feat(scum): remove fake management surfaces
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@@ -29,7 +29,7 @@ export function PluginPageHostPage({ params, onNavigate, initialPlugin, embedded
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const [state, setState] = useState<PluginPageState>(() => initialPlugin ? { status: "ready", plugin: initialPlugin } : { status: "loading" });
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const [bundle, setBundle] = useState<ComponentType<{ context: ReturnType<typeof createPluginBridgeHostContext>; workspaceActions?: PluginPageWorkspaceActions; availability: PluginPageAvailability }> | null>(null);
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const [bundleError, setBundleError] = useState("");
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const [availability, setAvailability] = useState<PluginPageAvailability>({ available: false, reason: "正在验证 Companion 可用性。" });
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const [availability, setAvailability] = useState<PluginPageAvailability>({ available: false, reason: "正在验证本地数据通道。" });
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const readyPluginRef = useRef<GamePluginResponse | undefined>(undefined);
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const hostContextRef = useRef<ReturnType<typeof createPluginBridgeHostContext> | undefined>(undefined);
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@@ -74,13 +74,7 @@ export function PluginPageHostPage({ params, onNavigate, initialPlugin, embedded
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listSCUMSquadMembers: () => platformApiClient.listSCUMSquadMembers(serverId),
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listSCUMVehicles: () => platformApiClient.listSCUMVehicles(serverId),
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listSCUMFlags: () => platformApiClient.listSCUMFlags(serverId),
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listSCUMPositions: () => platformApiClient.listSCUMPositions(serverId),
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listSCUMOperations: () => platformApiClient.listSCUMOperations(serverId),
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createSCUMOperation: (request) => platformApiClient.createSCUMOperation(serverId, request as never),
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approveSCUMOperation: (operationId) => platformApiClient.approveSCUMOperation(serverId, operationId),
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listSCUMWorkflows: () => platformApiClient.listSCUMWorkflows(serverId),
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createSCUMWorkflow: (request) => platformApiClient.createSCUMWorkflow(serverId, request as never),
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listSCUMWorkflowSteps: (workflowId) => platformApiClient.listSCUMWorkflowSteps(serverId, workflowId)
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listSCUMPositions: () => platformApiClient.listSCUMPositions(serverId)
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};
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}, [pluginId, serverId]);
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const bundleLoadKey = declaredBundlePage ? [declaredBundlePage.bundleKey, declaredBundlePage.bundleVersion, declaredBundlePage.bundleIntegritySha256, declaredBundlePage.path].join(":") : "";
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@@ -94,7 +88,7 @@ export function PluginPageHostPage({ params, onNavigate, initialPlugin, embedded
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if (!serverId) { setAvailability({ available: false, reason: "插件页面没有绑定服务器。" }); return () => { active = false; }; }
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void platformApiClient.getGameClientBridgeStatus(serverId).then((status) => {
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if (active) setAvailability({ available: status.available, reason: status.reason, features: status.features });
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}).catch((error) => { if (active) setAvailability({ available: false, reason: error instanceof Error ? error.message : "无法验证 Companion 可用性。" }); });
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}).catch((error) => { if (active) setAvailability({ available: false, reason: error instanceof Error ? error.message : "无法验证本地数据通道。" }); });
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return () => { active = false; };
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}, [bundleLoadKey, loadableBundlePage, serverId]);
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@@ -143,7 +137,7 @@ export function PluginPageHostPage({ params, onNavigate, initialPlugin, embedded
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</button>
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</div>
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<div className="action-list" aria-label="plugin page declarations"><span><strong>Bundle</strong> {page.bundleKey ? `${page.bundleKey}@${page.bundleVersion}` : "未声明"}</span><span><strong>完整性</strong> {page.bundleIntegritySha256 ? `${page.bundleIntegritySha256.slice(0, 18)}…` : "未声明"}</span><span><strong>Companion</strong> {availability.available ? "可用" : "不可用"}</span></div>
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<div className="action-list" aria-label="plugin page declarations"><span><strong>Bundle</strong> {page.bundleKey ? `${page.bundleKey}@${page.bundleVersion}` : "未声明"}</span><span><strong>完整性</strong> {page.bundleIntegritySha256 ? `${page.bundleIntegritySha256.slice(0, 18)}…` : "未声明"}</span><span><strong>数据通道</strong> {availability.available ? "可用" : "不可用"}</span></div>
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</section>
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{bundleError && <ErrorState title="插件页面不可用" reason={bundleError} />}
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{!bundle && !bundleError && <LoadingState label="正在校验并加载插件页面 bundle…" />}
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