feat: move distribution builds to platform Docker builder
This commit is contained in:
@@ -3,7 +3,7 @@ import { type ChangeEvent, type FormEvent, useEffect, useMemo, useState } from "
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import type { GamePluginResponse, RunEndpointResponse, ServerDeploymentResponse, ServerDeploymentRevealResponse } from "../api/types";
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import { ManagementDialog } from "./OperationControls";
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import { endpointLabel, pluginCreateInputDefaults, pluginLabel, runtimeBindingFields, type ServerCreateFormState } from "../contracts/serverManagement";
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import { endpointLabel, pluginCreateInputDefaults, pluginLabel, type ServerCreateFormState } from "../contracts/serverManagement";
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import { cx } from "../utils/classes";
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type WorkflowKind = "create" | "edit";
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@@ -18,37 +18,32 @@ interface ServerDeploymentWorkflowProps {
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busy?: boolean;
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onReveal?: () => Promise<ServerDeploymentRevealResponse>;
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onClose: () => void;
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onSubmit: (form: ServerCreateFormState, saveAsDraft: boolean) => Promise<void>;
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onSubmit: (form: ServerCreateFormState) => Promise<void>;
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}
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export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initialForm, deployment, busy = false, onReveal, onClose, onSubmit }: ServerDeploymentWorkflowProps) {
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const [step, setStep] = useState(0);
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const [form, setForm] = useState<ServerCreateFormState>(initialForm);
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const [saveAsDraft, setSaveAsDraft] = useState(false);
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const [revealBusy, setRevealBusy] = useState(false);
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const [revealError, setRevealError] = useState("");
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const selectedPlugin = useMemo(() => plugins.find((plugin) => plugin.id === form.pluginId), [form.pluginId, plugins]);
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const profileOptions = selectedPlugin?.runtimeProfiles?.lifecycleProfiles ?? [];
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const pluginFields = selectedPlugin?.createFields ?? [];
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const bindingFields = runtimeBindingFields(selectedPlugin, form.profileKey);
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const activeServer = kind === "edit" && Boolean(deployment);
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const isScum = selectedPlugin?.id === "game.scum";
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const needsTargetSelection = kind === "create" || !initialForm.runEndpointId;
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const selectedTargetID = kind === "create" ? form.deploymentTargetId : form.runEndpointId;
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const needsTargetSelection = kind === "edit" && !initialForm.runEndpointId;
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const selectedTargetID = form.runEndpointId;
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const workflowSteps = kind === "create"
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? [{ label: "选择目标", icon: Compass }, { label: "部署方式", icon: ServerCog }, { label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }]
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? [{ label: "基本信息", icon: Compass }, { label: "确认", icon: Rocket }]
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: needsTargetSelection
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? [{ label: "选择运行节点", icon: Compass }, { label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }]
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: [{ label: "相关配置", icon: FolderCog }, { label: "确认", icon: Rocket }];
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const pluginStep = kind === "create" ? 0 : -1;
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const targetStep = needsTargetSelection ? 0 : -1;
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const modeStep = kind === "create" ? 1 : -1;
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const configurationStep = kind === "create" ? 2 : needsTargetSelection ? 1 : 0;
