feat(scum): add file config workbench

This commit is contained in:
npc0-hue
2026-07-28 14:43:24 +08:00
parent e739dd9c79
commit e4ef4024a8
22 changed files with 397 additions and 109 deletions
+22
View File
@@ -35,6 +35,28 @@ func TestValidateGamePluginManifestRegistration(t *testing.T) {
}
}
func TestValidateGamePluginManifestRegistrationValidatesLogicalFileWorkspace(t *testing.T) {
registration := validGamePluginManifestRegistration()
registration.Manifest.FileWorkspace = domain.PluginFileWorkspace{
DefaultDirectoryKey: "config",
Directories: []domain.PluginLogicalDirectory{{Key: "config", Label: "配置", Scope: "config"}},
Files: []domain.PluginLogicalFile{{Key: "settings", DirectoryKey: "config", Label: "Settings.ini", Kind: "config", Editable: true}},
ConfigFields: []domain.PluginConfigField{{Key: "max-players", FileKey: "settings", ConfigKey: "MaxPlayers", Label: "最大玩家数", Description: "玩家上限", Control: "number", Minimum: 1, Maximum: 128, RestartImpact: "restart-required"}},
}
if err := ValidateGamePluginManifestRegistration(registration); err != nil {
t.Fatalf("expected safe logical file workspace: %v", err)
}
registration.Manifest.FileWorkspace.Files[0].DirectoryKey = "../host"
if err := ValidateGamePluginManifestRegistration(registration); err == nil {
t.Fatal("expected unsafe logical directory reference to fail")
}
registration.Manifest.FileWorkspace.Files[0].DirectoryKey = "config"
registration.Manifest.FileWorkspace.Files[0].Editable = false
if err := ValidateGamePluginManifestRegistration(registration); err == nil {
t.Fatal("expected a configuration field without an editable owning file to fail")
}
}
func TestValidateGamePluginManifestRegistrationRejectsUnsafeRequests(t *testing.T) {
registration := validGamePluginManifestRegistration()
registration.Manifest.Description = "requires direct run socket and raw AI key material"