePlayerRecordID)
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if err != nil || player.ServerInstanceID != serverID {
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return domain.GameGiftGrant{}, repo.ErrNotFound
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}
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notice := strings.TrimSpace(request.Notice)
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if len(notice) < 1 || len(notice) > 200 {
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return domain.GameGiftGrant{}, validationError("gift notification must be 1 to 200 characters")
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}
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stamp := svc.now()
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grant := domain.GameGiftGrant{ID: fmt.Sprintf("game-gift-grant-%d", stamp.UnixNano()), ServerInstanceID: serverID, CatalogID: revision.CatalogID, RevisionID: revision.ID, RevisionNumber: revision.Revision, GameVersion: revision.GameVersion, Items: domain.CopyGameGiftItems(revision.Items), GamePlayerRecordID: player.ID, GamePlayerID: player.GamePlayerID, PlayerDisplayName: player.DisplayName, Notice: notice, IdempotencyKey: request.IdempotencyKey, RequesterID: user.ID, Status: domain.GameGiftGrantPendingApproval, CreatedAt: stamp, UpdatedAt: stamp}
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if err = svc.store.GameGiftGrants().Create(grant); err != nil {
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return domain.GameGiftGrant{}, err
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}
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_, err = svc.recordAuditEventWithID(user.ID, "game-gift.grant.request", "game-gift-grant", grant.ID, domain.AuditResultQueued, "frozen gift grant awaiting platform administrator approval")
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return domain.CopyGameGiftGrant(grant), err
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}
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func (svc *CoreService) ApproveGameGiftGrantForSession(sessionID, grantID string) (domain.GameGiftGrant, error) {
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grant, err := svc.store.GameGiftGrants().Get(grantID)
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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user, err := svc.GetCurrentUser(sessionID)
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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if !isPlatformAdmin(user) {
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return domain.GameGiftGrant{}, ErrForbidden
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}
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if err = svc.authorizeServerLifecycle(sessionID, grant.ServerInstanceID); err != nil {
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return domain.GameGiftGrant{}, err
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}
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if grant.Status != domain.GameGiftGrantPendingApproval {
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return domain.GameGiftGrant{}, validationError("gift grant is not awaiting approval")
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}
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if err = validateGiftItems(grant.GameVersion, grant.Items); err != nil {
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return domain.GameGiftGrant{}, err
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}
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sessions, err := svc.store.GamePlayerSessions().List(domain.GamePlayerSessionFilter{GamePlayerRecordID: grant.GamePlayerRecordID, OpenOnly: true})
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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if len(sessions) == 0 {
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return domain.GameGiftGrant{}, validationError("gift target player is offline")
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}
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instance, err := svc.store.ServerInstances().Get(grant.ServerInstanceID)
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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profile, ok := gameClientBridgeProfileKey(plugin)
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if !ok {
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return domain.GameGiftGrant{}, validationError("SCUM gift companion profile is unavailable")
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}
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command, err := svc.queueGameClientBridgeCommand(user.ID, domain.GameClientBridgeQueueRequest{ServerInstanceID: grant.ServerInstanceID, PluginID: instance.PluginID, ProfileKey: profile, CommandType: domain.SCUMRewardDeliverCommandType, Payload: giftDeliveryPayload(grant), IdempotencyKey: grant.ID, Priority: 10, ExpiresAt: svc.now().Add(2 * time.Minute)})
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if err != nil {
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return domain.GameGiftGrant{}, err
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}
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stamp := svc.now()
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grant.Status, grant.ApproverID, grant.ApprovedAt, grant.UpdatedAt, grant.DeliveryCommandID = domain.GameGiftGrantQueued, user.ID, stamp, stamp, command.ID
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if err = svc.store.GameGiftGrants().Update(grant); err != nil {
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return domain.GameGiftGrant{}, err
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}
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_, err = svc.recordAuditEventWithID(user.ID, "game-gift.grant.approve", "game-gift-grant", grant.ID, domain.AuditResultQueued, "platform administrator approved frozen gift grant")
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return domain.CopyGameGiftGrant(grant), err
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}
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func (svc *CoreService) ListGameGiftGrantsForSession(sessionID, serverID string) ([]domain.GameGiftGrant, error) {
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if err := svc.authorizeServerLifecycle(sessionID, serverID); err != nil {
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return nil, err
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}
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grants, err := svc.store.GameGiftGrants().List(domain.GameGiftGrantFilter{ServerInstanceID: serverID})
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if err != nil {
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return nil, err
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}
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for i := range grants {
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if err = svc.reconcileGameGiftGrant(&grants[i]); err != nil {
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return nil, err
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}
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}
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sort.Slice(grants, func(i, j int) bool { return grants[i].CreatedAt.After(grants[j].CreatedAt) })
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return grants, nil
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}
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func validateGiftItems(version string, items []domain.GameGiftItem) error {
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if _, ok := domain.SCUMGiftCatalogForVersion(version); !ok {
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return validationError("SCUM game version has no verified gift item catalog")
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}
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if len(items) == 0 || len(items) > 8 {
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return validationError("gift requires 1 to 8 catalog items")