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const configurationStep = kind === "create" ? -1 : needsTargetSelection ? 1 : 0;
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const reviewStep = workflowSteps.length - 1;
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useEffect(() => {
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if (!open) return;
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setStep(0);
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setSaveAsDraft(kind === "create" && !initialForm.runEndpointId);
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setForm(initialForm);
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setRevealBusy(false);
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setRevealError("");
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@@ -72,12 +67,11 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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}
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function updateCreateInput(key: string, value: string) { setForm((current) => ({ ...current, createInputs: { ...current.createInputs, [key]: value } })); }
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function updateBinding(key: string, value: string) { setForm((current) => ({ ...current, bindings: { ...current.bindings, [key]: value } })); }
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function canContinue() {
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if (step === targetStep) return kind === "create" ? Boolean(form.pluginId && (saveAsDraft || form.deploymentTargetId)) : Boolean(form.runEndpointId);
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if (step === pluginStep) return Boolean(form.pluginId) && Boolean(form.name.trim());
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if (step === targetStep) return Boolean(form.runEndpointId);
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if (step === configurationStep) {
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if (kind === "create" && !form.name.trim()) return false;
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if (isScum && form.deploymentMode === "guided-install" && !form.serverRoot.trim() && !deployment?.serverRootConfigured) return false;
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if (form.deploymentMode === "existing-server" && !form.serverRoot.trim() && !deployment?.serverRootConfigured) return false;
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if (form.deploymentMode === "custom-command" && !form.startCommand.trim() && !deployment?.startCommandConfigured) return false;
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@@ -89,7 +83,7 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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async function submit(event: FormEvent<HTMLFormElement>) {
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event.preventDefault();
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if (step < reviewStep) { if (canContinue()) setStep((current) => current + 1); return; }
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await onSubmit({ ...form, deploymentTargetId: saveAsDraft ? "" : form.deploymentTargetId, runEndpointId: saveAsDraft ? "" : form.runEndpointId }, saveAsDraft);
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await onSubmit(form);
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}
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async function revealSavedInputs() {
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@@ -114,24 +108,20 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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}
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const protectedState = (nextValue: string, configured: boolean) => nextValue.trim() ? "将替换" : configured ? "保持已配置" : "未配置";
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const actionLabel = kind === "create" ? "保存草稿并准备专属 Run" : "保存部署设置";
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const actionLabel = kind === "create" ? "创建服务器" : "保存部署设置";
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return <ManagementDialog open={open} title={kind === "create" ? "创建服务器" : "编辑部署"} description={kind === "create" ? "按部署顺序完成设置;路径和命令始终受保护,不会在确认页或日志中回显。" : "仅停止中的服务器可以修改部署设置。已保存的受保护路径和命令仅在本窗口内读取,关闭后清除。"} wide onClose={closeWorkflow}>
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return <ManagementDialog open={open} title={kind === "create" ? "创建服务器" : "编辑部署"} description={kind === "create" ? "只需选择插件类型并填写服务器名称;运行配置、部署方式和目录可在创建后的服务器详情中按需补充。" : "仅停止中的服务器可以修改部署设置。已保存的受保护路径和命令仅在本窗口内读取,关闭后清除。"} wide onClose={closeWorkflow}>
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<form className="provider-form dialog-form server-deployment-workflow" onSubmit={(event) => void submit(event)} aria-label={kind === "create" ? "创建服务器部署向导" : "编辑服务器部署向导"}>
