feat(scum): add versioned gift grants

This commit is contained in:
npc0-hue
2026-07-28 16:40:35 +08:00
parent 4527175a6f
commit e2d0bc0595
26 changed files with 1224 additions and 14 deletions
+143
View File
@@ -0,0 +1,143 @@
package service
import (
"browser.local/platform/domain"
"testing"
)
func TestGameGiftGrantFreezesRevisionAndIsIdempotent(t *testing.T) {
svc, session, player := gameGiftFixture(t, true)
catalog, err := svc.SaveGameGiftCatalogForSession(session, "server-1", domain.GameGiftCatalogRequest{Name: "月光补给", GameVersion: "0.9.700.90357", Items: []domain.GameGiftItem{{CatalogItemKey: "bandage", Label: "绷带", Quantity: 2}}})
if err != nil {
t.Fatal(err)
}
revision, err := svc.PublishGameGiftCatalogForSession(session, catalog.ID)
if err != nil {
t.Fatal(err)
}
grant, err := svc.RequestGameGiftGrantForSession(session, "server-1", domain.GameGiftGrantRequest{RevisionID: revision.ID, GamePlayerRecordID: player.ID, Notice: "请查收补给", IdempotencyKey: "gift-once"})
if err != nil {
t.Fatal(err)
}
duplicate, err := svc.RequestGameGiftGrantForSession(session, "server-1", domain.GameGiftGrantRequest{RevisionID: revision.ID, GamePlayerRecordID: player.ID, Notice: "changed", IdempotencyKey: "gift-once"})
if err != nil || duplicate.ID != grant.ID {
t.Fatalf("idempotency=%+v err=%v", duplicate, err)
}
catalog.DraftItems[0].Quantity = 9
if err = svc.store.GameGiftCatalogs().Update(catalog); err != nil {
t.Fatal(err)
}
stored, _ := svc.store.GameGiftGrants().Get(grant.ID)
if stored.Items[0].Quantity != 2 || stored.PlayerDisplayName != "Moon" {
t.Fatalf("grant was not frozen: %+v", stored)
}
if _, err = svc.SaveGameGiftCatalogForSession(session, "server-1", domain.GameGiftCatalogRequest{Name: "坏礼包", GameVersion: "0.9.700.90357", Items: []domain.GameGiftItem{{CatalogItemKey: "not-verified", Label: "bad", Quantity: 1}}}); err == nil {
t.Fatal("invalid catalog item accepted")
}
}
func TestGameGiftApprovalOfflineAndNotificationFailureAreSafe(t *testing.T) {
offlineSvc, offlineSession, offlinePlayer := gameGiftFixture(t, false)
grant := giftGrantForTest(t, offlineSvc, offlineSession, offlinePlayer)
if _, err := offlineSvc.ApproveGameGiftGrantForSession(offlineSession, grant.ID); err == nil {
t.Fatal("offline player was dispatched")
}
svc, session, player := gameGiftFixture(t, true)
grant = giftGrantForTest(t, svc, session, player)
approved, err := svc.ApproveGameGiftGrantForSession(session, grant.ID)
if err != nil || approved.Status != domain.GameGiftGrantQueued {
t.Fatalf("approve=%+v err=%v", approved, err)
}
claimed, err := svc.claimGameClientBridgeCommands(bridgeComponent(), 1)
if err != nil || len(claimed) != 1 {
t.Fatalf("claim delivery=%+v err=%v", claimed, err)
}
if _, err = svc.completeGameClientBridgeCommand(bridgeComponent(), domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: claimed[0].ID, FencingToken: claimed[0].Claim.FencingToken, Status: domain.GameClientBridgeResultSucceeded, Summary: "delivered"}); err != nil {
t.Fatal(err)
}
grants, err := svc.ListGameGiftGrantsForSession(session, "server-1")
if err != nil || grants[0].Status != domain.GameGiftGrantDelivered {
t.Fatalf("delivery result=%+v err=%v", grants, err)
}
claimed, err = svc.claimGameClientBridgeCommands(bridgeComponent(), 1)
if err != nil || len(claimed) != 1 {
t.Fatalf("claim notification=%+v err=%v", claimed, err)
}
if _, err = svc.completeGameClientBridgeCommand(bridgeComponent(), domain.GameClientBridgeResultRequest{SessionToken: "session-token", CommandID: claimed[0].ID, FencingToken: claimed[0].Claim.FencingToken, Status: domain.GameClientBridgeResultFailed, Summary: "chat unavailable"}); err != nil {
t.Fatal(err)
