Remove SCUM sqlite user projections
This commit is contained in:
@@ -0,0 +1,410 @@
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package service
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import (
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"errors"
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"fmt"
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"sort"
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"strings"
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"time"
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"browser.local/platform/domain"
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"browser.local/platform/repo"
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"browser.local/platform/validator"
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)
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func (svc *CoreService) ListSCUMUsersForSession(sessionID string, filter domain.SCUMUserFilter) ([]domain.SCUMUser, error) {
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if strings.TrimSpace(filter.ServerInstanceID) == "" {
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return nil, validationError("serverInstanceId is required")
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}
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if _, err := svc.GetServerInstanceForSession(sessionID, filter.ServerInstanceID); err != nil {
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return nil, err
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}
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users, err := svc.store.SCUMUsers().List(filter)
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if err != nil {
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return nil, err
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}
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sort.SliceStable(users, func(i, j int) bool {
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if !users[i].LastActivityAt.Equal(users[j].LastActivityAt) {
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return users[i].LastActivityAt.After(users[j].LastActivityAt)
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}
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return users[i].SteamID < users[j].SteamID
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})
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limit := boundedSCUMLimit(filter.Limit, domain.SCUMDefaultListLimit)
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if len(users) > limit {
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users = users[:limit]
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}
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stamp := svc.now()
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for index := range users {
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if !users[index].LastLoginAt.IsZero() {
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users[index].LastLoginAge = stamp.Sub(users[index].LastLoginAt)
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}
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}
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return domain.CopySCUMUsers(users), nil
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}
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func (svc *CoreService) ListSCUMUserTrajectoriesForSession(sessionID string, filter domain.SCUMUserTrajectoryFilter) ([]domain.SCUMUserTrajectory, error) {
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if strings.TrimSpace(filter.ServerInstanceID) == "" {
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return nil, validationError("serverInstanceId is required")
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}
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if _, err := svc.GetServerInstanceForSession(sessionID, filter.ServerInstanceID); err != nil {
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return nil, err
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}
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items, err := svc.store.SCUMUserTrajectories().List(filter)
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if err != nil {
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return nil, err
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}
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sort.SliceStable(items, func(i, j int) bool {
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if !items[i].ObservedAt.Equal(items[j].ObservedAt) {
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return items[i].ObservedAt.After(items[j].ObservedAt)
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}
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return items[i].ID < items[j].ID
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})
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limit := boundedSCUMLimit(filter.Limit, domain.SCUMDefaultTrajectoryLimit)
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if len(items) > limit {
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items = items[:limit]
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}
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return domain.CopySCUMUserTrajectories(items), nil
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}
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func (svc *CoreService) ListSCUMVehiclesForSession(sessionID string, filter domain.SCUMVehicleFilter) ([]domain.SCUMVehicle, error) {
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if strings.TrimSpace(filter.ServerInstanceID) == "" {
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return nil, validationError("serverInstanceId is required")
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}
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if _, err := svc.GetServerInstanceForSession(sessionID, filter.ServerInstanceID); err != nil {
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return nil, err
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}
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vehicles, err := svc.store.SCUMVehicles().List(filter)
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if err != nil {
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return nil, err
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}
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sort.SliceStable(vehicles, func(i, j int) bool {
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if !vehicles[i].LastObservedAt.Equal(vehicles[j].LastObservedAt) {
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return vehicles[i].LastObservedAt.After(vehicles[j].LastObservedAt)
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}
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return vehicles[i].GameVehicleID < vehicles[j].GameVehicleID
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})
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limit := boundedSCUMLimit(filter.Limit, domain.SCUMDefaultListLimit)