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<ol className="deployment-workflow-steps" style={{ gridTemplateColumns: `repeat(${workflowSteps.length}, minmax(0, 1fr))` }} aria-label="部署步骤">{workflowSteps.map((item, index) => { const Icon = item.icon; return <li key={item.label} className={cx(index === step && "deployment-workflow-step-active", index < step && "deployment-workflow-step-complete")}><span>{index < step ? <CheckCircle2 size={15} /> : <Icon size={15} />}</span><strong>{index + 1}. {item.label}</strong></li>; })}</ol>
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{step === pluginStep && <div className="deployment-workflow-body">
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<div className="workflow-hint-grid"><div className="workflow-hint-card"><strong>创建服务器记录</strong><span>插件类型和服务器名称是创建时仅有的必填信息。</span></div><div className="workflow-hint-card"><strong>按需补充配置</strong><span>创建后可在详情页选择运行预设、逻辑绑定和部署方式。</span></div><div className="workflow-hint-card"><strong>平台构建专属 Run</strong><span>平台在自有构建器中打包,不需要你先选择部署目标。</span></div></div>
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<div className="form-grid"><label>插件类型<select name="pluginId" value={form.pluginId} onChange={updateForm} required>{plugins.map((plugin) => <option key={plugin.id} value={plugin.id}>{pluginLabel(plugin, plugin.id)}</option>)}</select></label><label>服务器名称<input name="name" value={form.name} onChange={updateForm} placeholder="Example Survival #3" required /></label></div>
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</div>}
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{step === targetStep && <div className="deployment-workflow-body">
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{kind === "create" ? <div className="workflow-hint-grid"><div className="workflow-hint-card"><strong>选择游戏</strong><span>插件决定新建时需要的游戏配置与启动预设。</span></div><div className="workflow-hint-card"><strong>选择部署目标</strong><span>受信任的构建节点会生成专属 Run;它不是这台服务器的 Run。</span></div><div className="workflow-hint-card"><strong>注册专属 Run</strong><span>草稿保存后生成并启动专属 Run,注册成功才可部署。</span></div></div> : <div className="form-guidance"><strong>这个草稿尚未绑定运行节点</strong><span>只需在这里补选一次。已绑定服务器编辑时会直接进入相关配置,不会重复要求选择目标。</span></div>}
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<div className="form-grid">{kind === "create" && <label>插件类型<select name="pluginId" value={form.pluginId} onChange={updateForm} required>{plugins.map((plugin) => <option key={plugin.id} value={plugin.id}>{pluginLabel(plugin, plugin.id)}</option>)}</select></label>}<label>{kind === "create" ? "部署目标" : "运行节点"}<select name={kind === "create" ? "deploymentTargetId" : "runEndpointId"} value={selectedTargetID} onChange={updateForm} disabled={kind === "create" && saveAsDraft} required={kind !== "create" || !saveAsDraft}><option value="">{kind === "create" ? "请选择部署目标" : "请选择运行节点"}</option>{endpoints.map((endpoint) => <option key={endpoint.id} value={endpoint.id}>{endpointLabel(endpoint, endpoint.id)}</option>)}</select></label></div>
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{kind === "create" && <label className="deployment-draft-choice"><input type="checkbox" checked={saveAsDraft} onChange={(event) => setSaveAsDraft(event.target.checked)} /><span><strong>暂不指定部署目标</strong><small>仅保存服务器草稿;稍后选择目标、生成并注册专属 Run。</small></span></label>}
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<div className="form-guidance"><strong>这个草稿尚未绑定运行节点</strong><span>只需在这里补选一次。已绑定服务器编辑时会直接进入相关配置,不会重复要求选择目标。</span></div>
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<div className="form-grid"><label>运行节点<select name="runEndpointId" value={selectedTargetID} onChange={updateForm} required><option value="">请选择运行节点</option>{endpoints.map((endpoint) => <option key={endpoint.id} value={endpoint.id}>{endpointLabel(endpoint, endpoint.id)}</option>)}</select></label></div>
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</div>}
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{step === modeStep && <div className="deployment-workflow-body"><p className="section-copy">选择你想让平台承担的方式。后续只显示这一方式需要的字段。</p>{isScum && <div className="form-guidance"><strong>SCUM 受控链路</strong><span>Run 会按预检 → 安装或扫描 → 配置映射 → 健康验证执行;目录本身不代表安装完成。</span></div>}<div className="deployment-mode-grid">
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<ModeOption active={form.deploymentMode === "guided-install"} title="新建并安装" copy="按插件的推荐方案安装并写入游戏配置。适合绝大多数新服务器。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "guided-install" }))} />
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<ModeOption active={form.deploymentMode === "existing-server"} title="接管已有服务器" copy="预检指定目录并接入已有实例;不会把它当作一次新安装。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "existing-server" }))} />
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<ModeOption active={form.deploymentMode === "custom-command"} title="自定义启动方式" copy="用于非标准启动器或脚本;需由节点策略允许。" onClick={() => setForm((current) => ({ ...current, deploymentMode: "custom-command" }))} />
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</div></div>}