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}
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seen := map[string]bool{}
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for _, item := range items {
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def, ok := domain.SCUMGiftItemForVersion(version, item.CatalogItemKey)
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if !ok || seen[item.CatalogItemKey] || item.Quantity < 1 || item.Quantity > def.MaximumQuantity || item.Label != def.Label {
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return validationError("gift item is not valid for this SCUM version")
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}
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seen[item.CatalogItemKey] = true
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}
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return nil
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}
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func giftDeliveryPayload(grant domain.GameGiftGrant) map[string]any {
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items := make([]any, len(grant.Items))
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for i, item := range grant.Items {
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items[i] = map[string]any{"catalogItemKey": item.CatalogItemKey, "quantity": item.Quantity}
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}
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return map[string]any{"grantId": grant.ID, "playerId": grant.GamePlayerID, "items": items}
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}
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func (svc *CoreService) reconcileGameGiftGrant(grant *domain.GameGiftGrant) error {
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if grant.Status == domain.GameGiftGrantQueued {
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command, err := svc.store.GameClientBridgeCommands().Get(grant.DeliveryCommandID)
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if err != nil {
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return err
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}
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if command.State == domain.GameClientBridgeCommandFailed {
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grant.Status = domain.GameGiftGrantFailed
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grant.DeliverySummary = command.Result.Summary
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return svc.finishGiftGrant(grant)
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}
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if command.State == domain.GameClientBridgeCommandExpired || command.State == domain.GameClientBridgeCommandCancelled {
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grant.Status = domain.GameGiftGrantUnknown
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grant.DeliverySummary = command.Result.Summary
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return svc.finishGiftGrant(grant)
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}
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if command.State == domain.GameClientBridgeCommandSucceeded {
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grant.Status = domain.GameGiftGrantDelivered
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grant.DeliverySummary = command.Result.Summary
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instance, err := svc.store.ServerInstances().Get(grant.ServerInstanceID)
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if err != nil {
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return err
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}
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plugin, err := svc.store.GamePlugins().Get(instance.PluginID)
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if err != nil {
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return err
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}
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profile, ok := gameClientBridgeProfileKey(plugin)
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if !ok {
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return validationError("SCUM gift companion profile is unavailable")
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}
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notification, err := svc.queueGameClientBridgeCommand("component:gift-lifecycle", domain.GameClientBridgeQueueRequest{ServerInstanceID: grant.ServerInstanceID, PluginID: instance.PluginID, ProfileKey: profile, CommandType: domain.SCUMGiftNotificationCommandType, Payload: map[string]any{"playerId": grant.GamePlayerID, "message": grant.Notice}, IdempotencyKey: grant.ID + ":notify", Priority: 10, ExpiresAt: svc.now().Add(time.Minute)})
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if err != nil {
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grant.Status = domain.GameGiftGrantNotificationFailed
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grant.NotificationSummary = "targeted notification could not be queued"
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} else {
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grant.NotificationCommandID = notification.ID
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}
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return svc.finishGiftGrant(grant)
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}
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}
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if grant.Status == domain.GameGiftGrantDelivered && grant.NotificationCommandID != "" {
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command, err := svc.store.GameClientBridgeCommands().Get(grant.NotificationCommandID)
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if err != nil {
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return err
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}
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if command.State == domain.GameClientBridgeCommandFailed || command.State == domain.GameClientBridgeCommandExpired || command.State == domain.GameClientBridgeCommandCancelled {
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grant.Status = domain.GameGiftGrantNotificationFailed
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grant.NotificationSummary = command.Result.Summary
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return svc.finishGiftGrant(grant)
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}
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}
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return nil
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}
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func (svc *CoreService) finishGiftGrant(grant *domain.GameGiftGrant) error {
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stamp := svc.now()
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grant.UpdatedAt = stamp
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if grant.Status == domain.GameGiftGrantFailed || grant.Status == domain.GameGiftGrantUnknown || grant.Status == domain.GameGiftGrantNotificationFailed {
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grant.CompletedAt = stamp
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}
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if err := svc.store.GameGiftGrants().Update(*grant); err != nil {
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return err
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}
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_, err := svc.recordAuditEventWithID("component:gift-lifecycle", "game-gift.grant.result", "game-gift-grant", grant.ID, domain.AuditResultSuccess, "gift delivery lifecycle result recorded")
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return err
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}
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