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if len(vehicles) > limit {
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vehicles = vehicles[:limit]
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}
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return domain.CopySCUMVehicles(vehicles), nil
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}
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func (svc *CoreService) ListSCUMVehicleTrajectoriesForSession(sessionID string, filter domain.SCUMVehicleTrajectoryFilter) ([]domain.SCUMVehicleTrajectory, error) {
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if strings.TrimSpace(filter.ServerInstanceID) == "" {
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return nil, validationError("serverInstanceId is required")
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}
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if _, err := svc.GetServerInstanceForSession(sessionID, filter.ServerInstanceID); err != nil {
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return nil, err
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}
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items, err := svc.store.SCUMVehicleTrajectories().List(filter)
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if err != nil {
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return nil, err
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}
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sort.SliceStable(items, func(i, j int) bool {
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if !items[i].ObservedAt.Equal(items[j].ObservedAt) {
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return items[i].ObservedAt.After(items[j].ObservedAt)
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}
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return items[i].ID < items[j].ID
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})
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limit := boundedSCUMLimit(filter.Limit, domain.SCUMDefaultTrajectoryLimit)
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if len(items) > limit {
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items = items[:limit]
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}
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return domain.CopySCUMVehicleTrajectories(items), nil
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}
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func (svc *CoreService) ListSCUMVehicleLocksForSession(sessionID string, filter domain.SCUMVehicleLockFilter) ([]domain.SCUMVehicleLock, error) {
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if strings.TrimSpace(filter.ServerInstanceID) == "" {
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return nil, validationError("serverInstanceId is required")
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}
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if _, err := svc.GetServerInstanceForSession(sessionID, filter.ServerInstanceID); err != nil {
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return nil, err
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}
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items, err := svc.store.SCUMVehicleLocks().List(filter)
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if err != nil {
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return nil, err
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}
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sort.SliceStable(items, func(i, j int) bool {
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if !items[i].LockedAt.Equal(items[j].LockedAt) {
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return items[i].LockedAt.After(items[j].LockedAt)
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}
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return items[i].ID < items[j].ID
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})
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limit := boundedSCUMLimit(filter.Limit, domain.SCUMDefaultTrajectoryLimit)
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if len(items) > limit {
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items = items[:limit]
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}
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return domain.CopySCUMVehicleLocks(items), nil
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}
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func (svc *CoreService) IngestSCUMFacts(batch domain.SCUMFactIngest) (domain.SCUMFactIngestResult, error) {
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batch = domain.CopySCUMFactIngest(batch)
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if strings.TrimSpace(batch.ServerInstanceID) == "" {
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return domain.SCUMFactIngestResult{}, validationError("serverInstanceId is required")
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}
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if len(batch.Users) == 0 && len(batch.Vehicles) == 0 {
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return domain.SCUMFactIngestResult{}, validationError("SCUM facts are required")
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}
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if len(batch.Users) > 1000 || len(batch.Vehicles) > 1000 {
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return domain.SCUMFactIngestResult{}, validationError("SCUM fact batch is too large")
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}
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if err := svc.validateRunSession(batch.RunEndpointID, batch.SessionToken); err != nil {
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return domain.SCUMFactIngestResult{}, err
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}
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instance, err := svc.store.ServerInstances().Get(batch.ServerInstanceID)
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if err != nil {
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return domain.SCUMFactIngestResult{}, err
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}
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if instance.RunEndpointID != batch.RunEndpointID {
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return domain.SCUMFactIngestResult{}, ErrForbidden
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}
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stamp := svc.now()
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welcomeCount := 0
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for _, fact := range batch.Users {
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if err := svc.ingestSCUMUserFact(instance, fact, stamp, &welcomeCount); err != nil {
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return domain.SCUMFactIngestResult{}, err
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}
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}