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{step === configurationStep && <div className="deployment-workflow-body">{kind === "edit" && onReveal && <div className="form-guidance"><strong>已读取受保护配置</strong><span>{revealBusy ? "正在读取已保存的目录和命令…" : "这些值只保留在当前编辑窗口,关闭后会清除。"}</span>{revealError && <><span className="field-help">{revealError}</span><button type="button" className="primary-command" disabled={busy || revealBusy} onClick={() => void revealSavedInputs()}>重试读取</button></>}</div>}<div className="form-grid">
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{kind === "create" && <label>服务器名称<input name="name" value={form.name} onChange={updateForm} placeholder="Example Survival #3" required /></label>}
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{kind === "create" && <label>运行预设(可选)<select name="profileKey" value={form.profileKey} onChange={updateForm}><option value="">使用插件默认预设</option>{profileOptions.map((profile) => <option key={profile.key} value={profile.key}>{profile.key} · {profile.mode}</option>)}</select><small className="field-help">仅在插件提供多个兼容启动预设时选择。</small></label>}
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{kind === "edit" && <label>部署方式<select name="deploymentMode" value={form.deploymentMode} onChange={updateForm}><option value="guided-install">新建并安装</option><option value="existing-server">接管已有服务器</option><option value="custom-command">自定义启动方式</option></select><small className="field-help">可在此调整部署方式;不会重复要求选择已绑定的运行节点。</small></label>}
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{form.deploymentMode === "guided-install" && <label>安装目录{isScum ? "(必填)" : "(可选)"}<input name="serverRoot" value={form.serverRoot} onChange={updateForm} placeholder={deployment?.serverRootConfigured ? "留空保持已配置安装目录" : "完整绝对路径"} autoComplete="off" required={isScum && !deployment?.serverRootConfigured} /><small className="field-help">新建服务器的安装目标;SCUM 受控模板必须明确安装目录。</small></label>}
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{form.deploymentMode === "existing-server" && <label>已有服务器目录<input name="serverRoot" value={form.serverRoot} onChange={updateForm} placeholder={deployment?.serverRootConfigured ? "留空保持已接管目录" : "完整绝对路径"} autoComplete="off" required={!deployment?.serverRootConfigured} /><small className="field-help">Run 会先预检目录、插件与端口;不会重装或覆盖现有游戏配置。</small></label>}
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@@ -147,16 +137,13 @@ export function ServerDeploymentWorkflow({ open, kind, plugins, endpoints, initi
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{form.deploymentMode === "guided-install" && <GuidedInstallPlan pluginName={pluginLabel(selectedPlugin, form.pluginId)} isScum={isScum} />}
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{form.deploymentMode === "existing-server" && <ExistingServerAdoptionPlan pluginName={pluginLabel(selectedPlugin, form.pluginId)} isScum={isScum} />}
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{form.deploymentMode === "custom-command" && <details className="provider-advanced-settings" open><summary>高级启动设置</summary><p className="field-help">只有自定义启动器需要这些设置。执行目录留空时,节点以服务器目录执行。</p><div className="form-grid"><label>启动命令<input name="startCommand" value={form.startCommand} onChange={updateForm} placeholder={deployment?.startCommandConfigured ? "留空保持已配置启动命令" : "必填,例如 ./start-server"} autoComplete="off" required={!deployment?.startCommandConfigured} /></label><label>命令解释器<select name="shell" value={form.shell} onChange={updateForm}><option value="">直接 argv(推荐)</option><option value="posix-sh">POSIX sh</option><option value="powershell">PowerShell</option><option value="cmd">Windows cmd</option></select></label><label>执行目录(可选)<input name="workingDirectory" value={form.workingDirectory} onChange={updateForm} placeholder={deployment?.workingDirectoryConfigured ? "留空保持已配置执行目录" : "默认使用服务器目录"} autoComplete="off" /></label><label>安装命令(可选)<input name="installCommand" value={form.installCommand} onChange={updateForm} autoComplete="off" placeholder="留空保持原值或不使用" /></label><label>停止命令(可选)<input name="stopCommand" value={form.stopCommand} onChange={updateForm} autoComplete="off" /></label><label>状态命令(可选)<input name="statusCommand" value={form.statusCommand} onChange={updateForm} autoComplete="off" /></label></div></details>}
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{kind === "create" && bindingFields.length > 0 && <details className="provider-advanced-settings"><summary>运行连接设置</summary><p className="field-help">用于插件声明的逻辑连接,不是服务器目录或游戏配置。</p><div className="form-grid">{bindingFields.map((field) => <label key={field.key}>{field.key}{field.required ? "(必填)" : ""}<input type={field.sensitive ? "password" : "text"} autoComplete="off" value={form.bindings[field.key] ?? ""} onChange={(event) => updateBinding(field.key, event.target.value)} placeholder={field.sensitive ? "托管凭据引用" : "安全逻辑值"} required={field.required} /></label>)}</div></details>}
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</div>}