}
grants, err = svc.ListGameGiftGrantsForSession(session, "server-1")
if err != nil || grants[0].Status != domain.GameGiftGrantNotificationFailed {
t.Fatalf("notification failure=%+v err=%v", grants, err)
}
commands, _ := svc.store.GameClientBridgeCommands().List(domain.GameClientBridgeCommandFilter{})
if len(commands) != 2 {
t.Fatalf("notification failure redelivered item: %d commands", len(commands))
}
}
func TestGameGiftUnknownIsTerminalAndNeverRetried(t *testing.T) {
svc, session, player := gameGiftFixture(t, true)
grant := giftGrantForTest(t, svc, session, player)
approved, err := svc.ApproveGameGiftGrantForSession(session, grant.ID)
if err != nil {
t.Fatal(err)
}
command, _ := svc.store.GameClientBridgeCommands().Get(approved.DeliveryCommandID)
command.State = domain.GameClientBridgeCommandExpired
if err = svc.store.GameClientBridgeCommands().Update(command); err != nil {
t.Fatal(err)
}
values, err := svc.ListGameGiftGrantsForSession(session, "server-1")
if err != nil || values[0].Status != domain.GameGiftGrantUnknown {
t.Fatalf("unknown=%+v err=%v", values, err)
}
commands, _ := svc.store.GameClientBridgeCommands().List(domain.GameClientBridgeCommandFilter{})
if len(commands) != 1 {
t.Fatalf("unknown result retried: %d", len(commands))
}
}
func gameGiftFixture(t *testing.T, online bool) (*CoreService, string, domain.GamePlayer) {
t.Helper()
svc, clock := newGameClientBridgeService(t)
plugin, _ := svc.store.GamePlugins().Get("game.scum")
plugin.GameClientBridge.Commands = []domain.GameClientBridgeCommandDeclaration{{Type: domain.SCUMRewardDeliverCommandType, ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, TimeoutSeconds: 120, MaxPayloadBytes: 4096}, {Type: domain.SCUMGiftNotificationCommandType, ApprovalLevel: domain.GameClientBridgeApprovalLevelOperator, TimeoutSeconds: 60, MaxPayloadBytes: 2048}}
if err := svc.store.GamePlugins().Update(plugin); err != nil {
t.Fatal(err)
}
user := domain.User{ID: "gift-admin", DisplayName: "Gift Admin", Email: "gift@example.test", Roles: []string{"platform-admin"}, Status: domain.UserStatusActive, PasswordHash: "secret", CreatedAt: *clock, UpdatedAt: *clock}
if err := svc.store.Users().Create(user); err != nil {
t.Fatal(err)
}
auth, err := svc.issueAuthSession(user, "test")
if err != nil {
t.Fatal(err)
}
if err = svc.store.ServerInstances().Create(domain.ServerInstance{ID: "server-1", PluginID: "game.scum", OwnerUserID: user.ID}); err != nil {
t.Fatal(err)
}
player := domain.GamePlayer{ID: "gift-player", ServerInstanceID: "server-1", GamePlayerID: "steam-1", DisplayName: "Moon"}
if err = svc.store.GamePlayers().Create(player); err != nil {
t.Fatal(err)
}
if online {
if err = svc.store.GamePlayerSessions().Create(domain.GamePlayerSession{ID: "gift-online", ServerInstanceID: "server-1", GamePlayerRecordID: player.ID, StartedAt: *clock}); err != nil {
t.Fatal(err)
}
}
return svc, auth.SessionID, player
}
func giftGrantForTest(t *testing.T, svc *CoreService, session string, player domain.GamePlayer) domain.GameGiftGrant {
t.Helper()
catalog, err := svc.SaveGameGiftCatalogForSession(session, "server-1", domain.GameGiftCatalogRequest{Name: "月光补给", GameVersion: "0.9.700.90357", Items: []domain.GameGiftItem{{CatalogItemKey: "bandage", Label: "绷带", Quantity: 2}}})
if err != nil {
t.Fatal(err)
}
revision, err := svc.PublishGameGiftCatalogForSession(session, catalog.ID)
if err != nil {
t.Fatal(err)
}
grant, err := svc.RequestGameGiftGrantForSession(session, "server-1", domain.GameGiftGrantRequest{RevisionID: revision.ID, GamePlayerRecordID: player.ID, Notice: "请查收补给", IdempotencyKey: "request-" + catalog.ID})
if err != nil {
t.Fatal(err)
}
return grant
}