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for _, fact := range batch.Vehicles {
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if err := svc.ingestSCUMVehicleFact(instance, fact, stamp); err != nil {
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return domain.SCUMFactIngestResult{}, err
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}
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}
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return domain.SCUMFactIngestResult{Accepted: true, AcceptedUserCount: len(batch.Users), AcceptedVehicleCount: len(batch.Vehicles), WelcomeQueuedCount: welcomeCount, ServerTime: stamp}, nil
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}
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func (svc *CoreService) ingestSCUMUserFact(instance domain.ServerInstance, fact domain.SCUMUserFact, stamp time.Time, welcomeCount *int) error {
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steamID := strings.TrimSpace(fact.SteamID)
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if steamID == "" {
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return validationError("SCUM user steamId is required")
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}
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observedAt := nonZeroTime(fact.ObservedAt, stamp)
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loginAt := nonZeroTime(fact.LoginObservedAt, observedAt)
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userID := scumUserID(instance.ID, steamID)
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user, err := svc.store.SCUMUsers().Get(userID)
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created := false
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if errors.Is(err, repo.ErrNotFound) {
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created = true
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user = domain.SCUMUser{ID: userID, ServerInstanceID: instance.ID, SteamID: steamID, RegisteredAt: loginAt, CreatedAt: stamp}
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} else if err != nil {
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return err
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}
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previousActivity := user.LastActivityAt
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freshLogin := created || (fact.Login && (previousActivity.IsZero() || loginAt.Sub(previousActivity) > domain.SCUMUserOfflineAfter))
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moved := fact.Online && fact.Position != nil && userPositionMoved(user, fact.Position)
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if fact.Login || created {
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user.LastLoginAt = loginAt
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}
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user.DisplayName = firstNonBlank(fact.DisplayName, user.DisplayName)
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if fact.SquadID != nil {
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user.SquadID = *fact.SquadID
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}
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user.LastLoginIP = firstNonBlank(fact.LoginIP, user.LastLoginIP)
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user.Online = fact.Online
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user.LastActivityAt = latestTime(user.LastActivityAt, observedAt)
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if fact.Position != nil {
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user.X, user.Y, user.Z = floatPtr(fact.Position.X), floatPtr(fact.Position.Y), floatPtr(fact.Position.Z)
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}
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if fact.BankBalance != nil {
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user.BankBalance = int64Ptr(*fact.BankBalance)
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}
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if fact.GoldBars != nil {
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user.GoldBars = int64Ptr(*fact.GoldBars)
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}
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user.GameVehicleID = strings.TrimSpace(fact.RiddenGameVehicleID)
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if user.GameVehicleID != "" {
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user.RiddenVehicleID = scumVehicleID(instance.ID, user.GameVehicleID)
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} else {
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user.RiddenVehicleID = ""
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}
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user.UpdatedAt = stamp
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if created {
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if err := svc.store.SCUMUsers().Create(user); err != nil {
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return err
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}
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} else if err := svc.store.SCUMUsers().Update(user); err != nil {
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return err
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}
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if moved {
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track := domain.SCUMUserTrajectory{ID: scumTrajectoryID("scum-user-track", instance.ID, steamID, observedAt), ServerInstanceID: instance.ID, SCUMUserID: user.ID, SteamID: steamID, DisplayName: user.DisplayName, X: fact.Position.X, Y: fact.Position.Y, Z: fact.Position.Z, RiddenVehicleID: user.RiddenVehicleID, GameVehicleID: user.GameVehicleID, ObservedAt: observedAt, CreatedAt: stamp}
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if err := createUnlessDuplicate(svc.store.SCUMUserTrajectories(), track); err != nil {
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return err
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}
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}
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if freshLogin {
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queued, queueErr := svc.queueSCUMWelcomeMessage(instance, user, stamp)
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if queueErr != nil {
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user.WelcomeLastError = queueErr.Error()
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} else if queued {
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user.WelcomeQueuedAt = stamp.Add(domain.SCUMWelcomeMessageDelay)
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*welcomeCount = *welcomeCount + 1
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}
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user.UpdatedAt = stamp
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if err := svc.store.SCUMUsers().Update(user); err != nil {