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{step === reviewStep && <div className="deployment-workflow-body"><div className="deployment-review"><div><span>插件类型</span><strong>{pluginLabel(selectedPlugin, form.pluginId)}</strong></div><div><span>{kind === "create" ? "部署目标" : "目标"}</span><strong>{saveAsDraft ? "保存为未指定目标的草稿" : endpointLabel(endpoints.find((endpoint) => endpoint.id === selectedTargetID), selectedTargetID)}</strong></div><div><span>部署方式</span><strong>{form.deploymentMode === "guided-install" ? "新建并安装" : form.deploymentMode === "existing-server" ? "接管已有服务器" : "自定义启动方式"}</strong></div><div><span>{form.deploymentMode === "guided-install" ? "安装目录" : form.deploymentMode === "existing-server" ? "已有服务器目录" : "服务器目录"}</span><strong>{protectedState(form.serverRoot, Boolean(deployment?.serverRootConfigured))}</strong></div>{form.deploymentMode === "custom-command" && <><div><span>启动命令</span><strong>{protectedState(form.startCommand, Boolean(deployment?.startCommandConfigured))}</strong></div><div><span>执行目录</span><strong>{protectedState(form.workingDirectory, Boolean(deployment?.workingDirectoryConfigured))}</strong></div></>}{form.deploymentMode === "guided-install" && <div><span>游戏配置</span><strong>{Object.keys(form.createInputs).length ? `${Object.keys(form.createInputs).length} 项已准备` : "使用插件默认值"}</strong></div>}{isScum && <div><span>完成条件</span><strong>安装/扫描、映射、验证全部通过</strong></div>}</div><div className="form-guidance"><strong>{kind === "create" ? "本次保存草稿并保留专属 Run" : activeServer ? "本次只保存部署设置" : "本次只保存部署设置"}</strong><span>{kind === "create" ? "随后生成并启动专属 Run;新建并安装模式会在它注册后自动部署。" : form.deploymentMode === "existing-server" ? "Run 将先预检现有目录;不会重装或覆盖已有游戏配置。" : "保存后由平台保留受保护部署设置;路径和命令仅在本次显式展示后可见。"}</span></div></div>}
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{step === reviewStep && (kind === "create" ? <div className="deployment-workflow-body"><div className="deployment-review"><div><span>插件类型</span><strong>{pluginLabel(selectedPlugin, form.pluginId)}</strong></div><div><span>服务器名称</span><strong>{form.name.trim() || "未填写"}</strong></div></div><div className="form-guidance"><strong>本次只创建服务器记录</strong><span>创建后可在详情页按需补充运行配置和部署设置,再生成并启动专属 Run。</span></div></div> : <div className="deployment-workflow-body"><div className="deployment-review"><div><span>目标</span><strong>{endpointLabel(endpoints.find((endpoint) => endpoint.id === selectedTargetID), selectedTargetID)}</strong></div><div><span>部署方式</span><strong>{form.deploymentMode === "guided-install" ? "新建并安装" : form.deploymentMode === "existing-server" ? "接管已有服务器" : "自定义启动方式"}</strong></div><div><span>{form.deploymentMode === "guided-install" ? "安装目录" : form.deploymentMode === "existing-server" ? "已有服务器目录" : "服务器目录"}</span><strong>{protectedState(form.serverRoot, Boolean(deployment?.serverRootConfigured))}</strong></div>{form.deploymentMode === "custom-command" && <><div><span>启动命令</span><strong>{protectedState(form.startCommand, Boolean(deployment?.startCommandConfigured))}</strong></div><div><span>执行目录</span><strong>{protectedState(form.workingDirectory, Boolean(deployment?.workingDirectoryConfigured))}</strong></div></>}{form.deploymentMode === "guided-install" && <div><span>游戏配置</span><strong>{Object.keys(form.createInputs).length ? `${Object.keys(form.createInputs).length} 项已准备` : "使用插件默认值"}</strong></div>}{isScum && <div><span>完成条件</span><strong>安装/扫描、映射、验证全部通过</strong></div>}</div><div className="form-guidance"><strong>本次只保存部署设置</strong><span>{form.deploymentMode === "existing-server" ? "Run 将先预检现有目录;不会重装或覆盖已有游戏配置。" : "保存后由平台保留受保护部署设置;路径和命令仅在本次显式展示后可见。"}</span></div></div>)}
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<div className="confirm-actions"><button type="button" disabled={busy} onClick={() => step === 0 ? closeWorkflow() : setStep((current) => current - 1)}>{step === 0 ? "取消" : "上一步"}</button>{step < reviewStep ? <button type="submit" className="confirm-primary" disabled={busy || !canContinue()}><CircleDashed size={16} /><span>下一步</span></button> : <button type="submit" className="confirm-primary" disabled={busy}><Rocket size={16} /><span>{busy ? "保存中…" : actionLabel}</span></button>}</div>
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</form>
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</ManagementDialog>;
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}
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function ModeOption({ active, title, copy, onClick }: { active: boolean; title: string; copy: string; onClick: () => void }) { return <button type="button" className={cx("deployment-mode-option", active && "deployment-mode-option-active")} onClick={onClick}><strong>{title}</strong><span>{copy}</span></button>; }
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||||
|
||||
function GuidedInstallPlan({ pluginName, isScum }: { pluginName: string; isScum: boolean }) {
|
||||
const steps = isScum ? [
|
||||
{ icon: ScanSearch, title: "预检目录与端口", copy: "确认安装目录可用、节点兼容且端口可绑定。" },
|
||||
|
||||
Reference in New Issue
Block a user