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return err
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}
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}
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return nil
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}
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func (svc *CoreService) ingestSCUMVehicleFact(instance domain.ServerInstance, fact domain.SCUMVehicleFact, stamp time.Time) error {
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gameVehicleID := strings.TrimSpace(fact.GameVehicleID)
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if gameVehicleID == "" {
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return validationError("SCUM vehicle gameVehicleId is required")
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}
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observedAt := nonZeroTime(fact.ObservedAt, stamp)
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vehicleID := scumVehicleID(instance.ID, gameVehicleID)
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vehicle, err := svc.store.SCUMVehicles().Get(vehicleID)
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created := false
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if errors.Is(err, repo.ErrNotFound) {
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created = true
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vehicle = domain.SCUMVehicle{ID: vehicleID, ServerInstanceID: instance.ID, GameVehicleID: gameVehicleID, Exists: true, CreatedAt: stamp}
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} else if err != nil {
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return err
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}
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moved := fact.Position != nil && vehiclePositionMoved(vehicle, fact.Position)
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vehicle.VehicleClass = firstNonBlank(fact.VehicleClass, vehicle.VehicleClass)
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vehicle.DisplayName = firstNonBlank(fact.DisplayName, vehicle.DisplayName)
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if fact.Exists != nil {
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vehicle.Exists = *fact.Exists
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}
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if fact.Locked != nil {
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vehicle.Locked = *fact.Locked
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}
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if fact.Position != nil {
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vehicle.X, vehicle.Y, vehicle.Z = floatPtr(fact.Position.X), floatPtr(fact.Position.Y), floatPtr(fact.Position.Z)
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}
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vehicle.LastObservedAt = latestTime(vehicle.LastObservedAt, observedAt)
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vehicle.UpdatedAt = stamp
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if created {
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if err := svc.store.SCUMVehicles().Create(vehicle); err != nil {
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return err
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}
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} else if err := svc.store.SCUMVehicles().Update(vehicle); err != nil {
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return err
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}
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if moved {
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track := domain.SCUMVehicleTrajectory{ID: scumTrajectoryID("scum-vehicle-track", instance.ID, gameVehicleID, observedAt), ServerInstanceID: instance.ID, SCUMVehicleID: vehicle.ID, GameVehicleID: gameVehicleID, VehicleClass: vehicle.VehicleClass, X: fact.Position.X, Y: fact.Position.Y, Z: fact.Position.Z, ObservedAt: observedAt, CreatedAt: stamp}
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if err := createUnlessDuplicate(svc.store.SCUMVehicleTrajectories(), track); err != nil {
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return err
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}
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}
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if strings.TrimSpace(fact.LockedBySteamID) != "" && !fact.LockedAt.IsZero() {
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lockUserID := scumUserID(instance.ID, strings.TrimSpace(fact.LockedBySteamID))
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lock := domain.SCUMVehicleLock{ID: scumTrajectoryID("scum-vehicle-lock", instance.ID, gameVehicleID+":"+fact.LockedBySteamID, fact.LockedAt), ServerInstanceID: instance.ID, SCUMVehicleID: vehicle.ID, GameVehicleID: gameVehicleID, SCUMUserID: lockUserID, SteamID: strings.TrimSpace(fact.LockedBySteamID), LockedAt: fact.LockedAt, CreatedAt: stamp}
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if err := createUnlessDuplicate(svc.store.SCUMVehicleLocks(), lock); err != nil {
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return err
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}
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}
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return nil
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}
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func (svc *CoreService) queueSCUMWelcomeMessage(instance domain.ServerInstance, user domain.SCUMUser, stamp time.Time) (bool, error) {
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if instance.State != domain.ServerInstanceStateRunning {
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return false, nil
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}
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resolution, err := svc.resolveSourceRCONDispatch(instance)
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if err != nil {
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return false, err
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}
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message := fmt.Sprintf("欢迎 %s 回到服务器", firstNonBlank(user.DisplayName, user.SteamID))
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request := domain.SourceRCONCommandRequest{ServerInstanceID: instance.ID, Kind: domain.SourceRCONCommandKindChat, ChatType: 4, Message: message, IdempotencyKey: scumWelcomeIdempotencyKey(instance.ID, user.SteamID, user.LastLoginAt)}
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if err := validator.ValidateSourceRCONCommandRequest(request); err != nil {
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return false, err
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}
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if existing, err := svc.store.Jobs().GetByIdempotency(instance.RunEndpointID, request.IdempotencyKey); err == nil {
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return existing.QueueEligibleAt.Equal(stamp.Add(domain.SCUMWelcomeMessageDelay)) || !existing.QueueEligibleAt.IsZero(), nil
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} else if !errors.Is(err, repo.ErrNotFound) {
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return false, err
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}
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command := sourceRCONCommandText(request)
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jobID := jobIDFromParts("job-source-rcon", instance.ID, request.IdempotencyKey)
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if err := svc.sourceRCONCommands.Put(jobID, command); err != nil {
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return false, err
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}
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job := domain.Job{ID: jobID, ServerInstanceID: instance.ID, RunEndpointID: instance.RunEndpointID, Capability: domain.JobCapabilityRemoteRunRCONCommand, TargetKey: resolution.transport.TargetKey, InputRef: "input://source-rcon/" + jobID, IdempotencyKey: request.IdempotencyKey, State: domain.JobStateQueued, Progress: domain.JobProgress{Percent: 0, Message: "SCUM welcome message queued"}, RetryPolicy: domain.JobRetryPolicy{MaxAttempts: 1, InitialBackoffSeconds: 1, MaxBackoffSeconds: 1}, QueueEligibleAt: stamp.Add(domain.SCUMWelcomeMessageDelay), ExecutionInput: domain.JobExecutionInput{WorkspaceScope: resolution.binding.ProfileKey, RemoteAdapterKey: resolution.transport.Key, RemoteAdapterKind: string(domain.RemoteAdapterRCON), TimeoutSeconds: sourceRCONTimeoutSeconds, PluginID: resolution.plugin.ID, SourceRCON: resolution.plan}}
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created, err := svc.CreateJob(job)
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if err != nil {
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svc.sourceRCONCommands.Delete(jobID)
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return false, err
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}
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return created.ID == jobID, nil
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}
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func userPositionMoved(user domain.SCUMUser, position *domain.SCUMPosition) bool {
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if position == nil || user.X == nil || user.Y == nil || user.Z == nil {
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return true
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}
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return *user.X != position.X || *user.Y != position.Y || *user.Z != position.Z
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}
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func vehiclePositionMoved(vehicle domain.SCUMVehicle, position *domain.SCUMPosition) bool {
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if position == nil || vehicle.X == nil || vehicle.Y == nil || vehicle.Z == nil {
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return true
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}
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return *vehicle.X != position.X || *vehicle.Y != position.Y || *vehicle.Z != position.Z
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}
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func boundedSCUMLimit(requested int, fallback int) int {
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if requested <= 0 {
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return fallback
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}
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if requested > 1000 {
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return 1000
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}
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return requested
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}
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func scumUserID(serverID string, steamID string) string {
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return "scum-user-" + fingerprintID(serverID, strings.TrimSpace(steamID))
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}
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func scumVehicleID(serverID string, gameVehicleID string) string {
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return "scum-vehicle-" + fingerprintID(serverID, strings.TrimSpace(gameVehicleID))
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}
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func scumTrajectoryID(prefix string, serverID string, subjectID string, observedAt time.Time) string {
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return prefix + "-" + fingerprintID(serverID, strings.TrimSpace(subjectID)+"\x00"+observedAt.UTC().Format(time.RFC3339Nano))
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}
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func scumWelcomeIdempotencyKey(serverID string, steamID string, loginAt time.Time) string {
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return "scum-welcome:" + fingerprintID(serverID, strings.TrimSpace(steamID)+"\x00"+loginAt.UTC().Format(time.RFC3339Nano))
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}
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func nonZeroTime(value time.Time, fallback time.Time) time.Time {
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if value.IsZero() {
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return fallback
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}
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return value.UTC()
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}
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func latestTime(left time.Time, right time.Time) time.Time {
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if left.IsZero() || right.After(left) {
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return right
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}
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return left
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}
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|
||||
func firstNonBlank(values ...string) string {
|
||||
for _, value := range values {
|
||||
if strings.TrimSpace(value) != "" {
|
||||
return strings.TrimSpace(value)
|
||||
}
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func floatPtr(value float64) *float64 { return &value }
|
||||
func int64Ptr(value int64) *int64 { return &value }
|
||||
|
||||
type scumCreateOnlyRepository[T any] interface {
|
||||
Create(T) error
|
||||
}
|
||||
|
||||
func createUnlessDuplicate[T any](repository scumCreateOnlyRepository[T], value T) error {
|
||||
if err := repository.Create(value); err != nil && !errors.Is(err, repo.ErrDuplicate) {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user